//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom yes FixedRespawnWaveTime Yes Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } MVM_TF_Santa_Heavy { ClassIcon heavyweapons Health 300 Name "Santa Heavy" Class HeavyWeapons Skill Normal BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" } MVM_TF_Moonraker { ClassIcon pyro Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" Item "the moonman backpack" } MVM_TF_Moonman { ClassIcon pyro Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } Item "the manmelter" Item "the bubble pipe" Item "the moonman backpack" } MVM_TF_Pirate { ClassIcon demoman Health 175 Name Pirate Class Demoman Skill Expert ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" Item "a whiff of the old brimstone" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "the jag" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 400004535345435434353543543 Name Valve Template T_TFBot_Chief_Soldier_Atomic ItemAttributes { ItemName "festive rocket launcher 2011" "no self blast dmg" 1 "airblast vertical vulnerability multiplier" 5 "SPELL: Halloween green flames" 1 "crit vs burning players" 100 } Item "festive rocket launcher 2011" Item "the concheror" Item "fancy dress uniform" Item "the soldier's stogie" } TFBot { Health 450065765546 Name MaxHealth WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen ItemAttributes { ItemName "the quick-fix" "overheal bonus" 5000 "heal rate bonus" 5000 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 5 "health regen" 500000 } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 300043545435435423423 Name "flaming fire" Template T_TFGateBot_Giant_Pyro_AlwaysFire_Crit EventChangeAttributes { Default { Item "the phlogistinator" Item "festive flare gun" } RevertGateBotsBehavior { } } } TFBot { Health 300023432432423434234343 Name "Scorch Gunner" Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Name HEALER Template T_TFBot_Giant_Medic ItemAttributes { ItemName "the quick-fix" "overheal bonus" 5000 } } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 380023231323321 Name "Fully Charged Destroyer" Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the direct hit" "use large smoke explosion" 5 } Item "the direct hit" Item "soldier's stash" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Gauntlet } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Name BBBBBOOOOOONNNNNNKKKKKKK WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Bonk ItemAttributes { ItemName "festive force-a-nature" "scattergun knockback mult" 50 "clip size bonus" 18 "fire rate bonus" 2 } Item "festive force-a-nature" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Tavish } } } WaveSpawn { TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 70000213213423132 Name "ratatatatatatatata Kaboom! Kaboom!" Template T_TFBot_Chief_Heavyweapons_HealOnKill ItemAttributes { ItemName deflector "major move speed bonus" 50 "slow enemy on hit major" 100 "major increased jump height" 50 } Item "der maschinensoldaten-helm" Item "die regime-panzerung" } TFBot { Name Roaaarrrrrrr!! Template T_TFGateBot_Giant_Heavyweapons_Shotgun_Crit EventChangeAttributes { Default { WeaponRestrictions MeleeOnly Item "the huo long heatmaker" Item "the buffalo steak sandvich" Item "warrior's spirit" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Name "Think fast! Chucklenuts" Template T_TFBot_Giant_Scout ItemAttributes { ItemName "the shortstop" "clip size bonus" 36 "damage bonus" 999999 "speed boost when active" 50 critboost 100 "bullets per shot bonus" 250 "weapon spread bonus" 5 "dmg bonus vs buildings" 500 "major move speed bonus" 10 "major increased jump height" 10 } Item "the shortstop" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Name HahahahaahHAAHAAHAhaahahhaahahaa Template T_TFBot_Engineer_Sentry_Battle Attributes "MiniBoss" ItemAttributes { ItemName "festive wrench 2011" "engineer sentry build rate multiplier" 500 "fire rate bonus" 500 "health regen" 50000 "dmg taken from fire reduced" 50 "dmg taken from crit reduced" 50 "dmg taken from bullets reduced" 50 "major move speed bonus" 50 } Item "festive frontier justice" Item "festive wrangler" Item "festive wrench 2011" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125000000 Name "YouGotStunned! Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 500 "mod bat launches balls" 998 "stun enemies wielding same weapon" 5 "mod stun waist high airborne" 5 "crit vs stunned players" 50 } Item "the sandman" } } } WaveSpawn { TotalCurrency 400 TotalCount 125 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 300000000 Template MVM_TF_Santa_Heavy } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 380012343546546576879890 Name "RaNdOm CrIt SoLdIeR" Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the beggar's bazooka" "faster reload rate" 5 "fire rate bonus" 5 "Projectile speed increased" 2.5 "clip size upgrade atomic" 94 } Item "the beggar's bazooka" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 4000000000 Name "Colonel Mini Rocket Gunner" Template T_TFBot_Giant_Soldier_SlowBarrage ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 494 "faster reload rate" 25 "fire rate bonus" 50 "projectile spread angle penalty" 10 "Projectile speed decreased" 5 "damage bonus" 10 } } } } WaveSpawn { TotalCurrency 400 TotalCount 8375 MaxActive 335 SpawnCount 134 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template MVM_TF_Moonman } TFBot { Template MVM_TF_Moonraker } TFBot { Template MVM_TF_Santa_Heavy } TFBot { Template MVM_TF_Pirate } TFBot { Template T_TFGateBot_Heavy_IronFist_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Heavy_IronFist_Airblast EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Heavy_IronFist EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Heavyweapons_Shotgun EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Heavy_Expert_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Demoman_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Demoman_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Pyro_Flaregun EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Pyro_AlwaysFireWeapon EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_RocketPush EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_Normal_DirectHit_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Soldier_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Scout_Sandman_FastCharge EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Scout_FAN_Crit EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Scout_FAN EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFGateBot_Scout_Hard EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Demo_Burst } TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Heavy_IronFist_Airblast } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_SlowRecharge } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Spy } TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Scout_Jumping_Sandman } TFBot { Template T_TFBot_Scout_Wrap_Assassin } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_SunStick } TFBot { Template T_TFBot_Scout_Fish } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } TFBot { Template T_TFBot_Sniper_Razorback } TFBot { Template T_TFBot_Sniper } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "How u win heh but die" Class Scout Skill Normal } } } WaveSpawn { TotalCurrency 400 TotalCount 50 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000000 Name Tank Speed 500 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf