#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 0 DesiredCount 10 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 10 TFBot { Class Spy Skill Expert Name Spy } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn { Name "wave01a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Scout } } // Sniper mission - 2 active WaveSpawn { Name "wave01a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Scout } } // Sniper mission - 2 active WaveSpawn { Name "wave01a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Scout } } // Sniper mission - 2 active WaveSpawn { Name "wave01a" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Scout } } } }