//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } Deflector_Heavy { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly ItemAttributes { ItemName deflector "attack projectiles" 2 } Item "deflector" Item "the u-clank-a" } Uberhealer_Medic { ClassIcon medic_quickfix Health 150 Name "Uberhealer Medic" Class Medic Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the blutsauger" "fire rate bonus" -1 "projectile spread angle penalty" 5 } ItemAttributes { ItemName craftsmann_medigun_reclaimedreanimator "heal rate bonus" 2.15 "overheal bonus" 11.0 "overheal decay disabled" 2 "overheal fill rate reduced" 0.2 } Item "the blutsauger" Item "craftsmann_medigun_reclaimedreanimator" Item "the physician's protector" Item "the vascular vestment" } T_TFBot_Medic_Shield { ClassIcon medic_shield_qf Health 150 Name "Shield Medic" Class Medic Skill Hard WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" Attributes "ProjectileShield" ItemAttributes { ItemName "the quick-fix" "ubercharge rate penalty" 0 "uber duration bonus" -8 "increase buff duration" 5 } CharacterAttributes { "generate rage on heal" 1 } Item "the quick-fix" } T_TFBot_Sniper_SMG { ClassIcon sniper_smg Health 125 Name "SMG Sniper" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly } T_TFBot_Pyro_Volcano { ClassIcon pyro_jug_volcanofrag Health 175 Name "Volcano Fragment Pyro" Class Pyro Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "sharpened volcano fragment" "melee attack rate bonus" 0.8 } Item "sharpened volcano fragment" } T_TFBot_Scout_Guillotine { ClassIcon scout_cleaver Health 125 Name "Guillotine Scout" Class Scout Skill Hard WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the flying guillotine" "effect bar recharge rate increased" -2 } Item "the flying guillotine" } T_TFBot_Medic_Vac_Bullet { ClassIcon medic_vac_trio_nys Health 150 Name "Bullet Vac Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName concealedkiller_medigun_wrappedreviver "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 0.8 "medigun bullet resist passive" 0.8 "ubercharge rate bonus" 200 "uber duration bonus" 100 "medigun charge is resists" 3 } CharacterAttributes { "bot medic uber health threshold" 13371337 } Item "concealedkiller_medigun_wrappedreviver" } T_TFBot_Medic_Vac_Blast { ClassIcon medic_vac_trio_nys Health 150 Name "Blast Vac Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName concealedkiller_medigun_wrappedreviver "lunchbox adds minicrits" 3 "medigun blast resist deployed" 0.8 "medigun blast resist passive" 0.8 "ubercharge rate bonus" 200 "uber duration bonus" 100 "medigun charge is resists" 4 } CharacterAttributes { "bot medic uber health threshold" 13371337 } Item "concealedkiller_medigun_wrappedreviver" } T_TFBot_Medic_Vac_Fire { ClassIcon medic_vac_trio_nys Health 150 Name "Fire Vac Medic" Class Medic Skill Expert Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName concealedkiller_medigun_wrappedreviver "lunchbox adds minicrits" 3 "medigun fire resist deployed" 0.8 "medigun fire resist passive" 0.8 "ubercharge rate bonus" 200 "uber duration bonus" 100 "medigun charge is resists" 5 } CharacterAttributes { "bot medic uber health threshold" 13371337 } Item "concealedkiller_medigun_wrappedreviver" } T_TFBot_Giant_Heavyweapons_Rage { ClassIcon heavy_deflector_push Health 5000 Name "Giant Heavy Rager" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName warbird_minigun_butcherbird "attack projectiles" 2 "apply z velocity on damage" 250 "damage bonus" 0.75 "weapon spread bonus" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "warbird_minigun_butcherbird" Item "the eliminators safeguard" } T_TFBot_Demo_Samurai { ClassIcon demoknight_samurai Health 650 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" ItemAttributes { ItemName "the chargin' targe" "Attack not cancel charge" 1 } CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 "damage bonus" 1.5 } Item "the chargin' targe" Item "the half-zatoichi" Item "demo kabuto" Item "demo kabuto" } T_TFBot_Buff_Samurai { Template T_TFBot_Soldier_Buff_Banner ItemAttributes { ItemName harvest_rocketlauncher_autumn "set item texture wear" .2 } CharacterAttributes { "increase buff duration" 9.0 } Item "harvest_rocketlauncher_autumn" Item "the half-zatoichi" Item "soldier samurai hat" } Demon_Soldier { ClassIcon soldier Health 200 Name "Demon Soldier" Class Soldier Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 } ItemAttributes { ItemName "the hellmet" "attach particle effect" 80 } Item "the hellmet" Item "brimstone" } Giant_Infini_gen_Soldier { ClassIcon soldier_spammer Health 4000 Name "Giant Infini-gen Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.6 "faster reload rate" -0.8 "fire rate bonus with reduced health" 0.2 "health on radius damage" 115 } CharacterAttributes { "override footstep sound set" 3 "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "increase buff duration" 6.0 } Item "the concheror" } Loch_Demoman { ClassIcon demo_loch Health 175 Name "Loch Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the loch-n-load" "fire rate bonus" -1 "damage penalty" 0.66 "projectile spread angle penalty" 3 "health on radius damage" 60 } Item "the loch-n-load" } Giant_Boosted_Nuker { ClassIcon soldier_nuker Health 4000 Name "Giant Boosted Nuker" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "the original" "damage bonus" 3.5 "clip size penalty" 0.75 "Blast radius increased" 1.5 "Projectile speed decreased" 0.5 "fire rate penalty" 2.5 "minicrits become crits" 2 "mod medic healed damage bonus" 3.5 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.35 } Item "the original" Item "the gunboats" Item "tyrant's helm" } T_TFBot_Scout_FanOWar { ClassIcon scout_fanowar Health 125 Name "Fan O'War Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "the fan o'war" } Juggernaut { ClassIcon boss_morphing_menace Health 225000 Name Juggernaut Item "tyrantium helmet" Item "the shogun's shoulder guard" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Scale 2.5 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "attach particle effect" 2 "use large smoke explosion" 1 "Blast radius increased" 1.85 "damage bonus" 15.05 "damage causes airblast" 1 "apply z velocity on damage" 150 "apply look velocity on damage" 150 "clip size upgrade atomic" 8 "health on radius damage" 300 "fire rate bonus" 0.25 "projectile spread angle penalty" 3 "faster reload rate" 1.25 "clipsize increase on kill" 2 "killstreak idleeffect" 5 "loot rarity" 1 "item style override" 1 "is australium item" 1 } ItemAttributes { ItemName "tyrantium helmet" "attach particle effect" 13 "particle effect vertical offset" 25 "set item tint RGB" 1315860 } ItemAttributes { ItemName "the shogun's shoulder guard" "set item tint RGB" 1315860 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0 "damage force reduction" 0 "move speed penalty" 0.25 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Health 145 Template T_TFBot_Spy Item "festive ambassador" Item "the black rose" Item "cosa nostra cap" Item "intangible ascot" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 15 CooldownTime 60 DesiredCount 2 TFBot { Health 450 Name "Reaper Sniper" Scale 1.05 Skill Expert Template T_TFBot_Sniper ItemAttributes { ItemName "the awper hand" "damage bonus" 2.5 } Item "the awper hand" Item "the self-aware beauty mark" Item "prinny machete" Item "the dread hiding hood" Item "the triggerman's tacticals" } } Mission { Objective Engineer Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 60 DesiredCount 2 TFBot { Health 750 Scale 1.15 Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName "the widowmaker" "damage bonus" 1.96 } Item "the widowmaker" Item "the short circuit" Item "gold botkiller wrench mk.ii" Item "the tin-1000" Item "the endothermic exowear" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part1-1 TotalCurrency 25 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name part1-2 TotalCurrency 30 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name part2-1 WaitForAllDead part1-2 TotalCurrency 60 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 2200 Template T_TFBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name part2-2 WaitForAllDead part1-2 TotalCurrency 20 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_SMG ItemAttributes { ItemName tf_weapon_club "damage bonus" 2.5 } } } } WaveSpawn { Name part3-1 WaitForAllDead part2-1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 8800 Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_Vac_Bullet } TFBot { Template T_TFBot_Medic_Vac_Blast } TFBot { Template T_TFBot_Medic_Vac_Fire } } } WaveSpawn { Name part3-2 WaitForAllSpawned part3-1 TotalCurrency 48 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Guillotine Tag "nav_prefer_gate1_flank" Tag "bot_squad_member" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the flying guillotine" "damage penalty" 0.8 } ItemAttributes { ItemName tf_weapon_bat "melee attack rate bonus" 0.8 } } } } WaveSpawn { Name part4-1s WaitForAllDead part3-1 TotalCurrency 0 TotalCount 20 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name part4-2 WaitForAllDead part3-1 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Rage } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name part5 WaitForAllDead part4-2 TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Metalbeard } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part1-1 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name part1-2 TotalCurrency 30 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Volcano } } } WaveSpawn { Name part2-1 WaitForAllDead part1-1 TotalCurrency 120 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } } } WaveSpawn { Name part2-2 WaitForAllDead part1-1 TotalCurrency 25 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Samurai } } } WaveSpawn { Name part2-3 WaitForAllDead part1-1 TotalCurrency 48 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { Name part3-1 WaitForAllDead part2-1 TotalCurrency 120 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name part3-2 WaitForAllDead part2-1 TotalCurrency 80 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_SMG } } } WaveSpawn { Name boss1 WaitForAllDead part3-1 TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } } } WaveSpawn { Name boss1support WaitForAllDead boss1 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot RandomChoice { Squad { TFBot { Template T_TFBot_Demoman_Knight } } Squad { TFBot { Template Deflector_Heavy } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name part1-1 TotalCurrency 240 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Health 23500 Template Giant_Infini_gen_Soldier Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "health on radius damage" 125 } } } } WaveSpawn { Name part1-2 TotalCurrency 72 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Loch_Demoman } } } WaveSpawn { Name part2-1-tank WaitForAllDead part1-1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 70000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tank1s1 WaitForAllSpawned part2-1-tank TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 1850 Template T_TFBot_Giant_Scout } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name tank1s2 WaitForAllSpawned tank1s1 TotalCurrency 30 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template Demon_Soldier } } } WaveSpawn { Name part3-1 WaitForAllDead part2-1-tank TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Health 9600 Template Giant_Boosted_Nuker Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "damage bonus" 3.5 } } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } TFBot { Template Uberhealer_Medic } } } WaveSpawn { TotalCurrency 60 TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_SMG } } } WaveSpawn { Name tank2 WaitForAllDead part3-1 TotalCurrency 70 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 55000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name tank2s1 WaitForAllSpawned tank2 TotalCurrency 120 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name tank2s2 WaitForAllSpawned tank2 TotalCurrency 42 TotalCount 42 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FanOWar } } } WaveSpawn { Name boss1 WaitForAllDead tank2 TotalCurrency 450 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Gauntlet } TFBot { Template T_TFBot_Chief_Soldier_RocketPush } TFBot { Template T_TFBot_Chief_Soldier_SlowCrit } } } WaveSpawn { Name support WaitForAllSpawned boss1 TotalCurrency 400 TotalCount 10 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 30000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Juggernaut } } } } }