//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" StartingCurrency 0 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Health 7500 Name "Tanky Sentry Buster" Template T_TFBot_SentryBuster } } ExtraSpawnPoint { Name "spawnalt" TeamNum 3 X "-784" Y "-2527" Z "541" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}Welcome to the 2077, MVM Championship, I'm your host and narrator, Sarge Kanye!" Line "{blue}Well anyway, ignore him and we'll be fine folks.." Line "{blue}With a key on the line, i will now explain the rules" Line "{blue}first thing first, you'll be fighting your opponent's waves" Line "{blue}if you lost the wave, depending on the amount of money on the wave" Line "{blue}it will reduce your total score in the end" Line "{blue}the more money on the wave, the more score you'll lose on losing" Line "{blue}you can only lose the waves 3 times before moving to next one" Line "{blue}no penalties, just shame" Line "{blue}after all 6 waves are done, penalties will be counted" Line "{blue}and we move to the final wave" Line "{blue}we'll decide the first round using Rock Paper Scissor" Line "{blue}Brownie, i believe you have one" Line "{blue}Loser will be first to go" Line "{blue}i'll let you take it from here, Frenchy" Line "{blue}you're welcome, LET THE MADNESS BEGINS!" Line "{white}Money:1900$" Line "{red}Support:Conch Soldier,Demoman,Engineer" } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 75 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force A Nature Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "the force-a-nature" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Expert } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 25 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force A Nature Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Item "the force-a-nature" Item "the bolt boy" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon engineer Health 125 Name Engineer Class Engineer Skill Expert } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 40 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Expert Action Sniper } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 0 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Giant Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.2 } } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Expert Action Sniper } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 0 TotalCount 15 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force A Nature Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly Item "the force-a-nature" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 200 Name "Brownie's Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Item "the concheror" Item "soldier samurai hat" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 175 Name "Brownie's Demoman" Class Demoman Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12.5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 125 Name "Brownie's Engineer" Class Engineer Skill Normal AddCond { Name TF_COND_REPROGRAMMED } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{white}Money:6000$" Line "{blue}Ok, What Kind Of An Idiot Chose This Much Mon-" Line "{red}Support:Buff Soldier,Heavy,Uber Medic,Demoknight" } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 25 MaxActive 18 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal } } } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "osx item" Item "batter's helmet" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 0 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier_spammer Health 3800 Name "Giant Rapid Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.001 "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.4 } } TFBot { ClassIcon medic Health 4500 Name "Giant Medic" Class Medic Skill Expert Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "bonk! atomic punch" Item "the atomizer" Item "bonk helm" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 0 TotalCount 30 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 5000 Name "Giant Charged Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 } } } } WaveSpawn { Name 6 WaitForAllDead 5 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 3800 Name "Giant Soldier" Class Soldier Skill Expert Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.2 } } } } WaveSpawn { WaitForAllSpawned 6 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 200 Name "Brownie's Buff Soldier" Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Item "the buff banner" Item "defiant spartan" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 300 Name "Brownie's Heavy" Class HeavyWeapons Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 150 Name "Brownie's Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Item "the surgeon's stahlhelm" AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 175 Name "Brownie's Demoknight" Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{white}Money:9000$" Line "{blue}i wanna have a lil conversation.." Line "{blue}Right, Right.. fine.. you're the boss.." Line "{red}Support:Giant Fist Of Steel,Kritz Medic,Pyro" } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 40 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 30 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 3300 Name "Giant Demoknight" Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 70 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 3300 Name "Giant Demoknight" Class Demoman Skill Expert Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" } } } WaveSpawn { WaitForAllSpawned 4 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 175 Name "Flare Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the flare gun" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 5000 Name "Brownie's Giant F.O.S" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 } Item "fists of steel" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 150 Name "Brownie's Kritz Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Item "the kritzkrieg" Item "medic's mountain cap" AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 175 Name "Brownie's Pyro" Class Pyro Skill Expert AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}Can both you be silence for a moment?" Line "{blue}trying to ask this bostonian french facc somethin" Line "{blue}Jav, you do know Rick datin' Ana right?" Line "{blue}and you're just lettin it slip past?" Line "{blue}damn, if i were you. he'll wake up the next day without a tongue" Line "{blue}ok, yeah.. let's get back to it." Line "{white}Money:1000$" Line "{red}Support:Engineer,Tomislav Heavy,Uber Medic" } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "bonk! atomic punch" Item "the atomizer" Item "bonk helm" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "bonk! atomic punch" Item "the atomizer" Item "bonk helm" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 0 TotalCount 13 MaxActive 13 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "bonk! atomic punch" Item "the atomizer" Item "bonk helm" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name "Charged Heavy" Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_uber Health 150 Name Medic Class Medic Skill Normal Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Normal Action Sniper } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 300 Name "Zain's Tomislav" Class HeavyWeapons Skill Normal Item "tomislav" Item "capone's capper" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 150 Name "Zain's Uber Medic" Class Medic Skill Hard Attributes "SpawnWithFullCharge" Attributes "IgnoreFlag" Item "the surgeon's stahlhelm" AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 125 Name "Zain's Engineer" Class Engineer Skill Normal AddCond { Name TF_COND_REPROGRAMMED } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}Brownie, i got spoilers for you" Line "{blue}Zain will win" Line "{blue}oh and here's a document bout you." Line "{blue}in real life, you'll die in-" Line "{blue}im the narrator, shut up." Line "{blue}alright, Fine.. fine.." Line "{white}Money:1000$" Line "{red}Support:Soldier,Pyro,Demoman,Scout" } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 20 MaxActive 18 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 1250 Name "Giant Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 0 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Boxer Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "the killing gloves of boxing" Item "pugilist's protector" } } } WaveSpawn { Name 4 WaitForAllSpawned 3 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout Health 1250 Name "Giant Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { Name 5 WaitForAllSpawned 4 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } } } WaveSpawn { WaitForAllSpawned 5 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Rapid Fire Demoman" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 "faster reload rate" 0.001 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal } } } WaveSpawn { WaitForAllDead 5 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 200 Name "Zain's Soldier" Class Soldier Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 175 Name "Zain's Pyro" Class Pyro Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 175 Name "Zain's Demoman" Class Demoman Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 125 Name "Zain's Scout" Class Scout Skill Normal AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation //Dispayed once the wave is initialized { Line "{blue}this is will either end here or Brownie gonna suffer right after" Line "{blue}i prefer both, really.." Line "{blue}but the second choice is always better" Line "{blue}it's what you call Content" Line "{white}Money:1100$" Line "{red}Support:Giant Soldier,Vaccinator Medic,Scorch Shot Pyro" } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_crit Health 300 Name Heavy Class HeavyWeapons Skill Expert } } } WaveSpawn { Name 1 TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon heavy_gru Health 300 Name "GRU Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "gloves of running urgently" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 20 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Charged Scout" Class Scout Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 0 TotalCount 20 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "the sandman" Item "batter's helmet" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 0 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Huntsman Class Sniper Skill Normal Item "the huntsman" Item "larrikin robin" } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 3800 Name "Giant Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.2 } } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" } TFBot { ClassIcon medic_uber Health 150 Name "Uber Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" } } } WaveSpawn { Name 5 WaitForAllDead 4 TotalCurrency 0 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 3000 Name "Giant Scorch Shot Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Item "the scorch shot" Item "handyman's handle" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.2 } } TFBot { ClassIcon medic Health 150 Name "Fire Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Item "the vaccinator" Item "prussian pickelhaube" } TFBot { ClassIcon medic Health 150 Name "Bullet Vaccinator Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Item "the vaccinator" Item "prussian pickelhaube" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Huntsman Class Sniper Skill Normal Item "the huntsman" Item "larrikin robin" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 3800 Name "Zain's Giant Soldier" Class Soldier Skill Hard Tag "bot_giant" Attributes "MiniBoss" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 150 Name "Zain's Vaccinator Medic" Class Medic Skill Normal Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Item "the vaccinator" Item "prussian pickelhaube" AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnalt Squad { TFBot { ClassIcon red_lite Health 175 Name "Zain's Scorch Shot Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the scorch shot" AddCond { Name TF_COND_REPROGRAMMED } Action Mobber } } } } } //This file has been generated by http://mvm.tf