#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Medic_Pocket { Class Medic ClassIcon medic_uber Name "Pocket Medic" Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Medic Goggles" Attributes SpawnWithFullCharge ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "is australium item" 1 "item style override" 1 } } } Wave { Description "I hope you're ready. You've faced strong robots before. Let's see how you fare against these robots. Good Luck..." WaitWhenDone 30 Checkpoint Yes StartWaveOutput { Target wave_start_relay_ironman Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 1a TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier ClassIcon soldier_backup_giant Name "Lead Charge Battalion Barrager" Health 25000 Scale 1.9 Skill Expert Item "The Battalion's Backup" Item "Worms Gear" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.35 "faster reload rate" 0.01 "damage penalty" 0.25 "Projectile speed decreased" 0.6 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "rage giving scale" 0.5 "increase buff duration" 9.0 } } } WaveSpawn { Name 1a TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Pyro ClassIcon pyro Name "Lunar Cadet" Skill Hard Item "The Third Degree" Item "The Bubble Pipe" Item "The Moonman Backpack" WeaponRestrictions MeleeOnly } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 2a WaitForAllDead 1a TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Class Demoman ClassIcon demoknight_giant Name "Giant Pain Train Demoman" Health 3300 Skill Expert Item "The Tide Turner" Item "The Pain Train" Item "The Full Head of Steam" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Pain Train" "damage bonus" 1.5 "bleeding duration" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Medic_Pocket } } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes AlwaysCrit } } WaveSpawn { Name 3a WaitForAllDead 2a TotalCurrency 150 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Scale 1.75 Attributes MiniBoss Attributes AlwaysCrit } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } } } WaveSpawn { Name 4a WaitForAllDead 3a TotalCurrency 200 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_giant CharacterAttributes { "deploy time decreased" 0.34 } } TFBot { ClassIcon soldier Name "Festive Buff Soldier" Class Soldier Skill Expert Item "Festive Rocket Launcher 2011" Item "Festive Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.34 } } TFBot { ClassIcon soldier Name "Festive Buff Soldier" Class Soldier Skill Expert Item "Festive Rocket Launcher 2011" Item "Festive Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.34 } } TFBot { ClassIcon soldier Name "Festive Buff Soldier" Class Soldier Skill Expert Item "Festive Rocket Launcher 2011" Item "Festive Buff Banner" Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9 "deploy time decreased" 0.34 } } } } WaveSpawn { Name 4a WaitForAllDead 3a TotalCurrency 100 TotalCount 70 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Class HeavyWeapons Name "Rocket Heavy" ClassIcon soldier Skill Expert Health 300 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "override projectile type" 2 "damage bonus" 1.5 "projectile spread angle penalty" 3 "fire rate penalty" 1.75 } } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 200 TotalCount 12 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ClassIcon soldier_giant } } WaveSpawn { Name 5a WaitForAllDead 4a TotalCurrency 250 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes AlwaysCrit } } WaveSpawn { Name 6a WaitForAllDead 5a TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot TFBot { ClassIcon scout_giant Health 30000 Name "Commander Cleaverman" Scale 1.9 Class Scout Skill Expert WeaponRestrictions SecondaryOnly Item "The Flying Guillotine" Item "The Face Plante" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "The Flying Guillotine" "damage bonus" 3.0 "effect bar recharge rate increased" 0.01 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.85 "override footstep sound set" 5 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "airblast vertical vulnerability multiplier" 0.1 } } } WaveSpawn { Name 6a WaitForAllDead 5a TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Scout Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name 7a WaitForAllDead 6a TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_ScorchShot_FastShot } } WaveSpawn { Name 7a WaitForAllDead 6a TotalCurrency 250 TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_giant } } WaveSpawn { Name 7a WaitForAllDead 6a TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Class HeavyWeapons ClassIcon heavy_giant Health 20000 Name "Giant Deflector Heavy" Scale 1.9 Skill Expert Item "Deflector" Item "The U-Clank-A" Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 "rage giving scale" 0.25 } } } WaveSpawn { Name 8a WaitForAllDead 7a TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Health 900 Class HeavyWeapons ClassIcon heavy_steelfist Name "Steel Gauntlet Elite" Skill Expert Scale 1.5 Item "Fists of Steel" Item "The U-Clank-A" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Fists of Steel" "dmg from melee increased" 1 "health regen" 5 } } } WaveSpawn { Name 8a WaitForAllDead 7a TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 3000 ClassIcon scout_giant Class Scout Name "Armored FAN Scout" Skill Expert WeaponRestrictions PrimaryOnly Item "The Fed Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" Attributes MiniBoss Attributes HoldFireUntilFullReload MaxVisionRange 1500 ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 4 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 3 "damage penalty" 0.25 "weapon spread bonus" 0.4 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Scout ClassIcon scout_giant Attributes AlwaysCrit } } } WaveSpawn { Name 9a WaitForAllDead 8a TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 5000 MaxVisionRange 1200 Name "Giant LMG Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Item "Iron Curtain" Item "The Tungsten Toque" ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.25 "fire rate bonus" 0.35 } CharacterAttributes { "move speed bonus" 0.