//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 7500 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } ExtraSpawnPoint { Name "spawnalt" TeamNum 3 X "-784" Y "-2527" Z "541" } ExtraSpawnPoint { Name "spawntarget1" TeamNum 3 X "1563" Y "-268" Z "590" } ExtraSpawnPoint { Name "spawntarget2" TeamNum 3 X "795" Y "-1134" Z "705" } ExtraSpawnPoint { Name "spawntarget3" TeamNum 3 X "-1302" Y "-2443" Z "641" } ExtraSpawnPoint { Name "spawntarget4" TeamNum 3 X "-1149" Y "-1985" Z "641" } ExtraSpawnPoint { Name "spawntarget5" TeamNum 3 X "-1543" Y "100" Z "337" } ExtraSpawnPoint { Name "spawntarget6" TeamNum 3 X "-1633" Y "98" Z "337" } ExtraSpawnPoint { Name "spawntarget7" TeamNum 3 X "-1607" Y "722" Z "641" } ExtraSpawnPoint { Name "spawntarget8" TeamNum 3 X "-1451" Y "3386" Z "360" } ExtraSpawnPoint { Name "spawntarget9" TeamNum 3 X "224" Y "4901" Z "385" } ExtraSpawnPoint { Name "spawntarget10" TeamNum 3 X "1062" Y "1237" Z "289" } ExtraSpawnPoint { Name "spawntarget11" TeamNum 3 X "111" Y "1030" Z "433" } ExtraSpawnPoint { Name "spawnnarrator" TeamNum 3 X "1166" Y "255" Z "403" } ExtraSpawnPoint { Name "spawnhorn1" TeamNum 3 X "1226" Y "99" Z "323" } ExtraSpawnPoint { Name "spawnhorn2" TeamNum 3 X "1229" Y "164" Z "323" } ExtraSpawnPoint { Name "spawncleaner" TeamNum 3 X "1768" Y "432" Z "346" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}Alright, Ladies.. you made it to the finale" Line "{blue}goal is to deal as much damage as possible" Line "{blue}your two bots will assist you in doing so." Line "{blue}you only got three minutes to achieve the highest damage" Line "{blue}your total damage will be applied with your bots' damage." Line "{blue}which will then, be reduced from the points you lost from the MVM section earlier" Line "{blue}brain handled, mind settled.. alright, good luck" Line "{white}Money:7500$" Line "{white} 3 Minutes Before Time Runs Out" } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnalt Squad { TFBot { ClassIcon soldier Health 800 Name "Zain's Buff Soldier" Class Soldier Skill Expert ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2 "faster reload rate" 0.001 "minicritboost on kill" 120 } CharacterAttributes { "health regen" 1000 } Item "the buff banner" Item "defiant spartan" Item "eotl_winter_coat" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber UseHumanModel 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnalt Squad { TFBot { ClassIcon heavyweapons Health 800 Name "Zain's Natascha Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName natascha "damage bonus" 2 "minicritboost on kill" 120 } CharacterAttributes { "health regen" 1000 } Item "natascha" Item "officer's ushanka" Item "eotl_sheavyshirt" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber UseHumanModel 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnalt Squad { TFBot { ClassIcon scout Health 800 Name "Brownie's Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2 "minicritboost on kill" 120 "fire rate bonus" 0.001 } CharacterAttributes { "health regen" 1000 } Item "the airdog" Item "the paisley pro" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber UseHumanModel 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnalt Squad { TFBot { ClassIcon heavy_shotgun Health 800 Name "Brownie's Fat Scout" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 2 "minicritboost on kill" 120 "faster reload rate" 0.001 } Item "the borscht belt" Item "the well-rounded rifleman" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber UseHumanModel 1 } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawntarget1 Where spawntarget2 Where spawntarget3 Where spawntarget4 Where spawntarget5 Where spawntarget6 Where spawntarget7 Where spawntarget8 Where spawntarget9 Where spawntarget10 Where spawntarget11 Squad { TFBot { ClassIcon soldier_backup Health 2000 Name "2000 Damage" Scale 1 Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "SuppressFire" CharacterAttributes { "move speed bonus" 0.001 } Item "the grandmaster" Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawntarget1 Where spawntarget2 Where spawntarget3 Where spawntarget4 Where spawntarget5 Where spawntarget6 Where spawntarget7 Where spawntarget8 Where spawntarget9 Where spawntarget10 Where spawntarget11 Squad { TFBot { ClassIcon soldier_backup Health 4500 Name "4500 Damage" Scale 1 Class Demoman Skill Normal WeaponRestrictions MeleeOnly Attributes "SuppressFire" CharacterAttributes { "move speed bonus" 0.001 } Item "the grandmaster" Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 