#base robot_giant.pop population { StartingCurrency 0 RespawnWaveTime 3 FixedRespawnWaveTime Yes CanBotsAttackWhileInSpawnRoom no EnableDominations 1 BluHumanFlagCapture 0 BluHumanFlagPickup 0 AllowJoinTeamBlueMax 3 AllowJoinTeamBlue 1 RobotLimit 26 BluPlayersAreRobots 1 WaveStartCountdown 3 PlayerRobotsUsePlayerAnimation 1 ExtraSpawnPoint { Name "spawnbot_giantteleportin" TeamNum 3 X -910.18 Y 4343.66 Z 239.27 } ExtraSpawnPoint { Name "spawnbot_redrobot" TeamNum 3 X 574.48 Y -2745.62 Z 577.04 } FlagResetTime //Flag Reset Time { Name "intel" ResetTime 80 } Templates { T_TFBot_STT_Engineer_Red { Class Engineer Skill Expert Name "AI Engineer" Health 350 Attributes Ignoreflag WeaponRestrictions PrimaryOnly ClassIcon red2_lite Action Mobber UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_PRIMARY "faster reload rate" 0.25 } } T_TFBot_STT_Soldier_Red { Class Soldier Skill Expert Name "AI Soldier" Attributes Ignoreflag WeaponRestrictions PrimaryOnly ClassIcon red2_lite Action Mobber UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } T_TFBot_STT_Demoman_Red { Class Demoman Skill Expert Name "AI Demoman" Attributes Ignoreflag WeaponRestrictions PrimaryOnly ClassIcon red2_lite Action Mobber UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } T_TFBot_STT_Heavy_Red { Class HeavyWeapons Skill Expert Name "AI Heavy" Attributes Ignoreflag WeaponRestrictions PrimaryOnly ClassIcon red2_lite Action Mobber UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } T_TFBot_STT_Medic_Red { Class Medic Skill Expert Name "AI Medic" Attributes SpawnWithFullCharge Attributes Ignoreflag ClassIcon red2_lite Action Mobber UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } T_TFBot_STT_Pyro_Red { Class Pyro Skill Expert Name "AI Pyro" Attributes Ignoreflag ClassIcon red2_lite Action Mobber UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } T_TFBot_STT_Sniper_Red { Class Sniper Skill Expert Name "AI Sniper" Attributes Ignoreflag ClassIcon red2_lite Action Sniper UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } T_TFBot_STT_Spy_Red { Class Spy Skill Expert Name "AI Spy" Attributes Ignoreflag ClassIcon red2_lite Action Spy UseHumanModel 1 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } T_TFBot_STT_Scout_Blue { Class Scout Skill Normal NoBombUpgrades 1 WeaponRestrictions PrimaryOnly ClassIcon support_normal } T_TFBot_STT_Soldier_Blue { Class Soldier Skill Easy NoBombUpgrades 1 WeaponRestrictions PrimaryOnly ClassIcon support_normal } T_TFBot_STT_Demoman_Blue { Class Demoman Skill Easy NoBombUpgrades 1 WeaponRestrictions PrimaryOnly ClassIcon support_normal } T_TFBot_STT_Heavy_Blue { Class HeavyWeapons Skill Normal NoBombUpgrades 1 WeaponRestrictions PrimaryOnly ClassIcon support_normal } T_TFBot_STT_Medic_Blue { Class Medic Skill Easy Attributes SpawnWithFullCharge NoBombUpgrades 1 ClassIcon support_normal Item "The Quick-Fix" } T_TFBot_STT_Pyro_Blue { Class Pyro Skill Normal NoBombUpgrades 1 ClassIcon support_normal } T_TFBot_STT_Sniper_Blue { Class Sniper Skill Expert Attributes Ignoreflag Action Sniper NoBombUpgrades 1 ClassIcon support_normal } T_TFBot_STT_Spy_Blue { Class Spy Skill Expert Attributes Ignoreflag Action Spy NoBombUpgrades 1 ClassIcon support_normal } T_TFBot_STT_Giant_Soldier { Name "Giant Soldier" Class Soldier Skill Normal Health 7800 ClassIcon support_NORMAL Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } ItemAttributes { ItemName TF_WEAPON_ROCKETLAUNCHER "damage bonus" 1.2 "faster reload rate" 0.8 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Soldier_Bazooka { Name "Giant Bazooka Soldier" Class Soldier Skill Normal Health 7800 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "The Beggar's Bazooka" Item "The Helmet Without a Home" ItemAttributes { ItemName "The Beggar's Bazooka" "fire rate bonus" 0.1 "faster reload rate" 0.8 "auto fires when full" 1 "auto fires full clip" 1 "clip size upgrade atomic" 7 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Soldier_Bison { Name "Giant Bison Soldier" Class Soldier Skill Expert Health 7800 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "The Righteous Bison" ItemAttributes { ItemName "The Righteous Bison" "fire rate bonus" 0.375 "faster reload rate" -0.8 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Pyro { Name "Giant Pyro" Class Pyro Skill Expert Health 7000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } ItemAttributes { ItemName TF_WEAPON_FLAMETHROWER "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Pyro_Scorchshot { Name "Giant Shorchshot Pyro" Class Pyro Skill Expert Health 7000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "The Scorch Shot" Item "The Flamboyant Flamenco" ItemAttributes { ItemName "The Scorch Shot" "damage bonus" 1.1 "fire rate bonus" 0.3 "apply z velocity on damage" 175 "apply look velocity on damage" 175 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Heavy { Name "Giant Heavy" Class Heavyweapons Skill Normal Health 10000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } ItemAttributes { ItemName TF_WEAPON_MINIGUN "damage bonus" 1.2 "fire rate bonus" 0.9 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Heavy_Shotgun { Name "Giant Shotgun Heavy" Class Heavyweapons Skill Expert Health 10000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } ItemAttributes { ItemName TF_WEAPON_SHOTGUN_HWG "bullets per shot bonus" 6 "damage penalty" 0.5 "faster reload rate" 0.1 "fire rate bonus" 2.65 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Heavy_Boxing { Name "Super Heavyweight Champ" Class Heavyweapons Skill Expert Health 15000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "Pugilist's Protector" Item "The Killing Gloves of Boxing" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.25 "fire rate bonus" 0.5 "dmg bonus vs buildings" 1.25 "critboost on kill" 8 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.45 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Engineer { Name "Giant Engineer" Class Engineer Skill Expert Health 8000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Action FetchFlag Item "The Frontier Justice" ItemAttributes { ItemName "The Frontier Justice" "bullets per shot bonus" 2.5 "critboost on kill" 3 "faster reload rate" 0.25 "fire rate bonus" 0.8 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.6 "override footstep sound set" 3 } } T_TFBot_STT_Giant_Demoman_Spammer { Name "Giant Rapid Fire Demoman" Class Demoman Skill Normal Health 7300 ClassIcon support_NORMAL Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "faster reload rate" -0.4 "fire rate bonus" 0.775 "damage bonus" 0.7 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 4 } } T_TFBot_STT_Giant_Demoman_Knight { Name "Giant Demoknight" Class Demoman Skill Expert Health 7300 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "Ali Baba's Wee Booties" Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 "fire rate bonus" 0.875 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.25 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_STT_Giant_Demoman_Nuke { Name "Giant Atomic Demoman" Class Demoman Skill Expert Health 7300 ClassIcon support_NORMAL Attributes AlwaysFireWeapon Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "The Loose Cannon" ItemAttributes { ItemName "The Loose Cannon" "blast radius increased" 1.8 "damage bonus" 1.5 "damage causes airblast" 1 "faster reload rate" 1.8 "fire rate bonus" 2 "grenade launcher mortar