#base robot_giant.pop #base robot_standard.pop #base robot_package_forever.pop #base robot_gatebot.pop //Bigrock int, funny edition :p // //Made by Package O' Lies WaveSchedule { StartingCurrency 1800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 20 TextPrintTime 0 NoRomevisionCosmetics 1 //romevision sucks and screws with stuff deal with it. PrecacheModel "models/bots/sniper_boss/bot_sniper_boss.mdl" PrecacheModel "models\bots\soldier_boss\bot_soldier_boss_gibby.mdl" //Weapon Changes //removed /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Mission //sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } Mission { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere Spawnbot } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere Spawnbot } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 8 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Spy } } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 1aa Where spawnbot TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawnsAfterDeath 0 Squad { TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Easy } TFBot { Class Heavy Skill Normal } TFBot { Class Heavy Skill Easy } } } WaveSpawn { Name 1ab Where spawnbot TotalCurrency 100 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 RandomChoice { TFBot { Class Scout Skill Easy BehaviorModifiers Push } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 1ac Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitForAllDead 1ab WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1ba Where spawnbot TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 8 WaitForAllDead 1aa WaitBeforeStarting 4 WaitBetweenSpawns 8 Squad { TFBot { Class Soldier BehaviorModifiers Push Skill Normal } } } WaveSpawn { Name 1s1 Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 Support 1 WaitForAllDead 1ac WaitBeforeStarting 5 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast BehaviorModifiers Push } } } WaveSpawn { Name 1bb Where spawnbot TotalCurrency 300 TotalCount 9 MaxActive 6 SpawnCount 3 WaitForAllDead 1aa WaitBeforeStarting 7 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Bowman_Multishot UseCustomModel "models/bots/sniper_boss/bot_sniper_boss.mdl" } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 2aa Where spawnbot TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name "2tank1" TotalCount 1 WaitBeforeStarting 4 TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2ab Where spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 2ba Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitForAllDead 2ab WaitBeforeStarting 10 WaitBetweenSpawns 3 Squad { TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name 2bb Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitForAllDead 2ab WaitBeforeStarting 10 WaitBetweenSpawnsAfterDeath 2 Squad { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name 2bc Where spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 2ba WaitBeforeStarting 2 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name 2ca Where spawnbot TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitForAllDead 2bb WaitBeforeStarting 7 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } } WaveSpawn { Name 2cb Where spawnbot TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead 2bb WaitBeforeStarting 14 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { Name 2cc Where spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 2cb WaitBeforeStarting 1 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name 2cc Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 Support 1 WaitForAllDead 2ba WaitBeforeStarting 14 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name "2tank2" TotalCount 1 WaitBeforeStarting 4 WaitForAllSpawned 2bb TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 3aa Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 3ab Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Class Demoman BehaviorModifiers Push Skill Normal } } } WaveSpawn { Name 3ba Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllDead 3aa WaitBeforeStarting 2 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 3bb Where spawnbot TotalCurrency 100 TotalCount 21 MaxActive 7 SpawnCount 7 WaitForAllDead 3ab WaitBeforeStarting 2 WaitBetweenSpawnsAfterDeath 5 Squad { TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Scout_Cola BehaviorModifiers Push } TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Scout_Cola BehaviorModifiers Push } TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Scout_Cola BehaviorModifiers Push } TFBot { Template T_TFBot_Scout_Cola } } } WaveSpawn { Name 3bc Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead 3aa WaitBeforeStarting 6 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "Airblast Disabled" 1 } } } } WaveSpawn { Name 3bb Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 Support Limited WaitForAllDead 3ab WaitBeforeStarting 2 WaitBetweenSpawns 8 Squad { TFBot { Class Demoman Skill Expert } TFBot { Template T_TFBot_Medic_QuickFix Attributes SpawnWithFullCharge } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 4aa Where spawnbot TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 4s1 Where spawnbot TotalCurrency 0 TotalCount 4 MaxActive 1 SpawnCount 1 Support 1 WaitForAllSpawned 4aa WaitBeforeStarting 6 WaitBetweenSpawnsAfterDeath 20 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag TeleportWhere spawnbot } } } WaveSpawn { Name 4bb Where spawnbot TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 2 Support 1 WaitForAllDead 4aa WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Class Heavy } TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } } } WaveSpawn { Name 4ba Where spawnbot TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllDead 4aa WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } TFBot { Class Demoman Skill Hard } } } WaveSpawn { Name 4ca Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead 4ba WaitBeforeStarting 4 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4ca Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 8 WaitForAllDead 4ba WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBiot_Demo_Stickybomb } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 5aa Where spawnbot TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { Name 5ab Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag special_main_right BehaviorModifiers push ClassIcon demo_spammer } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { Name 5ac Where spawnbot TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllSpawned 5ab WaitBeforeStarting 30 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer Tag special_main_left BehaviorModifiers push } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { Name 5ba Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllSpawned 5ac WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner } } } WaveSpawn { Name 5ac Where spawnbot TotalCurrency 200 TotalCount 5 MaxActive 4 SpawnCount 1 WaitForAllDead 5aa WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "6tank1" TotalCount 1 WaitBeforeStarting 4 WaitForAllSpawned 2bb TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 6aa Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllDead 5aa WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 6aA Where spawnbot TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Class Heavy } TFBot { Class Heavy Skill Hard } TFBot { Class Heavy } TFBot { Class Heavy Skill Hard } TFBot { Class Heavy } TFBot { Class Heavy } } } WaveSpawn { Name 6ba Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead 6aa WaitBeforeStarting 7 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 6s1 Where spawnbot TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 Support 1 WaitForAllDead 6aa WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Class Pyro Skill Normal CharacterAttributes { "Airblast Disabled" 1 } } } } WaveSpawn { Name 6bb Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 WaitForAllDead 6aa WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Class Heavy } } } WaveSpawn { Name 6bc Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitForAllDead 6aa WaitBeforeStarting 15 WaitBetweenSpawns 13 Squad { TFBot { Class Demoman } } } WaveSpawn { Name 6bd Where spawnbot TotalCurrency 100 TotalCount 18 MaxActive 4 SpawnCount 4 Support 1 WaitForAllDead 6bc WaitBeforeStarting 5 WaitBetweenSpawns 16 Squad { TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name 6ca Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead 6ba WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { Name 6da Where spawnbot TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 6ca WaitBeforeStarting 12 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } } Wave { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name "7tank1" TotalCount 1 WaitBeforeStarting 6 WaitForAllSpawned 2bb TotalCurrency 250 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7aa Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot //fuck you it's still a bigrock burst { Class Soldier Name "Reanimated Burst Fire Soldier" Skill Expert health 3800 ClassIcon soldier_burstfire Item "Armored Authority" UseCustomModel models/bots/soldier_boss/bot_soldier_boss_gibby.mdl Attributes Miniboss Attributes HoldFireUntilFullReload Scale 1.8 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.2 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { Name 7ab Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead 7aa WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 7ba Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitForAllDead 7aa WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 7bb Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitForAllDead 7aa WaitBeforeStarting 10 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBiot_Demo_Stickybomb } } } WaveSpawn { Name 7bc Where spawnbot TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitForAllDead 7aa WaitBeforeStarting 10 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } WaveSpawn { Name 7ca Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 Support 1 WaitForAllDead 7ba WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 7cb Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 3 SpawnCount 3 Support 1 WaitForAllDead 7bb WaitBeforeStarting 10 WaitBetweenSpawns 15 Squad { TFBot { Class Heavy } } } WaveSpawn { Name 7da Where spawnbot TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 4 WaitForAllDead 7bc WaitBeforeStarting 4 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name "7tank2" TotalCount 1 WaitBeforeStarting 5 WaitForAllDead 7da TotalCurrency 150 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 7Final Where spawnbot TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 WaitForAllDead 7da WaitBeforeStarting 8 WaitBetweenSpawns 8 Squad { TFBot { Class Soldier Item "The direct hit" Skill Hard ClassIcon soldier_directhit_lite } } } WaveSpawn { Name 7FinalBoss Where spawnbot_mission_sniper TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 7Final //FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_dominationsniper06.mp3" DoneWarningSound "vo/mvm/mght/soldier_mvm_m_laughlong02.mp3" WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Class Soldier Name "Reanimated Sergeant" Skill Expert health 20000 ClassIcon soldier_sergeant_crits WeaponRestrictions SecondaryOnly Item "Tyrant's Helm" UseCustomModel models/bots/soldier_boss/bot_soldier_boss_gibby.mdl Item "tf_weapon_shotgun_soldier" Attributes Miniboss Attributes UseBossHealthBar AtTributes HoldFireUntilFullReload Scale 1.9 ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.5 "fire rate bonus" 0.6 "is_passive_weapon" 1 "clip size upgrade atomic" 10.0 "Projectile speed increased" 0.85 Model "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl" } ItemAttributes { ItemName "tf_weapon_shotgun_soldier" "damage bonus" 15 "override projectile type" 2 "faster reload rate" 0.5 "fire rate bonus" 0.6 "clip size upgrade atomic" 8.0 "projectile spread angle penalty" 8 "Projectile speed increased" 0.40 Model "models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } } } } } }