#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_click_gatebot.pop #base robot_hole.pop population { StartingCurrency 1400 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 15 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Crocostyle Attributes "AlwaysCrit" ItemAttributes { ItemName "the sydney sleeper" "fire rate bonus" 0.1 "damage causes airblast" 1 "faster reload rate" 0.5 "explosive sniper shot" 1 "damage bonus" 2.0 "sniper charge per sec" 5.0 } } } Mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes "AlwaysCrit" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 17 DesiredCount 1 TFBot { ClassIcon sniper_king Name "King Of Australia" Template T_TFBot_Sniper Attributes "AlwaysCrit" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "explosive sniper shot" 5.0 "damage bonus" 4.0 "faster reload rate" 2.0 "fire rate bonus" 2.0 "sniper charge per sec" 5.0 "turn to gold" 1 "projectile penetration" 1 "item style override" 1 } ItemAttributes { ItemName "prince tavish's crown" "attach particle effect" 55 } CharacterAttributes { "move speed bonus" 2.0 } Item "prince tavish's crown" Item "the doublecross-comm" Item "osx item" Item "the razorback" Item "gold frying pan" Item "Upgradeable TF_WEAPON_SNIPERRIFLE" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "soldier samurai hat" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Natascha } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name support1 TotalCurrency 50 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_batsaber Health 125 Name "Batsaber Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Batsaber" "damage bonus" 3.0 } Item "the back scatter" Item "the cross-comm express" Item "Batsaber" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Backburner Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Penetration Attributes "AlwaysCrit" } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Tanker } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_nuker Health 200 Name "Power Shot Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "Projectile speed increased" 0.5 "fire rate bonus" 2 "faster reload rate" 0.5 "damage bonus" 5.0 } Item "the original" Item "full metal drill hat" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Bleed } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name support1 WaitForAllDead b TotalCurrency 40 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name support2 TotalCurrency 60 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Tanker } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 42 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon heavy_shotgunrapid Health 300 Name "Rapid Fire Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.5 "faster reload rate" -0.8 "bullets per shot bonus" 1.2 } Item "capone's capper" } } } WaveSpawn { Name a TotalCurrency 200 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro_magnetic Health 950 Name "Magnetic Pyro" Scale 1.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -550 "apply look velocity on damage" -550 "flame size bonus" 4.0 "flame life bonus" 10.0 "damage bonus" 1.2 } CharacterAttributes { "move speed bonus" 1.3 } Item "the nostromo napalmer" Item "festive flare gun" Item "the powerjack" Item "captain space mann" Item "the space diver" } } } WaveSpawn { Name tank WaitForAllDead a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire } TFBot { ClassIcon medic_quickfix Health 750 Scale 1.5 Template T_TFBot_Medic_QuickFix Attributes "SpawnWithFullCharge" CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 150 } Item "blighted beak" } TFBot { ClassIcon medic_quickfix Health 750 Scale 1.5 Template T_TFBot_Medic_QuickFix Attributes "SpawnWithFullCharge" CharacterAttributes { "heal rate bonus" 200 "bot medic uber health threshold" 150 } Item "blighted beak" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Baseball } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Loch_Spammer } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" Attributes "UseBossHealthBar" } TFBot { Template T_TFBot_Giant_Medic_Shield_Quickheal } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_juggernaut Health 1000 Name Juggernaut Scale 1.5 Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "fists of steel" "damage bonus" 5.0 "fire rate bonus" 0.6 } Item "fists of steel" Item "war head" } } } WaveSpawn { Name support1 WaitForAllDead b TotalCurrency 60 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Future } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Sniper_SMG_Critboost } } } WaveSpawn { Name support2 WaitForAllDead a TotalCurrency 20 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Marker_Spammer } } } WaveSpawn { Name support3 WaitForAllDead a TotalCurrency 20 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Penetration Attributes "AlwaysCrit" } } } WaveSpawn { Name tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury Health 175 Name "Boosted Dragon Pyro" Class Pyro Skill Expert Attributes "AlwaysCrit" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.7 "damage bonus" 1.2 } Item "The Dragon's Fury" Item "the warsworn helmet" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Attributes "AlwaysCrit" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Expert_Burst Attributes "AlwaysCrit" } TFBot { Health 2500 Template T_TFBot_Giant_Medic_Vaccinator_Bullet } TFBot { Health 2500 Template T_TFBot_Giant_Medic_Vaccinator_Blast } TFBot { Health 2500 Template T_TFBot_Giant_Medic_Vaccinator_Fire } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_TankBuster } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 50 TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Direct_Spammer } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 32000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_scatter_giant Health 4200 Name "Giant Hyper Scatter Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "blood botkiller rocket launcher mk.i" "faster reload rate" 0.4 "fire rate bonus" 0.001 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 2 "damage bonus" 2.0 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "move speed bonus" 0.5 } Item "blood botkiller rocket launcher mk.i" Item "the cross-comm crash helmet" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 