//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 6000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom yes Advanced 1 Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } Mini_Sentry_Buster { Health 12500 Name Gargantuar Scale 1.75 MaxVisionRange 0 WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } ItemAttributes { ItemName apoco-fists "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 } Item "apoco-fists" Item "big chief" Item "bone-cut belt" } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper InitialCooldown 15 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster } } ExtraSpawnPoint { Name "spawnbot_redbot" TeamNum 2 X "622" Y "-2785" Z "549" } Wave { Explanation { Line "{red}Robots have hidden buffs" Line "{green}Similar to Special_BigrockInvasion_Hard but with bots" Line "{yellow}Friendly Bots may help you out" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 300 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 250 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 1.5 } } } } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 10000 Template T_TFBot_Giant_Soldier_Crit ItemAttributes { ItemName "the original" "damage bonus" 1.5 } Item "stainless pot" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 900 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo Health 500 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 1.5 } } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic Health 300 Name Medic Class Medic Skill Normal Attributes "AlwaysCrit" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 3400 Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" ItemAttributes { ItemName "the holy mackerel" "damage bonus" 2.0 } Item "b-ankh!" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 400 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 1.5 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 600 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 900 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 } } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 9999 Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } Item "kf pyro mask" Item "brigade helm" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 6666 Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage bonus" 2.0 } Item "glengarry bonnet" Item "the battery bandolier" } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 180 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 24 MaxActive 24 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Health 15000 Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 } Item "festive rocket launcher 2011" Item "the diplomat" Item "the ornament armament" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1250 Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1250 Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" ItemAttributes { ItemName "the shortstop" "damage bonus" 1.5 } } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 600 Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 40 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 2000 Name "Hyper Charged Soldier" Scale 1.35 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3.0 "fire rate bonus" 0.5 "faster reload rate" 0.3 "clip size bonus upgrade" 7 } } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Health 6666 Name "Brutal Berserker" Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 10 } CharacterAttributes { "cannot be backstabbed" 1 "cancel falling damage" 1 } Item "the scotsman's skullcutter" Item "scotch bonnet" Item "the king of scotland cape" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 400 Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 3000 Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "clip size bonus" 10 "bullets per shot bonus" 5 "maxammo primary increased" 99 "damage bonus" 1.5 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 6500 Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "damage bonus" 2.5 } } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Health 20000 Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 2.0 } Item "the deus specs" Item "capone's capper" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 9600 Template T_TFBot_Soldier_BurstFire Item "exquisite rack" Item "the team captain" } } } WaveSpawn { Name wave7 WaitForAllDead wave6 TotalCurrency 400 TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 7600 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Item "the kringle collection" Item "the cross-comm crash helmet" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 500 Template T_TFBot_ScorchShot_FastShot Tag "nav_prefer_gate1_flank" Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "faster reload rate" 1.5 "scattergun knockback mult" 2 "damage penalty" 0.65 "damage bonus" 1.5 } } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_backup Health 625 Name "Backup Bucket Soldier" Class Soldier Skill Hard Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 } Item "the battalion's backup" Item "bucket hat" } } } WaveSpawn { Name wave8 WaitForAllDead wave7 TotalCurrency 400 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 500 Name "Hyper Fish Scout" Template T_TFBot_Scout_Fish Tag "bot_gatebot" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } ItemAttributes { ItemName "the holy mackerel" "fire rate bonus" 0.6 "damage bonus" 3.6 } CharacterAttributes { "move speed bonus" 1.5 } Item "the human cannonball" } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 175000 Name Tank Speed 40 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave9 WaitForAllDead wave8 TotalCurrency 400 TotalCount 100 MaxActive 20 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 