//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 250 Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 200 CooldownTime 200 DesiredCount 1 TFBot { Name "Baby Buster?" Template T_TFBot_Mini_SentryBuster } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 200 CooldownTime 200 DesiredCount 1 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "MiniBoss" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 200 CooldownTime 200 DesiredCount 1 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "MiniBoss" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 200 CooldownTime 200 DesiredCount 1 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "MiniBoss" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 200 CooldownTime 200 DesiredCount 1 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "MiniBoss" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 200 CooldownTime 200 DesiredCount 1 TFBot { Template T_TFBot_Mini_SentryBuster Item "a rather festive tree" Item "carouser's capotain" } } Wave //1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_666 Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 2000 Name "Giant Heavy +Damage" Template T_TFBot_Giant_Heavyweapons Tag "bot_giant" Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 1.0 } CharacterAttributes { "dmg taken from bullets increased" 1.0 } Item "iron curtain" Item "the soviet gentleman" Item "the gift bringer" } TFBot { Template T_TFBot_Medic Tag "bot_giant" Item "festive medigun 2011" Item "wiki cap" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 Name Scout? Class Scout Skill Hard Attributes "AlwaysCrit" Item "ye olde baker boy" Item "the stereoscopic shades" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 4000 Template T_TFBot_Giant_Pyro_Pusher ItemAttributes { ItemName "the degreaser" "airblast cost decreased" 100 } CharacterAttributes { "dmg taken from fire increased" 1.0 } Item "eotl_pyro_sweater" } } } WaveSpawn { TotalCurrency 200 TotalCount 8 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 800 Name "Hyper League Scout?" Scale 1.7 Skill Expert Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2 } Item "the bolt boy" Item "a rather festive tree" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Name "Jumping Bees?" Template T_TFBot_Scout_Jumping_Sandman Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 "slow enemy on hit" 10 } CharacterAttributes { "move speed bonus" 2 } } } } } Wave //2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 300 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 4000 Name "Major League?" Template T_TFBot_Giant_Major_League CharacterAttributes { "dmg from melee increased" 4.0 } Item "the backwards ballcap" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 800 Name "Steel Gauntlet Pusher?" Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from blast increased" 1.0 } Item "officer's ushanka" Item "the carl" } TFBot { Health 400 Name "Heavy Shotgun?" Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" Item "the family business" Item "copper's hard top" Item "the deus specs" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 300 Name "Blast Soldier?" Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 5 "clip size upgrade atomic" 5.0 } Item "bucket hat" Item "the marxman" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Name "Uber Medic?" Template T_TFBot_Medic Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name Pyro? Template T_TFBot_Pyro Tag "bot_squad_member" Attributes "AlwaysCrit" Item "gold botkiller flame thrower mk.ii" Item "napper's respite" Item "sight for sore eyes" } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 120 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 200 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave //3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 4000 Name "Don't let me hit you!" Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "UseBossHealthBar" ItemAttributes { ItemName "the eyelander" "damage bonus" 10.0 } CharacterAttributes { "dmg taken from fire increased" 2.0 } Item "the menpo" } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 2000 Name "Rapid Fire Flare Pyro?" Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.06 "faster reload rate" 0.06 } CharacterAttributes { "health regen" 10 "dmg taken from fire increased" 0.5 } Item "the flare gun" Item "pyro's beanie" Item "trickster's turnout gear" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Name Engineer? Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from bullets increased" 0.5 } Item "festive shotgun 2014" Item "teufort_pistol_localhero" Item "festive wrench 2011" Item "the grizzled growth" Item "texas tin-gallon" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Health 200 AutoJumpMin 5 AutoJumpMax 5 Name "Jumping Mini Flare Pyro?" Scale 0.7 Template T_TFBot_Pyro_Flaregun Attributes "AutoJump" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.2 "faster reload rate" 0.2 } CharacterAttributes { "increased jump height" 5 } Item "the wraith wrap" Item "rail spikes" } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Health 80 Name "Heavy Mittens?" Template T_TFBot_Heavyweapons_Gnome Item "football helmet" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 80 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 170 WaitBetweenSpawns 170 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { Name Spy? Template T_TFBot_Spy Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 1.0 } Item "charmer's chapeau" Item "spy oni mask" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Health 150 Name Pyro? Template T_TFBot_Pyro Attributes "AlwaysCrit" Item "festive backburner 2014" Item "kf pyro mask" Item "connoisseur's cap" } } } } Wave //4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 500 AutoJumpMin NaN AutoJumpMax NaN Name "Shortstop Scout?" Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from fire increased" 0.5 } Item "the triad trinket" Item "the fed-fightin' fedora" } TFBot { Health 200 Name "Burst Fire Demo?" Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.90 "clip size upgrade atomic" 5.0 } Item "osx item" Item "carouser's capotain" } } } WaveSpawn { TotalCurrency 250 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes "UseBossHealthBar" ItemAttributes { ItemName "the killing gloves of boxing" "damage causes airblast" 50 } CharacterAttributes { "dmg from melee increased" 2.5 } } } } WaveSpawn { TotalCurrency 250 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 80 WaitBetweenSpawns 80 Where spawnbot Squad { TFBot { Health 3000 Name "Giant Black Box Soldier?" Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 500 "damage causes airblast" 30 } CharacterAttributes { "dmg taken from blast increased" 2.5 } Item "the classified coif" Item "the bruiser's bandanna" } TFBot { Health 3000 Name "Giant Medic?" Template T_TFBot_Giant_Medic CharacterAttributes { "dmg taken from bullets increased" 1.5 } Item "the quadwrangler" Item "the team captain" } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name Bowman? Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.001 "fire rate bonus" 0.001 } Item "the flamingo kid" Item "villain's veil" } TFBot { Name "Quick-Fix Medic?" Template T_TFBot_Medic_QuickFix CharacterAttributes { "major move speed bonus" 1.0 } Item "the bolt action blitzer" Item "the marxman" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { AutoJumpMin NaN AutoJumpMax NaN Name Bonk? Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" ItemAttributes { ItemName "festive bat 2011" "damage bonus" 1.5 } Item "festive bat 2011" Item "the caffeine cooler" Item "bonk helm" } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 150 WaitBetweenSpawns 150 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 50 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy Item "the doublecross-comm" } } } } Wave //5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Name "Fast Spy?" Template T_TFBot_Spy CharacterAttributes { "dmg taken from fire increased" 1.0 "move speed bonus" 99.99 } Item "the familiar fez" Item "osx item" } } } WaveSpawn { TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 40 Support 1 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 Name Scout Scale 0.9 Class Scout Skill Normal Attributes "AlwaysCrit" Item "festive scattergun 2011" Item "the cyborg stunt helmet" } TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "AlwaysCrit" Item "festive shotgun 2014" Item "the plug-in prospector" } } } WaveSpawn { TotalCurrency 250 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 4000 Name "Giant Blast Soldier?" Template T_TFBot_Giant_Soldier_RocketPush Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from blast increased" 1.0 } Item "stout shako" Item "the all-father" } } } WaveSpawn { TotalCurrency 250 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Health 1200 Name "Steel Gauntlet Pusher?" Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" CharacterAttributes { "dmg taken from bullets increased" 0.5 } Item "the b.m.o.c." } TFBot { Template T_TFBot_Medic_QuickUber Item "the quadwrangler" Item "berliner's bucket helm" } } } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Name "Heavy Heater?" Class Heavyweapons EventChangeAttributes { Default { Tag "bot_squad_member" Attributes "AlwaysCrit" ItemAttributes { ItemName "the huo long heatmaker" "fire rate bonus" 5.0 "damage bonus" 1.0 "maxammo primary increased" 100 } CharacterAttributes { "slow enemy on hit" 1 } Item "the huo long heatmaker" Item "cold war luchador" Item "graybanns" } RevertGateBotsBehavior { } } } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "heal rate penalty" 3.0 "overheal penalty" 2.0 "ubercharge rate penalty" 1.0 "move speed bonus" 3 } } } } WaveSpawn { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 230 WaitBetweenSpawns 230 Where spawnbot Squad { TFBot { Health 8000 Name "Giant Heavy +Heal on Kill" Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" ItemAttributes { ItemName "festive minigun 2011" "heal on kill" 500 } CharacterAttributes { "dmg taken from bullets increased" 1.0 } Item "festive minigun 2011" Item "pugilist's protector" Item "the purity fist" } } } WaveSpawn { TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 75 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 260 WaitBetweenSpawns 260 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 65 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 320 WaitBetweenSpawns 320 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 60 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Health 200 AutoJumpMin 5 AutoJumpMax 5 Name "Jumping Demoknight?" Template T_TFBot_Demoman_Knight Tag "bot_giant" Attributes "AutoJump" CharacterAttributes { "increased jump height" 5 } Item "ttg glasses" Item "carouser's capotain" } } } } Wave //6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { AutoJumpMin 5 AutoJumpMax 5 Name "Mini Jumping Spy?" Scale 0.6 Template T_TFBot_Spy Attributes "AutoJump" CharacterAttributes { "increased jump height" 2 "move speed bonus" 2 } Item "camera beard" Item "point and shoot" } } } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 350 WaitBetweenSpawns 350 Where spawnbot Squad { TFBot { Health 100000 Name "Don't let me Reload!" Template T_TFBot_Giant_Demo_Burst Tag "bot_giant" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 25.0 "Projectile speed increased" 2.5 "damage bonus" 5.0 "use large smoke explosion" 1 } CharacterAttributes { "dmg taken from blast increased" 5.0 } Item "glengarry bonnet" Item "the bearded bombardier" } } } WaveSpawn { TotalCurrency 0 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { AutoJumpMin 10 AutoJumpMax 10 Name "Giant Jumping Soldier?" Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AutoJump" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 30.0 "faster reload rate" 0.3 "fire rate bonus" 0.05 "mini rockets" 1 "Projectile speed increased" 1.0 "damage bonus" 1.0 } CharacterAttributes { "major increased jump height" 5 } Item "tyrantium helmet" Item "the menpo" } } } WaveSpawn { TotalCurrency 0 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 100 Name "I'm not small!!!!!!!!" Scale 0.3 Skill Expert Template T_TFBot_Heavyweapons_Gnome ItemAttributes { ItemName "the holiday punch" "add cloak on hit" 1.0 } CharacterAttributes { "major move speed bonus" 5 } Item "wiki cap" Item "security shades" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro Health 200 Name pyro? Class Pyro Skill Normal Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Item "the nostromo napalmer" Item "the nabler" Item "the flamboyant flamenco" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 80 WaitBetweenSpawns 80 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 150 Name Huntsman? Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "festive huntsman" "faster reload rate" 0.01 "fire rate bonus" 0.01 } Item "festive huntsman" Item "your worst nightmare" Item "trophy belt" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 260 WaitBetweenSpawns 260 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 80 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf