//#base waffle's_custom.pop //#base robot_standard.pop #base robot_giant.pop #base robot_click.pop //#base robot_click_giant.pop #base Nuclear_Powered_Robot_Emporium.pop Waveschedule { NoThrillerTaunt 1 ExtendedUpgrades 0 Templates { TestyThingy { ClassIcon demo_scatter_giant Health 3300 Name "Giant Scatter Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.1 "fire rate bonus" -1 "projectile spread angle penalty" 15 "clip size bonus" 5 "projectile speed increased" 1.15 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } Observer { Class Spy Weaponrestrictions Secondaryonly Item "The Red-Tape Recorder" Item "Shutterbug" Item "The Megapixel Beard" Health 99999 Attributes Miniboss Scale 1 ItemAttributes { Itemname "The Red-Tape Recorder" "cannot disguise" 1 } } Master_Bison { Class Soldier Classicon soldier_bison_rng Name "The Master Bison" Health 100000 Weaponrestrictions SecondaryOnly Attributes Miniboss Attributes Usebosshealthbar Item "The Righteous Bison" ItemAttributes { Itemname "The Righteous Bison" "fire rate bonus" -1 "faster reload rate" -1 "mult projectile count" 5 "projectile spread angle penalty" 10 "projectile speed decreased" .35 "set item tint rgb" 15132390 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 3 } } T_TFBot_Meme_SentryBuster_Bomber_Spam { Class Demoman Name "A+Drew Buster" ClassIcon sentry_buster Skill Expert Health 2500 WeaponRestrictions PrimaryOnly Tag bot_giant Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "DisableDodge" Attributes "AlwaysFireWeapon" //Item "The Iron Bomber" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "damage penalty" 2.5 "fire rate bonus" -1 "faster reload rate" -1 "projectile spread angle penalty" 100 "blast dmg to self increased" -30 "dmg bonus vs buildings" 10 "projectile speed increased" .1 "fuse bonus" -1 "blast radius increased" 2.5 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "override footstep sound set" 7 "cannot be backstabbed" 1 } } Damage_Sponge { Class Heavyweapons Name "W.A.L.L." Skill Expert Attributes "Miniboss" Classicon heavy_wall WeaponRestrictions MeleeOnly Health 10000 Maxvisionrange 1 Item "The Purity Fist" Item "Bone-Cut Belt" Item "Steel-Toed Stompers" Item "Der Maschinensoldaten-Helm" Item "Employee Badge A" ItemAttributes { Itemname "TF_WEAPON_FISTS" "fire rate bonus" 9999 "damage bonus" 8 } ItemModel { ItemName "Employee Badge A" Model "models/workshop/player/items/heavy/sbox2014_war_helmet_s1/sbox2014_war_helmet_s1.mdl" } Itemattributes { Itemname "The Purity Fist" // "attach particle effect" 3042 } CharacterAttributes { //"dmg taken from fire reduced" 0.25 //"dmg taken from blast reduced" 0.25 //"dmg taken from bullets reduced" 0.25 "move speed bonus" 0.2 "damage force reduction" 0.33 "airblast vulnerability multiplier" 0.33 "override footstep sound set" 2 "health regen" 1000 "no_jump" 1 "rage giving scale" 20 //"attach particle effect" 3042 } } Damage_Test { Class Heavyweapons Name "W.A.L.L." Skill Expert Attributes "Miniboss" Classicon heavy_wall WeaponRestrictions MeleeOnly Health 300000 Maxvisionrange 1 //Scale 1.5 Item "The Purity Fist" Item "Bone-Cut Belt" Item "Steel-Toed Stompers" Item "Der Maschinensoldaten-Helm" Item "Employee Badge A" ItemAttributes { Itemname "TF_WEAPON_FISTS" "fire rate bonus" 9999 "damage bonus" 8 } ItemModel { ItemName "Employee Badge A" Model "models/workshop/player/items/heavy/sbox2014_war_helmet_s1/sbox2014_war_helmet_s1.mdl" } Itemattributes { Itemname "The Purity Fist" // "attach particle effect" 3042 } CharacterAttributes { //"dmg taken from fire reduced" 0.25 //"dmg taken from blast reduced" 0.25 //"dmg taken from bullets reduced" 0.25 "move speed bonus" 0.2 "damage force reduction" 0.33 "airblast vulnerability multiplier" 0.33 "override footstep sound set" 2 //"health regen" 1000 "no_jump" 1 "rage giving scale" 20 //"attach particle effect" 3042 } } Hyper_Ultra_Mega_Damage_Sponge { Class Heavyweapons Skill Expert Attributes "Miniboss" Attributes Alwayscrit WeaponRestrictions MeleeOnly Health 1000000 Maxvisionrange 1 Item "The Killing Gloves of Boxing" Item "The Team Captain" Name "Cheater..." ItemAttributes { Itemname "The Killing Gloves of Boxing" "damage bonus" 9999 "attach particle effect" 1 } ItemAttributes { Itemname "The Team Captain" "attach particle effect" 13 } CharacterAttributes { //"dmg taken from fire reduced" 0.25 //"dmg taken from blast reduced" 0.25 //"dmg taken from bullets reduced" 0.25 "move speed bonus" 0.25 //"damage force reduction" 0 //"airblast vulnerability multiplier" 0 "override footstep sound set" 2 "health regen" 100000 "attach particle effect" 3045 } } FaN_Scout { Class Soldier Skill Expert Item "The Concheror" Item "The Team Captain" Item "The Diplomat" Item "Private Maggot Muncher" Item "The Mantreads" Item "The Black Box" Maxvisionrange 1000 Classicon soldier_barrage_chief ItemAttributes { Itemname "The Team Captain" "attach particle effect" 13 } ItemAttributes { Itemname "The Black Box" "attach particle effect" 1 "is australium item" 1 "item style override" 1 "turn to gold" 1 } } FaN_Scout_Giant { Class Soldier Skill Expert Attributes "Miniboss" Health 1000000 Item "The Concheror" Item "The Team Captain" Item "The Diplomat" Item "Private Maggot Muncher" Item "The Mantreads" Item "The Black Box" Classicon soldier_barrage_chief ItemAttributes { Itemname "The Black Box" "attach particle effect" 1 "is australium item" 1 "item style override" 1 "turn to gold" 1 "blast radius increased" 99 "damage bonus" 9999 "fire rate bonus" 9999 } ItemAttributes { Itemname "The Team Captain" "attach particle effect" 13 } CharacterAttributes { //"dmg taken from fire reduced" 0.25 //"dmg taken from blast reduced" 0.25 //"dmg taken from bullets reduced" 0.25 "move speed bonus" 0.25 //"damage force reduction" 0 //"airblast vulnerability multiplier" 0 "override footstep sound set" 2 "health regen" 100000 } } GuyIncognito { Class Scout Item "Griffin's Gog" Item "Under Cover" Item "Intangible Ascot" Item "Chicago Overcoat" Item "Medic Gatsby" //Attributes Miniboss Weaponrestrictions Meleeonly Attributes DisableDodge Skill Expert Action Mobber } PirateLord { Class Demoman Scale 1.8 Health 50000 Name "The Pirate Lord" Item "The Caribbean Conqueror" Item "The Brawling Buccaneer" Item "Mann of the Seven Sees" Item "A Whiff of the Old Brimstone" Item "The Scottish Handshake" Item "The Tide Turner" Item "The Bootlegger" Attributes Miniboss Weaponrestrictions Meleeonly Skill Expert Action Mobber CharacterAttributes { "move speed bonus" 1.4 "charge recharge rate increased" 2 "charge time increased" 2 "damage bonus" 1.54 "critboost on kill" 5 "attack not cancel charge" 1 } } Robot_Emporium { Class Soldier Weaponrestrictions Primaryonly Skill Hard Name "Black Box Soldier" Item "The Black Box" Item "The Buccaneer's Bicorne" Classicon soldier_blackbox ItemAttributes { Itemname "The Loose Cannon" "grenade launcher mortar mode" 0 } } Lockon_Rockets { Class Soldier HomingRockets { IgnoreDisguisedSpies 1 // Default: 1 IgnoreStealthedSpies 1 // Default: 1 RocketSpeed 0.01 // Multiplier of rocket speed. (Default: 1) TurnPower 500 //How fast should the rocket rotate to face the target (Default: 10) MaxAimError 360 //Max angle between rocket and the target (Default: 105) AimTime 3 //How long should the rocket be aiming (Default: 9999) Acceleration 10000 //Acceleration in hu (Default: 0) AccelerationTime 3 //How