//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder //Mini no admin version #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 6000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom yes Advanced 1 RedPlayersAreRobots 1 Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } Mini_Sentry_Buster { Health 12500 Name Gargantuar Scale 1.75 MaxVisionRange 0 WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } CustomWeapon { Name "SodaAlt" OriginalItemName "The Soda Popper" "bullets per shot bonus" 1.6 "spread penalty" 1.3 "Reload time decreased" 0.75 "clip size penalty" 0.2 "damage bonus" 1.1 } CustomWeapon { Name "ShortstopScout" OriginalItemName "The Shortstop" "move speed bonus" 0.85 "model scale" 1.4 "max health additive bonus" 575 "head scale" 0.7 } CustomWeapon { Name "BatScout" OriginalItemName "TF_WEAPON_BAT" } CustomWeapon { Name "FANScout" OriginalItemName "The Force-A-Nature" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } CustomWeapon { Name "Bonk" OriginalItemName "Bonk! Atomic Punch" "effect bar recharge rate increased" 0.55 } CustomWeapon { Name "ScattergunScout" OriginalItemName "TF_WEAPON_SCATTERGUN" } CustomWeapon { Name "Sandman" OriginalItemName "The Sandman" } CustomWeapon { Name "SandmanHyper" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CustomWeapon { Name "JumpSand" OriginalItemName "The Sandman" "effect bar recharge rate increased" 0.5 "increased jump height" 2 } CustomWeapon { Name "Killstick" OriginalItemName "The Boston Basher" "damage bonus" 6.5 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "crit mod disabled" 1 } CustomWeapon { Name "WingerAlt" OriginalItemName "The Winger" "damage bonus" 1.6 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.1 "crit mod disabled" 1 "Reload time increased" 1.15 "maxammo secondary increased" 3 } CustomWeapon { Name "BurnBox" OriginalItemName "The Black Box" "damage bonus" 1.05 "Set DamageType Ignite" 1 "health on radius damage" 2 } CustomWeapon { Name "MangleSpam" OriginalItemName "The Cow Mangler 5000" "faster reload rate" -0.8 "fire rate bonus" 0.45 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.5 } CustomWeapon { Name "UnloadBazooka" OriginalItemName "The Beggar's Bazooka" "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 15 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 2 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "damage bonus" 1.2 "rocket jump damage reduction HIDDEN" 0.05 } CustomWeapon { Name "SuperEqualizer" OriginalItemName "The Equalizer" "fire rate bonus" 0.85 "damage bonus" 1.45 "disable weapon switch" 1 "provide on active" 1 "move speed bonus" 1.25 "max health additive bonus" 60 } CustomWeapon { Name "LongThrower" OriginalItemName "TF_WEAPON_FLAMETHROWER" "airblast pushback scale" 1.5 "damage bonus" 1.25 "flame_gravity" 0 "flame_drag" 3 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 5 "flame_lifetime" 1.2 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 0.5 } CustomWeapon { Name "ManmelterAlt" OriginalItemName "The Manmelter" "fire rate bonus" 0.2 "disable weapon switch" 1 "provide on active" 1 } CustomWeapon { Name "UnloadPipes" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 18.0 "damage penalty" 0.3 "fire rate bonus" 0.14 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.28 "maxammo primary increased" 5 "heal on hit for rapidfire" 3 } CustomWeapon { Name "MultiTrap" OriginalItemName "The Scottish Resistance" "clip size penalty" 0.5 "fire rate bonus" 0.1 "damage penalty" 0.65 "max pipebombs increased" 16 "Projectile speed increased" 1.35 "projectile spread angle penalty" 4 "faster reload rate" 1.65 "maxammo secondary increased" 0.5 "sticky arm time penalty" 2.2 "blast radius increased" 1.15 } CustomWeapon { Name "ExtremelyCursedSword" OriginalItemName "The Eyelander" "max health additive bonus" 250 "Heal on kill" 145 "heal on hit for rapidfire" 7 "fire rate bonus" 0.85 "health regen" -16 "damage bonus" 1.25 "health from healers reduced" 0.1 "health from packs decreased" 0.25 "charge time increased" -0.5 "charge recharge rate increased" 3.5 "move speed bonus" 1.15 } CustomWeapon { Name "LightMinigun" OriginalItemName "Tomislav" "fire rate penalty" 1.5 "move speed bonus" 1.05 "aiming movespeed increased" 1.8 "maxammo primary increased" 0.6 "damage penalty" 0.9 } CustomWeapon { Name "Deflector" OriginalItemName "Deflector" "attack projectiles" 1 } CustomWeapon { Name "DeflectorHoK" OriginalItemName "Deflector" "attack projectiles" 1 "heal on kill" 500 } CustomWeapon { Name "PureFatscout" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 60 "maxammo secondary increased" 1.5 "fire rate bonus" 0.45 "bullets per shot bonus" 0.6 "disable weapon switch" 1 "provide on active" 1 "clip size bonus" 2 "weapon spread bonus" 0.65 "faster reload rate" 0.9 } CustomWeapon { Name "Pomson9000" OriginalItemName "The Pomson 6000" "fire rate bonus" 0.2 "faster reload rate" 0.75 "disable weapon switch" 1 "provide on active" 1 "projectile spread angle penalty" 1.5 } CustomWeapon { Name "JagAlt" OriginalItemName "The Jag" "engy building health bonus" 1.75 "engy sentry fire rate increased" 2 } CustomWeapon { Name "CrossbowAlt" OriginalItemName "The Crusader's Crossbow" "faster reload rate" 0.75 "clip size upgrade atomic" 2 "disable weapon switch" 1 "provide on active" 1 "damage penalty" 0.75 "projectile penetration" 1 } CustomWeapon { Name "CursedShahanshah" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 "max health additive bonus" 475 "disable weapon switch" 1 "provide on active" 1 "move speed penalty" 0.85 "health regen" 100 "healing received bonus" 0.1 "model scale" 1.25 } CustomWeapon { Name "RevolverAlt" OriginalItemName "TF_WEAPON_REVOLVER" "faster reload rate" 2 "fire rate bonus" 0.75 "damage penalty" 0.25 "mark for death" 4 } CustomWeapon { Name "AllScatter" OriginalItemName "The Soda Popper" "damage penalty" 1 "damage bonus" 2 "clip size penalty" 1 "scattergun has knockback" 1 "bullets per shot bonus" 1.2 "boost on damage" 1 "closerange backattack minicrits" 1 } CustomWeapon { Name "AllRocket" OriginalItemName "The Air Strike" "Blast radius decreased" 1 "damage penalty" 1 "no self blast dmg" 2 "Projectile speed increased" 1.8 "damage bonus" 1.25 "mod mini-crit airborne" 1 "health on radius damage" 20 "maxammo primary increased" 3 "clip size upgrade atomic" 1 "fire rate bonus HIDDEN" 0.3 "auto fires full clip" 1 "can overload" 1 } CustomWeapon { Name "AllFlame" OriginalItemName "TF_WEAPON_FLAMETHROWER" "mod flamethrower back crit" 1 "single wep deploy time decreased" 0.4 "switch from wep deploy time decreased" 0.7 } CustomWeapon { Name "AllGrenade" OriginalItemName "The Loose Cannon" "dmg bonus vs buildings" 1.2 "Projectile speed increased" 1.25 "grenade no bounce" 1 "max health additive bonus" 25 "mult charge turn control" 3 "move speed bonus shield required" 1.1 "kill refills meter" 0.25 } CustomWeapon { Name "AllMini" OriginalItemName "Tomislav" "fire rate penalty" 1 "slow enemy on hit" 1 "spunup_damage_resistance" 0.8 "damage bonus" 1.2 "ring of fire while aiming" 12 "damage bonus vs burning" 1.25 } CustomWeapon { Name "AllEShotgun" OriginalItemName "The Frontier Justice" "damage bonus bullet vs sentry target" 1.1 "mod max primary clip override" -1 "add onhit addammo" 100 "subtract victim medigun charge on hit" 10 "subtract victim cloak on hit" 20 "bullets per shot bonus" 1.5 "deploy time decreased" 0.5 } CustomWeapon { Name "AllCrossbow" OriginalItemName "The Crusader's Crossbow" "heal on hit for rapidfire" 35 "move speed bonus resource level" 1.2 } CustomWeapon { Name "AllSniper" OriginalItemName "The Hitman's Heatmaker" "sniper charge per sec" 1.25 "jarate duration" 5 "mult sniper charge after headshot" 1.25 "sniper penetrate players when charged" 1 "sniper full charge damage bonus" 1.15 } CustomWeapon { Name "AllRevolver" OriginalItemName "The Diamondback" "damage penalty" 1 "cloak consume rate decreased" 0.6 "add cloak on hit" 15 "dmg pierces resists absorbs" 1 "damage bonus while disguised" 1.2 } CustomWeapon { Name "Barrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "Projectile speed decreased" 0.4 "maxammo primary increased" 5 "clip size upgrade atomic" 11 "fire rate bonus HIDDEN" 0.3 "reload time decreased" 0.8 "projectile spread angle penalty" 5 } CustomWeapon { Name "GScout" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GPyro" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "faster reload rate" -0.4 "fire rate bonus" 0.75 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemo2" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "fire rate bonus" 0.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavy" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHoming" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyRocketHomingBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "projectile trail particle" eyeboss_projectile "override projectile type" 2 "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GMedic" OriginalItemName "The Quick-Fix" "max health additive bonus" 4350 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "health regen" 40 "Is Miniboss" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GDeflector" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "Damage Bonus" 1.5 "Attack Projectiles" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 2.5 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.1 "maxammo primary reduced" 0 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "GPowerjack" OriginalItemName "The Powerjack" "max health additive bonus" 2575 "move speed bonus" 0.7 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 "Is Miniboss" 1 "Damage Bonus" 2.2 "voice pitch scale" 0.8 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBrass" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyNata" OriginalItemName "Natascha" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.5 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK" OriginalItemName "Deflector" "max health additive bonus" 5200 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHoK2" OriginalItemName "Deflector" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 5000 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyHeater" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "damage bonus" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 } CustomWeapon { Name "SuperScout" OriginalItemName "The Holy Mackerel" "max health additive bonus" 1075 "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GFAN" OriginalItemName "The Force-a-Nature" "max health additive bonus" 1075 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "bullets per shot bonus" 2 "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 6 "damage penalty" 0.35 "weapon spread bonus" 0.4 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GJumpSand" OriginalItemName "The Sandman" "max health additive bonus" 1075 "damage force reduction" 0.7 "head scale" 1.5 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "increased jump height" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.35 } CustomWeapon { Name "GKnight" OriginalItemName "The Eyelander" "max health additive bonus" 3125 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "critboost on kill" 3 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 "move speed penalty" 0.5 } CustomWeapon { Name "GSandman" OriginalItemName "The Sandman" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.1 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GArmSandman" OriginalItemName "The Sandman" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.05 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "health from packs decreased" 0.2 } CustomWeapon { Name "GBonk" OriginalItemName "Bonk! Atomic Punch" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "effect bar recharge rate increased" 0.55 "maxammo primary reduced" 0 "health from packs decreased" 0.3 } CustomWeapon { Name "GCharged" OriginalItemName "The Original" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GChargedHoming" OriginalItemName "The Original" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlare" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GFlareHoming" OriginalItemName "The detonator" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPush" OriginalItemName "The Degreaser" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GBoxing" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.6 "maxammo primary reduced" 0 "maxammo Secondary reduced" 0 "health from packs decreased" 0.15 } CustomWeapon { Name "GDemoBurst" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstHoming" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.65 //35% faster reload "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapid" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolRapidHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolReload" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBurstFireHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "faster reload rate" 0.6 "fire rate bonus" 0.1 "clip size upgrade atomic" 5.0 "Projectile speed increased" 0.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "EXTBuff" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 } CustomWeapon { Name "EXTHoming" OriginalItemName "The Buff Banner" "increase buff duration" 9.0 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 } CustomWeapon { Name "EXTConch" OriginalItemName "The Concheror" "increase buff duration" 9.0 } CustomWeapon { Name "EXTBackup" OriginalItemName "The Battalion's Backup" "increase buff duration" 9.0 } CustomWeapon { Name "GSolBB" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBBHoming" OriginalItemName "The Black Box" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "mod projectile heat seek power" 100 "mod projectile heat aim error" 150 "mod projectile heat aim time" 10 "Projectile speed increased" 0.9 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBurstfire" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 2.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GSolBarrage" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 } CustomWeapon { Name "GSolBlast" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBlastHoming" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 0.75 "fire rate bonus" 0.25 "add cond when active" 36 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "clip size upgrade atomic" 5 "faster reload rate" 0.2 "Blast radius decreased" 1.2 "projectile spread angle penalty" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GPistolScout" OriginalItemName "TF_WEAPON_PISTOL" "max health additive bonus" 1475 "move speed penalty" 0.85 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "damage penalty" 0.35 "faster reload rate" -0.8 "maxammo primary increased" 0 "maxammo secondary reduced" 2 "ammo regen" 1 "health from packs decreased" 0.3 } CustomWeapon { Name "GGuillotineScout" OriginalItemName "The Flying Guillotine" "max health additive bonus" 1075 "move speed bonus" 1.15 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo primary reduced" 0 "effect bar recharge rate increased" 0.075 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GMilkScoutGun" OriginalItemName "The Shortstop" "max health additive bonus" 1875 "move speed penalty" 0.82 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "health regen" 10 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "damage bonus" 0.5 "fire rate bonus" 0.4 "faster reload rate" 0.65 "heal on hit for rapidfire" 20 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GMilkScoutMilk" OriginalItemName "Mad Milk" "effect bar recharge rate increased" 0.25 "Projectile speed increased" 1.35 } CustomWeapon { Name "GScoutBackscatter" OriginalItemName "The Back Scatter" "max health additive bonus" 1195 "move speed penalty" 0.9 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 4.0 "damage bonus" 0.5 "clip size upgrade atomic" -3.0 "faster reload rate" 0.65 "weapon spread bonus" 2.2 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutJumping" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "move speed penalty" 0.85 "increased jump height" 7 "damage force reduction" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 1.7 "damage penalty" 0.4 "fire rate bonus" 0.75 "faster reload rate" 0.85 "weapon spread bonus" 1.33 "ammo regen" 1 "health from packs decreased" 0.35 } CustomWeapon { Name "GScoutTriBleedGun" OriginalItemName "The Back Scatter" "max health additive bonus" 2875 "move speed penalty" 0.75 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "voice pitch scale" 0.8 "maxammo secondary reduced" 0 "bullets per shot bonus" 5.0 "damage bonus" 0.1 "clip size upgrade atomic" -4.0 "faster reload rate" 2 "weapon spread bonus" 6.00 "bleeding duration" 12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GScoutTriBleedMelee" OriginalItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.075 "Is Miniboss" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "voice pitch scale" 0.8 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GScoutTriBleedSecondary" OriginalItemName "The Flying Guillotine" "effect bar recharge rate increased" 0.04 "projectile spread angle penalty" 6.0 "Is Miniboss" 1 "damage force reduction" 0.4 "voice pitch scale" 0.8 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 5 "Projectile speed increased" 0.65 "max health additive bonus" 1475 "switch from wep deploy time decreased" 0.5 } CustomWeapon { Name "GSolSuper" OriginalItemName "The Direct Hit" "max health additive bonus" 4000 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage causes airblast" 1 "damage bonus" 1.66 "dmg bonus vs buildings" 1.8 "use large smoke explosion" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" -2.0 "Projectile speed increased" 1.6 "faster reload rate" 3.2 "blast radius increased" 4 "airblast vertical vulnerability multiplier" 0.1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBison" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBisonHoming" OriginalItemName "The Righteous Bison" "max health additive bonus" 3600 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "add cond when active" 36 "projectile trail particle" eyeboss_projectile "mod projectile heat seek power" 10 "mod projectile heat aim error" 150 "mod projectile heat aim error" 360 "faster reload rate" -0.8 "fire rate bonus" 0.65 "projectile spread angle penalty" 1.5 "Projectile speed increased" 1.25 "dmg penalty vs players" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolMangleRapid" OriginalItemName "The Cow Mangler 5000" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.8 "fire rate bonus" 0.233 "damage penalty" 0.4 "Blast radius decreased" 0.05 "Projectile speed increased" 1.65 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazooka" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 8.5 "Projectile speed increased" 0.5 "Blast radius increased" 0.8 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "fire rate bonus" 0.03 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 10 "Projectile speed increased" 0.45 "Blast radius increased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolBazookaUHoming" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 1 "fire rate bonus" 0.02 "clip size upgrade atomic" 4.0 "projectile spread angle penalty" 20 "Projectile speed increased" 0.4 "Blast radius increased" 1.1 "mult projectile count" 5 "mod projectile heat seek power" 2 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolAirstrike" OriginalItemName "The Air Strike" "max health additive bonus" 3100 "increased jump height" 4.0 "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "projectile speed increased" 0.75 "fire rate bonus" 0.075 "damage bonus" 0.75 "faster reload rate" 0.3 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "ammo regen" 1 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolPanic" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 4000 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "rocket jump damage reduction" 1.33 "Is Miniboss" 1 "voice pitch scale" 0.8 "set_item_texture_wear" 1.0 "clip size upgrade atomic" 16.0 "damage bonus" 1.15 "fire rate bonus" 0.9 "projectile spread angle penalty" 4.2 "faster reload rate" 0.03 "fire rate bonus with reduced health" 0.03 "clipsize increase on kill" 4 "ammo regen" 1 "health from packs decreased" 0.2 "maxammo primary increased" 3 } CustomWeapon { Name "GFirestorm" OriginalItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "max health additive bonus" 2825 "move speed penalty" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 4 "fire rate bonus" 1 "flame_gravity" 0 "flame_drag" 4 "flame_up_speed" 65 "flame_speed" 1250 "flame_spread_degree" 150 "flame_lifetime" 0.7 "flame_random_life_time_offset" 0.12 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFast" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2175 "move speed penalty" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.83 "faster reload rate" 0.75 "damage bonus" 1.2 "Projectile speed increased" 1.25 "ammo regen" 1 "health from packs decreased" 0.2 "model scale" 1.65 } CustomWeapon { Name "GDemoDamage" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 2475 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Reload time decreased" 0.7 "clip size upgrade atomic" -2.0 "damage bonus" 1.5 "damage causes airblast" 1 "always crit" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoUnload" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 41.0 "damage penalty" 0.3 "fire rate bonus" 0.08 "Projectile speed increased" 1.35 "projectile spread angle penalty" 2.33 "faster reload rate" 0.09 "heal on hit for rapidfire" 3 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoFountain" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 61.0 "damage penalty" 0.66 "fire rate bonus" 0.08 "Projectile speed increased" 1.5 "projectile spread angle penalty" 100 "faster reload rate" 0.02 "heal on hit for rapidfire" 2 "blast radius increased" 1.33 "rocket jump damage reduction" 0.05 "maxammo primary increased" 15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBurstSpammer" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 3125 "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.45 //35% faster reload "fire rate bonus" 0.035 "clip size upgrade atomic" 1.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.25 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage penalty" 0.9 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoTurn" OriginalItemName "The Tide Turner" "max health additive bonus" 2825 "move speed penalty" 0.7 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "Attack not cancel charge" 1 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoBombard" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 4825 "move speed penalty" 0.35 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.2 "fire rate bonus" 0.02 "faster reload rate" 0.333 "Projectile speed increased" 2.5 "projectile spread angle penalty" 16 "grenade launcher mortar mode" 0 "clip size upgrade atomic" 11.0 "blast radius increased" 1.35 "damage causes airblast" 1 "airblast pushback scale" 0.65 "maxammo primary increased" 8 "fuse bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GGunNutUnstable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 "weapon spread bonus" 2.00 } CustomWeapon { Name "GGunNutStable" OriginalItemName "Tomislav" "max health additive bonus" 4200 "move speed penalty" 0.6 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage penalty" 0.7 "fire rate bonus" 0.3 "ammo regen" 1 "health from packs decreased" 0.15 } CustomWeapon { Name "GHeavyFast" OriginalItemName "TF_WEAPON_MINIGUN" "max health additive bonus" 3350 "move speed penalty" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 2 "Is Miniboss" 1 "model scale" 1.65 "voice pitch scale" 0.83 "fire rate penalty" 1.5 "damage bonus" 1.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GHeavyBoxing2" OriginalItemName "the killing gloves of boxing" "max health additive bonus" 4700 "move speed penalty" 0.65 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "critboost on kill" 8 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GHeavyBoxingFast" OriginalItemName "Gloves of Running Urgently MVM" "max health additive bonus" 4700 "move speed penalty" 0.9 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "voice pitch scale" 0.8 "Is Miniboss" 1 "fire rate bonus" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 "provide on active" 0 } CustomWeapon { Name "GHeavyBoxingSteel" OriginalItemName "Fists of Steel" "max health additive bonus" 4700 "move speed penalty" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "Is Miniboss" 1 "voice pitch scale" 0.8 "damage bonus" 1.5 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.15 "maxammo secondary reduced" 0 "maxammo primary reduced" 0 } CustomWeapon { Name "GMedCrossbow" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 3350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 9 "damage penalty" 0.6 "faster reload rate" 0.285 "fire rate bonus" 0.035 "projectile spread angle penalty" 5.0 "heal on hit for rapidfire" 40 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSniper" OriginalItemName "The Machina" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "faster reload rate" 0.4 "fire rate bonus" 0.933 "damage causes airblast" 1 "ammo regen" 1 "health from packs decreased" 0.25 } CustomWeapon { Name "GSniperMelee" OriginalItemName "The Shahanshah" "damage bonus" 1.3 "damage causes airblast" 1 } CustomWeapon { Name "GSniperSMG" OriginalItemName "TF_Weapon_SMG" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.75 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.75 "head scale" 0.7 "Is Miniboss" 1 "fire rate bonus" 0.75 "heal on hit for rapidfire" 2 "damage penalty" 0.75 "faster reload rate" 0.5 "projectile penetration" 2.0 "weapon spread bonus" 0.65 "ammo regen" 1 "health from packs decreased" 0.25 "maxammo primary reduced" 0 } CustomWeapon { Name "GSniperBow" OriginalItemName "The Huntsman" "max health additive bonus" 1875 "move speed penalty" 0.7 "damage force reduction" 0.6 "override footstep sound set" 2 "airblast vulnerability multiplier" 0.6 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.2 "bleeding duration" 4 "dmg bonus vs buildings" 1.1 "projectile penetration" 1 "ammo regen" 1 } CustomWeapon { Name "GSpyKnife" OriginalItemName "The Black Rose" "max health additive bonus" 2475 "move speed bonus" 1.2 "damage force reduction" 0.7 "override footstep sound set" 3 "airblast vulnerability multiplier" 0.7 "head scale" 0.7 "Is Miniboss" 1 "damage bonus" 1.2 "fire rate bonus" 0.75 "critboost on kill" 10 "Heal on kill" 800 "ammo regen" 1 } CustomWeapon { Name "GSpyGun" OriginalItemName "The Enforcer" "damage bonus" 0.75 "fire rate bonus" 0.666 "critboost on kill" 10 "clip size upgrade atomic" 10.0 "Heal on kill" 800 "faster reload rate" 1.65 "ammo regen" 1 } CustomWeapon { Name "HomingSwarm" OriginalItemName "The Liberty Launcher" "faster reload rate" 0.65 "projectile spread angle penalty" 55.0 "fire rate bonus" 0.66 "clip size upgrade atomic" 2.0 "Blast radius increased" 0.5 "damage bonus" 0.7 "mod projectile heat seek power" 25 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.05 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 } CustomWeapon { Name "GSolHomingSwarm" OriginalItemName "The Liberty Launcher" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" 0.25 "projectile spread angle penalty" 60.0 "fire rate bonus" 0.35 "clip size upgrade atomic" 7.0 "Blast radius increased" 0.6 "damage bonus" 1.15 "mod projectile heat seek power" 40 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.02 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.6 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "FieldGeneral" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 7300 "move speed penalty" 0.35 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.76 "faster reload rate" 0.5 "fire rate bonus" 0.2 "Blast radius increased" 1.2 "damage bonus" 1 "health regen" 5 "Projectile speed increased" 1.15 "ammo regen" 1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "health from packs decreased" 0.2 } CustomWeapon { Name "GeneralConch" OriginalItemName "The Concheror" "increase buff duration" 50 } CustomWeapon { Name "GSolTwinlink" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "fire rate bonus" 0.01 "projectile spread angle penalty" 3.0 "clip size upgrade atomic" -2.0 "damage bonus" 1.1 "Blast radius increased" 1.15 "Projectile speed increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GDemoIronBomber" OriginalItemName "The Iron Bomber" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "Is Miniboss" 1 "voice pitch scale" 0.8 "faster reload rate" -0.4 "fire rate bonus" 0.75 "fuse bonus" 0.25 "blast radius increased" 1.15 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GSolHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.65 "Blast radius decreased" 0.6 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.5 "ammo regen" 1 "health from packs decreased" 0.2 } CustomWeapon { Name "GEngyPomson" OriginalItemName "The Pomson 6000" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "Projectile speed increased" 0.75 "fire rate penalty" 2 "faster reload rate" -0.2 "mult projectile count" 8 "projectile spread angle penalty" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "HomingStar" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 800 "increased jump height" 2.4 "move speed penalty" 0.85 "model scale" 1.5 "voice pitch scale" 0.8 "fire rate bonus" 0.75 "Reload time decreased" 2 "clip size upgrade atomic" -2 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.45 "blast radius decreased" 0.5 "mult projectile count" 12 "no self blast dmg" 2 "mod projectile heat seek power" 40 "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.5 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "SGTCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "CPTPUNCH" OriginalItemName "Fists of Steel" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.6 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHITAVISH" OriginalItemName "The Eyelander" "max health additive bonus" 54850 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIPYRO" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 54825 "model scale" 1.9 "move speed bonus" 0.4 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "airblast pushback scale" 2.0 "damage bonus" 5 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRCRITS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "MJRNUKES" OriginalItemName "The Black Box" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 "ammo regen" 1 "health from packs decreased" 0.05 "Always Crit" 1 } CustomWeapon { Name "SIRNUKESALOT" OriginalItemName "The Loose Cannon" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 0.8 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRLEAGUE" OriginalItemName "The Sandman" "max health additive bonus" 9890 "model scale" 1.9 "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "effect bar recharge rate increased" 0.001 "maxammo primary increased" 0 "maxammo secondary increased" 0 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "MJRBOMBER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIDEMORAPID" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 2 "Projectile speed increased" 1.1 "Always Crit" 1 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "CHIHoKHEAVY" OriginalItemName "Deflector" "max health additive bonus" 59700 "model scale" 1.9 "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage bonus" 1.2 "attack projectiles" 2 "heal on kill" 8000 "ammo regen" 1 "health from packs decreased" 0.02 } CustomWeapon { Name "SOLSQUADCHIEF" OriginalItemName "The Black Box" "max health additive bonus" 27800 "model scale" 1.8 "health regen" 165 "move speed bonus" 0.45 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "Is Miniboss" 1 "fire rate bonus" 0.33 "clip size upgrade atomic" 5.0 "faster reload rate" 0.5 "blast radius increased" 1.15 "Projectile speed increased" 1.25 "projectile spread angle penalty" 0.6 "heal on hit for rapidfire" 300 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "GENSWARM" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "damage penalty" 0.8 "faster reload rate" 0.3 "fire rate bonus" 0.001 "projectile spread angle penalty" 5 "clip size upgrade atomic" 4.0 "Projectile speed increased" 1.25 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "D.E.M.O" OriginalItemName "The Loch-n-Load" "max health additive bonus" 59825 "model scale" 1.95 "health regen" 230 "move speed bonus" 0.38 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 "fire rate bonus" 0.001 "Projectile speed increased" 1.4 "projectile spread angle penalty" 15 "damage bonus" 2.5 "clip size upgrade atomic" 2 "damage causes airblast" 1 "blast radius increased" 1.66 "use large smoke explosion" 1 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "THEPILLMASTER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 185 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 86.0 "damage penalty" 0.4 "fire rate bonus" 0.05 "Projectile speed increased" 1.8 "projectile spread angle penalty" 2.5 "faster reload rate" 0.025 "blast radius increased" 1.33 "heal on hit for rapidfire" 5 "maxammo primary increased" 30 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "PERFECTSHOTBURSTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 20 "move speed bonus" 0.22 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "damage bonus" 1.6 "voice pitch scale" 0.7 "faster reload rate" 0.12 "fire rate bonus" 0.22 "Blast radius increased" 1.2 "Projectile speed increased" 1.3 "clip size upgrade atomic" 7.0 "maxammo primary increased" 4 "ammo regen" 1 "health from packs decreased" 0.05 } CustomWeapon { Name "PERFECTSHOTBURSTMelee" OriginalItemName "TF_WEAPON_SHOVEL" "damage penalty" 0.01 "move speed bonus" 10 "provide on active" 1 } CustomWeapon { Name "TRUEGENSWARM" OriginalItemName "The Liberty Launcher" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.18 "projectile spread angle penalty" 100.0 "fire rate bonus" 0.02 "clip size upgrade atomic" 56.0 "Blast radius increased" 0.6 "damage bonus" 1.25 "mod projectile heat seek power" 33 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "MOLTENMONSTER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.35 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "damage bonus" 3 "flame_gravity" 0 "flame_drag" 2 "flame_up_speed" 65 "flame_speed" 2700 "flame_spread_degree" 2 "flame_lifetime" 1.3 "flame_random_life_time_offset" 0.12 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGGun" OriginalItemName "The Huo Long Heatmaker" "max health additive bonus" 79700 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "increased jump height" 1.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.85 "damage bonus" 1.15 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "BIGKINGShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_HWG" "damage penalty" 0.85 "move speed bonus" 2 "provide on active" 1 "weapon spread bonus" 4.00 "projectile penetration" 4.0 "bullets per shot bonus" 5 "clip size upgrade atomic" -2.0 "faster reload rate" 1 "fire rate bonus" 0.5 "bleeding duration" 3 } CustomWeapon { Name "COMMORTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 79800 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" 0.2 "projectile spread angle penalty" 1.5 "fire rate bonus" 0.1 "clip size upgrade atomic" 12.0 "Blast radius increased" 1.3 "mod projectile heat seek power" 30 "mod projectile heat aim error" 3000 "rocket jump damage reduction" 0.01 "projectile trail particle" eyeboss_projectile "Projectile speed increased" 1.15 "projectile gravity" 850 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "mod projectile heat aim time" 2 } CustomWeapon { Name "COMMORTARShotgun" OriginalItemName "TF_WEAPON_Shotgun_Soldier" "override projectile type" 2 "projectile spread angle penalty" 16 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 10 "damage bonus" 15 } CustomWeapon { Name "SPAMMASTERLauncher" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 79825 "model scale" 2 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "faster reload rate" -0.65 //35% faster reload "fire rate bonus" 1 "projectile spread angle penalty" 6.5 "Projectile speed increased" 1.33 "blast radius increased" 1.33 "mult projectile count" 3 "rocket jump damage reduction" 0.01 "is_passive_weapon" 1 "fire rate bonus with reduced health" 0.65 "maxammo primary increased" 10 "ammo regen" 1 "always crit" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "SPAMMASTERStickies" OriginalItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "fire rate bonus" 0.9 "projectile spread angle penalty" 100 "Projectile speed increased" 1.5 "faster reload rate" -0.65 "blast radius increased" 1.5 "damage bonus" 1.85 "stickybomb charge rate" 0.001 //Demo-bot will fire Stickybomb immediately "max pipebombs increased" 7 "fire rate bonus with reduced health" 0.35 "always crit" 1 "maxammo secondary increased" 10 "ammo regen" 1 } CustomWeapon { Name "CORPCRITS" OriginalItemName "The Original" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 30 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "faster reload rate" 0.2 "fire rate bonus" 0.05 "Projectile speed increased" 0.5 "clip size upgrade atomic" 1.0 "maxammo primary increased" 10 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "CHIPANIC" OriginalItemName "teufort_rocketlauncher_smalltownbringdown" "max health additive bonus" 69800 "model scale" 1.9 "health regen" 230 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "Is Miniboss" 1 "clip size upgrade atomic" 29.0 "damage bonus" 1.33 "fire rate bonus" 0.8 "projectile spread angle penalty" 6 "faster reload rate" 0.01 "fire rate bonus with reduced health" 0.01 "clipsize increase on kill" 4 "maxammo primary increased" 15 "ammo regen" 1 "rocket jump damage reduction" 2.5 "health from packs decreased" 0.03 } CustomWeapon { Name "GGunslingerEngy" OriginalItemName "The Gunslinger" "max health additive bonus" 2475 "move speed penalty" 0.65 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.67 "engy disposable sentries" 4 "health from packs decreased" 0.2 } CustomWeapon { Name "THEMECHANIST" OriginalItemName "The Gunslinger" "max health additive bonus" 29875 "model scale" 1.9 "health regen" 100 "move speed penalty" 0.75 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 "Is Miniboss" 1 "maxammo metal increased" 15 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "voice pitch scale" 0.67 "engy disposable sentries" 14 } CustomWeapon { Name "THEMECHANISTGun" OriginalItemName "The Frontier Justice" "override projectile type" 2 "clip size penalty" 0.5 "faster reload rate" 1.3 "mult projectile count" 1 "damage bonus" 15 "custom projectile model" "models/buildables/sentry1.mdl" "projectile gravity" 850 } CustomWeapon { Name "THEBEASTLAUNCHER1" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.08 "fire rate bonus" 0.03 "damage bonus" 1.5 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 16 "Projectile speed increased" 0.5 "blast radius increased" 1.2 "bleeding duration" 4 "mod projectile heat seek power" 5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTLAUNCHER2" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 311800 "model scale" 2.15 "move speed bonus" 0.23 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.05 "override footstep sound set" 3 "health regen" 125 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.03 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from melee increased" 40 "dmg from ranged reduced" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "voice pitch scale" 0.5 "Is Miniboss" 1 "faster reload rate" 0.01 "fire rate bonus" 0.01 "damage bonus" 2 "clip size upgrade atomic" 87.0 "projectile spread angle penalty" 120 "Projectile speed increased" 0.7 "blast radius increased" 1.6 "bleeding duration" 7 "mod projectile heat seek power" 7.5 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "rocket jump damage reduction" 0.01 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "THEBEASTShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "damage bonus" 0.5 "projectile penetration" 4.0 "bullets per shot bonus" 3 "voice pitch scale" 0.5 "clip size upgrade atomic" 2.0 "faster reload rate" 0.38 "fire rate bonus" 0.3 "bleeding duration" 3 } CustomWeapon { Name "THEBEASTSkillIssueMelee" OriginalItemName "The Equalizer" "damage bonus" 3.2 "fire rate bonus" 0.9 "heal on hit for rapidfire" 300 "heal on kill" 1700 "speed boost when active" 1 "bleeding duration" 16 "melee range multiplier" 1.5 "move speed bonus" 2.7 "dmg taken increased" 0.05 "dmg from melee increased" 120 "dmg from ranged reduced" 25 "damage causes airblast" 1 } CustomWeapon { Name "GKritz" OriginalItemName "The Kritzkrieg" "max health additive bonus" 4350 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" 60 "ubercharge rate bonus" 10 "heal rate bonus" 4 "health from packs decreased" 0.15 } CustomWeapon { Name "GShieldMedic" OriginalItemName "The Vaccinator" "max health additive bonus" 3350 "move speed penalty" 0.65 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Is Miniboss" 1 "voice pitch scale" 0.8 "uber duration bonus" -5 "ubercharge rate bonus" 0.01 "heal rate bonus" 2 "health from packs decreased" 0.15 "generate rage on heal" 2 } CustomWeapon { Name "DemoSamuraiZato" OriginalItemName "The Half-Zatoichi" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.3 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } CustomWeapon { Name "RocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 600 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.5 "voice pitch scale" 0.9 "health from packs decreased" 0.5 "override projectile type" 2 "damage bonus" 3.5 "fire rate penalty" 3 } CustomWeapon { Name "DemoSamuraiShield" OriginalItemName "The Splendid Screen" "Attack not cancel charge" 1 } CustomWeapon { Name "LargePopperScout" OriginalItemName "The Soda Popper" "max health additive bonus" 525 "damage force reduction" 0.85 "airblast vulnerability multiplier" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "bullets per shot bonus" 1.8 "spread penalty" 1.2 "damage penalty" 0.7 } CustomWeapon { Name "GScoutPopper" OriginalItemName "The Soda Popper" "max health additive bonus" 1075 "voice pitch scale" 0.8 "health from packs decreased" 0.35 "bullets per shot bonus" 3 "spread penalty" 1.35 "damage penalty" 0.7 "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "is miniboss" 1 "ammo regen" 1 } CustomWeapon { Name "LargeBurstSoldier" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 550 "move speed bonus" 0.9 "airblast vulnerability multiplier" 0.85 "damage force reduction" 0.85 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.4 "Blast radius decreased" 0.85 "fire rate bonus" 0.35 } CustomWeapon { Name "GSolShotgun" OriginalItemName "TF_WEAPON_SHOTGUN_SOLDIER" "max health additive bonus" 3600 "move speed bonus" 0.75 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus" 1.1 "projectile penetration" 1.0 "bullets per shot bonus" 0.4 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CustomWeapon { Name "LargeFuryPyro" OriginalItemName "The Dragon's Fury" "max health additive bonus" 475 "damage force reduction" 0.8 "airblast vulnerability multiplier" 0.8 "model scale" 1.4 "voice pitch scale" 0.95 "health from packs decreased" 0.7 "damage bonus vs burning" 4 } CustomWeapon { Name "GPyroFury" OriginalItemName "The Dragon's Fury" "max health additive bonus" 2825 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "damage bonus vs burning" 4 } CustomWeapon { Name "GDemoStickieBurst" OriginalItemName "the scottish resistance" "max health additive bonus" 3125 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate bonus" 0.05 "projectile spread angle penalty" 7.5 "reload time decreased" 0.65 "clip size bonus" 1.75 } CustomWeapon { Name "CHIHOMINGSTAR" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "increased jump height" 2.4 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "fire rate bonus" 0.45 "fire rate bonus with reduced health" 0.65 "Reload time decreased" 1.7 "projectile spread angle penalty" 100 "Projectile speed decreased" 0.5 "blast radius decreased" 0.4 "mult projectile count" 16 "no self blast dmg" 2 "damage bonus" 2.5 "mod projectile heat seek power" 43 //Sigmo only "mod projectile heat aim error" 1000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "ACCELERATINGROCKETS" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 54800 "model scale" 1.9 "health regen" 150 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "clip size upgrade atomic" 21 "faster reload rate" 0.25 "fire rate bonus" 0.05 "projectile spread angle penalty" 60 "damage bonus" 3 "heal on kill" 5000 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 10 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "MAJORHOMINGFLOOD" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 64800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 56 "faster reload rate" 0.2 "fire rate bonus" 0.01 "projectile spread angle penalty" 32 "Projectile speed increased" 0.2 "damage bonus" 3.5 "heal on hit for rapidfire" 250 "mod projectile heat seek power" 10 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "add cond when active" 36 "ammo regen" 1 "health from packs decreased" 0.03 "dmg taken increased" 0.05 "dmg from melee increased" 20 "dmg from ranged reduced" 20 } CustomWeapon { Name "HOTSHOTFLAMETHROWER" OriginalItemName "TF_WEAPON_FLAMETHROWER" "max health additive bonus" 59825 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.67 "ammo regen" 1 "health from packs decreased" 0.03 "damage bonus" 7 "blast radius increased" 2 "use large smoke explosion" 1 "flame_gravity" 0 "flame_drag" 5 "flame_up_speed" 65 "flame_speed" 2400 "flame_spread_degree" 2 "flame_lifetime" 2 "flame_random_life_time_offset" 0.12 } CustomWeapon { Name "HOTSHOTFLARE" OriginalItemName "The Detonator" "voice pitch scale" 0.67 "fire rate bonus" 0.