//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 4000 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes BotsDropSpells 1 GiantsDropRareSpells 1 SpellDropRateCommon 0.20 SpellDropRateGiant 0.75 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" DisplayRobotDeathNotice 1 FixSetCustomModelInput 1 SendBotsToSpectatorImmediately 1 WaveStartCountdown 5 NoMissionInfo 1 TextPrintTime 0 NoRomevisionCosmetics 1 SniperAllowHeadshots 1 ImprovedAirblast 1 BotsUsePlayerTeleporters 0 MaxSpeedLimit 550 MaxEntitySpeed 10000 HealOnKillOverhealMelee 1 MaxActiveSkeletons 90 FastNPCUpdate 1 ExtraSpawnPoint { Name "spawnbot_redbot" TeamNum 2 X "622" Y "-2785" Z "549" } Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } Captain_Robo_Death { Template T_TFBot_Chief_Tavish Tag "bot_giant" Item "the horseless headless horseman's headtaker" Item "the buccaneer's bicorne" Item "the professor's pineapple" } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { ClassIcon sentry_buster Health 3000 Name "Underworld Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 7 "cannot be backstabbed" 1 } Addcond { Index 108 Delay 1.0 Duration 3.0 } Item "the scotsman's skullcutter" } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 99 InitialCooldown 180 CooldownTime 180 DesiredCount 1 TFBot { ClassIcon deader Health 3500 Name "Giant Underworld Guard" Scale 1.7 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "is australium item" 1 "turn to gold" 1 "damage bonus" 2.0 "faster reload rate" 5.5 "fire rate bonus" 4.5 "Blast radius increased" 1.85 "rocket specialist" 10 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 } Item tf_weapon_rocketlauncher Action Mobber Addcond { Index 108 Delay 3.0 Duration 10.0 } } } Mission { Objective Sniper Where spawnbot BeginAtWave 2 RunForThisManyWaves 99 InitialCooldown 90 CooldownTime 90 DesiredCount 3 TFBot { ClassIcon dead Health 350 Name "Special Underworld Soldier" Scale 1.0 Class Soldier Skill Expert MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "fire rate bonus" 4.0 "faster reload rate" 5 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } Item tf_weapon_rocketlauncher Action Mobber Addcond { Index 108 Delay 1.5 Duration 6.0 } } } Mission { Objective Spy Where spawnbot_redbot BeginAtWave 3 RunForThisManyWaves 99 InitialCooldown 600 CooldownTime 45 DesiredCount 1 TFBot { ClassIcon hellmet_neon Name "Eternal Scrapped Rebel" Health 7777 Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Index 72 Delay 0.2 } AddCond { Index 55 Delay 0.2 } AddCond { Index 28 Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Attributes "AlwaysFireWeapon" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "damage bonus" 49 "fire rate bonus" 0.66 "damage force reduction" 0.1 "cancel falling damage" 1 "turn to gold" 1 "melee range multiplier" 3.2 "hand scale" 3.2 "torso scale" 0.001 "head scale" 0.001 "move speed bonus" 3 "dmg taken increased" 25 } Action Mobber } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{blue}Welcome to RD1..." Line "Version 7.4.2" Line "Red BOTS Turned On..." Line "{blue}Origin Robot's Army is trying to takeover Bigrock!" Line "{blue}Your mission is to stop him and save bigrock from that robot army..." Line "{yellow}An Eternal Bot will spawn in 10 mins and respawn every 45 secs to complete the wave" Line "{red}If all reds die at the same time, it will cause a wave lost" Line "{green}Some icons will have their meaning in here..." Line "{green}Thunder icons = they can pick the bomb up..." Line "{green}Canteen icons = they will have an high chance to dodge any incoming attacks" Line "{green}Blu icons = They are powerful and special robots." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_warning.wav" TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon hellmet_zIng } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier Health 200 Name "Shovel Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon heavy Health 300 Name "Unarmed Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot TFBot { ClassIcon soldier_d Health 3800 Name "Giant Slow-Fire Soldier" Scale 1.7 Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon soldier Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon soldier Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon soldier Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon soldier Health 200 Name "Shotgun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" Action Mobber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot FirstSpawnWarningSound "mvm/mvm_warning.wav" Squad { TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon hellmet_zIng } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon sniper Health 125 Name "SMG Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 60 MaxActive 20 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon hellmeT_zing Health 200 Name "Rocket Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "override projectile type" 2 "fire rate bonus" 0.9 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 1.25 } Item "hard counter" } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_canteen Health 250 Name "Dodging Engineer" Class Engineer Skill Normal WeaponRestrictions PrimaryOnly Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } Item "engineer earmuffs" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 14 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier ClassIcon soldier_giant Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 24 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 31 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 2500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 113 WaitBetweenSpawns 10 Where spawnbot FirstSpawnWarningSound "mvm/mvm_bomb_warning.wav" TFBot { ClassIcon soldier_libertylauncher Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 105 WaitBetweenSpawns 34 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 500 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 60 Where spawnbot FirstSpawnWarningSound "mvm/mvm_tele_deliver.wav" LastSpawnWarningSound "mvm/mvm_tele_deliver.wav" DoneWarningSound "ui/halloween_boss_tagged_other_it.wav" TFBot { ClassIcon hellmet_blu Health 250 Name "Ultra Soldier" Scale 1.2 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 7 "clip size bonus" 5 "faster reload rate" 0.5 "rocket specialist" 1 "Projectile speed increased" 5 "Blast radius increased" 2.0 "heal on hit for rapidfire" 10 "heal on kill" 250 critboost 2 } Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 500 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 35 WaitBetweenSpawns 15 Where spawnbot TFBot { ClassIcon hellmet_BLu Health 500 Name "X150 Engineer" Scale 1.2 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "damage bonus" 0.5 "faster reload rate" 0 "fire rate bonus" 0.05 "heal on kill" 50 } Action FetchFlag } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 35 Where spawnbot FirstSpawnWarningSound "mvm/mvm_warning.wav" TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon hellmet_zIng } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 150 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 150 TotalCount 30 MaxActive 20 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 333 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Demoman_Samurai Attributes "IgnoreFlag" Action Mobber } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{red}Captain Robo-Death: {green}Well, do you think you can interrupt our plan to takeover bigrock like that?" Line "{red}Captain Robo-Death: {green}Your time is done." Line "{red}Captain Robo-Death: {red}I WILL DESTROY YOU UP!!!" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 1000 TotalCount 200 MaxActive 20 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Sniper_Huntsman_Spammer Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Sniper_Huntsman Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Health 175 Name Demoman Class Demoman Skill Normal } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w1 TotalCurrency 1250 TotalCount 38 MaxActive 10 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Pyro Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Demo_RapidFire Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Demo_Burst Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_RocketPush Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Heavyweapons Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Scout_Fast Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_Crit Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_d Health 40000 Name "Captain Robo-Death (PH 1)" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the horseless headless horseman's headtaker" "damage bonus" 5 "heal on kill" 1000 } CharacterAttributes { "move speed bonus" 0.9 "health regen" 100 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber Item "ali baba's wee booties" Item "the chargin' targe" Item "the horseless headless horseman's headtaker" Item "the professor's pineapple" Item "the buccaneer's bicorne" } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon demo_D Health 20000 Name "Captain Robo-Death (PH 2)" Scale 1.4 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" 0.2 "faster reload rate" 0.3 "Projectile speed increased" 2.5 "clip size bonus" 4.0 "damage bonus" 3.0 } CharacterAttributes { "health regen" 50 "move speed bonus" 0.7 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber Item "the loch-n-load" Item "the professor's pineapple" Item "the buccaneer's bicorne" } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{blue}Origin Robot: Well, Robo-Death is dead" Line "{blue}Origin Robot: REAPER! GET YOUR ASS OVER HERE!" Line "{darkgreen}Reaper: {green}Yes, Sir!" Line "{blue}Origin Robot: You must try to destroy them by sending more powerful robots in the area. Understand?" Line "{darkgreen}Reaper: {green}Yes I understand sir, ill call the Elite army right now." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 50 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 150 TotalCount 50 MaxActive 20 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon hellmet_ZING Health 900 Name "Speedy Steel Gauntlet" Scale 1.5 Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.5 } CharacterAttributes { "move speed bonus" 2.0 } Item "fists of steel" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 500 Name "WTF Soldier" Scale 1.25 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } Attributes "IgnoreFlag" Action Mobber Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 300 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 60 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Super Swarming Scout" Skill Expert ClassIcon hellmet_Zing Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 150 TotalCount 30 MaxActive 15 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 300 Name "x150 Sniper" Class Sniper Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_smg "fire rate bonus" 0.05 "faster reload rate" 0.05 "damage bonus" 0.5 } Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 3750 Name "X150 Gunslinger Engineer" Scale 1.0 Class Engineer Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the gunslinger" "damage bonus" 2.0 "damage force reduction" 0.1 } Item "the gunslinger" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman ClassIcon hellmet_Zing } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon soldier_Barrage Health 5000 Name "Giant StunRocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "hard counter" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 200 TotalCount 20 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier_blackbox Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 75 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Super Swarmweight Champ" ClassIcon hellmet_Zing Template T_TFBot_Giant_Boxing_Heavy } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 6000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 777 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_D Health 12500 Name "SpeedHacker Lord" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Addcond { Index 28 Delay 0.5 } Item "frying pan" Item "friendly item" Item "potato hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_redbot Support 1 RandomChoice { TFBot { ClassIcon hellmet_red Template T_TFBot_Sniper_Huntsman_Spammer Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Sniper_Huntsman Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Shotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Buff_Banner Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Concheror Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_Extended_Battalion Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_ScorchShot_FastShot Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demo_Burst Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 175 Name Demoman Class Demoman Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Sandman_FastCharge Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketPush Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Soldier_RocketShotgun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Pyro_Flaregun Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Knight Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 200 Name Soldier Class Soldier Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } TFBot { ClassIcon hellmet_red Health 300 Name Heavy Class HeavyWeapons Skill Normal Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{darkgreen}Reaper: {green}The Elite Army is here." Line "{darkgreen}Reaper: {green}And your doom is near, red team." Line "{darkgreen}Reaper: {green}You cant stop us from focusing our plan!" Line "{darkgreen}Reaper: {red}SURRENDER NOW MAGGOTS AND YOU WILL NOT BE HARMED!!!" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 1000 TotalCount 140 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "fire rate bonus" 0.8 "faster reload rate" 0.6 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the front runner" Item "the delinquent's down vest" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.25 "fire rate bonus" 0.9 "faster reload rate" 0.9 "Blast radius increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "tipped lid" Item "the patriot's pouches" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 "fire rate bonus" 0.7 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "das maddendoktor" Item "the byte'd beak" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB SMG Sniper" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the snow scoper" Item "the flamingo kid" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "faster reload rate" 0.6 } CharacterAttributes { "fire rate bonus" 0.6 "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "base metal billycock" Item "the blood banker" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1450 Name "MB Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive shotgun 2014" "damage bonus" 2.25 "fire rate bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive shotgun 2014" Item "clockwerk's helm" Item "the endothermic exowear" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.0 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 2250 Name "MB Bison Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" -0.1 "set item tint RGB" 15185211 "is australium item" 1 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName eotl_winter_coat "set item tint RGB" 15185211 } CharacterAttributes { "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the righteous bison" Item "full metal drill hat" Item "eotl_winter_coat" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Bowman" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "faster reload rate" 0.7 "damage bonus" 2.5 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huntsman" Item "sniper fishing hat" Item "silver bullets" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 4500 Name "MB Steel Gauntlet" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "fists of steel" Item "heavy do-rag" Item "the hunger force" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 3500 Name "MB Shotgun Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.7 "bullets per shot bonus" 12 "faster reload rate" 0.1 "damage bonus" 2 } CharacterAttributes { "attack projectiles" 1 "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "graybanns" Item "the law" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Deflector Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.25 "attack projectiles" 1 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the eliminators safeguard" Item "eotl_ursa major" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heater Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "weapon burn dmg increased" 2.5 "damage bonus vs burning" 1.5 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "bone-cut belt" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1001 Name "MB Force-A-Nature Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3 "fire rate bonus" 0.5 "faster reload rate" 1.4 "scattergun knockback mult" 10 "damage penalty" 0.90 "weapon spread bonus" 0.8 } CharacterAttributes { "override footstep sound set" 5 "health regen" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the force-a-nature" Item "the ebenezer" Item "the bigg mann on campus" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Flare Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.5 "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the flare gun" Item "handyman's handle" Item "sight for sore eyes" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pyro Pusher" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 "damage bonus" 2.5 "apply look velocity on damage" 3 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the scorch shot" Item "pyro's beanie" Item "the sub zero suit" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Burst Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 24 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the hat with no name" Item "the merc's muffler" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Burst Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 8.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "honcho's headgear" Item "the diplomat" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Rapid Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.45 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "jumper's jeepcap" Item "the soldier's stogie" } TFBot { Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pirate Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.5 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 "damage bonus" 2.3 "damage causes airblast" 1 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the liquor locker" } Tank { Health 6000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_d Health 100000 Name "Reaper (PH 1)" Scale 1.45 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the equalizer" "damage bonus" 5 "damage causes airblast" 1 "fire rate bonus" 0.6 } CharacterAttributes { "health regen" 150 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the equalizer" Item "point and shoot" Item "the kringle collection" } } } WaveSpawn { TotalCurrency 200 WaitForAllDead w2 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_D Health 60000 Name "Reaper (PH 2)" Class Soldier Scale 1.45 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 150 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } } } WaveSpawn { TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 Where spawnbot_redbot RandomChoice { TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Name "Deadly Samurai Demo" Health 1500 Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 25 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot_redbot Support 1 RandomChoice { TFBot { ClassIcon hellmet_red Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_red Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_red Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon hellmet_red Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon hellmet_red Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon hellmet_red Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_red Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_red Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon hellmet_red Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon hellmet_red Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_red Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_red Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{blue}Origin Robot: Reaper is dead..." Line "{blue}Origin Robot: ..." Line "{blue}Origin Robot: Time to call, that... that engi..." Line "{blue}Origin Robot: .................................." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 1337 Name "Armor Demoman" Class Demoman Skill Hard CharacterAttributes { "damage force reduction" 0.1 } Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 3333 Name "Armor Heavy" Class HeavyWeapons CharacterAttributes { "damage force reduction" 0.1 } Skill Hard } } } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 1777 Name "Armor Pyro" CharacterAttributes { "damage force reduction" 0.1 } Class Pyro Skill Hard } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_canteen Health 200 Name "Dodging Soldier" Class Soldier Skill Hard Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_canteen Health 175 Name "Dodging Demoman" Class Demoman Skill Hard Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 150 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_canteen Health 300 Name "Dodging Heavy" Class HeavyWeapons Skill Hard Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 1777 Name "Armor Pyro" CharacterAttributes { "damage force reduction" 0.1 } Class Pyro Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 999 Name "Armor Scout" CharacterAttributes { "damage force reduction" 0.1 } Class Scout Skill Normal } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 2222 Name "Armor Soldier" CharacterAttributes { "damage force reduction" 0.1 } Class Soldier Skill Normal } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 999 Name "Armor Smg Sniper" CharacterAttributes { "damage force reduction" 0.1 } Class Sniper Skill Normal WeaponRestrictions SecondaryOnly Item "festive smg 2014" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon hellmet_zing Health 999 Name "Armor Revolver Spy" CharacterAttributes { "damage force reduction" 0.1 } Class Spy Skill Normal Action FetchFlag WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 150 TotalCount 20 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Health 15000 Name "Armor Bowman R-Fire" CharacterAttributes { "damage force reduction" 0.1 } Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon hellmet_zing } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Name "Dodging Shortstop Scout" ClassIcon hellmet_canteen Attributes "IgnoreFlag" Action Mobber Addcond { Index 79 Delay 0.2 } Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 250 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Dodging Samurai Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 66666 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead w6 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_giant Health 255555 Name "Gigantic Crit Soldier" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.2 "fire rate bonus" 1.3 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_redbot Support 1 RandomChoice { TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "fire rate bonus" 0.8 "faster reload rate" 0.6 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the front runner" Item "the delinquent's down vest" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.25 "fire rate bonus" 0.9 "faster reload rate" 0.9 "Blast radius increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "tipped lid" Item "the patriot's pouches" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 "fire rate bonus" 0.7 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "das maddendoktor" Item "the byte'd beak" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB SMG Sniper" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the snow scoper" Item "the flamingo kid" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "faster reload rate" 0.6 } CharacterAttributes { "fire rate bonus" 0.6 "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "base metal billycock" Item "the blood banker" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1450 Name "MB Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive shotgun 2014" "damage bonus" 2.25 "fire rate bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive shotgun 2014" Item "clockwerk's helm" Item "the endothermic exowear" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.0 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2250 Name "MB Bison Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" -0.1 "set item tint RGB" 15185211 "is australium item" 1 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName eotl_winter_coat "set item tint RGB" 15185211 } CharacterAttributes { "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the righteous bison" Item "full metal drill hat" Item "eotl_winter_coat" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Bowman" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "faster reload rate" 0.7 "damage bonus" 2.5 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huntsman" Item "sniper fishing hat" Item "silver bullets" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 4500 Name "MB Steel Gauntlet" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "fists of steel" Item "heavy do-rag" Item "the hunger force" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3500 Name "MB Shotgun Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.7 "bullets per shot bonus" 12 "faster reload rate" 0.1 "damage bonus" 2 } CharacterAttributes { "attack projectiles" 1 "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "graybanns" Item "the law" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Deflector Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.25 "attack projectiles" 1 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the eliminators safeguard" Item "eotl_ursa major" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heater Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "weapon burn dmg increased" 2.5 "damage bonus vs burning" 1.5 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "bone-cut belt" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1001 Name "MB Force-A-Nature Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3 "fire rate bonus" 0.5 "faster reload rate" 1.4 "scattergun knockback mult" 10 "damage penalty" 0.90 "weapon spread bonus" 0.8 } CharacterAttributes { "override footstep sound set" 5 "health regen" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the force-a-nature" Item "the ebenezer" Item "the bigg mann on campus" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Flare Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.5 "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the flare gun" Item "handyman's handle" Item "sight for sore eyes" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pyro Pusher" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 "damage bonus" 2.5 "apply look velocity on damage" 3 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the scorch shot" Item "pyro's beanie" Item "the sub zero suit" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Burst Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 24 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the hat with no name" Item "the merc's muffler" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Burst Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 8.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "honcho's headgear" Item "the diplomat" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Rapid Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.45 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "jumper's jeepcap" Item "the soldier's stogie" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pirate Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.5 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 "damage bonus" 2.3 "damage causes airblast" 1 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the liquor locker" } } } WaveSpawn { TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 4 Support 1 Where spawnbot_redbot RandomChoice { TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Name "Deadly Samurai Demo" Health 1500 Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 25 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{260026}Eternal Engineer: SO, YOU THINK THAT YOU CAN DESTROY ALL THE ORIGIN'S ROBOTS LIKE THAT?!" Line "{260026}Eternal Engineer: PREPARE YOURSELF BECAUSE I WILL ERASE YOU FROM THE WORLD FOR ETERNITY!!" } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 1000 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot RandomChoice { TFBot { Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Giant Dodging Demoknight" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Name "Giant Dodging B-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_Burst } TFBot { Name "Giant Dodging Shotgun HWG" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Name "Super Dodgingweight Champ" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Boxing_Heavy } TFBot { Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon engineer Health 130000 Name "Eternal Engineer (PH 1)" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_shotgun_primary "fire rate bonus" 0.5 "damage force reduction" 0.5 } ItemAttributes { ItemName "golden wrench" "damage bonus" 10 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "golden wrench" Item "the virtual reality headset" Item "the antarctic researcher" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon engineer Health 80000 Name "Eternal Engineer (PH 2)" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the c.a.p.p.e.r" "fire rate bonus" 0.04 "faster reload rate" 0.04 "damage bonus" 1.25 "heal on kill" 2000 } ItemAttributes { ItemName tf_weapon_wrench "damage bonus" 5 } CharacterAttributes { "health regen" 50 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the c.a.p.p.e.r" Item "the virtual reality headset" Item "the antarctic researcher" } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 125000 Name Tank Speed 90 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead w3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Support 1 Squad { TFBot { ClassIcon soldier_barrage Health 500 Name "WTF Soldier" Scale 1.25 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } Attributes "IgnoreFlag" Action Mobber Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { TotalCurrency 200 WaitForAllDead w4 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_D Health 16666 Name "Mini Reaper" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_redbot Support 1 RandomChoice { TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "fire rate bonus" 0.8 "faster reload rate" 0.6 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the front runner" Item "the delinquent's down vest" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.25 "fire rate bonus" 0.9 "faster reload rate" 0.9 "Blast radius increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "tipped lid" Item "the patriot's pouches" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 "fire rate bonus" 0.7 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "das maddendoktor" Item "the byte'd beak" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB SMG Sniper" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the snow scoper" Item "the flamingo kid" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "faster reload rate" 0.6 } CharacterAttributes { "fire rate bonus" 0.6 "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "base metal billycock" Item "the blood banker" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1450 Name "MB Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive shotgun 2014" "damage bonus" 2.25 "fire rate bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive shotgun 2014" Item "clockwerk's helm" Item "the endothermic exowear" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.0 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } } } WaveSpawn { TotalCurrency 0 TotalCount 7 MaxActive 7 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 3 Support 1 Where spawnbot_redbot RandomChoice { TFBot { ClassIcon hellmet_red Template T_TFBot_Heavyweapons_Fist AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Scout_Shortstop AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Sniper_Huntsman_Spammer AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Template T_TFBot_Heavy_IronFist_Airblast AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_red Health 1000 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Sub Buff Soldier" AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_red Name "Deadly Samurai Demo" Health 1500 Template T_TFBot_Demoman_Samurai AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 25 } Action Mobber } TFBot { ClassIcon hellmet_red Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{260026}Eternal Commander: Well, R.I.P Eternal Engineer" Line "{260026}Eternal Commander: I see, you are more powerful than we excepted." Line "{260026}Eternal Commander: So, the only way to destroy your team..." Line "{260026}Eternal Commander: Is to get my army and RUSH!!" Line "{260026}Eternal Commander: IN MEMORY OF ETERNAL ENGINEER, WE WILL FIGHT UNTIL THE END!!!" Line "{000000}???: My plan is working, I just need some time to rest then i will take control of them..." Line "{260026}???: What if I tell you to not do that." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 5000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sOldier_d Health 80000 Name "Eternal Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.2 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 2.8 "Projectile speed increased" 1.4 "Blast radius increased" 1.66 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro_d Health 66666 Name "Eternal Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 7.5 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the filamental" Item "trickster's turnout gear" } } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_d Health 65000 Name "Eternal Demoman" Scale 1.0 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tam o'shanter" Item "the battery bandolier" } } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_D Health 100000 Name "Eternal Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_minigun "airblast pushback scale" 4.0 "damage bonus" 7.5 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 5 "heal on kill" 3333 "heal on hit for rapidfire" 222 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_d Health 40000 Name "Eternal Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w12 WaitForAllDead w11 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon medic_d Health 55000 Name "Eternal Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 250 "damage bonus" 3.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the scrap pack" Item "doc's holiday" } } } WaveSpawn { Name w13 WaitForAllDead w12 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w14 WaitForAllDead w13 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sniper_d Health 60000 Name "Eternal Sniper" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_smg "damage bonus" 3.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 100 "override projectile type" 13 } CharacterAttributes { "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w15 WaitForAllDead w14 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 400 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w16 WaitForAllDead w15 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldiER_D Health 150000 Name "Eternal Commander" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.33 "fire rate bonus" 0.17 "projectile spread angle penalty" 3.11 "Projectile speed increased" 1.66 } CharacterAttributes { "health regen" 250 "damage bonus" 3.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the black box" Item "the team captain" Item "the founding father" } } } WaveSpawn { Name w17 WaitForAllDead w16 TotalCurrency 0 TotalCount 50 MaxActive 20 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 1000 Name "Equalizer Plan Soldier" Scale 1.2 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the equalizer" "mod shovel speed boost" 1 } Item "the equalizer" Item "stout shako" } } } WaveSpawn { WaitForAllDead w4 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_barrage Health 500 Name "WTF Soldier" Scale 1.25 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } Attributes "IgnoreFlag" Action Mobber Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { WaitForAllDead w6 TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 18 Support 1 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 750 Name "Devastator" Scale 1.5 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } Attributes "IgnoreFlag" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { WaitForAllDead w8 TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 25 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 750 Name "Eternal Minion" Scale 1.15 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.5 "attack projectiles" 2 "heal on kill" 500 } Item "der maschinensoldaten-helm" } } } WaveSpawn { WaitForAllDead w5 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 32 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_barragE Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber Item "web easteregg medal" Item "honest halo" } } } WaveSpawn { WaitForAllDead w7 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 45 Support 1 Where spawnbot Squad { TFBot { ClassIcon Hellmet_blu Health 6500 Name "Giant Devastator" Scale 1.7 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } } WaveSpawn { WaitForAllDead w9 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 55 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_giant Health 7500 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_redbot Support 1 RandomChoice { TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "fire rate bonus" 0.8 "faster reload rate" 0.6 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the front runner" Item "the delinquent's down vest" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.25 "fire rate bonus" 0.9 "faster reload rate" 0.9 "Blast radius increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "tipped lid" Item "the patriot's pouches" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 "fire rate bonus" 0.7 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "das maddendoktor" Item "the byte'd beak" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB SMG Sniper" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the snow scoper" Item "the flamingo kid" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "faster reload rate" 0.6 } CharacterAttributes { "fire rate bonus" 0.6 "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "base metal billycock" Item "the blood banker" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1450 Name "MB Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive shotgun 2014" "damage bonus" 2.25 "fire rate bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive shotgun 2014" Item "clockwerk's helm" Item "the endothermic exowear" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.0 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2250 Name "MB Bison Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" -0.1 "set item tint RGB" 15185211 "is australium item" 1 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName eotl_winter_coat "set item tint RGB" 15185211 } CharacterAttributes { "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the righteous bison" Item "full metal drill hat" Item "eotl_winter_coat" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Bowman" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "faster reload rate" 0.7 "damage bonus" 2.5 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huntsman" Item "sniper fishing hat" Item "silver bullets" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 4500 Name "MB Steel Gauntlet" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "fists of steel" Item "heavy do-rag" Item "the hunger force" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3500 Name "MB Shotgun Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.7 "bullets per shot bonus" 12 "faster reload rate" 0.1 "damage bonus" 2 } CharacterAttributes { "attack projectiles" 1 "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "graybanns" Item "the law" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Deflector Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.25 "attack projectiles" 1 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the eliminators safeguard" Item "eotl_ursa major" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heater Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "weapon burn dmg increased" 2.5 "damage bonus vs burning" 1.5 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "bone-cut belt" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1001 Name "MB Force-A-Nature Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3 "fire rate bonus" 0.5 "faster reload rate" 1.4 "scattergun knockback mult" 10 "damage penalty" 0.90 "weapon spread bonus" 0.8 } CharacterAttributes { "override footstep sound set" 5 "health regen" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the force-a-nature" Item "the ebenezer" Item "the bigg mann on campus" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Flare Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.5 "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the flare gun" Item "handyman's handle" Item "sight for sore eyes" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pyro Pusher" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 "damage bonus" 2.5 "apply look velocity on damage" 3 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the scorch shot" Item "pyro's beanie" Item "the sub zero suit" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Burst Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 24 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the hat with no name" Item "the merc's muffler" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Burst Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 8.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "honcho's headgear" Item "the diplomat" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Rapid Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.45 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "jumper's jeepcap" Item "the soldier's stogie" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pirate Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.5 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 "damage bonus" 2.3 "damage causes airblast" 1 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the liquor locker" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 4000 AutoJumpMin 10 AutoJumpMax 10 Name "MB Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "the king of scotland cape" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2750 Name "MB League" Scale 1.3 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 "damage bonus" 3 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the sandman" Item "the virtual viewfinder" Item "the bigg mann on campus" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Buff Soldier" Scale 1.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the buff banner" Item "tyrant's helm" Item "the brawling buccaneer" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Conch Soldier" Scale 1.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "daily duel winner reward hat" Item "the founding father" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Backup Soldier" Scale 1.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the battalion's backup" Item "the spook specs" Item "the classified coif" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" Health 2000 AutoJumpMin 10 AutoJumpMax 10 Scale 1.25 Name "MB Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "voice pitch scale" 0.01 "cancel falling damage" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the half-zatoichi" Item "soldier samurai hat" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //hellmet_goldsword Health 3250 Name "MB Slasher" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.25 "melee range multiplier" 2.4 "hand scale" 1.92 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the chargin' targe" Item "the eyelander" Item "point and shoot" Item "ttg glasses" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //hellmet_soldier_speciaL Health 3500 Name "MB Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 0.95 "faster reload rate" 0.6 "damage bonus" 2.75 } CharacterAttributes { "health regen" 10 "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive rocket launcher 2011" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "eotl_winter_coat" Item "the grenadier's softcap" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //demo_skullcutter Health 3250 Name "MB Berserker" Scale 1.25 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the chargin' targe" Item "the scotsman's skullcutter" Item "the cool breeze" Item "the king of scotland cape" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //pyro Health 1900 Name "MB Volcano Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.85 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "sharpened volcano fragment" Item "pyromancer's mask" Item "the googol glass eyes" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //scout Health 1600 Name "MB Winger Scout" Scale 1.1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the winger" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.9 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the winger" Item "the fed-fightin' fedora" Item "dillinger's duffel" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //critical Health 1250 Name "MB Plasma Scout" Class Scout Skill Normal Scale 1.0 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "mad milk" "damage bonus" 18 "effect bar recharge rate increased" 0.001 "fire rate bonus" 0.8 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "mad milk" Item "the bolt boy" Item "phononaut" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //sniper_bow_multi Health 1500 Name "MB Plasma Bowman" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 3.25 "faster reload rate" 0.3 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //demoman Health 1750 Name "MB Plasma Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "reggaelator" Item "the battery bandolier" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //engineer Health 1450 Name "MB Plasma Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the rescue ranger" "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the rescue ranger" Item "mining light" Item "the triad trinket" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //medic Health 1750 Name "MB Plasma Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the crusader's crossbow" Item "vintage tyrolean" Item "blighted beak" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //soldier Health 3500 Name "MB Special Energidier" Scale 1.0 Class Soldier Skill Expert Attributes "MiniBoss" MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 4.0 "fire rate bonus" 2.0 "faster reload rate" 2.0 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //soldier_d Health 1500 Name "MB Rocket Scout" Attributes "MiniBoss" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.5 "override projectile type" 2 "fire rate bonus" 0.75 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "hard counter" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //hellmet_red Health 2500 Name "MB StunRocket Heavy" Class HeavyWeapons Scale 1.0 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the outdoorsman" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //soldier_barrage Health 3000 Name "MB Homing Rocket Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 15 "override projectile type" 2 "fire rate bonus" 1.45 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 115.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 200.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the eliminators safeguard" Attributes "MiniBoss" Item "eotl_sheavyshirt" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //soldier_barrage Health 2222 Name "MB WTF Soldier" Scale 1.25 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 3.2 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Item "web easteregg medal" Item "honest halo" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //tank Health 2000 Name "MB Demo-Train" Scale 1.1 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.6 "fire rate bonus" 0.6 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.9 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //soldier_burstfire Health 2000 Name "MB Weird Scout" Scale 1.0 Class Scout Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol" "override projectile type" 2 "Projectile speed increased" 7.5 "heal on hit for rapidfire" 10 "heal on hit for slowfire" 10 "bleeding duration" 3 "damage causes airblast" 1 "mod stun waist high airborne" 1 "crit vs stunned players" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "ttg max pistol" Item "dec2014 marauders mask" Attributes "MiniBoss" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //pyro_powerjack Health 900 Name "MB Powerjack Pyro" Scale 1.1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "damage bonus" 1.5 } Item "the powerjack" Item "the mk 50" } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //soldier Health 2000 Name "MB Rocket Shotgunner" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "fire rate bonus" 0.001 "clip size upgrade atomic" 15 "faster reload rate" 0.75 "blast radius increased" 1.25 "projectile spread angle penalty" 8 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.1 "move speed bonus" 0.9 } Item "the cloud crasher" } TFBot { Name "MB Raging Scout" Template T_TFBot_Giant_Scout Action Mobber Attributes "IgnoreFlag" ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Scale 1.0 Health 1000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.0 "fire rate bonus" 0.4 "faster reload rate" 0.6 "clip size bonus" 15.0 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } TFBot { ClassIcon hellmet_red AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Action Mobber Attributes "IgnoreFlag" //heavy_d Health 3500 Name "MB Destroyer" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 1.5 "damage bonus" 2.75 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Addcond { Index 73 // <-- required: condition name/index Delay 250.0 // <-- optional: limited duration } Item tf_weapon_minigun Item "the bruiser's bandanna" Item "the ebenezer" } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{blue}Origin Robot: Stupid Manns..." Line "{blue}Origin Robot: And you think that i will let you win this time?" Line "{blue}Origin Robot: You must defeat me first, idiots!" Line "{blue}Origin Robot: Well, you really fucking wasted my time right now." Line "{000000}???: I think... Is the time to strike... >:)" Line "{260026}???: You cant just do whatever you want." Line "{260026}???: Leave his army in peace." Line "{000000}???: Ill leave his army in peace if you give me your population." Line "{260026}???: That will not happen, you could dream about that but it will not act like a wish." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon hellmet_blu Health 300000 Name "Origin Robot" Scale 1.5 Class HeavyWeapons Skill Expert MaxVisionRange 1600 Attributes "UseBossHealthBar" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Addcond { Index 41 Delay 1.0 Duration 45.0 } ItemAttributes { ItemName tomislav "damage bonus" 5.0 "attack projectiles" 2 "heal on kill" 4444 } ItemAttributes { ItemName "the killing gloves of boxing" "damage bonus" 15 } CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 2 } Item "tomislav" Item "the killing gloves of boxing" Item "the team captain" Item "weight room warmer" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Pyro Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Demo_RapidFire Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Demo_Burst Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_RocketPush Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Heavyweapons Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Scout_Fast Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_Crit Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tF2 Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "IgnoreFlag" Action Mobber } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon hellmet_tf2 Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon hellmet_tf2 Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon hellmet_tf2 Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_tf2 Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_tf2 Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 35 Support 1 Where spawnbot RandomChoice { TFBot { Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Giant Dodging Demoknight" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Name "Giant Dodging B-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_Burst } TFBot { Name "Giant Dodging Shotgun HWG" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Name "Super Dodgingweight Champ" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Boxing_Heavy } TFBot { Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 50 Support 1 Where spawnbot TFBot { ClassIcon soldier_libertylauncher Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{000000}???: So, my friends..." Line "{000000}???: Im now taking control of his army." Line "{000000}???: You destroyed Origin Robot. Congrats, but now I have other things to do." Line "{000000}???: Well, i must kill you all because i dont want any peoples to stop me from completing my current objective." Line "{000000}???: And one thing, your red robots are now in my collection." Line "{260026}???: You are such a traitor by doing that." Line "{260026}???: You will never be forgiven." Line "{260026}???: You cant ignore me." Line "{260026}???: Such a luck that the red team stored giant red robots in their base." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber } TFBot { ClassIcon hellmet_tf2 Health 1000 Name "Sub Backup Soldier" Scale 1.4 Attributes "IgnoreFlag" Action Mobber Template T_TFBot_Soldier_Extended_Battalion ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } } TFBot { ClassIcon hellmet_tf2 Health 1000 Name "Sub Conch Soldier" Attributes "IgnoreFlag" Scale 1.4 Template T_TFBot_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_tf2 Health 1000 Name "Sub Buff Soldier" Scale 1.4 Attributes "IgnoreFlag" Template T_TFBot_Soldier_Extended_Buff_Banner ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 8.0 } Action Mobber } TFBot { ClassIcon hellmet_tf2 Name "Super Samurai Demo" Health 2250 Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" Attributes "IgnoreFlag" CharacterAttributes { "damage bonus" 5 } Action Mobber } TFBot { ClassIcon hellmet_tf2 Health 1000 Name "Rapid Fire Stun Soldier" Scale 1.4 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "IgnoreFlag" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 "rocket specialist" 2 } CharacterAttributes { "damage force reduction" 0.4 "Projectile speed increased" 1.25 } Action Mobber } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Health 12500 Name "Over League" CharacterAttributes { "damage force reduction" 0.1 } Template T_TFBot_Giant_Major_League ClassIcon hellmet_zing } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon soldier_libertylauncher Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } } WaveSpawn { Name w4 WaitForAllDead w3 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Health 11500 Name "Over League" CharacterAttributes { "damage force reduction" 0.1 } Template T_TFBot_Giant_Major_League ClassIcon hellmet_zing } } WaveSpawn { Name w5 WaitForAllDead w4 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Name "Giant Dodging Demoknight" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Name "Giant Dodging B-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_Burst } TFBot { Name "Giant Dodging Shotgun HWG" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Name "Super Dodgingweight Champ" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Boxing_Heavy } TFBot { Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_canteen Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } } } WaveSpawn { Name w6 WaitForAllDead w5 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Health 10000 Name "Over League" CharacterAttributes { "damage force reduction" 0.1 } Template T_TFBot_Giant_Major_League ClassIcon hellmet_zing } } WaveSpawn { Name w7 WaitForAllDead w6 TotalCurrency 100 TotalCount 110 MaxActive 20 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the backburner" "airblast pushback scale" 2.0 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the backburner" Item "sight for sore eyes" Item "the last breath" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "festive grenade launcher" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive grenade launcher" Item "conjurer's cowl" Item "spacechem pin" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Nuclear Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the original" "damage bonus" 5 "damage causes airblast" 1 "faster reload rate" 3 "fire rate bonus" 2 "projectile spread angle penalty" 1 "use large smoke explosion" 1 "blast radius increased" 2 "Projectile speed increased" 1 } CharacterAttributes { "health regen" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 } Item "the original" Item "stainless pot" Item "osx item" } TFBot { ClassIcon hellmet_tf2 Health 1250 Name "MB Demoknight" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the eyelander" "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg taken from fire reduced" 0.25 "dmg taken from crit reduced" 0.25 "dmg taken from blast reduced" 0.25 "dmg taken from bullets reduced" 0.25 "dmg from ranged reduced" 0.25 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "spiral sallet" } TFBot { ClassIcon hellmet_tf2 Health 3000 Name "MB Breaker" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName apoco-fists "fire rate bonus" 0.6 "damage bonus" 5 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "apoco-fists" Item "the katyusha" Item "bone-cut belt" } TFBot { ClassIcon hellmet_tf2 Health 3000 Name "MB Heal-On-Kill Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tomislav "damage bonus" 1.4 "attack projectiles" 2 "heal on kill" 5000 } CharacterAttributes { "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 } Item "tomislav" Item "the merc's mohawk" Item "the bruiser's bandanna" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB BB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 1.6 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" Item "osx item" } TFBot { ClassIcon hellmet_tf2 Health 1750 Name "MB Nuclear Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the iron bomber" "grenade launcher mortar mode" 0 "faster reload rate" 1.8 "fire rate bonus" 2 "clip size penalty" 0.5 "Projectile speed increased" 1.5 "projectile spread angle penalty" 5 "damage bonus" 7 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } Item "the iron bomber" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Barrage Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.55 } Item "furious fukaamigasa" Item "shoestring budget" } TFBot { ClassIcon hellmet_tf2 Health 2000 Name "MB Superior Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the liberty launcher" "damage bonus" 1.5 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the liberty launcher" Item "killer exclusive" Item "summer shades" } TFBot { ClassIcon hellmet_tf2 Health 1250 Name "MB Wrapper Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the wrap assassin" "effect bar recharge rate increased" 0.001 } CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the wrap assassin" Item "the holiday headcase" Item "the fast learner" } TFBot { ClassIcon hellmet_tf2 Health 1250 AutoJumpMin 5 AutoJumpMax 5 Name "MB Jumping Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AutoJump" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_bat "damage bonus" 2 "effect bar recharge rate increased" 0.1 } CharacterAttributes { "increased jump height" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 } Item "scout beanie" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 2.5 "fire rate bonus" 0.8 "faster reload rate" 0.6 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the front runner" Item "the delinquent's down vest" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.25 "fire rate bonus" 0.9 "faster reload rate" 0.9 "Blast radius increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "tipped lid" Item "the patriot's pouches" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 "fire rate bonus" 0.7 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "das maddendoktor" Item "the byte'd beak" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB SMG Sniper" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.8 "fire rate bonus" 0.8 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the snow scoper" Item "the flamingo kid" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Spy" Scale 1.0 Class Spy Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "faster reload rate" 0.6 } CharacterAttributes { "fire rate bonus" 0.6 "damage bonus" 2.25 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "base metal billycock" Item "the blood banker" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1450 Name "MB Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive shotgun 2014" "damage bonus" 2.25 "fire rate bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive shotgun 2014" Item "clockwerk's helm" Item "the endothermic exowear" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.0 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2250 Name "MB Bison Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" -0.1 "set item tint RGB" 15185211 "is australium item" 1 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName eotl_winter_coat "set item tint RGB" 15185211 } CharacterAttributes { "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the righteous bison" Item "full metal drill hat" Item "eotl_winter_coat" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1250 Name "MB Bowman" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "faster reload rate" 0.7 "damage bonus" 2.5 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huntsman" Item "sniper fishing hat" Item "silver bullets" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 4500 Name "MB Steel Gauntlet" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 3.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "fists of steel" Item "heavy do-rag" Item "the hunger force" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 3500 Name "MB Shotgun Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.7 "bullets per shot bonus" 12 "faster reload rate" 0.1 "damage bonus" 2 } CharacterAttributes { "attack projectiles" 1 "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "graybanns" Item "the law" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Deflector Heavy" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.25 "attack projectiles" 1 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the eliminators safeguard" Item "eotl_ursa major" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 3000 Name "MB Heater Heavy" Scale 1.5 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2 "weapon burn dmg increased" 2.5 "damage bonus vs burning" 1.5 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "bone-cut belt" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1001 Name "MB Force-A-Nature Scout" Scale 1.0 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 3 "fire rate bonus" 0.5 "faster reload rate" 1.4 "scattergun knockback mult" 10 "damage penalty" 0.90 "weapon spread bonus" 0.8 } CharacterAttributes { "override footstep sound set" 5 "health regen" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the force-a-nature" Item "the ebenezer" Item "the bigg mann on campus" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Flare Pyro" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.3 "faster reload rate" 0.5 "damage bonus" 2 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the flare gun" Item "handyman's handle" Item "sight for sore eyes" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pyro Pusher" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 "damage bonus" 2.5 "apply look velocity on damage" 3 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the scorch shot" Item "pyro's beanie" Item "the sub zero suit" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1500 Name "MB Burst Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 24 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the hat with no name" Item "the merc's muffler" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Burst Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 2.0 "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 8.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "honcho's headgear" Item "the diplomat" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Rapid Fire Soldier" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.45 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "jumper's jeepcap" Item "the soldier's stogie" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 1750 Name "MB Pirate Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.5 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 "damage bonus" 2.3 "damage causes airblast" 1 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the liquor locker" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 4000 AutoJumpMin 10 AutoJumpMax 10 Name "MB Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "MiniBoss" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "the king of scotland cape" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2750 Name "MB League" Scale 1.3 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 "damage bonus" 3 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the sandman" Item "the virtual viewfinder" Item "the bigg mann on campus" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Buff Soldier" Scale 1.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the buff banner" Item "tyrant's helm" Item "the brawling buccaneer" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Conch Soldier" Scale 1.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the concheror" Item "daily duel winner reward hat" Item "the founding father" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2000 Name "MB Backup Soldier" Scale 1.1 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 3 "fire rate bonus" 0.85 "faster reload rate" 0.85 "Blast radius increased" 1.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 "increase buff duration" 9.0 } Item "the battalion's backup" Item "the spook specs" Item "the classified coif" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Health 2000 AutoJumpMin 10 AutoJumpMax 10 Scale 1.25 Name "MB Samurai Soldier" Class Soldier Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "AutoJump" Attributes "MiniBoss" CharacterAttributes { "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 2.5 "voice pitch scale" 0.01 "cancel falling damage" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the half-zatoichi" Item "soldier samurai hat" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //hellmet_goldsword Health 3250 Name "MB Slasher" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 "damage bonus" 2.25 "melee range multiplier" 2.4 "hand scale" 1.92 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the chargin' targe" Item "the eyelander" Item "point and shoot" Item "ttg glasses" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //hellmet_soldier_speciaL Health 3500 Name "MB Corrupted Rocketer" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "festive rocket launcher 2011" "fire rate bonus" 0.95 "faster reload rate" 0.6 "damage bonus" 2.75 } CharacterAttributes { "health regen" 10 "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive rocket launcher 2011" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 1.60 // <-- make the rockets travel at Direct Hit speed (1980 HU/s) TurnPower 50.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "eotl_winter_coat" Item "the grenadier's softcap" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //demo_skullcutter Health 3250 Name "MB Berserker" Scale 1.25 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "the scotsman's skullcutter" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the chargin' targe" Item "the scotsman's skullcutter" Item "the cool breeze" Item "the king of scotland cape" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //pyro Health 1900 Name "MB Volcano Pyro" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" ItemAttributes { ItemName "sharpened volcano fragment" "bleeding duration" 5 "mark for death" 1 "damage bonus vs burning" 10 "weapon burn dmg increased" 1.4 } CharacterAttributes { "move speed bonus" 0.85 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "sharpened volcano fragment" Item "pyromancer's mask" Item "the googol glass eyes" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //scout Health 1600 Name "MB Winger Scout" Scale 1.1 Class Scout Skill Normal WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the winger" "damage bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.9 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the winger" Item "the fed-fightin' fedora" Item "dillinger's duffel" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //critical Health 1250 Name "MB Plasma Scout" Class Scout Skill Normal Scale 1.0 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "mad milk" "damage bonus" 18 "effect bar recharge rate increased" 0.001 "fire rate bonus" 0.8 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "mad milk" Item "the bolt boy" Item "phononaut" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //sniper_bow_multi Health 1500 Name "MB Plasma Bowman" Scale 1.4 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "damage bonus" 3.25 "faster reload rate" 0.3 "override projectile type" 12 "attach particle effect" 57 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the huntsman" Item "trophy belt" Item "the outback intellectual" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //demoman Health 1750 Name "MB Plasma Demoman" Scale 1.0 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_grenadelauncher "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "reggaelator" Item "the battery bandolier" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //engineer Health 1450 Name "MB Plasma Engineer" Scale 1.0 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the rescue ranger" "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the rescue ranger" Item "mining light" Item "the triad trinket" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //medic Health 1750 Name "MB Plasma Medic" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the crusader's crossbow" "attach particle effect" 57 "override projectile type" 12 "damage bonus" 2.5 "fire rate bonus" 0.84 "faster reload rate" 0.