long should the rocket accelerate (Default: 9999) AccelerationStartTime 3 //Time before rockets start accelerating (Default: 0) //Gravity 355 // Gravity of the rocket (Default: 0) //FollowCrosshair 1 // Follow crosshair instead of enemies (Default: 0) } } } PointTemplates { Kill_Mannpower { logic_timer { "targetname" "powerup_kill" "RefireTime" ".1" "OnTimer" "item_powerup_rune,kill,,0,-1" } } } Spawntemplate { Name "Kill_Mannpower" Origin "0 0 0" Angles "0 0 0" } Spawntemplate redwin_relay ForceHoliday 2 Respawnwavetime 0 Startingcurrency 10000 ExtraSpawnPoint { Name "spawnbot_overbridge" TeamNum 3 X -9.56 Y -1184.45 Z 600 } ExtraSpawnPoint { Name "spawnbot_overbridge2" TeamNum 3 X -9.56 Y -900 Z 600 } PlayerAddCond { //Index 51 //Index 66 } PlayerAttributes { Engineer { } Soldier { "maxammo primary increased" 100 } Demoman { "maxammo primary increased" 100 } Scout { } Pyro { } } ItemBlacklist { // Itemname "Battery Canteens" // Itemname "Default Power Up Canteen (MvM)" // Itemname "Krtiz Or Treat Canteen" // Itemname "Power Up Canteen (MvM)" } DisallowUpgrade { Upgrade "Generate Rage on Heal" Maxlevel 0 } ClassLimit { } Itemattributes { Itemname "The Jag" "damage penalty" 0.33 "Fire rate bonus" 0.33 "mod teleporter speed boost" 1 "engy sentry fire rate increased" 20 "mvm sentry ammo" 2 "engy building health bonus" 5 "engy sentry damage bonus" 0.1 "Construction rate increased" 5 "Repair rate decreased" 1 } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name "The Test" Where spawnbot_overbridge Totalcount 10 Spawncount 1 Maxactive 1 Waitbetweenspawns .2 Tfbot { Class scout // Item "The Strikeout" Item "The Bolt Boy" Item "Ready Steady Pan Helper Season 2" Item "fuel injector" Action Mobber Skill Expert Attributes DisableDodge Name "Overdrived Scout" //Attributes AlwaysCrit Itemattributes { Itemname "tf_weapon_scattergun" "fire rate bonus" 0.1 "reload time decreased" -1 "bullets per shot bonus" 4 "damage bonus" 3 "weapon spread bonus" 0.85 } ItemAttributes { Itemname "fuel injector" "item style override" 2 } ItemModel { Itemname "Ready Steady Pan Helper Season 2" Model "models\workshop\player\items\scout\hwn2024_strikeout\hwn2024_strikeout.mdl" } } } WaveSpawn // Tank # HP { Name "h" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100000 WaitBetweenSpawns 1000 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 25000 Speed 400 Skin 0 Maxturnrate 999 OnKilledOutput { Target Boss_dead_relay Action Trigger } OnBombDroppedOutput { Target redwin_relay Action trigger } } } WaveSpawn // Tank # HP { Name "h2" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h" WaitBeforeStarting 7 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 50000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "h3" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h2" WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 100000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "h4" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h3" WaitBeforeStarting 23 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 175000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "h5" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h4" WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 250000 Speed 75 Skin 1 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Where spawnbot Totalcount 1 Spawncount 1 Maxactive 1 Tfbot { Class Scout } } } CustomWeapon { "Testing Thing" { OriginalItemName "Tf_weapon_rocketlauncher" } "Saved Thing" { OriginalItemName "The Loose Cannon" //"override projectile type" 3 "stickybomb stick to enemies" 1 "projectile gravity" 0.1 "maxammo primary increased" 100 "fuse bonus" .5 "projectile speed increased" 10 "mult projectile scale" 3 "custom projectile size" 3 "clip size bonus" 10 } "Other saved thing" { "projectile spread angle penalty" 5 "reload time decreased" .5 "projectile gravity" 10000 "projectile speed increased" .001 "projectile acceleration time" 1 "projectile acceleration" 2000 "ignores other projectiles" 1 "mult projectile count" 8 } "Another Saved Thing" { "projectile spread angle penalty" 7 "reload time decreased" .5 "projectile gravity" 100 "projectile speed increased" 1 "projectile acceleration time" 2 "projectile acceleration" -325 "ignores other projectiles" 1 "mult projectile count" 10 } "Yet another saved thing" { OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 2500 "reload time decreased" .5 "projectile gravity" -1000 "mod projectile heat follow crosshair" 1 "mod projectile heat aim start time" 1.1 "projectile speed increased" 0.1 "projectile acceleration time" 25 "projectile acceleration start time" 1.1 "projectile acceleration" 2500 } "Floating STRIKE Missiles" { OriginalItemname "TF_WEAPON_ROCKETLAUNCHER" "mod projectile heat seek power" 5000 "mod projectile heat aim time" 30 "mod projectile heat aim error" 400 "mod projectile heat aim start time" 5 "projectile gravity" -100 "projectile speed decreased" 0.01 "projectile acceleration" 2500 "projectile acceleration time" 30 "projectile acceleration start time" 5 } "Other other saved thing" { OriginalItemName "Tf_weapon_rocketlauncher" "add cond on hit" 43 "allow friendly fire" 1 "reload time increased" 10 "fire rate penalty" 10 "clip size penalty" 0.25 "maxammo primary increased" .2 } "Kinda working alt fire nuke" { OriginalItemname "tf_weapon_rocketlauncher" "alt fire attack" 1 "alt fire attributes" "mod ammo per shot|4|projectile gravity|1200|blast raidus increased|2|custom projectile size|2|mult projectile scale|2" } ////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Actual Weapons ////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------------------------------// // Scout // //--------------------------------------------------------------------------------------------------// "The Corkscrew" { OriginalItemName "The Force-a-Nature" "set damagetype ignite" 1 "clip size penalty" .2 "damage bonus vs burning" 1.5 "dmg penalty vs nonburning" .5 "afterburn duration bonus" 3 "damage penalty" .8 "custom item model" "models/weapons/c_models/c_corkscrew/c_corkscrew.mdl" } "The Flamehammer" { OriginalItemName "Sun-on-a-Stick" "dmg taken from fire reduced on active" 1 "attack_minicrits_and_consumes_burning" 1 "crit mod disabled" 0 "dmg penalty vs nonburning" .5 "damage penalty" 1 "deploy time decreased" .75 } "Public Titan" { OriginalItemName "The Buff Banner" "effect add attributes" "bullets per shot bonus|4|damage bonus|2|mod soldier buff range|0|move speed bonus|1.3|reload time decreased|.4|fire rate bonus|.4|damage causes airblast|1" } //--------------------------------------------------------------------------------------------------// // Soldier // //--------------------------------------------------------------------------------------------------// "The Frost Launcher" { OriginalItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "paintkit_proto_def_index" 279 "set_item_texture_wear" 0 "slow enemy on hit major" 2.5 "fire rate penalty" 1.25 "reload time increased" 1.25 "projectile speed decreased" .75 "attach particle effect" 703 } "The Team Captain" { OriginalItemName "Upgradeable TF_Weapon_RocketLauncher" "paintkit_proto_def_index" 210 "set_item_texture_wear" .5 "increase buff duration" 2.5 "move speed penalty" .833 "damage penalty" .65 "self dmg push force decreased" .75 "mod rage on hit bonus" 10 "mod soldier buff range" 1.5 } "The Soldier's Warcry" { OriginalItemName "The Buff Banner" "effect cond override" 113 "special item description" "Provides an offensive attack/reload speed buff" } "The Vampire's Call" { OriginalItemName "The Concheror" "effect cond override" 94 // vampire powerup "special item description" "Provides a supportive lifesteal/defense/max health buff" } "The Return To Sender" { OriginalItemName "The Battalion's Backup" "effect cond override" 95 // reflect powerup "special item description" "Provides a defensive damage reflect/max health buff" } "Standard Issue RL" { OriginalItemName "Tf_weapon_rocketlauncher" } "Upgraded Missile Silo" { OriginalItemName "Tf_weapon_rocketlauncher" "paintkit_proto_def_index" "set_item_texture_wear" "fire rate bonus" .8 "reload time decreased" .8 "maxammo primary increased" 1.25 "clip size upgrade atomic" 2 "damage bonus" 1.15 } "Spammer Titan" { OriginalItemname "The Buff Banner" "effect add attributes" "model scale|2|move speed penalty|0.4|fire rate bonus|.5|reload time decreased|-1|mod soldier buff range|0|mult max health|5|damage force reduction|.2|" } Itemname "The Cow Mangler 5000" "damage penalty" 0.01 "clip size upgrade atomic" -3 "fire rate penalty" 12 "blast radius increased" 1.5 "set item tint rgb" 8208497 //--------------------------------------------------------------------------------------------------// // Pyro // //--------------------------------------------------------------------------------------------------// "The Flying Phoenix" { OriginalItemName "The Degreaser" "airblast dashes" 1 "damage penalty" .75 "airblast cost increased" 1 "paintkit_proto_def_index" 256 "set_item_texture_wear" 0 } "The Reflector" { OriginalItemName "The Degreaser" "rocket specialist" 1 "blast radius increased" 1.35 "damage penalty" .35 "mult airblast refire time" .5 "airblast cost increased" .5 "weapon burn dmg reduced" 0 "airblast pushback scale" 2 } //--------------------------------------------------------------------------------------------------// // Demoman // //--------------------------------------------------------------------------------------------------// "The Clusterbomber" { OriginalItemName "The Iron Bomber" "paintkit_proto_def_index" 104 "set_item_texture_wear" 0 "auto fires full clip" 1 "projectile spread angle penalty" 10 "clip size bonus" 1.5 "fire rate bonus" .2 "damage penalty" .35 "mult projectile count" 3 "fuse bonus" 2 "blast radius increased" 1.35 "no damage falloff" 1 } "The Last Resort" { OriginalItemName "The Ullapool Caber" "blast dmg to self increased" 100 "damage bonus" 10 "hit self on miss" 1 "mod stun waist high airborne" 1 "damage causes airblast" 1 "bleeding duration" 2.5 "fire rate penalty" 25 "attach particle effect" 44 } //--------------------------------------------------------------------------------------------------// // Heavyweapons // //--------------------------------------------------------------------------------------------------// "The Leviathan" { OriginalItemName "Upgradeable TF_WEAPON_MINIGUN" "paintkit_proto_def_index" 204 "set_item_texture_wear" 0 "damage bonus" 1.75 "crit mod disabled" 0 "crits_become_minicrits" 1 "aiming movespeed decreased" 0.01 "minigun spinup time increased" 5 "mod ammo per shot" 2 "hand scale" 1.25 } "Mister Cuddles" { OriginalItemName "pyroland_minigun_mistercuddles" "damage penalty" .8 "aiming movespeed increased" 2.1 "set_item_texture_wear" 0 } "The Soviet Flight Program" { OriginalItemName "gentlemanne_shotgun_dressedtokill" "override projectile type" 2 "self dmg push force increased" 10 "blast dmg to self increased" 11 "projectile speed increased" 1 "switch from wep deploy time decreased" .5 "set_item_texture_wear" 0 } //--------------------------------------------------------------------------------------------------// // Engineer // //--------------------------------------------------------------------------------------------------// "The Point-Blank Texan" { OriginalItemName "The Widowmaker" "max bullet range" 400 "damage bonus" 2 "mod ammo per shot" 50 "spread penalty" 2 "fire rate penalty" 2 } "Whack-a-Mole" { OriginalItemName "Necro Smasher" "fire rate penalty" 3 "damage bonus" 2.31 "construction rate increased" 5.5 "building max level" 2 "upgrade rate decrease" 4 } //--------------------------------------------------------------------------------------------------// // Medic // //--------------------------------------------------------------------------------------------------// "The Overhealer" { OriginalItemName "TF_WEAPON_MEDIGUN" "overheal fill rate reduced" .25 "heal rate penalty" .75 "overheal bonus" 5 "overheal decay penalty" .4 "increase buff duration" .75 } "The Fixer-Upper" { OriginalItemName "The Quick-Fix" "overheal penalty" 0 "heal rate bonus" 2 "dmg taken increased" 1.25 "damage force increase" 1.5 "increase buff duration" .5 } "The Invigorator" { OriginalItemName "The Kritzkrieg" "effect cond override" 91 "heal rate penalty" .5 "overheal penalty" .5 "uber duration bonus" -7.8 "special item description" "Uber massively increases attack/reload speed" } //--------------------------------------------------------------------------------------------------// // Sniper // //--------------------------------------------------------------------------------------------------// "Choice and Focus" { OriginalItemName "Shooting Star" "sniper full charge damage bonus" 20 "sniper no headshot without full charge" 1 "damage penalty" .25 "mod ammo per shot" 5 "damage penalty on bodyshot" .09 "sniper charge per sec" .25 "mult sniper charge per sec with enemy under crosshair" 2 "sniper beep with enemy under crosshair" 1 "attach particle effect" 121 } //--------------------------------------------------------------------------------------------------// // Spy // //--------------------------------------------------------------------------------------------------// "The Tranquilizer" { OriginalItemName "TF_WEAPON_REVOLVER" "mark for death" 1 "damage penalty" .10 "clip size penalty" .15 "fire rate penalty" 3 "minicrits become crits" 1 "slow enemy on hit major" 5 "keep disguise on attack" 1 "custom item model" "models/weapons/c_models/c_tranquilizer/c_revolver.mdl" "add cond on hit" 43 } "The Goliath Slayer" { OriginalItemName "Upgradeable TF_WEAPON_KNIFE" "is australium item" 1 "Item style override" 1 "mult dmg vs giants" 3 "fire rate penalty" 8 "custom weapon fire sound" "player\spy_shield_break.wav" "attach particle effect" 17 } //--------------------------------------------------------------------------------------------------// // Multi-Class // //--------------------------------------------------------------------------------------------------// "Spray and Pray" { OriginalItemName "Panic Attack Shotgun" "panic_attack" 1 "damage penalty" .35 "fire rate bonus" .2 "auto fires full clip" 1 } ////////////////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////// Joke Weapons //////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////// //--------------------------------------------------------------------------------------------------// // Scout // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Soldier // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Pyro // //--------------------------------------------------------------------------------------------------// "The Living Bullet" { OriginalItemName "The Degreaser" "airblast dashes" 1 "damage penalty" 0 "airblast cost increased" 0 "paintkit_proto_def_index" 256 "set_item_texture_wear" 0 "airblast pushback scale" 10 "stomp player damage" 1000 "stomp player force" 1000 "move speed bonus" 0.1 } //--------------------------------------------------------------------------------------------------// // Demoman // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Heavyweapons // //--------------------------------------------------------------------------------------------------// "The Soviet Space Program" { OriginalItemName "The Scorch Shot" "paintkit_proto_def_index" 217 "set_item_texture_wear" 0 "override projectile type" 2 "self dmg push force increased" 15 "blast dmg to self increased" 20 "projectile speed increased" 3 "switch from wep deploy time decreased" .5 "attach particle effect" 1 "cancel falling damage" 1 "use large smoke explosion" 1 "weapon burn dmg increased" 0.1 "set damagetype ignite" 1 "projectile speed increased" 3 } //--------------------------------------------------------------------------------------------------// // Engineer // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Medic // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Sniper // //--------------------------------------------------------------------------------------------------// "Robin Hood" { OriginalItemName "The Huntsman" "fire rate penalty" 8.5 "damage bonus" 21.85 "arrow mastery" 50 } //--------------------------------------------------------------------------------------------------// // Spy // //--------------------------------------------------------------------------------------------------// //--------------------------------------------------------------------------------------------------// // Multi-Class // //--------------------------------------------------------------------------------------------------// } ExtendedUpgrades { BlastRadiusIncreased { Name "Blast Radius Increased" Attribute "blast radius increased" Cap 1.45 Increment .15 Cost 400 Description "+15% Explosion radius" PlayerUpgrade 1 AllowPlayerClass Soldier AllowPlayerClass Demoman } ArrowMastery { Name "Arrow Mastery" Attribute "Arrow Mastery" Cap 2 Increment 1 Cost 500 Description "Fire 2 more arrows. One on each side!" AllowedWeapons { Classname "tf_weapon_compound_bow" } DisallowedWeapons { Itemname "Robin Hood" } } // EfficientReloader // { // Name "Efficient Reload" // Attribute "Reload time decreased" // SecondaryAttributes // { // "fire rate penalty" .25 // } // Cap .85 // Increment -.15 // Cost 0 // Description "+15% Reload Speed, -25% Firing Speed" // PlayerUpgrade 1 // DisallowedUpgrade // { // Upgrade QuickShot // Level 1 // } // } // QuickShot // { // Name "Quick Shot" // Attribute "Fire rate bonus" // SecondaryAttributes // { // "reload time increased" .25 // } // Cap .85 // Increment -.15 // Cost 0 // Description "+15% Firing Speed, -25% Reload Speed" // PlayerUpgrade 1 // DisallowedUpgrade // { // Upgrade EfficientReloader // Level 1 // } // } // GlassCannon // { // Name "The Glass Cannon" // Attribute "Damage bonus" // SecondaryAttributes // { // "dmg taken increased" .5 // } // Cap 1.25 // Increment .25 // Cost 0 // Description "+25% Damage dealt, +50% Damage taken" // PlayerUpgrade 1 // DisallowedUpgrade // { // Upgrade IronWall // Level 1 // } // } // IronWall // { // Name "The Iron Wall" // Attribute "dmg taken increased" // SecondaryAttributes // { // "damage penalty" -.25 // } // Cap 0.80 // Increment -.2 // Cost 0 // Description "-20% Damage taken, -25% Damage dealt" // PlayerUpgrade 1 // DisallowedUpgrade // { // Upgrade GlassCannon // Level 1 // } // } HomingRocketsUpgrade { Name "Homing Rockets" Attribute "mod projectile heat