//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 2000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName "the flare gun" "fire rate bonus" 1.6 "clip size bonus" 999 } Item "the flare gun" Item "brigade helm" } } } WaveSpawn { TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish ItemAttributes { ItemName "the eyelander" "heal on kill" 200 } Item "spine-chilling skull 2011 style 3" } } } WaveSpawn { TotalCurrency 450 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "tough guy's toque" } } } WaveSpawn { TotalCurrency 111 TotalCount 32 MaxActive 32 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 150 Name Soldier Class Soldier Skill Normal ItemAttributes { ItemName tf_weapon_rocketlauncher "damage penalty" 0.6 } } } } WaveSpawn { TotalCurrency 99 TotalCount 42 MaxActive 42 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "damage penalty" 0.6 } ItemAttributes { ItemName tf_weapon_pipebomblauncher "fire rate bonus" 69 } } } } WaveSpawn { TotalCurrency 79 TotalCount 23 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" } } } WaveSpawn { TotalCurrency 125 TotalCount 40 MaxActive 20 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name "Brass Beast Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the brass beast" "clip size bonus" 5.5 } Item "the brass beast" Item "officer's ushanka" } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 150 Name "Kritz Medic" Class Medic Skill Normal WeaponRestrictions SecondaryOnly Item "the kritzkrieg" Item "otolaryngologist's mirror" } } } WaveSpawn { TotalCurrency 800 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 4 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_milk_2 Health 125 Name Milkmann Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "charge time increased" 10.0 } Item "mad milk" Item "the milkman" } } } WaveSpawn { TotalCurrency 40 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon koda_medic_blutsauger Health 250 Name "Blutsauger Medic" Class Medic Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the blutsauger" "damage bonus" 0.1 "mad milk syringes" 1 } Item "the blutsauger" Item "the surgeon's stahlhelm" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 300 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_bleed Name Hunter Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "bleeding duration" 0.2 } Item "the anger" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 66 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { TotalCurrency 99 TotalCount 24 MaxActive 5 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 175 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { TotalCurrency 225 TotalCount 3 MaxActive 3 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "IgnoreFlag" } } } WaveSpawn { TotalCurrency 11 TotalCount 33 MaxActive 11 SpawnCount 2 WaitBeforeStarting 32 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { TotalCurrency 12 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 35 TotalCount 25 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Crit Pyro" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 5 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Item "scout beanie" } } } WaveSpawn { TotalCurrency 50 TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_airstrike Health 200 Name "Airstrike Soldier" Class Soldier Skill Normal Attributes "IgnoreFlag" ItemAttributes { ItemName "the air strike" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 12 "damage bonus" 0.2 } Item "the air strike" Item "the b.a.s.e. jumper" Item "the market gardener" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name Sniper Class Sniper Skill Normal Attributes "IgnoreFlag" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name Spy Class Spy Skill Normal Attributes "IgnoreFlag" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_milk_2 Health 125 Name Milkmann Class Scout Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "charge time increased" 10.0 } Item "mad milk" Item "the milkman" } } } WaveSpawn { TotalCurrency 350 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } } } WaveSpawn { TotalCurrency 320 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes "AlwaysCrit" Item "brigade helm" } } } WaveSpawn { TotalCurrency 25 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_soda_popper Health 125 Name "Soda Popper Scout" Class Scout Skill Normal ItemAttributes { ItemName "the soda popper" "fire rate bonus" 1.1 "damage bonus" 0.2 } Item "the soda popper" Item "crit-a-cola" Item "bonk helm" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit Item "full metal drill hat" } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_Shotgun EventChangeAttributes { Default { Item "tough guy's toque" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 80 MaxActive 10 SpawnCount 4 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_beggars Health 200 Name "Dumpster Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the beggar's bazooka" "clip size bonus" 2.50 "faster reload rate" 1.1 "damage bonus" 0.5 } Item "the beggar's bazooka" } TFBot { Template T_TFGateBot_Demo_Burst_Normal EventChangeAttributes { Default { Attributes "AlwaysCrit" } RevertGateBotsBehavior { } } } } } WaveSpawn { TotalCurrency 400 TotalCount 22 MaxActive 11 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { TotalCurrency 400 TotalCount 11 MaxActive 11 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon beehat Health 125 Name "Bee Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly ItemAttributes { ItemName warbird_scattergun_killerbee "bleeding duration" 4 "damage penalty" 1.75 } CharacterAttributes { "move speed bonus" 0.3 } Item "warbird_scattergun_killerbee" Item "the hanger-on hood" Item "the flight of the monarch" } } } WaveSpawn { TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Crit Pyro" Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 240 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 12500 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon shotgun_lite Health 200 Name "Crit Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 2.5 } Item "the patriot's pouches" } } } WaveSpawn { TotalCurrency 400 TotalCount 160 MaxActive 20 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demoman Health 175 Name Demoman Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "damage penalty" 0.6 } } TFBot { Name Hunter ClassIcon sniper_bow_bleed Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "bleeding duration" 2 } Item "the anger" } TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "the purity fist" Item "officer's ushanka" } TFBot { Health 225 Template T_TFBot_Demoman_Samurai ItemAttributes { ItemName "the half-zatoichi" "slow enemy on hit" 1 "critboost on kill" 1 } } } } WaveSpawn { TotalCurrency 400 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Warrior's Spirit Heavy" ClassIcon heavy_warrior WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Heavyweapons_HealOnKill ItemAttributes { ItemName "warrior's spirit" "restore health on kill" 800 } Item "warrior's spirit" Item "big chief" } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 120 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { TotalCurrency 400 TotalCount 15 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Rapid Fire Flare Pyro" Template T_TFBot_Pyro_Flaregun ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.33 "faster reload rate" 2.25 } Item "brigade helm" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 15 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Bonk Scout" ClassIcon scout_bonk WeaponRestrictions SecondaryOnly Template T_TFBot_Scout_Bonk ItemAttributes { ItemName "bonk! atomic punch" "charge time increased" 4.25 } Item "the caffeine cooler" } } } } } //This file has been generated by http://mvm.tf