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the crusader's crossbow" Item "vintage tyrolean" Item "blighted beak" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //soldier Health 3500 Name "MB Special Energidier" Scale 1.0 Class Soldier Skill Expert Attributes "MiniBoss" MaxVisionRange 25000 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the cow mangler 5000" "damage bonus" 4.0 "fire rate bonus" 2.0 "faster reload rate" 2.0 "turn to gold" 1 "rocket specialist" 6 "Blast radius increased" 1.5 "is australium item" 1 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the cow mangler 5000" Item "lord cockswain's pith helmet" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //soldier_d Health 1500 Name "MB Rocket Scout" Attributes "MiniBoss" Class Scout Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.5 "override projectile type" 2 "fire rate bonus" 0.75 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "hard counter" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //hellmet_red Health 2500 Name "MB StunRocket Heavy" Class HeavyWeapons Scale 1.0 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the outdoorsman" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //soldier_barrage Health 3000 Name "MB Homing Rocket Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 2500 WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 15 "override projectile type" 2 "fire rate bonus" 1.45 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 115.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 200.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the eliminators safeguard" Attributes "MiniBoss" Item "eotl_sheavyshirt" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //soldier_barrage Health 2222 Name "MB WTF Soldier" Scale 1.25 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 3.2 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "MiniBoss" Item "web easteregg medal" Item "honest halo" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //tank Health 2000 Name "MB Demo-Train" Scale 1.1 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the pain train" "damage bonus" 0.6 "fire rate bonus" 0.6 } CharacterAttributes { "charge time increased" 25 "charge recharge rate increased" 25 "voice pitch scale" 0.01 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.9 } Item "ali baba's wee booties" Item "the splendid screen" Item "the pain train" Item "scotch bonnet" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //soldier_burstfire Health 2000 Name "MB Weird Scout" Scale 1.0 Class Scout Skill Easy WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "ttg max pistol" "override projectile type" 2 "Projectile speed increased" 7.5 "heal on hit for rapidfire" 10 "heal on hit for slowfire" 10 "bleeding duration" 3 "damage causes airblast" 1 "mod stun waist high airborne" 1 "crit vs stunned players" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "ttg max pistol" Item "dec2014 marauders mask" Attributes "MiniBoss" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //pyro_powerjack Health 900 Name "MB Powerjack Pyro" Scale 1.1 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "damage bonus" 1.5 } Item "the powerjack" Item "the mk 50" } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //soldier Health 2000 Name "MB Rocket Shotgunner" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "fire rate bonus" 0.001 "clip size upgrade atomic" 15 "faster reload rate" 0.75 "blast radius increased" 1.25 "projectile spread angle penalty" 8 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "Projectile speed increased" 1.1 "move speed bonus" 0.9 } Item "the cloud crasher" } TFBot { Name "MB Raging Scout" Template T_TFBot_Giant_Scout ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" Scale 1.0 Health 1000 Item "ghastly gibus 2010" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.0 "fire rate bonus" 0.4 "faster reload rate" 0.6 "clip size bonus" 15.0 } ItemAttributes { ItemName "ghastly gibus 2010" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 1.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } } TFBot { ClassIcon hellmet_tf2 Action Mobber Attributes "IgnoreFlag" //heavy_d Health 3500 Name "MB Destroyer" Scale 1.4 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "fire rate bonus" 1.5 "damage bonus" 2.75 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Addcond { Index 73 // <-- required: condition name/index Delay 250.0 // <-- optional: limited duration } Item tf_weapon_minigun Item "the bruiser's bandanna" Item "the ebenezer" } } } WaveSpawn { Name w8 WaitForAllDead w7 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Health 11500 Name "Over League" CharacterAttributes { "damage force reduction" 0.1 } Template T_TFBot_Giant_Major_League ClassIcon hellmet_zing } } WaveSpawn { Name w9 WaitForAllDead w8 TotalCurrency 4 TotalCount 35 MaxActive 15 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //scout Health 2750 Name "MB Super Scout" Scale 1.7 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "damage bonus" 3.5 "fire rate bonus" 0.8 "faster reload rate" 0.6 } CharacterAttributes { "override footstep sound set" 5 } CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the front runner" Item "the delinquent's down vest" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //soldier Health 4000 Name "MB Super Soldier" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 4.5 "fire rate bonus" 0.9 "faster reload rate" 0.9 "Blast radius increased" 1.25 } CharacterAttributes { "override footstep sound set" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "tipped lid" Item "the patriot's pouches" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //medic Health 3500 Name "MB Super Medic" Scale 1.7 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 4 "fire rate bonus" 0.7 "faster reload rate" 0.9 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "das maddendoktor" Item "the byte'd beak" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //sniper Health 2750 Name "MB Super SMG Sniper" Scale 1.7 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_smg "faster reload rate" 0.8 "fire rate bonus" 0.8 "damage bonus" 2.75 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "the snow scoper" Item "the flamingo kid" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //spy Health 2750 Name "MB Super Spy" Scale 1.5 Class Spy Skill Expert Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_revolver "faster reload rate" 0.6 } CharacterAttributes { "fire rate bonus" 0.6 "damage bonus" 4 } CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "base metal billycock" Item "the blood banker" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //engineer Health 4500 Name "MB Super Engineer" Scale 1.7 Class Engineer Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "festive shotgun 2014" "damage bonus" 4.50 "fire rate bonus" 0.4 "faster reload rate" 0.75 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 3 } Item "festive shotgun 2014" Item "clockwerk's helm" Item "the endothermic exowear" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //heavyweapons Health 6500 Name "MB Super Heavy" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 4.5 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the siberian sophisticate" Item "a well wrapped hat" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //soldier Health 6250 Name "MB Super Bison Soldier" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 0.1 "faster reload rate" -0.1 "set item tint RGB" 15185211 "is australium item" 1 } ItemAttributes { ItemName "full metal drill hat" "set item tint RGB" 15185211 } ItemAttributes { ItemName eotl_winter_coat "set item tint RGB" 15185211 } CharacterAttributes { "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 1.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the righteous bison" Item "full metal drill hat" Item "eotl_winter_coat" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //sniper_bow_multi Health 3750 Name "MB Super Bowman" Scale 1.7 Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.4 "faster reload rate" 0.7 "damage bonus" 3.5 "bleeding duration" 6 } CharacterAttributes { "move speed bonus" 0.9 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huntsman" Item "sniper fishing hat" Item "silver bullets" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //medic Health 4500 Name "MB Super Uber Medic" Scale 1.7 Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage bonus" 2 } ItemAttributes { ItemName tf_weapon_medigun "ubercharge rate bonus" 10 "uber duration bonus" 3 } CharacterAttributes { "heal rate bonus" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "manniversary paper hat" Item "the quadwrangler" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //heavy_steelfist Health 10500 Name "MB Super Steel Gauntlet" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "fists of steel" "damage bonus" 5.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "fists of steel" Item "heavy do-rag" Item "the hunger force" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //heavy_shotgun Health 8000 Name "MB Super Shotgun Heavy" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 1.7 "bullets per shot bonus" 15 "faster reload rate" 0.1 "damage bonus" 3 } CharacterAttributes { "attack projectiles" 2 "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "graybanns" Item "the law" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //heavy_deflector Health 6000 Name "MB Super Deflector Heavy" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 3.5 "attack projectiles" 1 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the eliminators safeguard" Item "eotl_ursa major" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //heavy_heater Health 6000 Name "MB Super Heater Heavy" Scale 1.7 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 3.5 "weapon burn dmg increased" 3.25 "damage bonus vs burning" 2.0 } CharacterAttributes { "override footstep sound set" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the huo long heatmaker" Item "dragonborn helmet" Item "bone-cut belt" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //scout_fan Health 3003 Name "MB Super Force-A-Nature Scout" Scale 1.7 Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "bullets per shot bonus" 6 "fire rate bonus" 0.5 "faster reload rate" 1.4 "scattergun knockback mult" 12.5 "damage bonus" 1.4 "weapon spread bonus" 0.8 } CharacterAttributes { "override footstep sound set" 5 "health regen" 3 } CharacterAttributes { "move speed bonus" 2.25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the force-a-nature" Item "the ebenezer" Item "the bigg mann on campus" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //pyro_flare Health 3500 Name "MB Super Flare Pyro" Scale 1.7 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the flare gun" "fire rate bonus" 0.2 "faster reload rate" 0.4 "damage bonus" 3.5 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the flare gun" Item "handyman's handle" Item "sight for sore eyes" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //pyro Health 3500 Name "MB Super Pyro Pusher" Scale 1.7 Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "damage causes airblast" 1 "damage bonus" 4.0 "apply look velocity on damage" 6 } CharacterAttributes { "override footstep sound set" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the scorch shot" Item "pyro's beanie" Item "the sub zero suit" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //demo_burst Health 3500 Name "MB Super Burst Demoman" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.35 "fire rate bonus" 0.1 "clip size upgrade atomic" 35 "projectile spread angle penalty" 5 "Projectile speed increased" 1.5 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the hat with no name" Item "the merc's muffler" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //soldier_burstfire Health 4250 Name "MB Super Burst Fire Soldier" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "damage bonus" 3.0 "faster reload rate" 0.35 "fire rate bonus" 0.15 "clip size upgrade atomic" 16.0 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.9 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "festive rocket launcher 2011" Item "honcho's headgear" Item "the diplomat" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" //soldier Health 4000 Name "MB Super Rapid Fire Soldier" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.40 "damage bonus" 2.5 } CharacterAttributes { "override footstep sound set" 3 "Projectile speed increased" 0.80 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "jumper's jeepcap" Item "the soldier's stogie" } TFBot { ClassIcon hellmet_blu Action Mobber Attributes "IgnoreFlag" Health 4000 Name "MB Super Pirate Demoman" Scale 1.7 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName "the loose cannon" "grenade launcher mortar mode" 0 "faster reload rate" 0.5 "fire rate bonus" 0.5 "Projectile speed increased" 1.2 "damage bonus" 4.5 "damage causes airblast" 1 } CharacterAttributes { "override footstep sound set" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "the loose cannon" Item "the buccaneer's bicorne" Item "the liquor locker" } } } WaveSpawn { Name w10 WaitForAllDead w9 TotalCurrency 4 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot TFBot { Health 12500 Name "Over League" CharacterAttributes { "damage force reduction" 0.1 } Template T_TFBot_Giant_Major_League ClassIcon hellmet_zing } } WaveSpawn { Name w11 WaitForAllDead w10 TotalCurrency 4 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon Hellmet_blu Health 75000 Name "Giant Disaster Maker" Scale 1.7 Class Soldier Skill Expert Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.4 "faster reload rate" 0.3 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 5.0 "blast dmg to self increased" -1.00 "Blast radius increased" 2.66 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Attributes "UseBossHealthBar" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 8 Support 1 Where spawnbot_redbot RandomChoice { TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant StunRocket Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.0 "override projectile type" 2 "fire rate bonus" 1.5 "rocket specialist" 2 "Projectile speed increased" 2.4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "hard counter" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant Homing BB Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName "the black box" "damage bonus" 0.90 "fire rate bonus" 0.001 "clip size upgrade atomic" 4 "faster reload rate" 1.3 "blast radius increased" 1.50 "projectile spread angle penalty" 8 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "towering pillar of hats" HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.85 // <-- TurnPower 45.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging R-Fire Demo" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Demo_RapidFire } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Soldier" Attributes "IgnoreFlag" Action Mobber ClassIcon hellmet_red Attributes "AlwaysCrit" Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Soldier } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Deflector HWG" Attributes "IgnoreFlag" Action Mobber Attributes "AlwaysCrit" ClassIcon hellmet_red Addcond { Index 79 Delay 0.2 } Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } Name "Giant Dodging Pyro" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ClassIcon hellmet_red Template T_TFBot_Giant_Pyro Addcond { Index 79 Delay 0.2 } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 9999 Name "Mini Reaper" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.2 "fire rate bonus" 0.1 "Projectile speed increased" 1.9 "projectile spread angle penalty" 7 } CharacterAttributes { "health regen" 25 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 0.75 // <-- TurnPower 40.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 150.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } Item "the infernal impaler" Item "the hornblower" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 5000 Name "Giant WTF Soldier" Scale 1.64 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber Item "web easteregg medal" Item "honest halo" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 6500 Name "Giant Devastator" Scale 1.7 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.2 "faster reload rate" 0.1 "Projectile speed increased" 4.5 "projectile spread angle penalty" 12 "damage bonus" 2.0 "blast dmg to self increased" -1.00 "Blast radius increased" 1.66 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Attributes "IgnoreFlag" Attributes "MiniBoss" Action Mobber HomingRockets { IgnoreDisguisedSpies 1 // <-- don't home in on disguised spies IgnoreStealthedSpies 1 // <-- don't home in on invisible spies RocketSpeed 2.00 // <-- TurnPower 100.0 // <-- crank up the rockets' turning power to compensate for their high speed MaxAimError 360.0 // <-- allow the rockets to home in on their target as long as they're pointed within 120 degrees } } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 7500 Name "Giant Eternal Minion" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.5 "attack projectiles" 2 "heal on kill" 5000 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.40 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 15000 Name "Blastering Blaster Bot" Scale 1.75 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 2.0 "faster reload rate" 0.6 "fire rate bonus" 0.2 "clip size upgrade atomic" 7.0 "Projectile speed increased" 1.3 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Attributes "IgnoreFlag" Action Mobber } } } } Wave { RedTeamWipeCausesWaveLoss 1 Explanation { Line "{4b594a}Corrupted Code: 0100010001001001010001010001010" Line "{4b594a}Corrupted Code: 0100010001001001010001010001010!!!!!" Line "{4b594a}Corrupted Code: 0100010001001001010001010001010!!!!!!!!!!" Line "{260026}???: Motherfucker!" Line "{260026}???: You are breaking the 4th wall!" Line "{260026}???: There was a rule about no hijacking!" Line "{000000}???: This is my world now, Origin Robot is dead." Line "{000000}???: Theres no rules because I am leading his army." Line "{260026}???: YOU CANT SEND A VIRUS LIKE THAT!!!" Line "{000000}???: Like I say, there is no rules at all." Line "{260026}???: You know what, I guess ill switch side." Line "{260026}???: Red team, this is the Eternal Lord talking to you right now." Line "{260026}Eternal Lord: Ill help you fighting against him." Line "{260026}Eternal Lord: He will pay for all this and HE USES MY CLONES NOW?" Line "{000000}???: Yes, the virus did that!" Line "{000000}???: Good luck helping them because you will suffer with them." } WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { ClassIcon soldier_d Health 5555 Name "Eternal Clone" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName "festive rocket launcher 2011" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "damage bonus" 2.5 "Projectile speed increased" 1.3 "Blast radius increased" 1.50 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "festive rocket launcher 2011" Item "soldier's stash" Item "the ornament armament" } TFBot { ClassIcon pyro_d Health 4444 Name "Eternal Clone" Scale 1.0 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_flamethrower "airblast pushback scale" 4.0 "damage bonus" 7.5 "bleeding duration" 3 "mark for death" 1 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the filamental" Item "trickster's turnout gear" } TFBot { ClassIcon demo_d Health 4444 Name "Eternal Clone" Scale 1.0 Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size penalty" 3.0 "Projectile speed increased" 1.5 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 } CharacterAttributes { "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "tam o'shanter" Item "the battery bandolier" } TFBot { ClassIcon heavy_D Health 7777 Name "Eternal Clone" Scale 1.0 Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "airblast pushback scale" 4.0 "damage bonus" 7.5 } ItemAttributes { ItemName "the killing gloves of boxing" "fire rate bonus" 0.6 "damage bonus" 5 "heal on kill" 3333 "heal on hit for rapidfire" 222 } CharacterAttributes { "health regen" 250 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "dmg from melee increased" 0.10 } Item "the killing gloves of boxing" Item "hard counter" Item "the apparatchik's apparel" } TFBot { ClassIcon scout_d Health 3333 Name "Eternal Clone" Scale 1.0 Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName "the holy mackerel" "melee range multiplier" 2.0 "damage bonus" 3.0 "damage causes airblast" 1 "mod stun waist high airborne" 1 "bleeding duration" 3 "heal on hit for rapidfire" 100 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the holy mackerel" Item "bombing run" Item "the fast learner" } TFBot { ClassIcon medic_d Health 3333 Name "Eternal Clone" Scale 1.0 Class Medic Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_syringegun_medic "faster reload rate" 0.4 "fire rate bonus" 0.2 } CharacterAttributes { "health regen" 250 "damage bonus" 3.0 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the scrap pack" Item "doc's holiday" } TFBot { ClassIcon sniper_d Health 3333 Name "Eternal Clone" Scale 1.0 Class Sniper Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber ItemAttributes { ItemName tf_weapon_smg "damage bonus" 3.5 "fire rate bonus" 0.8 "faster reload rate" 0.8 "heal on hit for rapidfire" 100 "override projectile type" 13 } CharacterAttributes { "health regen" 200 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "that '70s chapeau" Item "the chronomancer" } } } WaveSpawn { Name w2 WaitForAllDead w1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot TFBot { ClassIcon soldiER_D Health 26666 Name "Super Eternal Clone" Scale 1.0 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Action Mobber Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 26.0 "faster reload rate" 0.33 "fire rate bonus" 0.17 "projectile spread angle penalty" 3.11 "Projectile speed increased" 1.66 } CharacterAttributes { "health regen" 250 "damage bonus" 3.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the black box" Item "the team captain" Item "the founding father" } } WaveSpawn { Name w3 WaitForAllDead w2 TotalCurrency 1337 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon Pyro_d Health 133337 Name "Corrupted Code" Scale 1.7 Class Pyro Skill Normal WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Attributes "AlwaysFireWeapon" Action Mobber ItemAttributes { ItemName "sharpened volcano fragment" "damage bonus" 8.0 "melee range multiplier" 2.33 "fire rate bonus" 0.66 "hand scale" 1.9 "torso scale" 1.3 "head scale" 4 "weapon burn dmg increased" 4 "weapon burn time increased" 3 "bleeding duration" 6 "heal on hit for rapidfire" 10 "heal on kill" 5000 "set item tint RGB" 8289918 "mark for death" 1 } ItemAttributes { ItemName "hard-headed hardware" "set item tint RGB" 1315860 } ItemAttributes { ItemName "the special eyes" "set item tint RGB" 13595446 } CharacterAttributes { "damage force reduction" 0.1 "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "set item tint RGB" 2960676 "move speed bonus" 0.65 "gesture speed increase" 0.75 } Item "sharpened volcano fragment" Item "hard-headed hardware" Item "the special eyes" } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot_redbot TFBot { AddCond { Name TF_COND_REPROGRAMMED Delay 0.2 } ClassIcon hellmet_red Health 4000 Name "MB Eternal Minion Rebeller" Class HeavyWeapons Skill Expert Scale 1.0 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "IgnoreFlag" Attributes "AlwaysCrit" Action Mobber ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 2.75 "attack projectiles" 2 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.95 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 2 } Item "der maschinensoldaten-helm" Item "bone-cut belt" } } } } //This file has been generated by http://mvm.tf