//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenKillCountExceeds 40 Templates { } Wave //1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 5000 Name Tank Speed 300 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 18 Support 1 Where spawnbot Squad { TFBot { ClassIcon Heavy_Shotgun Health 3000000 Name HeavyShotgun Class HeavyShotgun Skill Expert Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the family business" "damage bonus" 99.99 "bullets per shot bonus" 9.9 "faster reload rate" 0.001 "fire rate bonus" 0.001 "clip size upgrade atomic" 9.9 } CharacterAttributes { "move speed penalty" 0.6 "override footstep sound set" 6 } Item "the family business" Item "something special for someone special (wearable)" Item "something special for someone special (wearable)" } } } } Wave //2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast CharacterAttributes { "move speed bonus" 1.5 } } TFBot { Template T_TFBot_Medic } } } WaveSpawn { TotalCurrency 100 TotalCount 8 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 300 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Expert Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "faster reload rate" 0.01 "clip size bonus" 10 } Item "baby face's blaster" } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 50 Support 1 Where spawnbot_mission_spy Squad { TFBot { Template T_TFBot_Spy } } } } Wave //3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_heater Health 150 Name HeavyWeapons Class HeavyWeapons Skill Normal ItemAttributes { ItemName "the huo long heatmaker" "minigun spinup time decreased" 0.099 "clip size bonus" 0.05 } CharacterAttributes { "health regen" 5 "heal on kill" 50 } Item "the huo long heatmaker" Item "coupe d'isaster" } } } WaveSpawn { TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" } TFBot { ClassIcon medic_uber Template T_TFBot_Medic_Vaccinator_Blast } } } WaveSpawn { TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Item "the backburner" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ItemAttributes { ItemName deflector "minigun spinup time decreased" 0.001 } } } } } Wave //4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 110 Name "Cleaver Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the flying guillotine" "aiming movespeed increased" 0.075 "effect bar recharge rate increased" 0.009 "throwable recharge time" 0.009 } Item "the flying guillotine" Item "dr's dapper topper" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 110 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly } TFBot { ClassIcon scout Health 125 Name "Mad-Milk Scout" Class Scout Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "mad milk" "effect bar recharge rate increased" 0.009 "throwable recharge time" 0.009 "aiming movespeed increased" 0.099 } Item "harvest_scattergun_nutcracker" Item "mad milk" } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 100 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 200 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag "bot_giant" Attributes "MiniBoss" } } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 50 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 100 WaitBetweenSpawns 100 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 50 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy } } } } Wave //5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Scout Sun-on-a-Stick" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "sun-on-a-stick" } TFBot { ClassIcon pyro Skill Expert Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" CharacterAttributes { "health regen" 3 } } } } WaveSpawn { TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon medic Name "Blutsauger Medic" WeaponRestrictions PrimaryOnly Template T_TFBot_Medic Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the blutsauger" "heal on hit for slowfire" 5 "heal on hit for rapidfire" 5 } Item "the blutsauger" } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 27 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name "HeavyWeapons Big Crit" Class HeavyWeapons Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 1.0 } } } } WaveSpawn { TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 17 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Scout_Bonk } } } WaveSpawn { TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the direct hit" "clip size bonus upgrade" 5.5 "faster reload rate" 0.5 "fire rate bonus" 0.75 } Item "the direct hit" Item "the all-father" Item "chieftain's challenge" } TFBot { Skill Expert Template T_TFBot_Scout_Jumping_Sandman CharacterAttributes { "increased jump height" 2.5 } } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 55 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout Health 1800 Name "Giant Boston Basher Scout" WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout Attributes "AlwaysCrit" Item "the boston basher" } } } WaveSpawn { TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 44 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 175 Name "Iron Bomber Demo" Class Demoman Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.75 "faster reload rate" 0.05 "maxammo primary increased" 10 "max pipebombs increased" 10 } Item "the iron bomber" } } } WaveSpawn { TotalCurrency 100 TotalCount 22 MaxActive 4 SpawnCount 4 WaitBeforeStarting 33 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { ClassIcon spy Health 80 Template T_TFBot_Spy Item "conniver's kunai" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 55 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 160 WaitBetweenSpawns 160 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave //6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Name "Giant Rapid Fire Soldier?" Template T_TFBot_Giant_Soldier_Spammer Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "gold botkiller rocket launcher mk.i" "faster reload rate" 0.085 "fire rate bonus" 0.095 "slow enemy on hit major" 10 "clip size upgrade atomic" 1.00 "damage penalty" 0.5 } Item "gold botkiller rocket launcher mk.i" Item "armored authority" } } } WaveSpawn { TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 800 Name "Steel Gauntlet Apoco" Skill Expert Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName apoco-fists "damage causes airblast" 5.0 } Item "apoco-fists" Item "the virtual viewfinder" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { ClassIcon pyro Name "Giant Phlog Pyro" Template T_TFBot_Giant_Pyro Item "the phlogistinator" Item "the moonman backpack" Item "the bubble pipe" } } } WaveSpawn { TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 28 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon demo Health 200 Name "Caber Time" Skill Expert BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Template T_TFBot_Demoman ItemAttributes { ItemName "the ullapool caber" "use large smoke explosion" 1 "damage bonus" 10 } Item "the ullapool caber" Item "ttg glasses" } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 44 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { ClassIcon heavy Health 350 Name "Brass Beast Heavy" Class HeavyWeapons Skill Expert ItemAttributes { ItemName "the brass beast" "minigun spinup time decreased" 0.999 "damage bonus" 2.0 } Item "the brass beast" Item "heavy hair" } } } WaveSpawn { TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 66 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name "Bison Soldier" Class Soldier Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the righteous bison" "fire rate bonus" 3.25 "faster reload rate" 3.25 "clip size bonus" 1.25 } Item "the righteous bison" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 72 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon scout Health 100 Name "Scout Big Crit" Class Scout Skill Expert Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "gold botkiller scattergun mk.ii" "scattergun knockback mult" 1.5 "bullets per shot bonus" 3 "clip size upgrade atomic" 1.5 } Item "gold botkiller scattergun mk.ii" Item "the el jefe" } } } WaveSpawn { Name FinalSquad TotalCurrency 100 TotalCount 15 MaxActive 15 DoneWarningSound "mvm.warning" SpawnCount 15 WaitBeforeStarting 150 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Health 150 Name "Iron Bomber Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "clip size upgrade atomic" 5.55 "fire rate bonus" 0.75 "faster reload rate" 0.05 } Item "the iron bomber" Item "glengarry bonnet" } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 55 WaitBetweenSpawns 65 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy } } } WaveSpawn { WaitForAllDead FinalSquad TotalCurrency 50 TotalCount 1 MaxActive 1 LastSpawnWarningSound "MatchMaking.RoundStart" SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy_chief Health 60000 Name "Captain Punch 2.0?" Template T_TFBot_Chief_Gauntlet ItemAttributes { ItemName "warrior's spirit" "damage bonus" 6 } CharacterAttributes { "move speed bonus" 0.3 } Item "warrior's spirit" Item "the purity fist" Item "war head" } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 62 WaitBetweenSpawns 42 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1500 Name "Giant Fan o war Scout" BehaviorModifiers Mobber WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout Item "the fan o'war" Item "thirst blood" Item "the bigg mann on campus" } } } } } //This file has been generated by http://mvm.tf