mode" 0 "Projectile speed increased" 0.8 "use large smoke explosion" 1 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.5 "move speed bonus" 0.4 "override footstep sound set" 4 } } T_TFBot_STT_Giant_Medic_Crusader { Name "Giant Medic" Class Medic Skill Expert Health 9500 ClassIcon support_NORMAL Item "The Crusader's Crossbow" Attributes MiniBoss Attributes SpawnWithFullCharge Attributes UseBossHealthBar WeaponRestrictions SecondaryOnly AlwaysGlow 1 Action FetchFlag AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } ItemAttributes { ItemName "The Crusader's Crossbow" "faster reload rate" 0.375 "damage bonus" 1.2 "heal on hit for rapidfire" 150 "heal on kill" 300 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.25 "move speed bonus" 0.4 } } T_TFBot_STT_Giant_Scout_FAN { Name "Force-a-Nature Super Scout" Class Scout Skill Expert Health 6000 ClassIcon support_NORMAL Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "The Fed-Fightin' Fedora" Item "The Force-a-Nature" ItemAttributes { ItemName "The Force-a-Nature" "damage bonus" 1.2 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.8 } } T_TFBot_STT_Giant_Scout_Bonk { Class Scout Skill Expert Health 6000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions MeleeOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "Bonk Helm" Item "Bonk! Atomic Punch" Item "The Atomizer" ItemAttributes { "effect bar recharge rate increased" 0.6 } ItemAttributes { ItemName "The Atomizer" "damage bonus" 1.3 "fire rate bonus" 0.9 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.75 "move speed bonus" 0.7 } } T_TFBot_STT_Giant_Sniper_Bowman { Name "Giant Bowman" Class Sniper Skill Expert Health 8000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } Item "The Huntsman" Item "The Razorback" ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.5 "damage bonus" 0.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 "override footstep sound set" 3 "head scale" 0.75 } } T_TFBot_STT_Giant_Sniper_SMG { Name "Super SMG Sniper" Class Sniper Skill Expert Health 7000 ClassIcon support_NORMAL Attributes MiniBoss Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly AlwaysGlow 1 AddCond //Invulenarble uber when teleported in. { Index 5 Duration 3 } ItemAttributes { ItemName TF_WEAPON_SMG "fire rate bonus" 0.5 "faster reload rate" 0.5 "damage bonus" 0.75 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multipler" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.65 "override footstep sound set" 3 "head scale" 0.75 } } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Wave { Explanation { Line "Welcome, to {red}Stop that Tank!" Line "Pick a team, {red}Red Team {reset} or {blue}Blue team!" Line "Robots {yellow}Objective:" Line "{blue}The Robots must deliver a bomb to the hatch or keep the tank alive to deploy it for them." Line "{blue}If The Robots fail to protect The Tank, a random Giant Robot is teleported into the map to assist with the bomb." Line "" Line "Red Team's {yellow}Objective:" Line "{red}Red Team must defend the hatch at all costs and kill both the Tank and Giant Robot." Line "{red}If the Red Team defends the hatch from The Tank and Giant Robot, they win." Line "" Line "{green}Other information:" Line "{green}Bots will assist both Robot Players and Red Players, however Red Team Bots are more advanced than Blue Team Bots." Line "{green}If Red Team manages to kill The Tank, it'll drop $1,000 for Red Team to spend money on: however Red Team will need to be quick when spending money as the Giant spawns after The Tank dies." Line "{yellow}Max Red Players: 6" Line "{yellow}Max Blue Players: 4" Line "{yellow}You can join blue team by typing [ {blue}jointeam blue {yellow}] in console." Line "----------------------------------------" Line "{yellow}Created by: {reset}Yoovy" Line "----------------------------------------" Line "{yellow}Scroll up if you can't read all the text!" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name blue_robots TotalCount 5000 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_STT_Scout_Blue } TFBot { Template T_TFBot_STT_Scout_Blue } TFBot { Template T_TFBot_STT_Soldier_Blue } TFBot { Template T_TFBot_STT_Soldier_Blue } TFBot { Template T_TFBot_STT_Demoman_Blue } TFBot { Template T_TFBot_STT_Demoman_Blue } TFBot { Template T_TFBot_STT_Heavy_Blue } TFBot { Template T_TFBot_STT_Pyro_Blue } TFBot { Template T_TFBot_STT_Medic_Blue } TFBot { Template T_TFBot_STT_Sniper_Blue } TFBot { Template T_TFBot_STT_Spy_Blue } } } WaveSpawn { Name red_robots TotalCount 5000 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 Where spawnbot_redrobot RandomChoice { TFBot { Template T_TFBot_STT_Engineer_Red } TFBot { Template T_TFBot_STT_Soldier_Red } TFBot { Template T_TFBot_STT_Soldier_Red } TFBot { Template T_TFBot_STT_Demoman_Red } TFBot { Template T_TFBot_STT_Demoman_Red } TFBot { Template T_TFBot_STT_Heavy_Red } TFBot { Template T_TFBot_STT_Pyro_Red } TFBot { Template T_TFBot_STT_Medic_Red } TFBot { Template T_TFBot_STT_Sniper_Red } TFBot { Template T_TFBot_STT_Spy_Red } } } WaveSpawn { Name tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 1000 Tank { Health 1 Name tankboss Speed 200 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name pause WaitForAllDead tank WaitBeforeStarting 20 FirstSpawnWarningSound "music\mvm_start_last_wave.wav" } WaveSpawn { Name pause_soundeffect WaitForAllDead tank WaitBeforeStarting 23 FirstSpawnWarningSound "vo\announcer_begins_5sec.mp3" } WaveSpawn { Name pause_soundeffect WaitForAllDead tank WaitBeforeStarting 24 FirstSpawnWarningSound "vo\announcer_begins_4sec.mp3" } WaveSpawn { Name pause_soundeffect WaitForAllDead tank WaitBeforeStarting 25 FirstSpawnWarningSound "vo\announcer_begins_3sec.mp3" } WaveSpawn { Name pause_soundeffect WaitForAllDead tank WaitBeforeStarting 26 FirstSpawnWarningSound "vo\announcer_begins_2sec.mp3" } WaveSpawn { Name pause_soundeffect WaitForAllDead tank WaitBeforeStarting 27 FirstSpawnWarningSound "vo\announcer_begins_1sec.mp3" } WaveSpawn { Name pause_soundeffect WaitForAllDead tank WaitBeforeStarting 28 FirstSpawnWarningSound "mvm\mvm_tele_deliver.wav" } WaveSpawn { Name pause_soundeffect WaitForAllDead tank WaitBeforeStarting 28 FirstSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" } WaveSpawn { Name giant WaitForAllDead tank TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 0 Where spawnbot_giantteleportin RandomChoice { TFBot { Template T_TFBot_STT_Giant_Soldier Health 10000 } TFBot { Template T_TFBot_STT_Giant_Soldier_Bazooka Health 10000 } TFBot { Template T_TFBot_STT_Giant_Soldier_Bison Health 10000 } TFBot { Template T_TFBot_STT_Giant_Pyro Health 10000 } TFBot { Template T_TFBot_STT_Giant_Pyro_Scorchshot Health 10000 } TFBot { Template T_TFBot_STT_Giant_Heavy Health 10000 } TFBot { Template T_TFBot_STT_Giant_Heavy_Shotgun Health 10000 } TFBot { Template T_TFBot_STT_Giant_Heavy_Boxing Health 15000 } TFBot { Template T_TFBot_STT_Giant_Engineer Health 15000 } TFBot { Template T_TFBot_STT_Giant_Demoman_Spammer Health 10000 } TFBot { Template T_TFBot_STT_Giant_Demoman_Nuke Health 10000 } TFBot { Template T_TFBot_STT_Giant_Medic_Crusader Health 17500 } TFBot { Template T_TFBot_STT_Giant_Scout_FAN Health 8000 } TFBot { Template T_TFBot_STT_Giant_Scout_Bonk Health 8000 } TFBot { Template T_TFBot_STT_Giant_Sniper_Bowman Health 12000 } TFBot { Template T_TFBot_STT_Giant_Sniper_SMG Item "The Razorback" Health 10000 } } } } }