//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 1000 AddSentryBusterWhenKillCountExceeds 5 Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 30 TotalCount 75 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_pistol Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name wave1a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_stun Health 200 Name "Stun Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "auto fires full clip all at once" 1 "rocket specialist" 4 } } } } WaveSpawn { Name wave1b WaitForAllDead wave1c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon medic_kritz Health 150 Name Medic Class Medic Skill Hard WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the blutsauger" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 21000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier_stun_spammer Health 4200 Name "Giant Salvo Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName concealedkiller_rocketlauncher_woodlandwarrior "fire rate bonus" 0.2 "Blast radius increased" 1.1 "faster reload rate" -0.8 "damage causes airblast" 1 "mod projectile heat aim error" 90 "mod projectile heat seek power" 360 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 1.0 } Item "concealedkiller_rocketlauncher_woodlandwarrior" Item "the bruiser's bandanna" Item "the grenadier's softcap" } } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 400 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name "Broken Demoknight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the splendid screen" Item "the pain train" } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgun Health 200 Name "Armed Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 400 TotalCount 7 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name wave3a TotalCurrency 400 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_shortstop Health 1200 Name "Giant Wielder Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 7 } Item "the shortstop" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_conch Health 200 AutoJumpMin 5 AutoJumpMax 5 Name "Jumping Conch Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2 } Item "the concheror" } } } WaveSpawn { Name w3pt TotalCurrency 20 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { AutoJumpMin 5 AutoJumpMax 5 Template T_TFBot_Giant_Soldier_RocketPush Name "Giant Jumping Sandman" Attributes "AutoJump" CharacterAttributes { "increased jump height" 2 } } TFBot { ClassIcon heavy_mittens Health 900 Name "Holiday Gauntlet Pusher" Scale 1.6 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the holiday punch" "damage bonus" 5.0 "damage causes airblast" 1 } Item "the holiday punch" Item "the b.m.o.c." } TFBot { ClassIcon scout_fast Health 100 Name "Not so Super Scout" Class Scout Skill Easy WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 } Item "the holy mackerel" Item "bonk boy" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name wave4a TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave4a TotalCurrency 30 TotalCount 17 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon heavy_champ Health 300 Name "Conch Champ" Class HeavyWeapons Skill Easy WeaponRestrictions MeleeOnly Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the killing gloves of boxing" Item "the concheror" Item "pugilist's protector" } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 120 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 3800 Name "Giant Air Raid Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the black box" "fire rate bonus" 0.2 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.2 "overheal decay bonus" 0.5 } Item "the black box" } } } WaveSpawn { Name wave4b WaitForAllDead wave4a TotalCurrency 20 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_popper Health 125 Name Scout Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Item "the soda popper" Item "bonk! atomic punch" } } } WaveSpawn { TotalCurrency 10 TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Item "the reserve shooter" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "the c.a.p.p.e.r" } TFBot { ClassIcon medic_uber Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 400 TotalCount 92 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name wave5a TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name wave5a TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5b WaitForAllDead wave5a TotalCurrency 400 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog Health 5000 Name "Giant Pyro H.E.L.L" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the backburner" "damage bonus" 2354262376162973257359*127435736756194752197258164192567952675462147952.000 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the backburner" Item "firewall helmet" Item "batter's bracers" } TFBot { ClassIcon medic_kritz Health 4500 Name "Giant Bigheal Kritzkrieg Medic" Class Medic Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName "the blutsauger" "damage penalty" 0.1 } ItemAttributes { ItemName "the kritzkrieg" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 10 "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the blutsauger" Item "the kritzkrieg" } } } WaveSpawn { Name wave5c WaitForAllDead wave5b TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout Item "baby face's blaster" } TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Giant_Soldier_Crit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6a TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name wave6a TotalCurrency 400 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon demo_atomic Health 4200 Name "Giant Demoknight" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 } Item "the ullapool caber" } } } WaveSpawn { Name wave6b WaitForAllDead wave6a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Name "Project Mannhattan" Template T_TFBot_Chief_Soldier_Atomic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 36 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon spy Health 158000 Name "Kyle Jade" Scale 1.0 Class Spy Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the diamondback" "damage bonus" 8.0 "faster reload rate" 0.5 "fire rate bonus" 0.14 } CharacterAttributes { "fire retardant" 1 "move speed bonus" 2 "airblast vulnerability multiplier" 0.5 } Item "the diamondback" Item "the foul cowl" Item "the stealth steeler" } } } } } //This file has been generated by http://mvm.tf