//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 40 Templates { } Wave //1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 6 MaxActive 2 FirstSpawnWarningSound "Ambient.Siren" SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" ItemAttributes { Item "the flare gun" "fire rate bonus" 1.0 } CharacterAttributes { "fire rate bonus with reduced health" 2.0 } Item "the flare gun" Item "sight for sore eyes" } } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 AutoJumpMin 16 AutoJumpMax 16 Name Soldier Class Soldier Skill Hard BehaviorModifiers Push Attributes "AutoJump" ItemAttributes { ItemName "the cow mangler 5000" "fire rate bonus" 1.0 } CharacterAttributes { "increased jump height" 4.0 "fire rate bonus with reduced health" 2.0 } Item "the cow mangler 5000" Item "the b.a.s.e. jumper" Item "worms gear" } } } WaveSpawn { TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { AutoJumpMin 12 AutoJumpMax 12 BehaviorModifiers Push WeaponRestrictions SecondaryOnly Skill Hard Template T_TFBot_Sniper Item "The B.A.S.E. Jumper" Attributes "AutoJump" Attributes "Parachute" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 1.0 } CharacterAttributes { "increased jump height" 4.0 "fire rate bonus with reduced health" 2.0 } Item "trophy belt" } } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Demo_Burst Attributes "AlwaysFireWeapon" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 } CharacterAttributes { "fire rate bonus with reduced health" 2.0 "reload time decreased while healed" 0.10 } Item "ttg max hat" } TFBot { Skill Normal Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 100 TotalCount 23 MaxActive 6 SpawnCount 6 WaitBeforeStarting 18 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Hard ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 1.0 } CharacterAttributes { "fire rate bonus with reduced health" 2.0 } } } } WaveSpawn { TotalCurrency 100 TotalCount 14 MaxActive 4 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Attributes "AlwaysCrit" ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 1.0 "damage causes airblast" 2.0 } } } } } Wave //2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Health 4800 AutoJumpMin 25 AutoJumpMax 25 Template T_TFBot_Giant_Soldier_Spammer Attributes "AutoJump" Attributes "AlwaysCrit" CharacterAttributes { "fire rate bonus with reduced health" 0.10 "increased jump height" 5.0 } Item "the b.a.s.e. jumper" } } } WaveSpawn { TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { AutoJumpMin 15 AutoJumpMax 15 WeaponRestrictions SecondaryOnly Skill Hard Template T_TFBot_Pyro Item "The B.A.S.E. Jumper" Attributes "AutoJump" Attributes "Parachute" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 2.0 } CharacterAttributes { "fire rate bonus with reduced health" 3.0 "increased jump height" 5.0 } Item "the scorch shot" Item "pyro's beanie" } } } WaveSpawn { TotalCurrency 100 TotalCount 14 MaxActive 6 SpawnCount 6 WaitBeforeStarting 14 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 AutoJumpMin 10 AutoJumpMax 10 Name Soldier Class Soldier Skill Hard Attributes "AutoJump" Attributes "Parachute" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the air strike" "fire rate bonus" 0.2 "clip size upgrade atomic" 0.2 "faster reload rate" 0.2 } CharacterAttributes { "fire rate bonus with reduced health" 0.4 "increased jump height" 5.0 } Item "the air strike" Item "the b.a.s.e. jumper" } } } WaveSpawn { TotalCurrency 100 TotalCount 30 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman ItemAttributes { ItemName "the sandman" "fire rate bonus" 0.2 "effect bar recharge rate increased" 0.2 } CharacterAttributes { "fire rate bonus with reduced health" 0.3 } } } } WaveSpawn { TotalCurrency 50 TotalCount 18 MaxActive 5 SpawnCount 5 WaitBeforeStarting 32 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Skill Hard AutoJumpMin 12 AutoJumpMax 12 Template T_TFBot_Demoman_Knight Attributes "AutoJump" Attributes "AirChargeOnly" Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "charge time increased" 2.0 "charge recharge rate increased" 2.0 "effect bar recharge rate increased" 2.0 } CharacterAttributes { "increased jump height" 5.0 "effect bar recharge rate increased" 2.0 "charge recharge rate increased" 2.0 "charge time increased" 2.0 } } } } } Wave //3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Giant_Demoman CharacterAttributes { "reload time decreased while healed" 0.004 "fire rate bonus with reduced health" 4.0 } } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 125 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 3.0 } CharacterAttributes { "fire rate bonus with reduced health" 4.0 } } } } WaveSpawn { TotalCurrency 125 TotalCount 14 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Skill Hard Attributes "AlwaysCrit" Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { AutoJumpMin 18 AutoJumpMax 18 Template T_TFBot_Soldier_RocketPush Item "The B.A.S.E. Jumper" Attributes "AutoJump" Attributes "Parachute" Attributes "AlwaysCrit" CharacterAttributes { "fire rate bonus with reduced health" 0.002 "increased jump height" 6.0 } } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Class Heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName natascha "slow enemy on hit" 3.0 } Item "natascha" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy } } } } Wave //4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { TotalCurrency 125 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { TotalCurrency 125 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 AutoJumpMin 12 AutoJumpMax 12 Name Scout Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "The B.A.S.E. Jumper" Attributes "AutoJump" Attributes "Parachute" ItemAttributes { ItemName "the c.a.p.p.e.r" "fire rate bonus" 4.0 } CharacterAttributes { "fire rate bonus with reduced health" 5.0 "increased jump height" 7.0 } Item "the c.a.p.p.e.r" } } } WaveSpawn { TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 60 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 125 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 