//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 30000 RespawnWaveTime 1 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demo TotalCurrency 400 TotalCount 80 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { ClassIcon medic Health 150 Name Medic Class Medic Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name mem WaitForAllDead demo TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name bo WaitForAllDead mem TotalCurrency 400 TotalCount 2 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name bos WaitForAllDead mem TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name pyro WaitForAllDead bos TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name pyr WaitForAllDead bos TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 10000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name bowmen WaitForAllDead tank TotalCurrency 400 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name hyper WaitForAllDead bowmen TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name hy WaitForAllDead hyper TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name boss WaitForAllDead hy TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name e WaitForAllDead hy TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name stel TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name con WaitForAllDead stel TotalCurrency 400 TotalCount 80 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { ClassIcon soldier_crit Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the original" } } } WaveSpawn { Name boss WaitForAllDead con TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 14 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead boss TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 15 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demo TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name jump WaitForAllDead demo TotalCurrency 400 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { Name pyro WaitForAllDead jump TotalCurrency 400 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the nostromo napalmer" Item "the sub zero suit" Item "the last breath" } } } WaveSpawn { Name samurai WaitForAllDead pyro TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name gru WaitForAllDead samurai TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name sam WaitForAllDead gru TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 0.6 } Item "the bearded bombardier" } } } WaveSpawn { Name ha WaitForAllDead sam TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bo TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } } WaveSpawn { Name s WaitForAllDead bo TotalCurrency 400 TotalCount 4 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name sd WaitForAllDead s TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { Name bow WaitForAllDead sd TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name sdf WaitForAllDead bow TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_RocketPush Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "use large smoke explosion" 1 "Blast radius increased" 1.3 } } } } } } //This file has been generated by http://mvm.tf