#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 20000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom Yes FixedRespawnWaveTime Yes Advanced 1 SentryBusterFriendlyFire 0 PlayerAttributes //Player attributes appied for the whole mission { "ammo regen" 9999 } ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnbot_red" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "323" Y "-2505" Z "628" } Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_red Squad { TFBot { ClassIcon red2_lite Name "Air-Striker Soldier" Class Soldier Skill Normal RocketJump 2 Action Mobber Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly Item "the B.A.S.E. jumper" Item "the air strike" AddCond { Index 43 } CharacterAttributes { "blast dmg to self increased" -0 "fire rate bonus" 0.001 "projectile spread angle penalty" 2 "cancel falling damage" 1 "Projectile speed increased" 0.9 } } } } WaveSpawn { TotalCurrency 0 TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot_red Squad { TFBot { Template T_TFBot_SentryBuster UseCustomModel models/bots/demo/red_sentry_buster.mdl AddCond { Index 43 } Action SuicideBomber Health 20000 ClassIcon sentry_buster_red CharacterAttributes { "cannot taunt" 1 } } } } WaveSpawn { Name w1_tank TotalCurrency 1000 TotalCount 20 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun_tank Health 60000 Name "Chief Shotgun Tank" UseCustomModel "models/bots/heavy_boss/bot_heavy_boss.mdl" Class Demoman Skill Expert Scale 2.2 Action Mobber WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar Attributes HoldFireUntilFullReload ItemModel { ItemName "tf_weapon_grenadelauncher" Model "models/weapons/c_models/c_shotgun/c_shotgun.mdl" } CustomWeaponModel { Slot 1 Model "models\empty.mdl" } CustomWeaponModel { Slot 2 Model "models\empty.mdl" } ItemAttributes { ItemName "tf_weapon_grenadelauncher" "custom projectile model" "models/bots/tw2/boss_bot/boss_tank.mdl" "grenade no spin" 1 "grenade no bounce" 1 "faster reload rate" 3 "fire rate bonus" 2 "custom kill icon" shotgun_hwg "fuse bonus" 0.5 "use large smoke explosion" 1 "damage bonus" 6 "blast radius increased" 2.8 } CharacterAttributes { "move speed bonus" 0.3 "dmg taken from bullets reduced" 0.25 "blast dmg to self increased" -0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "damage force reduction" 0 "override footstep sound set" 2 "health regen" 100 } } } } } } //shotgun test