28 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Skill Expert Attributes "AlwaysCrit" Template T_TFBot_Demoman_Samurai } } } WaveSpawn { TotalCurrency 125 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 18 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 4.0 } CharacterAttributes { "fire rate bonus with reduced health" 5.0 } } TFBot { Skill Expert Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 4.0 } CharacterAttributes { "fire rate bonus with reduced health" 5.0 } } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 24 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "damage causes airblast" 4.0 } } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 130 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave //5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 65 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" CharacterAttributes { "fire rate bonus with reduced health" 0.6 } } } } WaveSpawn { TotalCurrency 175 TotalCount 26 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Scout_FAN Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "the force-a-nature" "fire rate bonus" 5.0 } CharacterAttributes { "fire rate bonus with reduced health" 6.0 } } } } WaveSpawn { TotalCurrency 175 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { AutoJumpMin 15 AutoJumpMax 15 Template T_TFBot_Heavyweapons_Shotgun Item "The B.A.S.E. Jumper" Attributes "AutoJump" Attributes "Parachute" CharacterAttributes { "fire rate bonus with reduced health" 6.0 "increased jump height" 8.0 } } } } WaveSpawn { TotalCurrency 175 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 26 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 175 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 38 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave //6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name gpyroflare TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { AutoJumpMin 22 AutoJumpMax 22 Template T_TFBot_Giant_Pyro_Flare_Spammer Item "The B.A.S.E. Jumper" Attributes "AutoJump" Attributes "Parachute" Attributes "AlwaysCrit" CharacterAttributes { "fire rate bonus with reduced health" 0.8 "increased jump height" 9.0 } } } } WaveSpawn { Name sscout TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllDead sscout TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire CharacterAttributes { "fire rate bonus with reduced health" 0.6 } } } } WaveSpawn { TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" CharacterAttributes { "reload time decreased while healed" 0.6 } } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead gpyroflare TotalCurrency 175 TotalCount 13 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 6.0 } CharacterAttributes { "fire rate bonus with reduced health" 7.0 } } } } WaveSpawn { TotalCurrency 200 TotalCount 25 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 } Item "officer's ushanka" } } } WaveSpawn { WaitForAllDead gpyroflare TotalCurrency 175 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon scout_bat Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 80 WaitBetweenSpawns 80 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy } } } WaveSpawn { TotalCurrency 150 TotalCount 14 MaxActive 3 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Demoman ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 6.0 "damage bonus" 1.0 } CharacterAttributes { "fire rate bonus with reduced health" 7.0 } } } } } Wave //7 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 100 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 70 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast Attributes "AlwaysCrit" Item "the team captain" } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 125 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Pusher Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 125 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 75 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { Name "Giant Burst Fire Demo" Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.25 } CharacterAttributes { "reload time decreased while healed" 0.50 } } TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { AutoJumpMin 30 AutoJumpMax 30 Template T_TFBot_Giant_Soldier_RocketPush Item "The B.A.S.E. Jumper" Attributes "AutoJump" Attributes "Parachute" Attributes "AlwaysCrit" CharacterAttributes { "increased jump height" 10.0 "fire rate bonus with reduced health" 0.50 } } } } WaveSpawn { WaitForAllDead FinalTank TotalCurrency 50 TotalCount 1 MaxActive 1 LastSpawnWarningSound "MatchMaking.RoundStartCasual" SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 70000 Name "Sir Nukesalot 2.0?" Skill Expert Template T_TFBot_Chief_Demo_Atomic Item "ttg glasses" Item "prince tavish's crown" ItemAttributes { ItemName "the loose cannon" "faster reload rate" 0.99 "fire rate bonus" 0.4 "Projectile speed increased" 1.0 "damage causes airblast" 10 "blast radius increased" 1.0 } CharacterAttributes { "move speed bonus" 0.24 "fire rate bonus with reduced health" 0.08 } } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { AutoJumpMin 15 AutoJumpMax 15 Skill Hard Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "increased jump height" 10.0 "fire rate bonus with reduced health" 0.002 } Item "the b.a.s.e. jumper" } } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { AutoJumpMin 15 AutoJumpMax 15 Skill Hard WeaponRestrictions SecondaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 7.0 "damage bonus" 99.99 "use large smoke explosion" 1 } CharacterAttributes { "increased jump height" 2.0 "fire rate bonus with reduced health" 8.0 "fire rate bonus" 7.0 } } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 90 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 100 Support 1 Where spawnbot Squad { TFBot { BehaviorModifiers Push Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name FinalTank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 160 WaitBetweenSpawns 160 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 65 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf