//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_alexbot.pop population { StartingCurrency 1500 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 10000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 6 InitialCooldown 20 CooldownTime 30 DesiredCount 1 TFBot { Template Vex } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } }Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } }Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 20 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry05.mp3" WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name "The green liberty" Class Soldier Skill Expert Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "the whirly warrior" Item "pet robro" ItemAttributes { ItemName "the liberty launcher" "clip size bonus" 200 "heal on kill" 50 } } } } WaveSpawn { WaitForAllDead A TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { WaitForAllDead A TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 17 WaitBetweenSpawns 0 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } } WaveSpawn { WaitForAllDead A TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 17 WaitBetweenSpawns 0 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Template Alex } } } WaveSpawn { WaitForAllDead A TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 Where spawnbot WaitBeforeStarting 24 WaitBetweenSpawns 0 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template Alex } } } WaveSpawn { Name T TotalCurrency 800 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 40 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name A WaitForAllDead T TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry05.mp3" WaitBeforeStarting 7 WaitBetweenSpawns 0 Squad { TFBot { Health 200 Name "The green liberty" Class Soldier Skill Expert Attributes "AlwaysCrit" Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "the whirly warrior" Item "pet robro" ItemAttributes { ItemName "the liberty launcher" "heal on kill" 50 } } } } WaveSpawn { WaitForAllDead T TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "the beggar's bazooka" Item "the battalion's backup" Item "the disciplinary action" Item "ghastly gibus" Item "autogrant pyrovision goggles" ItemAttributes { ItemName "the beggar's bazooka" "heal on kill" 20 } } } } WaveSpawn { WaitForAllDead A TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Scout Attributes "SpawnWithFullCharge" Item "baby face's blaster" Item "bonk! atomic punch" Item "the wrap assassin" Item "bombing run" Item "clan pride" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name A TotalCurrency 400 TotalCount 60 MaxActive 60 SpawnCount 20 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Health 200 Name "Tiny boxer" Scale 0.5 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "fists of steel" Item "pugilist's protector" Item "the mann of the house" ItemAttributes { ItemName "fists of steel" "damage causes airblast" 1 "damage bonus" 1.5 "move speed bonus" 1.5 } } TFBot { Health 50 Name "Tiny medic" Scale 0.5 Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" Item "the slick cut" Item "the merc's muffler" } } } WaveSpawn { TotalCurrency 0 TotalCount 12 MaxActive 6 SpawnCount 6 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Health 125 Name "Little capper" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the holy mackerel" Item "ghastly gibus" Item "ball-kicking boots" } } } WaveSpawn { WaitForAllDead A TotalCurrency 700 TotalCount 4 MaxActive 2 SpawnCount 2 Where spawnbot FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts11.mp3" WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Health 25000 Name "Giant Liberty" Scale 2.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "the whirly warrior" Item "pet robro" ItemAttributes { ItemName "the liberty launcher" "move speed bonus" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Giant_Medic Item "the vaccinator" Item "the virtual viewfinder" Item "the quadwrangler" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template Alex } } } WaveSpawn { Name A TotalCurrency 400 TotalCount 50 MaxActive 10 SpawnCount 10 Where spawnbot FirstSpawnWarningSound "vo\pauling\plng_contract_50_allclass_05.mp3" WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "SpawnWithFullCharge" Item "ali baba's wee booties" Item "the glasgow great helm" Item "the dark age defender" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 1 Squad { TFBot { Template BossEngie } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 1 Support 1 Squad { TFBot { Template MiniEngie } } } WaveSpawn { WaitForAllDead A TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_battlecry05.mp3" WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Health 30000 Name "Demo king" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "DisableDodge" Item "ali baba's wee booties" Item "the chargin' targe" Item "the scotsman's skullcutter" Item "prince tavish's crown" Item "the dark age defender" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template Alex } } } WaveSpawn { TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry05.mp3" WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 200 Name "Green liberty" BehaviorModifiers Mobber Class Soldier Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "the whirly warrior" Item "pet robro" } } } WaveSpawn { TotalCurrency 800 TotalCount 15 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 1000 Name "Quick tank" Speed 150 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Squad { TFBot { Health 125 Name "Texan gunner" Class Engineer Skill Expert Attributes "TeleportToHint" Attributes "AlwaysFireWeapon" Item "the frontier justice" Item "the short circuit" Item "the southern hospitality" Item "engineer earmuffs" Item "the macho mann" } } } WaveSpawn { TotalCurrency 800 TotalCount 15 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { Tank { Health 1000 Name "Quick tank" Speed 150 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template Alex } } } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 400 TotalCount 50 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_ScorchShot Item "the birdcage" Item "tail from the crypt" ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 } } } } WaveSpawn { TotalCurrency 100 TotalCount 50 MaxActive 5 SpawnCount 5 Where spawnbot_mission_sniper WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "letch's led" Item "the snow scoper" ItemAttributes { ItemName "the sydney sleeper" "reload time increased hidden" 3 } } } } WaveSpawn { TotalCurrency 400 TotalCount 50 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Health 200 MaxVisionRange 3000 Name "Direct dead" BehaviorModifiers Mobber Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the direct hit" Item "the concheror" Item "the pain train" Item "dr's dapper topper" Item "lord cockswain's novelty mutton chops and pipe" ItemAttributes { ItemName "the direct hit" "clip size bonus" 20 "faster reload rate" 4 } } } } WaveSpawn { TotalCurrency 400 TotalCount 50 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template Alex } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Squad { Tank { Health 4000 Name Tank Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\soldier_mvm_battlecry05.mp3" WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Health 200 Name "Green Liberty" BehaviorModifiers Mobber Class Soldier Skill Expert Item "the liberty launcher" Item "the reserve shooter" Item "the market gardener" Item "the whirly warrior" Item "pet robro" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template BossEngie } } } WaveSpawn { Name A TotalCurrency 500 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\taunts\heavy_mvm_taunts01.mp3" WaitBeforeStarting 120 WaitBetweenSpawns 30 Squad { TFBot { Health 20000 MaxVisionRange 1600 Name "Giant Heavy" Scale 1.8 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the tungsten toque" Item "steel-toed stompers" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.9 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.2 "attack projectiles" 2 } } TFBot { Health 2000 Name "Giant Medic" Class Medic Skill Expert Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "the kritzkrieg" Item "tf_weapon_bonesaw" Item "the surgeon's stahlhelm" Item "das fantzipantzen" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 } ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 0.5 "heal rate penalty" 100 } } } } } } //This file has been generated by http://mvm.tf