//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes MaxRedPlayers 16 WaveStartCountdown 5 ForceHoliday 2 Templates { } ExtraSpawnPoint { Name "therespawn" TeamNum 3 X "12098.445312" Y "-2392.383300" Z "1024.031250" } PointTemplates { gate { NoFixUp 1 logic_relay { "OnSpawn" "gate_door_intact,Kill,,0,-1" "OnSpawn" "gate_bar_intact,Kill,,0,-1" "OnSpawn" "thetoolboxstation,$TeleportToEntity,!player,0.15,-1" "OnSpawn" "theupgradebox,$TeleportToEntity,!player,0.15,-1" "OnSpawn" "big_shot_relay,AddOutput,OnTrigger thetoolboxstation:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "big_shot_relay,AddOutput,OnTrigger theupgradebox:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "big_shot_start_normal,AddOutput,OnTrigger thetoolboxstation:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "big_shot_start_normal,AddOutput,OnTrigger theupgradebox:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "big_shot_start_hard,AddOutput,OnTrigger thetoolboxstation:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "big_shot_start_hard,AddOutput,OnTrigger theupgradebox:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "big_shot_start_genocide,AddOutput,OnTrigger thetoolboxstation:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "big_shot_start_genocide,AddOutput,OnTrigger theupgradebox:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "snowgrave_start,AddOutput,OnTrigger thetoolboxstation:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "snowgrave_start,AddOutput,OnTrigger theupgradebox:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "intro_track_1,AddOutput,OnPass thetoolboxstation:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "intro_track_1,AddOutput,OnPass theupgradebox:$TeleportToEntity:destination_main_arena_mid:0.1:100,0.1,1" "OnSpawn" "intro_track_1,AddOutput,OnPass redbot_teleport:Enable::0.1:1,0.1,1" "OnSpawn" "intro_dialog_case,AddOutput,OnCase08 blocker3:Kill::6.10:-1,0.1,1" } prop_dynamic { "targetname" "blocker" "classname" "prop_dynamic" "model" "models\props_vehicles\train_flatcar_container.mdl" "disableshadows" "1" "modelscale" "1" "SetBodyGroup" "0" "skin" "1" "solid" "6" "origin" "11681.240234 -3186.258301 997.031372" } prop_dynamic { "targetname" "blocker2" "classname" "prop_dynamic" "model" "models\props_vehicles\train_flatcar_container.mdl" "disableshadows" "1" "modelscale" "1" "skin" "1" "solid" "6" "origin" "11681.240234 -3186.258301 1125.031372" } prop_dynamic { "targetname" "blocker3" "classname" "prop_dynamic" "model" "models\props_vehicles\train_flatcar_container.mdl" "disableshadows" "1" "modelscale" "1" "solid" "6" "angles" "90 90 0" "origin" "11173.640625 -3323.461425 997.031372" } filter_activator_team { "filterteam" "2" "targetname" "filter_redrespawnroom" "Negated" "0" } filter_multi { "filter01" "filter_redrespawnroom" "filter02" "filter_redrespawnroom2" "targetname" "filtermulti_redrespawnroom" "Negated" "0" "FilterType" "0" "OnPass" "!activator,$SetKey$classname,newredrespawnroom,0,-1" "OnPass" "!activator,$SetVar$classname,newredrespawnroom,0,-1" "OnPass" "!activator,$SetData$m_ChildTargetName,newredrespawnroom,0,-1" "OnPass" "!activator,AddOutput,classname newredrespawnroom,0,-1" "OnPass" "!activator,classname,newredrespawnroom,0,-1" "OnPass" "newredrespawnroom,addoutput,targetname therespawn,0.1,-1" "OnPass" "therespawn,addoutput,classname info_player_teamspawn,0.2,-1" "OnPass" "therespawn,addoutput,teamnum 2,0.2,-1" "OnPass" "therespawn,teamnum,2,0.2,-1" "OnPass" "thetoolboxstation,$TeleportToEntity,therespawn,0.15,-1" "OnPass" "theupgradebox,$TeleportToEntity,therespawn,0.15,-1" } filter_activator_class { "filterclass" "info_player_teamspawn" "targetname" "filter_redrespawnroom2" "Negated" "0" } info_teleport_destination { "targetname" "upgradeteleport" "origin" "-30.415328 -1580.090087 519.531250" } trigger_teleport { "targetname" "redbot_teleport" "mins" "-500 -500 -500" "maxs" "500 500 500" "origin" "-15390.048828 -16175.862305 -12063.147461" "spawnflags" "1" "target" "destination_main_arena_mid" "startdisabled" "1" } prop_dynamic { "solid" "0" "model" "models/weapons/w_models/w_toolbox.mdl" "targetname" "thetoolboxstation" "modelscale" "3" "renderfx" "16" "origin" "-3325.356445 23.493162 1552.031250" "rendercolor" "0 255 255" } func_upgradestation { "mins" "-100 -100 -100" "maxs" "100 100 100" "solid" "0" "targetname" "theupgradebox" } } } SpawnTemplate "gate" Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target blocker Action Kill } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitBeforeStarting 0 FirstSpawnOutput { Target blocker2 Action Kill } } WaveSpawn { Name w1 TotalCurrency 60 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 9999999 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 100 MaxActive 30 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.01 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 125 Name Scout Class Scout Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Pyro Class Pyro Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 250 Name "Chaos Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.65 "voice pitch scale" 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 350 Name "Special Energidier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item "the cow mangler 5000" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 500 Name "Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "IgnoreFlag" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 1.25 "faster reload rate" 0.8 "damage bonus" 1.5 } CharacterAttributes { "health regen" 1 } Item "festive rocket launcher 2011" Item "ghoul gibbin' gear" Item "tipped lid" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 750 Name "Slasher" Scale 1.2 Class Demoman Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.5 "melee range multiplier" 2.5 "hand scale" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "voice pitch scale" 0.01 } Item "the chargin' targe" Item "the eyelander" Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 1250 Name "Evolved Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "fire rate bonus" 0.6 "faster reload rate" 0.4 "clip size bonus upgrade" 5 } CharacterAttributes { "voice pitch scale" 0.01 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant StunRocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "hard counter" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Attributes "AlwaysCrit" Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber Attributes "AlwaysCrit" ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ClassIcon hellmet_red Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9999 Name "Mini Reaper" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber Item "web easteregg medal" Item "honest halo" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6500 Name "Giant Devastator" Scale 1.7 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Pyro" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 8.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.15 "faster reload rate" 0.2 "Projectile speed increased" 1.9 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6000 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 10 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Demoknight" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9600 Name "MB Super Breaker" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 7.5 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "MB S-Heal-On-Kill Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 2.8 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5500 Name "MB Super BB Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.4 "blast radius increased" 1.55 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1100 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.5 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Nuclear Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 12 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5750 Name "MB Super Barrage Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.1 "fire rate bonus" 0.15 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 40 "damage bonus" 3.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.85 "move speed bonus" 0.5 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5250 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.5 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Wrapper Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 AutoJumpMin 5 AutoJumpMax 5 Name "MB Super Jumping Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 4.5 "effect bar recharge rate increased" 0.001 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.8 } Item "scout beanie" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3666 Name "Giant Flaming Pyro" Class Pyro Scale 1.75 Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the backburner" Item "the last breath" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5500 Name "Giant Razor Bowman" Scale 1.75 Class sniper Skill Hard Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.6 "bleeding duration" 6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.55 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the fortified compound" Item "the razorback" Item "the bushwacka" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 2500 Name "Giant Chaos Pyro" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.7 Attributes "MiniBoss" Attributes "AlwaysCrit" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5000 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Conch Samurai" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 3.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.8 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 6000 Name "Giant Hellish Berserker" Scale 1.7 Attributes "MiniBoss" Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber Health 16666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon hellmet_red Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 } Item "the huo long heatmaker" Item "spine-chilling skull" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant StunRocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "hard counter" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Attributes "AlwaysCrit" Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber Attributes "AlwaysCrit" ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ClassIcon hellmet_red Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9999 Name "Mini Reaper" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber Item "web easteregg medal" Item "honest halo" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6500 Name "Giant Devastator" Scale 1.7 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Pyro" Scale 1.6 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 8.