#base Waffle's_custom.pop //#base robot_standard.pop //#base robot_giant.pop //#base robot_click.pop //#base robot_click_giant.pop #base Nuclear_Powered_Robot_Emporium.pop Waveschedule { NoThrillerTaunt 1 Templates { Damage_Sponge { Class Heavyweapons Name "W.A.L.L." Skill Expert Attributes "Miniboss" Classicon heavy_wall WeaponRestrictions MeleeOnly Health 10000 Maxvisionrange 1 Item "The Purity Fist" Item "Bone-Cut Belt" Item "Steel-Toed Stompers" Item "Der Maschinensoldaten-Helm" Item "Employee Badge A" ItemAttributes { Itemname "TF_WEAPON_FISTS" "fire rate bonus" 9999 "damage bonus" 2 } ItemModel { ItemName "Employee Badge A" Model "models/workshop/player/items/heavy/sbox2014_war_helmet_s1/sbox2014_war_helmet_s1.mdl" } Itemattributes { Itemname "The Purity Fist" "attach particle effect" 3042 } CharacterAttributes { //"dmg taken from fire reduced" 0.25 //"dmg taken from blast reduced" 0.25 //"dmg taken from bullets reduced" 0.25 "move speed bonus" 0.25 //"damage force reduction" 0 //"airblast vulnerability multiplier" 0 "override footstep sound set" 2 "health regen" 1000 //"attach particle effect" 3042 } } Hyper_Ultra_Mega_Damage_Sponge { Class Heavyweapons Skill Expert Attributes "Miniboss" Attributes Alwayscrit WeaponRestrictions MeleeOnly Health 1000000 Maxvisionrange 1 Item "The Killing Gloves of Boxing" Item "The Team Captain" Name "Cheater..." ItemAttributes { Itemname "The Killing Gloves of Boxing" "damage bonus" 9999 "attach particle effect" 1 } ItemAttributes { Itemname "The Team Captain" "attach particle effect" 13 } CharacterAttributes { //"dmg taken from fire reduced" 0.25 //"dmg taken from blast reduced" 0.25 //"dmg taken from bullets reduced" 0.25 "move speed bonus" 0.25 //"damage force reduction" 0 //"airblast vulnerability multiplier" 0 "override footstep sound set" 2 "health regen" 100000 "attach particle effect" 3045 } } } PointTemplates { Kill_Mannpower { logic_timer { "targetname" "powerup_kill" "RefireTime" ".1" "OnTimer" "item_powerup_rune,kill,,0,-1" } } } Spawntemplate { Name "Kill_Mannpower" Origin "0 0 0" Angles "0 0 0" } ForceHoliday 2 Respawnwavetime 0 Startingcurrency 10000 ExtraSpawnPoint { Name "spawnbot_overbridge" TeamNum 3 X -9.56 Y -1184.45 Z 600 } PlayerAddCond { //Index 51 //Index 66 } PlayerAttributes { Engineer { } Soldier { } Demoman { } } ExtendedUpgrades { } ClassLimit { } ItemAttributes { Classname "TF_WEAPON_ROCKETLAUNCHER" "self add cond on hit" 1 "self add cond on hit duration" 1 "damage penalty" .1 //"Set Damagetype ignite" 1 //"add cond when active" 38 } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Wavespawn { Name "The Test" Where spawnbot_overbridge Totalcount 10 Spawncount 1 Maxactive 1 Waitbetweenspawns 1 Tfbot { Template Damage_Sponge Skill Expert Action Mobber Attributes DisableDodge } } WaveSpawn // Tank # HP { Name "h" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10000 WaitBetweenSpawns 10000 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 25000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "h2" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 50000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "h3" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h2" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 100000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "h4" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h3" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 175000 Speed 75 Skin 0 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Tank # HP { Name "h5" TotalCount 1 MaxActive 1 SpawnCount 1 Waitforalldead "h4" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Name "tankboss" StartingPathTrackNode "boss_path_1" Health 250000 Speed 75 Skin 1 OnKilledOutput {} OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }