// +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 750 | 850 | // | Wave 2 | 850 | 950 | // | Wave 3 | 900 | 1000 | // | Wave 4 | 1250 | 1350 | // | Wave 5 | 750 | 850 | // +----------+----------+----------+ // | Total | 4500 | 5000 | // +----------+----------+----------+ #base robot_giant_tweaked.pop #base robot_standard_tweaked.pop WaveSchedule { StartingCurrency 750 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no MaxRedPlayers 6 ImprovedAirblast 1 NoRomevisionCosmetics 1 FixHuntsmanDamageBonus 1 SendBotsToSpectatorImmediately 1 Templates { } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 5 InitialCooldown 40 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name bat TotalCurrency 0 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { ClassIcon scout_bat_nys Health 125 Name "Silly Goober" Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes "SuppressFire" } } } WaveSpawn { WaitForAllDead bat TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllDead bat TotalCurrency 45 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { WaitForAllDead bat TotalCurrency 65 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 9 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template Soda_Popper_Scout } } } WaveSpawn { Name gcharged WaitForAllDead bat TotalCurrency 240 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { WaitForAllSpawned gcharged TotalCurrency 85 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickFix Item "the surgeon's stahlhelm" } } } WaveSpawn { WaitForAllDead gcharged TotalCurrency 165 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 3.5 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Scout_Shortstop } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllDead gcharged TotalCurrency 50 TotalCount 420 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name gheavy TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { TotalCurrency 75 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Class Soldier Name "Soldier" Skill Normal ClassIcon soldier } } } WaveSpawn { TotalCurrency 25 TotalCount 15 MaxActive 5 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 1.5 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Demoman Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead gheavy TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "SpawnWithFullCharge" } } } WaveSpawn { WaitForAllDead gheavy TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead gheavy TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { WaitForAllDead gheavy TotalCurrency 80 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 Where spawnbot Squad { TFBot { ClassIcon demo Health 175 Name Scout Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead gheavy TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { WaitForAllDead gheavy TotalCurrency 120 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name soldiers1 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { TotalCurrency 50 TotalCount 56 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name tank1 WaitForAllSpawned soldiers1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Tank { Health 18000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name soldiers2 WaitForAllSpawned soldiers1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Easy } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard } TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Expert } } } WaveSpawn { WaitForAllSpawned soldiers1 TotalCurrency 50 TotalCount 420 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name pushers1 TotalCurrency 105 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name grapid WaitForAllSpawned pushers1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { WaitForAllSpawned grapid TotalCurrency 40 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { WaitForAllSpawned grapid TotalCurrency 190 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { WaitForAllSpawned grapid TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot } } } WaveSpawn { Name soldiers1 WaitForAllDead grapid TotalCurrency 100 TotalCount 23 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" } } } WaveSpawn { WaitForAllSpawned soldiers1 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Gnome } } } WaveSpawn { WaitForAllSpawned soldiers1 TotalCurrency 250 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllDead soldiers1 TotalCurrency 75 TotalCount 20 MaxActive 10 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllDead soldiers1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tank1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name tank2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name grapidSolly WaitForAllDead tank1 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes "AlwaysCrit" } } } WaveSpawn { Name grapidDemo WaitForAllDead tank2 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned grapidSolly TotalCurrency 25 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 3 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { WaitForAllSpawned grapidDemo TotalCurrency 25 TotalCount 30 MaxActive 5 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Support Limited Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { WaitForAllDead tank2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist_conch_nys Template T_TFBot_Heavyweapons_Fist Attributes "SpawnWithFullCharge" Attributes "AlwaysCrit" CharacterAttributes { "increase buff duration" 9 } Item "the concheror" } } } } }