#base robot_giant.pop #base robot_standard.pop #base robot_zilloy.pop WaveSchedule { StartingCurrency 600 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 14 PointTemplates { TeleporterTank { OnSpawnOutput //make teleporter non solid, otherwise the bots might get stuck on it { Target "tp" Action "addoutput" Param "solid 0" Delay 5 } obj_teleporter { "targetname" "tp" "origin" "0 0 150" "teamnum" "3" "health" "15000" "TeleportWhere" "spawnbot_mission_sniper" "solid" "0" "SolidToPlayer" "0" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Tank { Health 15000 Name "Tank" Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } SpawnTemplate "TeleporterTank" //Spawn custom tank template ClassIcon tank_teleporter TriggerDestroyBuildingFix 1 // Fixes trigger entities destroying buildings on touch if parented to the tank (Default: 0) } } WaveSpawn { Name wave1b TotalCurrency 400 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Soldier_Airstrike } } } }