#base robot_giant.pop #base robot_standard.pop LetSeeWhatBroke { StartingCurrency 30000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom 1 ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnbot_red" // StartDisabled 1 // If the spawn point starts disabled (Default: 0) TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "323" Y "-2505" Z "628" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "testwave" TotalCount 999 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 TotalCurrency 500 TFBot { ClassIcon pyro_campfire_chief // don't know what icon to use Health 70000 Name "Firestorm Commander" Class Pyro Skill Expert Item "The Rusty Reaper" Item "Hottie's Hoodie" Scale 2 Attributes "MiniBoss" Attributes "UseBossHealthBar" RingOfFire 400 CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.2 "attach particle effect" 3042 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Action Mobber WeaponRestrictions PrimaryOnly FireWeapon { Delay 0 Cooldown 3 Repeats 0 IfSeeTarget 1 Duration 0 Type "Action" } Spell { Type "Fireball" } Item "TF_WEAPON_SPELLBOOK" ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "weapon burn dmg increased" 6 "weapon burn time increased" 9999 "custom item model" "models/workshop_partner/weapons/c_models/c_canton/c_canton.mdl" } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_PYRO" "custom item model" "models/workshop_partner/weapons/c_models/c_canton/c_canton.mdl" "is_passive_weapon" 1 "mod max primary clip override" 50 "fire rate bonus" 0.3 "projectile spread angle penalty" 360 "override projectile type extra" "spellmeteorshower" } } } WaveSpawn { Name "testwave" Where spawnbot_red TotalCount 99 MaxActive 999 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 5 Support 1 TFBot { Class Scout Skill Expert AddCond { Name TF_COND_REPROGRAMMED } WeaponRestrictions MeleeOnly Action Mobber } } } }