#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 25000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 2000 AddSentryBusterWhenKillCountExceeds 20 Templates { } Mission { Objective Engineer Where spawnbot_1 Where spawnbot_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 30 DesiredCount 3 TFBot { Health 1 Template T_TFBot_Engineer_Sentry_Battle CharacterAttributes { "engy sentry radius increased" .01 } } } Mission { Objective Sniper Where spawnbot_1 Where spawnbot_2 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 40 DesiredCount 4 TFBot { MaxVisionRange 1 Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where flankers_1 Where flankers_2 BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Support 1 Where spawnbot_1 Where spawnbot_2 TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Support 1 Where flankers_1 Where flankers_2 TFBot { Health 90 Template T_TFBot_Giant_Demo_Burst Tag bot_sentrybuster ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" -1 } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Tank { Health 500 Name Tank Speed 90 StartingPathTrackNode tank_path_a_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }