//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Engineer Skill Expert Health 225 Action SuicideBomber Attributes MiniBoss Attributes DisableDodge ExtAttr IgnoreBuildings ClassIcon sentry_buster_gry // StripItemSlot 1 StripItemSlot 2 Scale 1 NoIdleSound 1 Name "Tomb Detonator" Item "Employee Badge A" SpawnTemplate "EnemyTracker" Tag bigguyalert ItemModel { ItemName "Employee Badge A" Model "models\props_lakeside_event\bomb_temp.mdl" } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PRIMARY "gesture speed increase" 1.25 "is invisible" 1 "custom kill icon" ullapool_caber_explosion } CharacterAttributes { "voice pitch scale" 0 "cancel falling damage" 1 "torso scale" 0 "increased jump height" 1.3 "cannot be sapped" 1 "cannot be backstabbed" 1 "damage force reduction" 0 // "bombinomicon effect on death" 1 "airblast vulnerability multiplier" 0 "force distribute currency on death" 1 "dmg taken from crit reduced" 0.7 "mult stun resistance" 0 "move speed bonus" 2.5 "dmg pierces resists absorbs" 1 } ChangeAttributes { Delay 300 Cooldown 0 Repeats 1 Name "Attr1" } ChangeAttributes { Delay 600 Cooldown 0 Repeats 1 Name "Attr2" } EventChangeAttributes { Attr1 { AlwaysGlow 1 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "move speed bonus" 3 } CharacterAttributes { "move speed bonus" 1 "add cond when active" 32 //"mod shovel speed boost" 1 } } Attr2 { AlwaysGlow 1 ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PRIMARY" "move speed bonus" 6 } CharacterAttributes { "move speed bonus" 1 "add cond when active" 32 //"mod shovel speed boost" 1 } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Class Pyro Name "Giant Treadonator" Skill Hard Attributes MiniBoss Health 400000 // 30000 base hp StripItem "Zombie Pyro" Action Mobber MaxVisionRange 1500 // used for turret ClassIcon heavy_chainsaw Tag bigguyalert Attributes UseBossHealthBar Attributes DisableDodge ExtAttr IgnoreBuildings Item tf_weapon_flamethrower Item "The Conscientious Objector" UseCustomModel "models\bots\soldier\bot_soldier.mdl" UseHumanAnimations 1 SpawnTemplate Soldier_Tank SpawnTemplate "EnemyTracker" AddCond //Adds conditions to bots { Index 5 Delay 0 Duration 3 IfHealthBelow 300000 } AddCond //Adds conditions to bots { Index 5 Delay 0 Duration 3 IfHealthBelow 100000 } ChangeAttributes { Delay 1 Cooldown 0 Repeats 1 Name "Default" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 300000 Name "Aggressive" } ChangeAttributes { Delay 0 Cooldown 0 Repeats 1 IfHealthBelow 100000 Name "Crazy" } EventChangeAttributes { Default { WeaponSwitch // swap to melee quick { Delay 1 Cooldown 0 Repeats 1 Type "Melee" } ItemAttributes { ItemName "The Conscientious Objector" "custom item model" "models\weapons\c_models\c_w_chainsaw\c_w_chainsaw.mdl" "mod weapon blocks healing" 1 "damage bonus" 80 "dmg bonus vs buildings" 1000 "fire rate bonus" 2 "cancel falling damage" 1 "custom weapon fire sound" =80|shadows/chainsaw_swing.mp3 "custom impact sound" SawMill.BladeImpact "custom kill icon" saw_kill "add attributes on hit" "healing received penalty|0.01|2" // anti vampire spam } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PYRO "single wep deploy time increased" 40 // no!!!!!!! "custom item model" "models\weapons\c_models\c_w_chainsaw\c_w_chainsaw.mdl" } VoiceCommand { Delay 10 Cooldown 30 Repeats 0 IfSeeTarget 1 Type "Battle cry" } //FireInput //{ // Target "autotank_turretshoot" // Action "Trigger" // Delay 10 // Cooldown 30 // IfSeeTarget 1 // Repeats 0 //} CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 0.6 "gesture speed increase" 1.33 // sync attack animation better "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg taken mult from special damage type 3" 0.15 "dmg from ranged reduced" 0.75 "mult stun resistance" 0 "dmg taken from crit reduced" 0.5 "dmg from melee increased" -9.9 //"dmg pierces resists absorbs" 1 "not solid to players" 1 "cannot be backstabbed" 1 "SPELL: Halloween green flames" 1008 } } Aggressive { Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Conscientious Objector" "custom item model" "models\weapons\c_models\c_w_chainsaw\c_w_chainsaw.mdl" "provide on active" 1 "gesture speed increase" 1.33 // sync attack animation better "damage bonus" 80 "dmg bonus vs buildings" 1000 "fire rate bonus" 2 "cancel falling damage" 1 "custom impact sound" SawMill.BladeImpact "custom weapon fire sound" "=80|shadows/chainsaw_swing.mp3" "custom kill icon" saw_kill "add attributes on hit" "healing received penalty|0.01|2" // anti vampire spam } ItemAttributes { ItemName "The Chargin' Targe" // "is invisible" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 // negate resistances since players can't see the shield "attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_flamethrower //"is_passive_weapon" 1 "provide on active" 1 "is invisible" 1 "damage bonus" 0.05 "weapon burn dmg increased" 3 "mod shovel speed boost" 1 "add cond when active" 32 "flame_drag" 6 "add cond on hit" 123 "add cond on hit duration" 10 "add attributes on hit" "healing received penalty|0.01|2" } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PYRO "single wep deploy time increased" 40 // no!!!!!!! "custom item model" "models\weapons\c_models\c_w_chainsaw\c_w_chainsaw.mdl" } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 1.2 "attach particle effect" 2 //"no_jump" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg from ranged reduced" 0.75 "mult stun resistance" 0 "dmg taken from crit reduced" 0.5 "dmg from melee increased" -9.9 //"dmg pierces resists absorbs" 1 "not solid to players" 1 "cannot be backstabbed" 1 "SPELL: Halloween green flames" 1008 "add cond when active" 93 } //FireInput //{ // Target "autotank_turretshoot" // Action "Trigger" // Delay 5 // Cooldown 15 // IfSeeTarget 1 // Repeats 0 //} VoiceCommand // scary finger pointing { Delay 5 Cooldown 15 Repeats 0 IfSeeTarget 1 Type "Move up" } WeaponSwitch { Delay 10 Cooldown 20 Repeats 0 Type "Primary" } WeaponSwitch { Delay 15 Cooldown 25 Repeats 0 Type "Melee" } FireInput { Target "autotank_body" Action "SetDefaultAnimation" Param "move_fast" Delay 3 Cooldown 0 Repeats 1 } Taunt // activate rage mode { Delay 0.5 Cooldown 0 Repeats 1 } FireInput { Target "autotank_ragemode" Action "PlaySound" Delay 0.5 Cooldown 0 Repeats 1 } } Crazy { Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Conscientious Objector" "custom item model" "models\weapons\c_models\c_w_chainsaw\c_w_chainsaw.mdl" "provide on active" 1 "gesture speed increase" 1.33 // sync attack animation better "damage bonus" 80 "dmg bonus vs buildings" 1000 "fire rate bonus" 2 "cancel falling damage" 1 "custom impact sound" SawMill.BladeImpact "custom weapon fire sound" "=80|shadows/chainsaw_swing.mp3" "custom kill icon" saw_kill "add attributes on hit" "healing received penalty|0.01|2" // anti vampire spam } ItemAttributes { ItemName "The Chargin' Targe" // "is invisible" 1 "dmg taken from fire reduced" 1 "dmg taken from blast reduced" 1 // negate resistances since players can't see the shield "attack not cancel charge" 1 } ItemAttributes { ItemName tf_weapon_flamethrower //"is_passive_weapon" 1 "provide on active" 1 "is invisible" 1 "damage bonus" 0.05 "weapon burn dmg increased" 3 "mod shovel speed boost" 1 "add cond when active" 32 "flame_drag" 2 "add cond on hit" 123 "add cond on hit duration" 10 "add attributes on hit" "healing received penalty|0.01|2" } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PYRO "single wep deploy time increased" 40 // no!!!!!!! "custom item model" "models\weapons\c_models\c_w_chainsaw\c_w_chainsaw.mdl" } CharacterAttributes { "voice pitch scale" 0 "move speed bonus" 1.2 "attach particle effect" 2 //"no_jump" 1 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "dmg from ranged reduced" 1.5 "mult stun resistance" 0 "dmg taken from crit reduced" 2 "dmg from melee increased" -9.9 //"dmg pierces resists absorbs" 1 "not solid to players" 1 "cannot be backstabbed" 1 "SPELL: Halloween green flames" 1008 "add cond when active" 97 } //FireInput //{ // Target "autotank_turretshoot" // Action "Trigger" // Delay 5 // Cooldown 15 // IfSeeTarget 1 // Repeats 0 //} VoiceCommand // scary finger pointing { Delay 5 Cooldown 15 Repeats 0 IfSeeTarget 1 Type "Move up" } WeaponSwitch { Delay 10 Cooldown 20 Repeats 0 Type "Primary" } WeaponSwitch { Delay 15 Cooldown 25 Repeats 0 Type "Melee" } FireInput { Target "autotank_body" Action "SetDefaultAnimation" Param "move_fast" Delay 3 Cooldown 0 Repeats 1 } Taunt // activate rage mode { Delay 0.5 Cooldown 0 Repeats 1 } FireInput { Target "autotank_ragemode" Action "PlaySound" Delay 0.5 Cooldown 0 Repeats 1 } } } } } } } } } //This file has been generated by http://mvm.tf