550 Scale 1.3 Template T_TFBot_Scout_Bonk_Fast_Type2 Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.5 "faster reload rate" -0.8 } } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 200 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector_Healonkill Attributes "AlwaysCrit" } } } WaveSpawn { Name support1 WaitForAllDead c TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Fire_Crit } } } WaveSpawn { Name support5 WaitForAllDead c TotalCurrency 100 TotalCount 20 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Blast } } } WaveSpawn { Name boss WaitForAllDead c TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_publicenemy Health 35000 Name "The Public Enemy Heavy " Scale 1.9 Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.5 "damage bonus" 2.0 "faster reload rate" -0.8 "bullets per shot bonus" 6.0 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 5 "rage giving scale" 0.1 "health regen" 20 } Item "killer exclusive" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper } } } WaveSpawn { Name tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Burst_Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } TFBot { Template T_TFBot_Medic_Quickuber_Armored } TFBot { Template T_TFBot_Medic_Quickuber_Armored } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 200 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Hyper } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 42 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Scatter_Expert } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon pyro_dragon_fury_heal_giant Health 3800 Name "Giant Heal-on-Hit Ancient Dragon Pyro" Scale 1.9 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "AlwaysCrit" ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.4 "damage bonus" 2.0 "heal on hit for rapidfire" 350 "heal on kill" 3800 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "The Dragon's Fury" Item "the warsworn helmet" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { ClassIcon demo_burstrapid Health 4500 Name "Giant Hyper Rapid Burst Fire Demo" Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" -0.8 "fire rate bonus" 0.01 "Projectile speed increased" 1.3 "damage bonus" 2.0 "clip size upgrade atomic" 2.0 } Item "demoman hallmark" } TFBot { Template T_TFBot_Giant_Medic_Shield_Extended_QuickHeal } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } WaveSpawn { Name d WaitForAllDead c TotalCurrency 50 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Spy_Hyper } } } WaveSpawn { Name d WaitForAllDead c TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name d WaitForAllDead c TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper Attributes "SpawnWithFullCharge" } TFBot { Template T_TFBot_Giant_Medic_Uber_Armored } } } WaveSpawn { Name support4 WaitForAllDead b TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Shield_Extended_Quickfix } } } WaveSpawn { Name d WaitForAllDead c TotalCurrency 100 TotalCount 18 MaxActive 7 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Hyper Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name a TotalCurrency 100 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Hyper } } } WaveSpawn { Name a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper Attributes "AlwaysCrit" } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro_magnetic Health 950 Name "Hyper Magnetic Pyro" Scale 1.5 Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the nostromo napalmer" "apply z velocity on damage" -1150 "apply look velocity on damage" -1150 "flame size bonus" 4.0 "flame life bonus" 15.0 "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 2.0 } Item "the nostromo napalmer" Item "festive flare gun" Item "the powerjack" Item "captain space mann" Item "the space diver" } } } WaveSpawn { Name tank WaitForAllDead a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper } } } WaveSpawn { Name b WaitForAllDead a TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Blaster_Hyper } } } WaveSpawn { Name support1 TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Dmgup } } } WaveSpawn { Name support2 WaitForAllDead a TotalCurrency 100 TotalCount 40 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Scatter Attributes "AlwaysCrit" } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_burstrapid Name "Giant Hyper Rapid Shotgun Heavy" Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.3 "faster reload rate" -0.8 "damage bonus" 2.0 "bullets per shot bonus" 1.8 "weapon spread bonus" 0.75 "heal on kill" 5000 } Item "capone's capper" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name c WaitForAllDead b TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Hyper_Bonk } } } WaveSpawn { Name support4 WaitForAllDead b TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast Attributes "AlwaysCrit" } } } WaveSpawn { Name boss!!!! WaitForAllDead c TotalCurrency 10000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon boss_barrageconch Health 55000 Name "Winchester" Scale 1.9 Class Soldier Skill Expert Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.3 "Blast radius increased" 5.0 "Projectile speed increased" 0.4 "faster reload rate" -0.8 "heal on hit for rapidfire" 400 "damage bonus" 1.5 "damage causes airblast" 1 "no self blast dmg" 1 "projectile spread angle penalty" 4 "turn to gold" 1 "increase buff duration" 9.0 "item style override" 1 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.3 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 6 } Item "the concheror" Item "gold frying pan" Item "the soldier's stogie" Item "graybanns" Item "steel shako" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" } } } WaveSpawn { Name support5 WaitForAllDead c TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Spy_Hyper } } } WaveSpawn { Name support6 WaitForAllDead c TotalCurrency 100 TotalCount 20 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Brassbeast Attributes "AlwaysCrit" } } } WaveSpawn { Name support7 WaitForAllDead a TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Medic_Shield_Extended } } } WaveSpawn { Name support2 WaitForAllDead b TotalCurrency 50 TotalCount 40 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Scatter_Expert } } } } } //This file has been generated by http://mvm.tf