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "ammo regen" 1 "faster reload rate" 0.2 "maxammo secondary increased" 5 } CustomWeapon { Name "HOTSHOTHAMMER" OriginalItemName "The powerjack" "damage bonus" 4 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "damage causes airblast" 1 "fire rate bonus" 0.6 "move speed bonus" 1.6 } CustomWeapon { Name "TRUEGUNNUTGUN" OriginalItemName "Tomislav" "max health additive bonus" 69700 "model scale" 1.9 "health regen" 100 "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.3 "damage bonus" 1.4 "weapon spread bonus" 3 "projectile penetration heavy" 3 "bullets per shot bonus" 3 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTSHOTGUN" OriginalItemName "The Family Business" "fire rate bonus" 0.2 "faster reload rate" 0.1 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 54825 "spread penalty" 1.5 "bullets per shot bonus" 6 "maxammo secondary increased" 5 "Always Crit" 1 } CustomWeapon { Name "TRUEGUNNUTMELEE" OriginalItemName "The Eviction Notice" "fire rate bonus" 0.35 "gesture speed increase" 2 "damage bonus" 4 "hand scale" 1.5 "melee range multiplier" 1.5 "move speed bonus" 1.35 "Always Crit" 1 "mod_maxhealth_drain_rate" 0 } CustomWeapon { Name "SENATORCRITSPATTERN3" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 59800 "model scale" 1.9 "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Is Miniboss" 1 "voice pitch scale" 0.7 "clip size upgrade atomic" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.35 "projectile spread angle penalty" 75 "Projectile speed increased" 0.7 "Blast radius decreased" 0.6 "mod projectile heat seek power" 11 //Sigmo only "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 1 "damage bonus" 1.35 "mult projectile count" 11 "maxammo primary increased" 3 "ammo regen" 1 "health from packs decreased" 0.05 "always crit" 1 } CustomWeapon { Name "EXSANGUINATORGUN" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 12875 "model scale" 1.9 "move speed bonus" 1.2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.15 "faster reload rate" 0.3 "weapon spread bonus" 1.8 "bullets per shot bonus" 2.5 "damage penalty" 0.08 "dmg penalty vs players" 4 "clip size bonus" 5 "bleeding duration" 3 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORSECONDARY" OriginalItemName "The Flying Guillotine" "fire rate bonus" 0.27 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "effect bar recharge rate increased" 0.01 "dmg penalty vs players" 1.75 "Always Crit" 1 } CustomWeapon { Name "EXSANGUINATORMELEE" OriginalItemName "The Sandman" "fire rate bonus" 0.5 "effect bar recharge rate increased" 0.1 "damage bonus" 1.2 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 9875 "dmg penalty vs players" 2 "bleeding duration" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACEBOW" OriginalItemName "The Huntsman" "max health additive bonus" 39875 "model scale" 1.9 "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate bonus" 0.65 "faster reload rate" 0.65 "damage penalty" 0.65 "projectile spread angle penalty" 5 "mult projectile count" 5 "Always Crit" 1 } CustomWeapon { Name "AUSTRALIANACESMG" OriginalItemName "TF_WEAPON_SMG" "fire rate bonus" 0.35 "faster reload rate" 0.5 "Always Crit" 1 } CustomWeapon { Name "THEGOLDENGUN" OriginalItemName "The Ambassador" "max health additive bonus" 19875 "model scale" 1.9 "move speed bonus" 0.85 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.65 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "fire rate penalty" 5 "reload time increased" 1.5 "damage penalty" 0.5 "headshot damage increase" 80 "is australium item" 1 // Australium description "item style override" 1 // Australium variant "turn to gold" 1 // Victims turn to gold } CustomWeapon { Name "CORRUPTEDBEASTGun" OriginalItemName "The Direct Hit" "max health additive bonus" 149800 "model scale" 2.15 "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "rage giving scale" 0.05 "increased jump height" 2 "dmg taken increased" 0.05 "dmg from ranged reduced" 20 "dmg from melee increased" 20 "head scale" 1.2 "boots falling stomp" 1 "health from healers reduced" 0.1 "crit mod disabled" 0 "voice pitch scale" 0.3 "Is Miniboss" 1 "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "fire rate bonus" 1.35 "Projectile speed increased" 0.65 "projectile spread angle penalty" 12.5 "no self blast dmg" 2 "mod projectile heat seek power" 20 //Sigmo only "mod projectile heat aim error" 3000 "projectile trail particle" eyeboss_projectile "mod projectile heat aim time" 0.28 "projectile lifetime" 5 "crit mod disabled" 0 "Set DamageType Ignite" 1 "ammo regen" 1 "maxammo primary increased" 15 "health from packs decreased" 0.01 } CustomWeapon { Name "CORRUPTEDBEASTBison" OriginalItemName "The Righteous Bison" "faster reload rate" -0.65 //35% faster reload "mult projectile count" 8 "is_passive_weapon" 1 "fire rate bonus" 1.5 "Is Miniboss" 1 "model scale" 1.9 "max health additive bonus" 59800 "Projectile speed increased" 0.65 "dmg penalty vs players" 0.65 "projectile spread angle penalty" 65 "mod projectile heat seek power" 18 //Sigmo only "mod projectile heat aim error" 1500 "mod projectile heat aim time" 5 "set item tint rgb" 15132390 "projectile lifetime" 7 "crit mod disabled" 0 "Set DamageType Ignite" 1 } CustomWeapon { Name "GRocketHeavy" OriginalItemName "The Brass Beast" "max health additive bonus" 4700 "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.15 "override projectile type" 2 "damage bonus" 5.25 "fire rate penalty" 3 } CustomWeapon { Name "GHeavyShotgunBurst" OriginalItemName "The Family Business" "max health additive bonus" 4700 "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "Is Miniboss" 1 "fire rate bonus" 0.5 "bullets per shot bonus" 2 "damage bonus" 1.5 "faster reload rate" 0.7 "clip size bonus" 1.5 "maxammo primary reduced" 0 "ammo regen" 1 "weapon spread bonus" 0.75 "voice pitch scale" 0.8 "health from packs decreased" 0.25 } CustomWeapon { Name "BOLTBARON" OriginalItemName "The Crusader's Crossbow" "max health additive bonus" 47850 "model scale" 1.9 "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "ammo regen" 1 "health from packs decreased" 0.03 "clip size upgrade atomic" 15 "reload time decreased" 0.1 "fire rate bonus" 0.35 "damage bonus" 1.75 "projectile spread angle penalty" 4 } CustomWeapon { Name "ROCKETRENEGADE" OriginalItemName "The Brass Beast" "max health additive bonus" 59700 "move speed bonus" 0.4 "model scale" 1.9 "health regen" 100 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "Ammo Regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "override projectile type" 2 "damage bonus" 3.5 "fire rate bonus" 0.9 "projectile speed increased" 1.4 "projectile spread angle penalty" 4 } CustomWeapon { Name "GSolSpreadshot" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3600 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.2 "fire rate penalty" 1.35 } CustomWeapon { Name "CHISPREADSHOT" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 69800 "model scale" 2 "health regen" 100 "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "override footstep sound set" 3 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.7 "health from packs decreased" 0.03 "fire rate bonus" 0.75 "reload time decreased" 0.5 "clip size upgrade atomic" 2 } CustomWeapon { Name "CHIUNLOADBAZOOKA" OriginalItemName "The Beggar's Bazooka" "max health additive bonus" 64800 "model scale" 2 "health regen" 140 "move speed penalty" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.85 "fire rate bonus" 0.15 "clip size upgrade atomic" 5.0 "projectile spread angle penalty" 24 "Projectile speed increased" 0.6 "Blast radius increased" 1.25 "damage bonus" 1.5 "mult projectile count" 6 "mod projectile heat seek power" 4 "mod projectile heat aim error" 360 "projectile