WaveSchedule { StartingCurrency 30000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 999 FixedRespawnWaveTime Yes NoReanimators 1 RobotLimit 26 SendBotsToSpectatorImmediately 1 SetCreditTeam 3 ForceRedMoney 1 CustomWeapon { "MP5" { OriginalItemName "TF_WEAPON_SMG" "reload time decreased" 2 "clip size bonus" 1.2 "fire rate penalty" 1.2 "damage bonus" 2.5 "spread penalty" 2 "mult crit dmg" 0.5 "can headshot" 1 "no damage falloff" 1 "use original class weapon animations" 1 } "AK47" { OriginalItemName "TF_WEAPON_SMG" "reload time decreased" 2.25 "clip size bonus" 1.2 "damage bonus" 3 "spread penalty" 2.25 "fire rate penalty" 1.2 "mult crit dmg" 0.75 "can headshot" 1 "no damage falloff" 1 "use original class weapon animations" 1 } "Shotgun" { OriginalItemName "craftsmann_scattergun_backcountryblaster" "no damage falloff" 1 "reload time decreased" 12 "fire rate bonus" 1.25 "scattergun no reload single" 1 "spread penalty" 2 "damage bonus" 1.67 "clip size bonus" 1.34 } } PlayerAttributes { Scout { "max health additive bonus" 75 "Move Speed Penalty" 0.75 "increased air control" 3 "no double jump" 1 "health regen" 5 "increased jump height" 1.45 "cancel falling damage" 1 "force distribute currency on death" 1 "ammo regen" 0.5 "cannot upgrade" 1 } } ExtraLoadoutItems { Scout { Primary "Shotgun" Secondary "MP5" Secondary "AK47" Melee "WindForce" } } ClassLimit //Limits the number of specified classes { Heavyweapons 0 Medic 0 Soldier 0 Spy 0 Engineer 0 Pyro 0 Demoman 0 Sniper 0 } Wave { WaveSpawn { WaitForAllSpawned "primarywave" Where // Advanced where syntax { Relative Anywhere MaxDistance 3000 // Max distance from players (default: 1500) MinDistance 0 // Min distance from players (default: 0) } TotalCount 100 MaxActive 21 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 500 TFBot { Class Heavy Skill Easy Attributes DisableDodge Action Mobber ClassIcon heavy_zombie_arm1_lite Health 200 WeaponRestrictions MeleeOnly Name Zombie } } } }