#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Soldier_Bison { Class Soldier Name "Bison Soldier" ClassIcon soldier_bison Skill Expert Item "The Righteous Bison" Item "Lord Cockswain's Pith Helmet" WeaponRestrictions SecondaryOnly } T_TFBot_Soldier_Samurai { Class Soldier Name "Samurai Soldier" ClassIcon demoknight_samurai Skill Expert Health 750 Scale 1.3 Item "The Half-Zatoichi" Item "Soldier Samurai Hat" Item "The Menpo" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } } T_TFBot_Soldier_Samurai_Backup { Class Soldier Name "Backup Samurai Soldier" ClassIcon soldier_samurai_backup Skill Expert Health 750 Scale 1.3 Item "The Battalion's Backup" Item "The Half-Zatoichi" Item "Soldier Samurai Hat" WeaponRestrictions MeleeOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Half-Zatoichi" "damage bonus" 1.5 } CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Demoman_Axe { Class Demoman Name "Axeman" ClassIcon demoknight_skullcutter_armored Skill Expert Health 800 Scale 1.5 Item "The Chargin' Targe" Item "The Scotsman's Skullcutter" Item "The Glasgow Great Helm" Item "The Dark Age Defender" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Scotsman's Skullcutter" "damage bonus" 2.5 } } T_TFBot_Chief_Soldier_Original { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Soldato Originale" Item "The Original" Item "The Federal Casemaker" ClassIcon soldier_crit Health 20000 Scale 1.8 Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysCrit ItemAttributes { ItemName "The Original" "damage bonus" 5.0 "damage causes airblast" 1 "clip size penalty" 0.5 "fire rate penalty" 2 "reload time increased" 2 "blast radius increased" 1.25 "Projectile speed increased" 0.5 "use large smoke explosion" 1 } CharacterAttributes { "health regen" 100 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.2 "rage giving scale" 0.25 } } T_TFBot_Pyro_Lunarian { Class Pyro Name "Moon Cadet" ClassIcon pyro_lunarian Skill Expert Item "The Third Degree" Item "The Bubble Pipe" Item "The Moonman Backpack" WeaponRestrictions MeleeOnly } T_TFBot_Chief_Capo_Deflector { Class Heavyweapons ClassIcon heavy_deflector_healonkill Skill Expert Name "Capo Deflettore" Health 50000 Scale 1.9 Item "Capone's Capper" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1500 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "attack projectiles" 2 "heal on kill" 6000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.15 "override footstep sound set" 2 } } T_TFBot_Heavyweapons_Deflector { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Expert Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Chief_Soldier_Backup { Class Soldier Skill Expert Name "Brigadier Backup" ClassIcon soldier_backup_giant Health 45000 Scale 1.9 Item "The Battalion's Backup" Item "Armored Authority" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.6 "clip size upgrade atomic" 2.0 } CharacterAttributes { "increase buff duration" 9.0 "health regen" 150 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Chief_Soldier_Concheror { Class Soldier Skill Expert Name "Brigadier Concheror" ClassIcon soldier_conch_giant Health 45000 Scale 1.9 Item "The Concheror" Item "Furious Fukaamigasa" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.6 "clip size upgrade atomic" 2.0 } CharacterAttributes { "increase buff duration" 9.0 "health regen" 150 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } Mission // Sentry Buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Sydney Sniper (Wave 1) { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Engineer (Wave 1) { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Spy (Wave 2) { Objective Spy InitialCooldown 35 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission // Engineer (Wave 2) { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Sniper (Wave 3) { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback MaxVisionRange 3000 } } Mission // Spy (Wave 3) { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission // Engineer (Wave 3) { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Sniper (Wave 4) { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback MaxVisionRange 3000 } } Mission // Spy (Wave 4) { Objective Spy InitialCooldown 50 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 3 TFBot { Class Spy Skill Expert } } Mission // Engineer (Wave 4) { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Spy (Wave 6) { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Expert } } Mission // Sniper (Wave 7) { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Wave // Wave 1 ($1000) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // wave01a-1: 12 Steel Gauntlet-Medic pairs { Name "wave01a_1" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave01a-2-1: 6 Giant Charged Soldiers { Name "wave01a_2" Where spawnbot TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn // wave01a-2-2: 3 Giant Heavies { Name "wave01a_2" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 60 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn // wave01b: 12 Heavy-Medic pairs { Name "wave01b" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave01a_1" WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave01s: Melee Scout support { Name "wave01s" Where spawnbot TotalCount 50 MaxActive 8 SpawnCount 8 WaitForAllSpawned "wave01a_1" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Hard Attributes AlwaysCrit WeaponRestrictions MeleeOnly } } } Wave // Wave 2 ($900 - $2200 before this wave) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // wave02a-1-1: 6 squads (per squad: 1 Buff Soldier, 2 Pyros, 5 Bowmen) { Name "wave02a_1" Where spawnbot TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Class Pyro Skill Hard Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn // wave02a-1-2: 8 Giant Rapid Fire Demomen { Name "wave02a_1" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // wave02a-2-1: Tank { Name "wave02a_2" TotalCount 1 WaitBeforeStarting 20 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 36000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave02a-2-2: 8 Super Scouts { Name "wave02a_2" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 40 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // wave02s: 50 Scouts { Name "wave02s" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 10 WaitForAllSpawned "wave02a_1" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 100 Support 1 TFBot { Class Scout Skill Hard } } WaveSpawn // wave02b: 2 Giant Burst Fire Soldiers (each with 3 Medics) { Name "wave02b" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave02a_1" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave02c: 2 Giant Burst Fire Demomen (each with 3 Medics) { Name "wave02c" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave02b" WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave02d: 2 Giant Heater Heavies (each with 3 Medics) { Name "wave02d" Where spawnbot TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave02c" WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave // Wave 3 ($800 - $3100 before this wave) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // wave03a-1-1: 5 Giant Rapid Fire Soldiers { Name "wave03a_1" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // wave03a-1-2: 5 Giant Rapid Fire Demomen { Name "wave03a_1" Where spawnbot TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // wave03a-2: 15 Heavy-Medic pairs { Name "wave03a_2" Where spawnbot TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave03b: 3 Giant Battalion Soldier-Giant Medic pairs { Name "wave03b" Where spawnbot TotalCount 6 MaxActive 2 SpawnCount 2 WaitForAllSpawned "wave03a_1" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave03s: Bison Soldier support { Name "wave03s" Where spawnbot TotalCount 50 MaxActive 15 SpawnCount 5 WaitForAllSpawned "wave03a_2" WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 250 Support 1 TFBot { Template T_TFBot_Soldier_Bison } } } Wave // Wave 4 ($900 - $3900 before this wave) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // wave04a-1: Giant Burst Fire Soldier-Giant Medics trio { Name "wave04a_1" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave04b-1: 6 squads of Samurai Soldiers (leaders have a Battalion's Backup) { Name "wave04b_1" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Soldier_Samurai_Backup Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Samurai Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Samurai Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Samurai Attributes AlwaysCrit } } } WaveSpawn // wave04a-2: Giant Burst Fire Demoman-Giant Medics trio { Name "wave04a_2" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllDead "wave04a_1" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave04b-2: 18 Axemen { Name "wave04b_2" Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 3 WaitForAllSpawned "wave04b_1" WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Axe Attributes AlwaysCrit } } WaveSpawn // wave04c-1: 3 Giant Pyro-Giant Medics trios { Name "wave04c" Where spawnbot TotalCount 9 MaxActive 9 SpawnCount 3 WaitForAllDead "wave04a_2" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // wave04c-2: Tank { Name "wave04c" TotalCount 1 WaitForAllDead "wave04a_2" WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave04s: Pyro support (40% with Flame Thrower, 60% Fast Scorch Shot) { Name "wave04s" Where spawnbot TotalCount 50 MaxActive 10 SpawnCount 5 WaitForAllSpawned "wave04b_2" WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 RandomChoice { TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } } } } Wave // Wave 5 ($900 - $4800 before this wave) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // The pit is temporarily closed during this wave due to bosses // The pit is available again at the end of the wave WaveSpawn // wave05a-1: Soldato Originale (takes left path) { Name "wave05a_1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 FirstSpawnOutput { Target door_boss_relay_open Action trigger } TFBot { Template T_TFBot_Chief_Soldier_Original Tag special_main_left } } WaveSpawn // wave05b-1: Soldato Originale (takes right path) { Name "wave05b_1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Chief_Soldier_Original Tag special_main_right } } WaveSpawn // wave05s-1: Moon Cadet support { Name "wave05s_1" Where spawnbot TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Pyro_Lunarian Attributes AlwaysCrit ItemAttributes { ItemName "The Third Degree" "damage bonus" 1.5 } } } WaveSpawn // wave05s-eng: Teleporter Engineer support { Name "wave05s_eng" Where spawnbot TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawnsAfterDeath 15 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn // wave05-giantflare-1: 6 Giant Flare Pyro-Medic pairs { Name "wave05_giantflare" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitForAllDead "wave05a_1" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave05-giantflare-2: 6 Giant Flare Pyro-Medic pairs { Name "wave05_giantflare" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitForAllDead "wave05b_1" WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave05c: Capo Deflettore { Name "wave05c" Where spawnbot_mission_sniper // Does not take the Teleporter if it is active TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "wave05_giantflare" WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 250 DoneOutput { Target door_boss_relay_close Action trigger } TFBot { Template T_TFBot_Chief_Capo_Deflector } } WaveSpawn // wave05s-2: Steel Gauntlet Pusher support { Name "wave05s_2" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave05_giantflare" WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes AlwaysCrit } } } Wave // Wave 6 ($1200 - $5700 before this wave) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // wave06s: Multiple squads (1/3 Soldiers, 1/3 Demomen, 1/3 Heavies) { Name "wave06s" Where spawnbot TotalCount 90 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 RandomChoice { TFBot { Class Soldier Skill Expert ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 } } TFBot { Class Demoman Skill Expert ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" -0.8 } } TFBot { Class Heavyweapons Skill Expert } } } WaveSpawn // wave06a-1: 3 Tanks { Name "wave06a" TotalCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // wave06a-2: 6 Giant Rapid Fire Soldiers { Name "wave06a" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 60 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn // wave06a-3: 3 Giant Burst Fire Soldiers { Name "wave06a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 60 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn // wave06a-4: 3 Giant Burst Fire Demomen { Name "wave06a" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 60 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn // wave06a-5: 3 Giant Deflector Heavy-Giant Medic pairs { Name "wave06a" Where spawnbot TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 60 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // wave06b-1: 3 squads (3 Giant Rapid Fire Demomen led by a Giant Backup Soldier) { Name "wave06b" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave06a" WaitBeforeStarting 30 WaitBetweenSpawns 50 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Tag special_main_right ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag special_main_right } TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag special_main_right } TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag special_main_right } } } WaveSpawn // wave06b-2: 3 squads (3 Giant Rapid Fire Demomen led by a Giant Concheror Soldier) { Name "wave06b" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 4 WaitForAllSpawned "wave06a" WaitBeforeStarting 55 WaitBetweenSpawns 50 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag special_main_left ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag special_main_left } TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag special_main_left } TFBot { Template T_TFBot_Giant_Demo_RapidFire Tag special_main_left } } } WaveSpawn // wave06b-3: 10 Super Scouts { Name "wave06b" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave06a" WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // wave06b-4: Final Tank { Name "wave06b" TotalCount 1 WaitForAllSpawned "wave06a" WaitBeforeStarting 80 TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // Wave 7 ($6900 before this wave) { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // wave07a: 12 Deflector Heavy-Medic pairs { Name "wave07a" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Heavyweapons_Deflector Attributes AlwaysCrit ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // wave07s: Force-A-Nature Scout support { Name "wave07s" Where spawnbot TotalCount 100 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit } } WaveSpawn // wave07b: Brigadiers Backup & Concheror { Name "wave07b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "wave07a" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { Template T_TFBot_Chief_Soldier_Backup } TFBot { Template T_TFBot_Chief_Soldier_Concheror } } } } }