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.6 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.15 "faster reload rate" 0.2 "Projectile speed increased" 1.9 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6000 Name "MB Super Nuclear Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 10 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 3 "Projectile speed increased" 1.3 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Demoknight" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 "move speed bonus" 0.5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9600 Name "MB Super Breaker" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.4 "damage bonus" 7.5 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "MB S-Heal-On-Kill Heavy" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 2.8 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5500 Name "MB Super BB Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 1.25 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.4 "blast radius increased" 1.55 "projectile spread angle penalty" 6 "heal on hit for rapidfire" 1100 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 "move speed bonus" 0.5 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Super Nuclear Demoman" Scale 1.6 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.4 "fire rate bonus" 1.6 "Projectile speed increased" 1.5 "projectile spread angle penalty" 3.5 "damage bonus" 12 "damage causes airblast" 1 "blast radius increased" 1.8 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.5 } Item "the iron bomber" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5750 Name "MB Super Barrage Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.1 "fire rate bonus" 0.15 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 40 "damage bonus" 3.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.85 "move speed bonus" 0.5 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5250 Name "MB Super Superior Soldier" Scale 1.6 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 2.5 "faster reload rate" 0.3 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.7 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 Name "MB Super Wrapper Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 1.5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 2500 AutoJumpMin 5 AutoJumpMax 5 Name "MB Super Jumping Scout" Scale 1.6 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 4.5 "effect bar recharge rate increased" 0.001 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "move speed bonus" 0.8 } Item "scout beanie" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3666 Name "Giant Flaming Pyro" Class Pyro Scale 1.75 Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "mark for death" 1 "heal on kill" 125 "damage bonus" 1.5 "hand scale" 0.00001 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the backburner" Item "the last breath" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5500 Name "Giant Razor Bowman" Scale 1.75 Class sniper Skill Hard Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "fire rate bonus" 0.6 "bleeding duration" 6 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.55 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "the fortified compound" Item "the razorback" Item "the bushwacka" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 2500 Name "Giant Chaos Pyro" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.7 Attributes "MiniBoss" Attributes "AlwaysCrit" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_pyro "bleeding duration" 7 "mark for death" 1 "Set DamageType Ignite" 1 } CharacterAttributes { "move speed bonus" 0.6 "voice pitch scale" 0.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 5000 AutoJumpMin 10 AutoJumpMax 10 Name "Giant Conch Samurai" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 3.5 "increase buff duration" 10.0 "voice pitch scale" 0.01 "cancel falling damage" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.7 } Item "the concheror" Item "the half-zatoichi" Item "soldier samurai hat" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 3000 Name "Giant Demo-Train" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.5 "fire rate bonus" 0.5 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.8 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } TFBot { Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Health 6000 Name "Giant Hellish Berserker" Scale 1.7 Attributes "MiniBoss" Class Demoman Skill Expert Tag "bot_giant" ItemAttributes { ItemName "the scotsman's skullcutter" "heal on kill" 333 "damage bonus" 1.5 } CharacterAttributes { "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "voodoo juju" Item "the battery bandolier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Attributes "IgnoreFlag" Action Mobber Health 16666 AutoJumpMin 0 AutoJumpMax 0 ClassIcon hellmet_red Name "Hell-Born Giant" Scale 1.7 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus vs burning" 2.5 } ItemAttributes { ItemName tf_weapon_shotgun_hwg "Attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_fists "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "voice pitch scale" 0.35 } Item "the huo long heatmaker" Item "spine-chilling skull" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { Health 15000 Name "Guardian Bomber" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Giant_Metalbeard Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 0.9 "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal on kill" 100 "damage bonus" 15.0 "cannot be backstabbed" 1 } Action Mobber } TFBot { Health 30000 Name "Guardian Blaster" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier_RocketPush Tag "bot_giant" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 10.0 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } TFBot { Health 10000 Name "Guardian Heal-On-Kill" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } MaxVisionRange 50000 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" ItemAttributes { ItemName tomislav "damage bonus" 5.2 "heal on kill" 5000 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "tomislav" Action Mobber } TFBot { Health 20000 Name "Guardian Crits" Scale 1.0 ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier Tag "bot_giant" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "rocket specialist" 1 "heal on hit for rapidfire" 100 "heal on kill" 500 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } } } } } //This file has been generated by http://mvm.tf