#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 750 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint { Name "spawnbot_Core" TeamNum 2 X "-76" Y "-2022" Z "455" } Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 CooldownTime 10 TFBot { Template T_TFBot_SentryBuster } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Support limited Name "Core" Where spawnbot_Core TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 250 DoneOutput { Target boss_deploy_relay Action Trigger Delay 1 } TFBot { Name "Core" Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard ClassIcon vip Action Mobber Health 5000 Attributes UseBossHealthBar Addcond { Index 43 } CharacterAttributes { "move speed bonus" 0.065 } } } WaveSpawn { Name "1a" Where spawnbot TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 250 TFBot { Name "Zombie" Class Heavy WeaponRestrictions "MeleeOnly" Skill Hard ClassIcon heavy_fist_nys Action Mobber } } WaveSpawn { Name "1b" Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Name "Conscript" Class Scout WeaponRestrictions "SecondaryOnly" Skill Normal ClassIcon scout_pistol_nys Action Mobber } } WaveSpawn { WaitForAllDead "1b" Name "1boss" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 250 TFBot { Name "Epic Captain" Class Demoman WeaponRestrictions "MeleeOnly" Skill Normal ClassIcon Demoknight Action Mobber Health 2500 Attributes MiniBoss } } } }