trail particle" eyeboss_projectile "hand scale" 1.4 "ammo regen" 1 "health from packs decreased" 0.03 } CustomWeapon { Name "CHIDEMOBURSTSPAMMER" OriginalItemName "TF_WEAPON_GRENADELAUNCHER" "max health additive bonus" 54825 "move speed penalty" 0.55 "model scale" 1.9 "health regen" 140 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.05 "rage giving scale" 0.05 "Is Miniboss" 1 "voice pitch scale" 0.7 "faster reload rate" 0.2 //35% faster reload "fire rate bonus" 0.02 "clip size upgrade atomic" 2.0 "projectile spread angle penalty" 4.5 "Projectile speed increased" 1.4 "blast radius increased" 1.25 "maxammo primary increased" 3 "damage bonus" 1.2 "ammo regen" 1 "health from packs decreased" 0.03 "always crit" 1 } CustomWeapon { Name "GScoutRapid" OriginalItemName "TF_WEAPON_SCATTERGUN" "max health additive bonus" 1475 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "Is Miniboss" 1 "ammo regen" 1 "voice pitch scale" 0.8 "health from packs decreased" 0.25 "reload time decreased" -0.1 "fire rate bonus" 0.7 } CustomWeapon { Name "GSolBarrageHoming" OriginalItemName "TF_WEAPON_ROCKETLAUNCHER" "max health additive bonus" 3800 "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Is Miniboss" 1 "voice pitch scale" 0.8 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 13 "health regen" 40 "damage bonus" 1.5 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "ammo regen" 1 "rage giving scale" 0.1 "health from packs decreased" 0.2 "maxammo primary increased" 5 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } CustomWeapon { Name "TheBestWeapon" OriginalItemName "The Liberty Launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius increased" 1.2 "projectile spread angle penalty" 2 "mod projectile heat seek power" 12 "mod projectile heat follow crosshair" 1 "projectile trail particle" eyeboss_projectile } ExtraLoadoutItems { AllowEquipOutsideSpawn 1 Scout // Class { Primary { Item "SodaAlt" } Primary { Item "ShortstopScout" } Primary { Item "ScattergunScout" } Primary { Item "FANScout" } Primary { Item "AllScatter" } Secondary { Item "WingerAlt" } Secondary { Item "Bonk" } Melee { Item "Killstick" } Melee { Item "Sandman" } Melee { Item "SandmanHyper" } Melee { Item "JumpSand" } Primary { Item "LargePopperScout" } Primary { Item "GScout" } Melee { Item "SuperScout" } Melee { Item "BatScout" } Primary { Item "GFAN" } Melee { Item "GJumpSand" } Melee { Item "GSandman" } Melee { Item "GArmSandman" } Secondary { Item "GBonk" } Secondary { Item "GPistolScout" } Secondary { Item "GGuillotineScout" } Primary { Item "GMilkScoutGun" } Secondary { Item "GMilkScoutMilk" } Primary { Item "GScoutBackscatter" } Primary { Item "GScoutJumping" } Primary { Item "GScoutTriBleedGun" } Melee { Item "GScoutTriBleedMelee" } Secondary { Item "GScoutTriBleedSecondary" } Primary { Item "GScoutPopper" } Primary { Item "GScoutRapid" } Melee { Item "MJRLEAGUE" } Primary { Item "EXSANGUINATORGUN" } Secondary { Item "EXSANGUINATORSECONDARY" } Melee { Item "EXSANGUINATORMELEE" } } Soldier // Class { Primary { Item "BurnBox" } Primary { Item "MangleSpam" } Primary { Item "TheBestWeapon" } Primary { Item "UnloadBazooka" } Primary { Item "Barrage" } Primary { Item "HomingSwarm" } Primary { Item "AllRocket" } Melee { Item "SuperEqualizer" } Primary { Item "LargeBurstSoldier" } Primary { Item "GSoldier" } Primary { Item "GCharged" } Primary { Item "GChargedHoming" } Primary { Item "GSolRapid" } Primary { Item "GSolRapidHoming" } Primary { Item "GSolReload" } Primary { Item "GSolBurstFireHoming" } Secondary { Item "EXTBuff" } Secondary { Item "EXTHoming" } Secondary { Item "EXTConch" } Secondary { Item "EXTBackup" } Primary { Item "GSolBB" } Primary { Item "GSolBBHoming" } Primary { Item "GSolBurstfire" } Primary { Item "GSolBarrage" } Primary { Item "GSolBlast" } Primary { Item "GSolBlastHoming" } Primary { Item "GSolSuper" } Secondary { Item "GSolBison" } Secondary { Item "GSolBisonHoming" } Primary { Item "GSolMangleRapid" } Primary { Item "GSolBazooka" } Primary { Item "GSolBazookaHoming" } Primary { Item "GSolBazookaUHoming" } Primary { Item "GSolAirstrike" } Primary { Item "GSolPanic" } Primary { Item "GSolHomingSwarm" } Primary { Item "FieldGeneral" } Secondary { Item "GeneralConch" } Primary { Item "GSolTwinlink" } Primary { Item "GSolHoming" } Primary { Item "HomingStar" } Secondary { Item "GSolShotgun" } Primary { Item "GSolSpreadshot" } Primary { Item "GSolBarrageHoming" } Primary { Item "SGTCRITS" } Primary { Item "MJRCRITS" } Primary { Item "MJRNUKES" } Primary { Item "SOLSQUADCHIEF" } Primary { Item "GENSWARM" } Primary { Item "PERFECTSHOTBURSTGun" } Melee { Item "PERFECTSHOTBURSTMelee" } Primary { Item "TRUEGENSWARM" } Primary { Item "COMMORTAR" } Secondary { Item "COMMORTARShotgun" } Primary { Item "CORPCRITS" } Primary { Item "CHIPANIC" } Primary { Item "CHIHOMINGSTAR" } Primary { Item "MAJORHOMINGFLOOD" } Primary { Item "ACCELERATINGROCKETS" } Primary { Item "SENATORCRITSPATTERN3" } Primary { Item "CHISPREADSHOT" } Primary { Item "CHIUNLOADBAZOOKA" } Primary { Item "THEBEASTLAUNCHER1" } Primary { Item "THEBEASTLAUNCHER2" } Secondary { Item "THEBEASTShotgun" } Melee { Item "THEBEASTSkillIssueMelee" } Primary { Item "CORRUPTEDBEASTGun" } Secondary { Item "CORRUPTEDBEASTBison" } Head { Item "Full Metal Drill Hat" } } Pyro // Class { Primary { Item "LongThrower" } Primary { Item "AllFlame" } Secondary { Item "ManmelterAlt" } Primary { Item "LargeFuryPyro" } Primary { Item "GPyro" } Secondary { Item "GFlare" } Secondary { Item "GFlareHoming" } Primary { Item "GPush" } Melee { Item "GPowerjack" } Primary { Item "GFirestorm" } Primary { Item "GPyroFury" } Primary { Item "CHIPYRO" } Primary { Item "MOLTENMONSTER" } Primary { Item "HOTSHOTFLAMETHROWER" } Secondary { Item "HOTSHOTFLARE" } Melee { Item "HOTSHOTHAMMER" } } Demoman // Class { Melee { Item "The Scottish Handshake" } Primary { Item "UnloadPipes" Cost 250 } Primary { Item "AllGrenade" Cost 2500 } Secondary { Item "MultiTrap" } Melee { Item "ExtremelyCursedSword" } Melee { Item "DemoSamuraiZato" Cost 600 } Secondary { Item "DemoSamuraiShield" } Primary { Item "GDemo" } Primary { Item "GDemo2" } Melee { Item "GKnight" } Primary { Item "GDemoBurst" } Primary { Item "GDemoBurstHoming" } Primary { Item "GDemoFast" } Primary { Item "GDemoDamage" } Primary { Item "GDemoUnload" } Primary { Item "GDemoFountain" } Primary { Item "GDemoBurstSpammer" } Secondary { Item "GDemoTurn" } Primary { Item "GDemoBombard" } Primary { Item "GDemoIronBomber" } Secondary { Item "GDemoStickieBurst" } Melee { Item "CHITAVISH" } Primary { Item "SIRNUKESALOT" } Primary { Item "MJRBOMBER" } Primary { Item "CHIDEMORAPID" } Primary { Item "D.E.M.O" } Primary { Item "THEPILLMASTER" } Primary { Item "SPAMMASTERLauncher" } Secondary { Item "SPAMMASTERStickies" } Primary { Item "CHIDEMOBURSTSPAMMER" } } Heavyweapons // Class { Primary { Item "LightMinigun" } Primary { Item "Deflector" } Primary { Item "DeflectorHoK" } Primary { Item "AllMini" } Secondary { Item "PureFatscout" } Primary { Item "RocketHeavy" } Primary { Item "GHeavy" } Primary { Item "GHeavyRocketBrass" } Primary { Item "GHeavyRocketHoming" } Primary { Item "GDeflector" } Secondary { Item "GHShotgun" } Primary { Item "GHeavyBrass" } Primary { Item "GHeavyNata" } Primary { Item "GHeavyHoK" } Primary { Item "GHeavyHoK2" } Primary { Item "GHeavyHeater" } Melee { Item "GBoxing" } Primary { Item "GGunNutUnstable" } Primary { Item "GGunNutStable" } Primary { Item "GHeavyFast" } Melee { Item "GHeavyBoxing2" } Melee { Item "GHeavyBoxingFast" } Melee { Item "GHeavyBoxingSteel" } Primary { Item "GRocketHeavy" } Secondary { Item "GHeavyShotgunBurst" } Melee { Item "CPTPUNCH" } Primary { Item "CHIHoKHEAVY" } Primary { Item "BIGKINGGun" } Secondary { Item "BIGKINGShotgun" } Primary { Item "TRUEGUNNUTGUN" } Secondary { Item "TRUEGUNNUTSHOTGUN" } Melee { Item "TRUEGUNNUTMELEE" } Primary { Item "ROCKETRENEGADE" } } Engineer // Class { Primary { Item "Pomson9000" } Primary { Item "AllEShotgun" } Melee { Item "JagAlt" } Primary { Item "GEngyPomson" } Melee { Item "GGunslingerEngy" } Melee { Item "THEMECHANIST" } Primary { Item "THEMECHANISTGun" } } Medic // Class { Primary { Item "CrossbowAlt" } Primary { Item "AllCrossbow" } Secondary { Item "GMedic" } Secondary { Item "GKritz" } Secondary { Item "GShieldMedic" } Primary { Item "GMedCrossbow" } Primary { Item "BOLTBARON" } } Sniper // Class { Melee { Item "CursedShahanshah" } Primary { Item "AllSniper" } Primary { Item "GSniper" } Secondary { Item "GSniperSMG" } Primary { Item "GSniperBow" } Primary { Item "AUSTRALIANACEBOW" } Secondary { Item "AUSTRALIANACESMG" } } Spy // Class { Secondary { Item "RevolverAlt" } Secondary { Item "AllRevolver" } Melee { Item "GSpyKnife" } Secondary { Item "GSpyGun" } Secondary { Item "THEGOLDENGUN" } } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } ExtraSpawnPoint { Name "spawnbot_redbot" TeamNum 2 X "622" Y "-2785" Z "549" } Wave { Explanation { Line "{red}Robots have hidden buffs" Line "{green}Similar to Special_BigrockInvasion_Hard but with bots" Line "{yellow}Friendly Bots may help you out" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 300 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 10000 Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the original" "damage bonus" 1.5 } Item "stainless pot" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 900 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 500 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 300 Name Medic Class Medic Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 3400 Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" ItemAttributes { ItemName "the holy mackerel" "damage bonus" 2.0 } Item "b-ankh!" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 400 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 900 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 9999 Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } Item "kf pyro mask" Item "brigade helm" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 6666 Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2.0 } Item "glengarry bonnet" Item "the battery bandolier" } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 180 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 15000 Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 } Item "festive rocket launcher 2011" Item "the diplomat" Item "the ornament armament" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1250 Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1250 Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" ItemAttributes { ItemName "the shortstop" "damage bonus" 1.5 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 600 Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 2000 Name "Hyper Charged Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.0 "fire rate bonus" 0.5 "faster reload rate" 0.3 "clip size bonus upgrade" 7 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 6666 Name "Brutal Berserker" Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 10 } CharacterAttributes { "cannot be backstabbed" 1 "cancel falling damage" 1 } Item "the scotsman's skullcutter" Item "scotch bonnet" Item "the king of scotland cape" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 400 Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3000 Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "clip size bonus" 10 "bullets per shot bonus" 5 "maxammo primary increased" 99 "damage bonus" 1.5 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 6500 Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "damage bonus" 2.5 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Health 20000 Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 2.0 } Item "the deus specs" Item "capone's capper" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 9600 Template T_TFBot_Soldier_BurstFire Item "exquisite rack" Item "the team captain" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 7600 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Item "the kringle collection" Item "the cross-comm crash helmet" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 500 Template T_TFBot_ScorchShot_FastShot Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "faster reload rate" 1.5 "scattergun knockback mult" 2 "damage penalty" 0.65 "damage bonus" 1.5 } } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 625 Name "Backup Bucket Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 } Item "the battalion's backup" Item "bucket hat" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 500 Name "Hyper Fish Scout" Template T_TFBot_Scout_Fish Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "the holy mackerel" "fire rate bonus" 0.6 "damage bonus" 3.6 } CharacterAttributes { "move speed bonus" 1.5 } Item "the human cannonball" } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 175000 Name Tank Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 400 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 500 Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 3.5 } } } } WaveSpawn { Name wave10 WaitForAllDead wave9 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 225000 Name "Master Nukantuar 3000" Template T_TFBot_Chief_Soldier_Atomic Item "the infernal impaler" Item "the ornament armament" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 15000 Name "Guardian Crits" Scale 1.0 ClassIcon hellmet_red Skill Expert AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier Tag "bot_giant" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "rocket specialist" 1 "heal on hit for rapidfire" 100 "heal on kill" 500 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 20000 Name "Guardian Blaster" Scale 1.0 ClassIcon hellmet_red Skill Expert AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier_RocketPush Tag "bot_giant" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 10.0 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 12500 Name "Guardian Bomber" Scale 1.0 Skill Expert ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Giant_Metalbeard Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 0.9 "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal on kill" 100 "damage bonus" 15.0 "cannot be backstabbed" 1 } BehaviorModifiers Push } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 10000 Name "Guardian Heal-On-Kill" Scale 1.0 ClassIcon hellmet_red Skill Expert AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } MaxVisionRange 50000 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 5.0 "heal on kill" 5000 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "tomislav" } } } } Wave { Explanation { Line "{yellow}Boss Rush, Some sub-robots may help you." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 166666 Name "Brutal Pyrodon" Template T_TFBot_Chief_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 100 "heal on hit for slowfire" 100 } CharacterAttributes { "health regen" 666 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the last breath" Item "fallen angel" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 225000 Name "Armored Heavytron 1337" Scale 1.9 Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 10 "heal on kill" 10000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "apoco-fists" Item "the purity fist" Item "the bunsen brave" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 150000 Name "Slasher King" Template T_TFBot_Chief_Tavish Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "melee range multiplier" 2.8 "hand scale" 2.2 "fire rate bonus" 0.825 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the king of scotland cape" Item "prince tavish's crown" } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 200000 Name "Epic Virtual Solly" Template T_TFBot_Chief_Soldier Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the buff banner" Item "the brawling buccaneer" Item "the virtual viewfinder" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 200000 Name "The Real Solly" Template T_TFBot_Chief_Soldier_SlowCrit Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 10 } CharacterAttributes { "damage bonus" 2.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the battalion's backup" Item "the hornblower" Item "neckwear headwear" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 150000 Name Nuke-O-Chaos Template T_TFBot_Chief_Demo_Atomic ItemAttributes { ItemName "the loose cannon" "faster reload rate" 1.3 "fire rate bonus" 1.3 "Projectile speed increased" 1.2 "damage bonus" 14 "blast radius increased" 1.7 "mark for death" 1 "bleeding duration" 7 } ItemAttributes { ItemName "the crone's dome" "bombinomicon effect on death" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the crone's dome" } } } WaveSpawn { TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_redbot RandomChoice { Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } } Squad { TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Name "Deadly Samurai Demo" Health 3000 Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 35 } Action Mobber } } Squad { TFBot { ClassIcon red Health 2000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } } } } } Wave { Explanation { Line "{yellow}Final Boss." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 125000 Name "Treasure Bomber" Scale 1.9 Template T_TFBot_Giant_Metalbeard ItemAttributes { ItemName "the iron bomber" "damage bonus" 5 "Blast radius increased" 5.0 "clip size bonus upgrade" 10 } Item "the iron bomber" Item "treasure hat 2" Item "the liquor locker" } } } WaveSpawn { TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Support 1 Where spawnbot_redbot Squad { TFBot { ClassIcon red Health 500 Name "Minor Airblast Pyro" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Addcond { Index 29 Delay 0.2 } Scale 0.75 Attributes "IgnoreFlag" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Action Mobber } } } } } //This file has been generated by http://mvm.tf