//mvm_bloodmine_b5 //by Skin King #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 30 DesiredCount 1 Where spawnbot TFBot { Template T_TFBot_SentryBuster } } Mission { BeginAtWave 2 RunForThisManyWaves 2 Objective Spy Where spawnbot_right InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 6 RunForThisManyWaves 1 Objective Spy Where spawnbot_right InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 7 RunForThisManyWaves 1 Objective Spy Where spawnbot_right InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { BeginAtWave 4 RunForThisManyWaves 2 Objective Sniper Where spawnbot_right InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { BeginAtWave 5 RunForThisManyWaves 2 Objective Engineer Where spawnbot_right InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } CustomWeapon // black box if it throws flames { Name "Cremation" OriginalItemName "TF_WEAPON_FLAMETHROWER" "special item description" "Hans, get the REALLY heavy flamethrower" "airblast cost increased" 1 "paintkit_proto_def_index" 214 "set_item_texture_wear" 1.0 "maxammo primary reduced" 0.5 "heal on hit for rapidfire" 3 "weapon burn time reduced" -5 } CustomWeapon // Roming heavy I guess { Name "The Lone Wolf" OriginalItemName "TF_WEAPON_MINIGUN" "special item description" "Lead? Nah I'm firing Wulfrum" "paintkit_proto_def_index" 120 "set_item_texture_wear" 0.2 //"maxammo primary increased" 1.5 "health from healers reduced" -2 "fire rate bonus" 0.75 "spread penalty" 1.25 "mod weapon blocks healing" 1 "no primary ammo from dispensers while active" 1 } ExtraLoadoutItems { Pyro { Primary "Cremation" } HeavyWeapons { Primary "The Lone Wolf" } } Wave //900 credits 1000 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 35 MaxActive 7 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1.5 Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave1a-1 TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 100 Support limited TotalCount 35 MaxActive 14 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_right Where spawnbot_left Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Easy } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name wave2a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1.5 Where spawnbot_right Where spawnbot_left TFBot { Template T_TFBot_Soldier_Buff_Banner Name "Somewhat Extended Buff Soldier" CharacterAttributes { "increase buff duration" 1.25 } } } WaveSpawn { Name wave2a-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 Tank { Health 17500 Name "Tank" Speed 75 StartingPathTrackNode "boss_path_2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 500 TotalCount 36 MaxActive 12 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1.5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Class Scout Skill Normal } } } // WaveSpawn // { // Name wave2c // WaitForAllSpawned wave2b // TotalCurrency 150 // TotalCount 2 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 15 // WaitBetweenSpawns 25 // Where spawnbot // // TFBot // { // Template T_TFBot_Giant_Demo_Burst // } // } // WaveSpawn //{ // Name wave2c // WaitForAllSpawned wave2b // TotalCurrency 150 // TotalCount 2 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 15 // WaitBetweenSpawns 25 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Soldier_Extended_Concheror // } //} // WaveSpawn //{ // Name wave2c // WaitForAllSpawned wave2b // Support 1 // TotalCurrency 100 // TotalCount 50 // MaxActive 9 // SpawnCount 3 // WaitBeforeStarting 15 // WaitBetweenSpawns 3.5 // Where spawnbot_flank // // TFBot // { // Class Heavy // Skill Easy // } //} } Wave //1000 credits 1100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro ClassIcon pyro_dragon_fury_swordstone Name "Giant Dragon's Fury Pyro" Item "The Dragon's Fury" } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Where spawnbot_left TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name wave3a TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { Class Sniper WeaponRestrictions SecondaryOnly ClassIcon sniper_smg_tind Skill Hard Name "Smg Sniper" CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 20 Where spawnbot Squad { ShouldPreserveSquad 1 TFBot { Class Medic Name "Giant Blutsauger Medic" ClassIcon medic_blutsauger_lite Skill Expert Health 4500 Item "The Blutsauger" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Blutsauger" "heal on hit for rapidfire" 30 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave3b WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } } WaveSpawn { Name wave3b-1 WaitForAllSpawned wave3a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Tank { Health 20000 Name "Tank" Speed 75 StartingPathTrackNode "boss_path_2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot TFBot { Class Pyro Skill Hard Item "Traffic Cone" ClassIcon pyro_reflect_daan } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Class Soldier WeaponRestrictions MeleeOnly ClassIcon soldier_escape_armored Item "The Escape Plan" Item "The Gunboats" Health 900 Name "Escape Plan Gauntlet" Scale 1.5 Skill Expert CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name wave3c WaitForAllSpawned wave3b TotalCurrency 100 Support 1 TotalCount 100 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_right TFBot { Template T_TFBot_Scout_FAN } } } Wave //1200 credits 1300 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } WaveSpawn { Name wave4a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Where spawnbot_right TFBot { Class Scout Skill Normal Attributes AlwaysCrit } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_flank TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn { Name wave4b WaitForAllSpawned wave4a TotalCurrency 100 TotalCount 22 MaxActive 10 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 2.5 Where spawnbot_left TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b Support 1 TotalCurrency 200 TotalCount 36 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2.5 Where spawnbot_left TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b Support 1 TotalCurrency 100 TotalCount 36 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2.5 Where spawnbot_right TFBot { Class Demoman Attributes AlwaysCrit } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b Support 1 TotalCurrency 100 TotalCount 36 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 2.5 Where spawnbot TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave4c WaitForAllSpawned wave4b TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_boss FirstSpawnWarningSound "vo\mvm\norm\scout_mvm_laughevil01.mp3" TFBot { Class Scout Name "An Almost Major League" ClassIcon scout_stun_giant Skill Expert Health 7500 //Scale 1.9 Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 } } } } Wave //1000 credits 1300 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target init_wave_relay_main Action Trigger } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_left Where spawnbot_right TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name wave5a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_flank TFBot { Class Heavy Skill Hard CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name wave5b WaitForAllSpawned wave5a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave5b-1 WaitForAllSpawned wave5a TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Tank { Health 22000 Name "Tank" Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes AlwaysCrit } TFBot { Class Medic WeaponRestrictions SecondaryOnly Tag bot_squad_member ClassIcon medic_shield_uber Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "ItemName TF_WEAPON_MEDIGUN" "generate rage on heal" 20 "increase buff duration" 4 } CharacterAttributes { "heal rate bonus" 10 } } TFBot { Class Medic WeaponRestrictions SecondaryOnly Tag bot_squad_member ClassIcon medic_shield_uber Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "ItemName TF_WEAPON_MEDIGUN" "generate rage on heal" 20 "increase buff duration" 4 } CharacterAttributes { "heal rate bonus" 10 } } } } WaveSpawn { Name wave5c WaitForAllSpawned wave5b Support 1 TotalCurrency 100 TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1.5 Where spawnbot TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } } } Wave //1400 credits 1500 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target init_wave_relay_alt Action Trigger } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot TFBot { ClassIcon soldier_burstfire_hyper_lite Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Sniper Name "Penetration Bowman" Skill Expert ClassIcon sniper_bow_penetrator WeaponRestrictions PrimaryOnly Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "projectile penetration" 1 } } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Class Heavy Skill Hard CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name wave6a TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name wave6a-1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 30 Tank { Health 32000 Name "Tank" Speed 75 Skin 1 StartingPathTrackNode "boss_path_2" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_flank TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Item "traffic cone" ClassIcon pyro_reflect_daan CharacterAttributes { "cancel falling damage" 1 } } } WaveSpawn { Name wave6b WaitForAllSpawned wave6a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic ClassIcon medic_pop_giant Tag bot_squad_member } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon scout_fan_armored_giant Name "Giant Armored Fan Scout" Tag bot_squad_member Health 2500 } } WaveSpawn { Name wave6c WaitForAllDead wave6b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_laughevil01.mp3" TFBot { Name "MF BOOM" Class Demoman ClassIcon demo_bomber Skill Expert Health "40025" Item "pyroland_grenadelauncher_rainbow" Item "The Vaudeville Visor" Item "The Eyelander" Attributes UseBossHealthBar Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit UseMeleeThreatPrioritization 1 ItemAttributes { ItemName "pyroland_grenadelauncher_rainbow" "set_item_texture_wear" 0.2 "killstreak tier" 2 "killstreak idleeffect" 1 "damage bonus" 1.25 "fire rate bonus" -2 "faster reload rate" 0.25 "clip size upgrade atomic" 30 "projectile spread angle penalty" 2 "ragdolls plasma effect" 1 "no self blast dmg" 1 "energy weapon no deflect" 1 "Projectile speed increased" 1.5 "blast radius increased" 1.5 } ItemAttributes { ItemName "The Eyelander" "damage bonus" 5 } CharacterAttributes { "boots falling stomp" 1 "increased jump height" 1.5 "cancel falling damage" 1 "move speed penalty" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.25 } WeaponSwitch { Delay 0.01 Cooldown 9999 Repeats 1 Type "Melee" } WeaponSwitch { Delay 0 Cooldown 9999 Repeats 1 Type "Primary" Ifhealthbelow 27001 } } } WaveSpawn { Name wave6c WaitForAllSpawned wave6b TotalCurrency 100 Support 1 TotalCount 100 MaxActive 10 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Attributes AlwaysCrit WeaponRestrictions SecondaryOnly Item "The Righteous Bison" Skill Expert Name "Bison Soldier" ClassIcon soldier_bison ItemAttributes { ItemName "The Righteous Bison" "dmg penalty vs players" 1.5 } } } } }