//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Name "Robo Assassin" Template T_TFBot_Sniper Tag "bot_squad_member" Item "shooting star" Item "the self-aware beauty mark" Item "the memory maker" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout_batsaber Health 125 Name "Saber Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_squad_member" Item "batsaber" } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier_bison Health 200 Name "Ray Gun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Item "the righteous bison" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_apocofist Health 300 Name "Intergalactic Champion" Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Tag "bot_squad_member" Attributes "AlwaysCrit" Item "apoco-fists" Item "the heavy-weight champ" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon scout_capper Health 125 Name "Laser Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Item "the c.a.p.p.e.r" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier_bison Health 200 Name "Ray Gun Soldier" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_squad_member" Item "the righteous bison" } } } WaveSpawn { TotalCurrency 400 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon engineer_pomson Health 125 Name "Space Engineer" Class Engineer Skill Normal Tag "bot_squad_member" Item "the pomson 6000" Item "the c.a.p.p.e.r" Item "the eureka effect" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon soldier_mangler Health 200 Name "Mangler Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag "bot_squad_member" Item "the cow mangler 5000" Item "employee badge a" } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog Health 175 Name Pyrotechic Class Pyro Skill Normal Tag "bot_squad_member" Item "the phlogistinator" Item "the manmelter" Item "the third degree" Item "the rugged respirator" } } } WaveSpawn { TotalCurrency 400 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon demoknight_festive Health 175 Name "Crystal Knight" Class Demoman Skill Normal Tag "bot_squad_member" Item "ali baba's wee booties" Item "festive targe 2014" Item "festive eyelander" Item "tour of duty badge expert 1" Item "military grade jack hat" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon pyro_thirddegree Health 175 Name "Molecular Executor" Class Pyro Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "the third degree" Item "firewall helmet" Item "the rugged respirator" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_batsaber Health 125 Name "Saber Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_squad_member" Item "batsaber" } } } } } //This file has been generated by http://mvm.tf