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Health 2750 Name "Giant Flak Jacket Elite Medic" Class Medic ClassIcon medic_giant Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "Das Metalmeatencasen" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "dmg taken from blast reduced" 0.65 "dmg taken from bullets reduced" 0.95 "health regen" 250 } } TFBot { Health 2750 Name "Giant Flak Jacket Elite Medic" Class Medic ClassIcon medic_giant Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "Das Metalmeatencasen" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "dmg taken from blast reduced" 0.65 "dmg taken from bullets reduced" 0.95 "health regen" 250 } } TFBot { Health 2750 Name "Giant Flak Jacket Elite Medic" Class Medic ClassIcon medic_giant Skill Expert WeaponRestrictions SecondaryOnly Item "The Quick-Fix" Item "Das Metalmeatencasen" Attributes SpawnWithFullCharge Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "dmg taken from blast reduced" 0.65 "dmg taken from bullets reduced" 0.95 "health regen" 250 } } } } WaveSpawn { Name 10a WaitForAllDead 9a TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Class Soldier ClassIcon soldier_blackbox Name "Captain Crocket" Health 11000 Scale 1.9 Skill Expert Item "The Black Box" Item "Tyrant's Helm" WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "health on radius damage" 0 "fire rate bonus" 0.001 "damage bonus" 2.0 "heal on hit for rapidfire" 900 "Projectile speed increased" 1.1 "clip size upgrade atomic" 3 "faster reload rate" 0.75 "projectile spread angle penalty" 7 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "health regen" 200 } } } WaveSpawn { Name 11a WaitForAllDead 10a TotalCurrency 400 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_giant } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier Name "Juggernaut Buff Soldier" Health 700 Scale 1.5 } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon soldier Name "Juggernaut Buff Soldier" Health 700 Scale 1.5 } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier Name "Juggernaut Backup Soldier" Health 700 Scale 1.5 } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon soldier Name "Juggernaut Backup Soldier" Health 700 Scale 1.5 } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier Name "Juggernaut Conch Soldier" Health 700 Scale 1.5 } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon soldier Name "Juggernaut Conch Soldier" Health 700 Scale 1.5 } } } WaveSpawn { Name 11b WaitForAllDead 10a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 1000 } } WaveSpawn { Name 12a WaitForAllDead 11a TotalCurrency 250 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Pyro ClassIcon pyro_giant Health 3000 Name "Giant Solar Pyro" Skill Expert WeaponRestrictions PrimaryOnly Item "The Phlogistinator" Item "The Manmelter" Item "The Third Degree" Item "The Bubble Pipe" Item "The Moonman Backpack" Attributes MiniBoss ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 1.5 "weapon burn dmg increased" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } } WaveSpawn { Name 12a WaitForAllDead 11a TotalCurrency 250 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Soldier ClassIcon soldier_giant Health 3800 Name "Giant Lunar Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Cow Mangler 5000" Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" Item "Lord Cockswain's Novelty Mutton Chops and Pipe" Attributes MiniBoss ItemAttributes { ItemName "The Cow Mangler 5000" "damage bonus" 1.5 "fire rate bonus" 0.75 "faster reload rate" 0.01 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } WaveSpawn { Name 13a WaitForAllDead 12a TotalCurrency 250 TotalCount 39 MaxActive 13 SpawnCount 13 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class HeavyWeapons ClassIcon heavy_giant Health 5000 Name "Giant Medic Support Heavy" Skill Expert WeaponRestrictions PrimaryOnly Item "Iron Curtain" Item "Officer's Ushanka" Item "Pocket Medic" Attributes MiniBoss ItemAttributes { ItemName "Iron Curtain" "mod medic healed damage bonus" 1.5 "mod medic killed minicrit boost" 3 "ubercharge rate bonus for healer" 5 "fire rate bonus" 0.75 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } TFBot { Template T_TFBot_Medic_Pocket } } } WaveSpawn { Name 14a WaitForAllDead 13a TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Medic ClassIcon medic_syringe Name "Sergeant Syringes" Health 15000 Skill Expert Scale 1.8 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "The Gentleman's Ushanka" Item "Practitioner's Processing Mask" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "fire rate bonus" 0.5 "clip size bonus" 3.0 "faster reload rate" 0.75 "mad milk syringes" 1 "heal on hit for rapidfire" 3 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } } WaveSpawn { Name 15a WaitForAllDead 14a TotalCurrency 300 TotalCount 32 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_giant Health 3800 Name "Giant Heal-On-Kill Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Item "Steel Shako" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "heal on kill" 3000 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "faster reload rate" 0.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { ClassIcon pyro_giant Health 3000 Name "Giant Heal-On-Kill Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Item "Firewall Helmet" Attributes MiniBoss Attributes AlwaysFireWeapon ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "heal on kill" 3000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } TFBot { ClassIcon demo_giant Health 3300 Name "Giant Heal-On-Kill Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "The FR-0" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "heal on kill" 3000 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill ClassIcon heavy_giant Name "Giant Heal-On-Kill Heavy" Item "Deflector" Item "The Tungsten Toque" } } } WaveSpawn { Name 15a WaitForAllDead 14a TotalCurrency 200 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Scout ClassIcon scout_giant Name "Heavily Armored Baseball Scout" Health 3000 Skill Expert WeaponRestrictions MeleeOnly Item "The Sandman" Item "Batter's Helmet" Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.05 "dmg taken increased" 0.75 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } } WaveSpawn { Name 16a WaitForAllDead 15a TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Class HeavyWeapons ClassIcon heavy_ultimate Name "Chief Heavy - Gunner Elite" Health 60000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_MINIGUN" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.75 "fire rate bonus" 0.5 "projectile penetration heavy" 3 "spread penalty" 1.5 "minigun spinup time increased" 3 "is australium item" 1 "item style override" 1 } CharacterAttributes { "move speed bonus" 0.25 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.2 "override footstep sound set" 2 "rage giving scale" 0.1 "health regen" 200 } } } } }