0 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawntarget1 Where spawntarget2 Where spawntarget3 Where spawntarget4 Where spawntarget5 Where spawntarget6 Where spawntarget7 Where spawntarget8 Where spawntarget9 Where spawntarget10 Where spawntarget11 Squad { TFBot { ClassIcon soldier_backup Health 7500 Name "7500 Damage" Scale 1 Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "SuppressFire" CharacterAttributes { "move speed bonus" 0.001 } Item "the grandmaster" Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}WELCOME TO THE, oh god.. this is the boring part." Line "{blue}ok, while waiting for our french friend there to count your points" Line "{blue}you are best to just wait, since this is a waiting moment.." Line "{blue}don't bother pressing F4, you can't even play it" Line "{blue}i dare you tho, Try" Line "{blue}if you have balls to click F4, you aint got no brain to think" Line "{blue}so anyway, while waiting.. let's talk" Line "{blue}you like money?" Line "{blue}actually, you're a mercenary. it's obvious." Line "{blue}OH! talkin bout mercenaries" Line "{blue}ayy, lemme lean you some secrets" Line "{blue}ever heard of the Female Soldier in this game?" Line "{blue}Hot Stuffs, No?" Line "{blue}No?" Line "{blue}well probably since you never see em" Line "{blue}look, i got a briefcase of Pornografy, right ere.." Line "{blue}if one of you win, give me the key, i'll hand over the briefcase" Line "{blue}it's solid stuff, trust me. Fem Scout, Fem Engineer, Fem Sniper, Fem Medic, Fem Spy" Line "{blue}Zain, i know you're lookin" Line "{blue}kinda hearin someone ask where fem pyro.." Line "{blue}ain't goin with the masked mann with 4 pillows for breast and ass" Line "{blue}if you don't want it. ok, fine.. just, contact me if yer interested, pal" Line "{blue}anyway, uhh.. both of you" Line "{blue}i don't got nothin but a microphone, a chair, a table, a drink, a PC to watch and a teleporter, nearby" Line "{blue}both of you get a bot to play a music, play some shit, Do it" } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon red_lite Health 125 Name "Speech 1" Class Scout Skill Normal CharacterAttributes { "move speed bonus" 0.001 } Attributes "IgnoreFlag" } } } WaveSpawn { FirstSpawnWarningSound "drumroll.wav" Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon red_lite Health 125 Name "Drum Roll" Class Scout Skill Normal Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 0.001 } Message { Name "{blue} And the winner is.." Delay 0 Cooldown 3 Repeats 1 IfSeeTarget 0 } } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 452 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnnarrator Squad { TFBot { ClassIcon red_lite Health 100 Name "Your Favorite Narrator" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.001 } Item "the black box" Item "the escape plan" Item "jumper's jeepcap" Item "eotl_winter_coat" Action Mobber UseHumanModel 1 Message { Name "{blue} ME!! I'M THE WINNER" Delay 1 Cooldown 3 Repeats 1 IfSeeTarget 0 } } } } WaveSpawn { DoneWarningSound "victoryboi.wav" Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon red_lite Health 125 Name "Speech 2" Class Scout Skill Normal CharacterAttributes { "move speed bonus" 0.001 } Attributes "IgnoreFlag" Message { Name "{blue} ahh! mothe- welp.." Delay 1 Cooldown 3 Repeats 1 IfSeeTarget 0 } } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnhorn1 Squad { TFBot { ClassIcon red_lite Health 200 Name "Horn Boi" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.001 } Item "the battalion's backup" Item "the hornblower" Item "stout shako" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnhorn2 Squad { TFBot { ClassIcon red_lite Health 200 Name "Horn Boi" Class Soldier Skill Normal Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" UseHumanModel 1 CharacterAttributes { "move speed bonus" 0.001 } Item "the battalion's backup" Item "stout shako" Item "the hornblower" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon red_lite Health 125 Name "Speech 3" Class Scout Skill Normal CharacterAttributes { "move speed bonus" 0.001 } Action Mobber } } } WaveSpawn { Name 7 WaitForAllDead 6 TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawncleaner Squad { TFBot { ClassIcon red_lite Health 500 Name "Garbage Collector" Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_primary "damage bonus" 3 "faster reload rate" 0.001 } UseHumanModel 1 Item "the antarctic researcher" Item "Lawnmaker" Action Mobber UseHumanModel 1 } } } } } //This file has been generated by http://mvm.tf