500 Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 3.5 } } } } WaveSpawn { Name wave10 WaitForAllDead wave9 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 225000 Name "Master Nukantuar 3000" Template T_TFBot_Chief_Soldier_Atomic Item "the infernal impaler" Item "the ornament armament" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 15000 Name "Guardian Crits" Scale 1.0 ClassIcon hellmet_red Skill Expert AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier Tag "bot_giant" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 6.0 "rocket specialist" 1 "heal on hit for rapidfire" 100 "heal on kill" 500 } CharacterAttributes { "health regen" 1 "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 20000 Name "Guardian Blaster" Scale 1.0 ClassIcon hellmet_red Skill Expert AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Chief_Soldier_RocketPush Tag "bot_giant" Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 10.0 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 12500 Name "Guardian Bomber" Scale 1.0 Skill Expert ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Template T_TFBot_Giant_Metalbeard Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "move speed bonus" 0.9 "health regen" 1 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "heal on kill" 100 "damage bonus" 15.0 "cannot be backstabbed" 1 } BehaviorModifiers Push } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 120 Support 1 Where spawnbot_redbot Squad { TFBot { Health 10000 Name "Guardian Heal-On-Kill" Scale 1.0 ClassIcon hellmet_red Skill Expert AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } MaxVisionRange 50000 Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName tomislav "damage bonus" 5.0 "heal on kill" 5000 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "cannot be backstabbed" 1 } Item "tomislav" } } } } Wave { Explanation { Line "{yellow}Boss Rush, Some sub-robots may help you." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 166666 Name "Brutal Pyrodon" Template T_TFBot_Chief_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 100 "heal on hit for slowfire" 100 } CharacterAttributes { "health regen" 666 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the last breath" Item "fallen angel" } } } WaveSpawn { Name wave2 WaitForAllDead wave1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_d Health 225000 Name "Armored Heavytron 1337" Scale 1.9 Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 10 "heal on kill" 10000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "apoco-fists" Item "the purity fist" Item "the bunsen brave" } } } WaveSpawn { Name wave3 WaitForAllDead wave2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 150000 Name "Slasher King" Template T_TFBot_Chief_Tavish Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the eyelander" "melee range multiplier" 2.8 "hand scale" 2.2 "fire rate bonus" 0.825 } CharacterAttributes { "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the king of scotland cape" Item "prince tavish's crown" } } } WaveSpawn { Name wave4 WaitForAllDead wave3 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 200000 Name "Epic Virtual Solly" Template T_TFBot_Chief_Soldier Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.5 } ItemAttributes { ItemName "the buff banner" "increase buff duration" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the buff banner" Item "the brawling buccaneer" Item "the virtual viewfinder" } } } WaveSpawn { Name wave5 WaitForAllDead wave4 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 200000 Name "The Real Solly" Template T_TFBot_Chief_Soldier_SlowCrit Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 10 } CharacterAttributes { "damage bonus" 2.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the battalion's backup" Item "the hornblower" Item "neckwear headwear" } } } WaveSpawn { Name wave6 WaitForAllDead wave5 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 150000 Name Nuke-O-Chaos Template T_TFBot_Chief_Demo_Atomic ItemAttributes { ItemName "the loose cannon" "faster reload rate" 1.3 "fire rate bonus" 1.3 "Projectile speed increased" 1.2 "damage bonus" 14 "blast radius increased" 1.7 "mark for death" 1 "bleeding duration" 7 } ItemAttributes { ItemName "the crone's dome" "bombinomicon effect on death" 1 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 } Item "the crone's dome" } } } WaveSpawn { TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 Where spawnbot_redbot RandomChoice { Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } } Squad { TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } } Squad { TFBot { ClassIcon hellmet_red Name "Deadly Samurai Demo" Health 3000 Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 35 } Action Mobber } } Squad { TFBot { ClassIcon red Health 2000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } } } } } Wave { Explanation { Line "{yellow}Final Boss." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 125000 Name "Treasure Bomber" Scale 1.9 Template T_TFBot_Giant_Metalbeard ItemAttributes { ItemName "the iron bomber" "damage bonus" 5 "Blast radius increased" 5.0 "clip size bonus upgrade" 10 } Item "the iron bomber" Item "treasure hat 2" Item "the liquor locker" } } } WaveSpawn { TotalCurrency 0 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 1 Support 1 Where spawnbot_redbot Squad { TFBot { ClassIcon red Health 500 Name "Minor Airblast Pyro" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Addcond { Index 29 Delay 0.2 } Scale 0.75 Attributes "IgnoreFlag" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Action Mobber } } } } } //This file has been generated by http://mvm.tf