seek power" SecondaryAttributes { "mod projectile heat aim error" 10 } Cap 60 Increment 20 Cost 500 Description "Rockets now home in on robots. Higher levels increase efficiency" AllowedWeapons { Classname "tf_weapon_rocketlauncher" Itemname "The Air Strike" Itemname "The Direct Hit" Classname "tf_weapon_particle_cannon" } } Tier1FireRate { Name "fire rate bonus" Attribute "fire rate bonus" Cap .8 Increment -0.05 Cost 150 Description "Testy thingy" Tier 1 AllowedWeapons { Itemname "Standard Issue RL" } } Tier1Reload { Name "reload time decreased" Attribute "reload time decreased" Cap .8 Increment -0.05 Cost 150 Description "Testy thingy 2" Tier 1 AllowedWeapons { Itemname "Standard Issue RL" } } Tier2 { Name "Tier 2" Attribute "sapper damage penalty hidden" Cap 1.5 Increment .5 Cost 500 Description "Testy thingy 3" Tier 2 AllowedWeapons { Itemname "Standard Issue RL" } OnApply { Output "!activator,$giveitem,Upgraded Missile Silo,0" } } MinUpgradesTier { 1 8 } MaxUpgradesTier { 1 8 } } PrecacheModel "models/weapons/c_models/c_tranquilizer" PrecacheModel "models/weapons/c_models/c_corkscrew" ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Scout { Primary { Item "The Corkscrew" Cost 250 AllowRefund 1 } Action { Item "Public Titan" Cost 5000 AllowRefund 1 } Melee { Item "The Flamehammer" Cost 500 AllowRefund 1 } } Soldier { Primary { Item "Standard Issue RL" Cost 500 AllowRefund 1 } Primary { Item "The Frost Launcher" Cost 750 AllowRefund 1 } Primary { Item "Yet another saved thing" Cost 500 AllowRefund 1 } Primary { Item "The Team Captain" Cost 1000 AllowRefund 1 } Secondary { Item "Spray and Pray" Cost 350 AllowRefund 1 } Secondary { Item "The Soldier's Warcry" Cost 1000 AllowRefund 1 } Secondary { Item "The Vampire's Call" Cost 750 AllowRefund 1 } Secondary { Item "The Return To Sender" Cost 500 AllowRefund 1 } Secondary { Item "Spammer Titan" Cost 5000 AllowRefund 1 } PDA { Item "Test" Cost 0 AllowRefund 1 } } Pyro { Primary { Item "The Flying Phoenix" Cost 400 AllowRefund 1 } Primary { Item "The Reflector" Cost 250 AllowRefund 1 } Primary { Item "The Living Bullet" Cost 5000 AllowRefund 1 } Secondary { Item "Spray and Pray" Cost 350 AllowRefund 1 } } Demoman { Primary { Item "The Clusterbomber" Cost 500 AllowRefund 1 } Melee { Item "The Last Resort" Cost 1000 AllowRefund 1 } } Heavyweapons { Primary { Item "The Leviathan" Cost 1500 AllowRefund 1 } Primary { Item "Mister Cuddles" Cost 750 AllowRefund 1 } Primary { Item "The Fat Scout" Cost 100 AllowRefund 1 } Secondary { Item "Spray and Pray" Cost 350 AllowRefund 1 } Secondary { Item "The Soviet Flight Program" Cost 200 AllowRefund 1 } Secondary { Item "The Soviet Space Program" Cost 5000 AllowRefund 1 } } Engineer { Primary { Item "The Point-Blank Texan" Cost 750 AllowRefund 1 } Primary { Item "Spray and Pray" Cost 350 AllowRefund 1 } Melee { Item "Whack-a-Mole" Cost 500 AllowRefund 1 } Melee { Item "Testing Thing" Cost 0 AllowRefund 1 } } Medic { Secondary { Item "The Overhealer" Cost 1000 AllowRefund 1 } Secondary { Item "The Fixer-Upper" Cost 1000 AllowRefund 1 } Secondary { Item "The Invigorator" Cost 1000 AllowRefund 1 } } Sniper { Primary { Item "Robin Hood" Cost 5000 AllowRefund 1 } Primary { Item "Choice and Focus" Cost 5000 AllowRefund 1 } } Spy { Secondary { Item "The Tranquilizer" Cost 750 AllowRefund 1 } Melee { Item "The Goliath Slayer" Cost 2500 AllowRefund 1 } } } DisallowUpgrade { Upgrade "Overheal Expert" Maxlevel 0 Itemname "The Fixer-Upper" Itemname "The Overhealer" } DisallowUpgrade { Upgrade "Damage bonus" Maxlevel 0 Itemname "Choice and Focus" } } //Broken Attributes: // "self add cond on hit (duration)" does not apply cond on hit. Player or Enemy