//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 4000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Demoman_Fixed { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Easy } HeavyWeapons_Fixed { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Easy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 55 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 45 CooldownTime 65 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave01a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly } } } WaveSpawn { Name wave01a TotalCurrency 250 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 5.5 Where spawnbot Squad { TFBot { Template HeavyWeapons_Fixed Item "gold botkiller minigun mk.i" Item "dragonborn helmet" } } } WaveSpawn { Name wave01a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name wave01a TotalCurrency 20 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 130 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Direct-Hit Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the direct hit" "damage bonus" 1.5 } Item "the direct hit" Item "defiant spartan" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name wave01b WaitForAllDead wave01a TotalCurrency 45 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Demoman_Fixed } } } WaveSpawn { Name wave01c WaitForAllDead wave01b TotalCurrency 555 TotalCount 15 MaxActive 15 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "damage bonus" 2.0 } } } } WaveSpawn { Name wave01c WaitForAllDead wave01b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name wave01d WaitForAllDead wave01c TotalCurrency 160 TotalCount 48 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template Demoman_Fixed } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name wave01d WaitForAllDead wave01c TotalCurrency 200 TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave01d WaitForAllDead wave01c TotalCurrency 40 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes "AlwaysCrit" } } } WaveSpawn { Name wave01e WaitForAllDead wave01d TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name wave01e WaitForAllDead wave01d TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name wave01e WaitForAllDead wave01d TotalCurrency 200 TotalCount 1 WaitBeforeStarting 24 Where spawnbot Squad { Tank { Health 12500 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave01f WaitForAllDead wave01e TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name wave01f WaitForAllDead wave01e TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy Item "batter's helmet" } } } WaveSpawn { Name wave01f WaitForAllDead wave01e TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template HeavyWeapons_Fixed Item "dragonborn helmet" } } } WaveSpawn { Name wave01f WaitForAllDead wave01e TotalCurrency 400 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } WaveSpawn { Name wave01f WaitForAllDead wave01e TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 24 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 30 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 75 WaitBetweenSpawns 36 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Template Demoman_Fixed } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02a TotalCurrency 250 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 16250 Name TankBossA1 Speed 72 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave02a TotalCurrency 200 TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 16000 Name TankBossA2 Speed 72 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave02a TotalCurrency 350 TotalCount 21 MaxActive 14 SpawnCount 7 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template HeavyWeapons_Fixed } TFBot { Template HeavyWeapons_Fixed } TFBot { Template HeavyWeapons_Fixed } TFBot { Template HeavyWeapons_Fixed } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Item "brigade helm" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "point and shoot" } } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 250 TotalCount 48 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6.5 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard Item "bonk boy" Item "mnc mascot outfit" } } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name wave02c WaitForAllDead wave02b TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Skill Expert Template HeavyWeapons_Fixed Item "deflector" Item "graybanns" Item "the bear necessities" } } } WaveSpawn { Name wave02c WaitForAllDead wave02b TotalCurrency 200 TotalCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 12000 Name TankBossB1 Speed 73 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave02c WaitForAllDead wave02b TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name wave02d WaitForAllDead wave02c TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Item "buck turner all-stars" } } } WaveSpawn { Name wave02d WaitForAllDead wave02c TotalCurrency 80 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name wave02d WaitForAllDead wave02c TotalCurrency 175 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { Name wave02e WaitForAllDead wave02d TotalCurrency 145 TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name wave02e WaitForAllDead wave02d TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 80 WaitBetweenSpawns 45 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 125 WaitBetweenSpawns 24 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Item "manniversary paper hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 150 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave03a TotalCurrency 350 TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 22400 Name Tank Speed 65 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave03a TotalCurrency 350 TotalCount 45 MaxActive 15 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Direct-Hit Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" Item "the direct hit" Item "defiant spartan" } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 60 Support 1 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Spy Item "charmer's chapeau" } } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 600 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" Item "scotch bonnet" Item "ttg glasses" } } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 150 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" Item "the milkman" } } } WaveSpawn { Name wave03b WaitForAllDead wave03a TotalCurrency 200 TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name TankMinor Speed 71 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave03c WaitForAllDead wave03b TotalCurrency 250 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Name Hunter Skill Expert Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Item "larrikin robin" Item "villain's veil" } } } WaveSpawn { Name wave03c WaitForAllDead wave03b TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Cleanser Pyro" Class Pyro Skill Expert BehaviorModifiers Push Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the nostromo napalmer" Item "the mishap mercenary" Item "dec2014 pyromancer's raiments" } } } WaveSpawn { Name wave03c WaitForAllDead wave03b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name wave03d WaitForAllDead wave03c TotalCurrency 60 TotalCount 42 MaxActive 12 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Cleanser Pyro" Class Pyro Skill Normal Item "the nostromo napalmer" Item "firewall helmet" Item "the rusty reaper" } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn { Name wave03d WaitForAllDead wave03c TotalCurrency 20 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name wave03d WaitForAllDead wave03c TotalCurrency 20 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 9 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Name Hunter Skill Expert BehaviorModifiers Push Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Item "larrikin robin" Item "villain's veil" } } } WaveSpawn { Name wave03e WaitForAllDead wave03d TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name wave03e WaitForAllDead wave03d TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name wave03e WaitForAllDead wave03d TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name wave03e WaitForAllDead wave03d TotalCurrency 200 TotalCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave03f WaitForAllDead wave03e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } } WaveSpawn { Name wave03f WaitForAllDead wave03e TotalCurrency 100 TotalCount 27 MaxActive 15 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name wave03f WaitForAllDead wave03e TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 24000 Template T_TFBot_Chief_Soldier_Atomic } } } WaveSpawn { Name wave03f WaitForAllDead wave03e TotalCurrency 200 TotalCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 65 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf