//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3300 AddSentryBusterWhenKillCountExceeds 15 Templates { Giant_Mine_Layer_Demoman { ClassIcon demo_clusterbomb_blast_giant Health 3300 Name "Giant Mine Layer Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.1 "faster reload rate" 0.65 "Projectile speed increased HIDDEN" 1.1 "Projectile speed increased" 1.1 "Blast radius increased" 0.7 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the iron bomber" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "the rescue ranger" } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation //Dispayed once the wave is initialized { Line "{2323FF}The flames of hatred scorch the skies... Igniting Gaia's funeral pyre." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad01W TotalCurrency 15 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_bleed Health 125 Name "Bleed Bowman" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "bleeding duration" 5 } Item "the huntsman" } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_conch_spammer Health 200 Name "Rapid Conch Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } Item "the concheror" } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name squad04W WaitForAllDead squad03W TotalCurrency 120 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Heavyweapons_Natascha Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad01W TotalCurrency 120 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo_clusterbomb_giant Health 3300 Name "Giant Cluster Bomb Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the iron bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } Item "the iron bomber" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name squad01W TotalCurrency 10 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 10 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog Health 175 Name "Phlogistinator Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the phlogistinator" } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 120 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Giant_Mine_Layer_Demoman Attributes "HoldFireUntilFullReload" } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 60 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name support TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 9999 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon amp_lite Health 125 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad01W TotalCurrency 600 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name squad01W TotalCurrency 400 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 60 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_fastball_giant Health 1600 Name "Giant Hyper League Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 300 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Giant_Mine_Layer_Demoman } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad01W TotalCurrency 10 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name squad01W TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_brass Health 300 Name HeavyWeapons Class HeavyWeapons Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 "attack projectiles" 1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Explanation //Dispayed once the wave is initialized { Line "{2323FF}Amidst the blue skies, a link from past to future." Line "{2323FF}The sheltering wings of the protector..." } StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad01W TotalCurrency 10 TotalCount 60 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 120 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_fastball_giant Health 1600 Name "Giant Hyper League Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the sandman" Item "batter's helmet" } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 800 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 35 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name squad04W WaitForAllDead squad03W TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name squad05W WaitForAllDead squad04W TotalCurrency 10 TotalCount 120 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { ClassIcon soldier_heal2 Health 200 Name "Heal-on-Kill Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "heal on kill" 200 } } } } WaveSpawn { Name squad06W WaitForAllDead squad05W TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon boss_ironbomb Health 40000 Name "Major Metalbomber" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.1 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage causes airblast" 1 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.32 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the iron bomber" Item "prince tavish's crown" } } } WaveSpawn { Name support TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_booster Health 300 Name "Crit Curtain Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "iron curtain" } TFBot { Template T_TFBot_Medic_BigHeal } } } } } // Made by EMPD