// Freedom Park by Tindall Berry
// Bigrock Intermediate / April Fools 4 Trash
// Shoutout to Crosse for the Nerflector idea

#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	1200
	RespawnWaveTime	2
	CanBotsAttackWhileInSpawnRoom	no
	FixedRespawnWaveTime	Yes
	BotPushaway	0  
	NoRomevisionCosmetics	1  
	TextPrintTime	0  
	BodyPartScaleSpeed	16  
	MaxSpeedLimit	1100  
	//PrecacheModel "models\props_canteen\taco.mdl"  
	PrecacheModel "models\weapons\w_models\rocket_nerfdart.mdl"  
	CustomUpgradesFile	"mvm_upgrades_double_v2.txt"  
	// Upgrade changes:
	// Move speed bonus increased from 10% to 20%
	// Health regen bonus increased from 2 to 4
	// Jump height bonus increased from 20% to 40%
	// Engineer metal regen bonus increased from 5 to 10
	// Damage bonus increased from 25% to 50%
	// Projectile penetration cost lowered from 400 to 200
	// Clip size bonus increased from 50% to 100%
	// Projectile clip size upgrade bonus increased from 2 to 4
	// Reload speed bonus increased from 20% to 40%
	// Primary reserve ammo bonus increased from 50% to 100%
	// Fire rate bonus increased from 10% to 20%
	// Heal on kill bonus increased from 25 to 50
	// Secondary reserve ammo bonus increased from 50% to 100%
	// Melee attack speed bonus increased from 10% to 20%
	// Recharge rate bonus increased from 15% to 30%, cost lowered from 250 to 200, number of points lowered from 4 to 3
	// Jar slow cost lowered from 200 to 100
	// Crit boost on kill bonus increased from 2 to 4
	// Scout sandman mark for death cost lowered from 500 to 250
	// Scout sandman max balls bonus increased from 1 to 2
	// Soldier rocket specialist bonus increased from 1 to 2
	// Soldier banner duration bonus increased from 25% to 50%
	// Pyro afterburn damage bonus increased from 25% to 50%
	// Pyro afterburn duration disabled
	// Pyro airblast force bonus increased from 25% to 50%
	// Pyro thermal thruster air launch cost lowered from 400 to 200
	// Pyro thermal thruster stun on land cost lowered from 300 to 150
	// Pyro gas passer explode on ignite cost lowered from 400 to 200
	// Pyro gas passer recharge rate bonus increased from 15% to 30%, cost lowered from 250 to 200, number of points lowered from 4 to 3
	// Demoman damage bonus increased from 20% to 40%, cost lowered from 500 to 400
	// Demoman projectile speed bonus increased from 25% to 50%
	// Demoman charge recharge rate bonus increased from 100% to 200%
	// Demoman shield push force bonus increased from 30% to 50%, number of points lowered from 3 to 2
	// Heavy destroy projectiles bonus increased from 1 to 2
	// Heavy projectile penetration bonus increased from 1 to 2
	// Heavy fire rate bonus increased from 10% to 20%
	// Heavy knockback rage bonus increased from 1 to 3
	// Engineer disposable mini sentry bonus increased from 1 to 2, cost lowered from 500 to 250, number of points increased from 1 to 2
	// Engineer building health bonus increased from 100% to 200%
	// Engineer sentry fire rate bonus increased from 10% to 20%
	// Engineer max metal bonus increased from 50% to 100%
	// Engineer two way teleporter cost lowered from 250 to 125
	// Engineer dispenser radius bonus increased from 100% to 200%
	// Medic mad milk syringes cost lowered from 200 to 100
	// Medic ubercharge rate bonus increased from 25% to 50%
	// Medic projectile shield bonus increased from 1 to 2
	// Medic ubercharge duration bonus increased from 2 to 4
	// Medic healing mastery bonus increased from 1 to 2
	// Medic overheal expert bonus increased from 1 to 2
	// Medic canteen specialist bonus increased from 1 to 3
	// Sniper rifle explosive headshot bonus increased from 1 to 3
	// Sniper rifle charge rate bonus increased from 25% to 50%
	// Sniper huntsman bleeding duration bonus increased from 5 to 10
	// Spy armour pierce bonus increased from 25 to 50, number of points lowered from 4 to 2
	// Spy sapper power bonus increased from 1 to 3
	// Crit canteen cost reduced from 100 to 50
	// Uber canteen cost reduced from 75 to 35
	// Building canteen cost reduced from 50 to 25
	// Ammo refill canteen cost reduced from 25 to 10
	// Recall canteen cost reduced from 10 to 5
	ExtraSpawnPoint  
    {
        Name	"spawnbot_dialogue"	// Spawn dialogue bots left of the hatch
        TeamNum	3
        X	"-1300"
        Y	"-1400"
        Z	"550"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_ally"	// Spawn ally bots inside the centre building
        TeamNum	3
        X	"0"
        Y	"750"
        Z	"400"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_finale"	// Spawn our saviour on top of the bomb hatch
        TeamNum	3
        X	"0"
        Y	"-2100"
        Z	"500"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_easy1"
        TeamNum	3
        X	"-800"
        Y	"-2600"
        Z	"500"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_easy2"
        TeamNum	3
        X	"1400"
        Y	"-700"
        Z	"520"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_easy3"
        TeamNum	3
        X	"-950"
        Y	"1600"
        Z	"450"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_easy4"
        TeamNum	3
        X	"600"
        Y	"3250"
        Z	"350"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_easy5"
        TeamNum	3
        X	"220"
        Y	"4850"
        Z	"350"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_easy6"
        TeamNum	3
        X	"-1500"
        Y	"-500"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium1"
        TeamNum	3
        X	"-150"
        Y	"-150"
        Z	"410"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium2"
        TeamNum	3
        X	"1250"
        Y	"-1600"
        Z	"660"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium3"
        TeamNum	3
        X	"-1600"
        Y	"700"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium4"
        TeamNum	3
        X	"-50"
        Y	"650"
        Z	"380"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium5"
        TeamNum	3
        X	"1250"
        Y	"1650"
        Z	"250"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium6"
        TeamNum	3
        X	"500"
        Y	"400"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium7"
        TeamNum	3
        X	"-1100"
        Y	"3380"
        Z	"340"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_medium8"
        TeamNum	3
        X	"-1750"
        Y	"200"
        Z	"310"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard1"
        TeamNum	3
        X	"-1150"
        Y	"-2450"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard2"
        TeamNum	3
        X	"-1600"
        Y	"-900"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard3"
        TeamNum	3
        X	"900"
        Y	"-1200"
        Z	"660"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard4"
        TeamNum	3
        X	"125"
        Y	"-1180"
        Z	"170"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard5"
        TeamNum	3
        X	"-300"
        Y	"-270"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard6"
        TeamNum	3
        X	"360"
        Y	"0"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard7"
        TeamNum	3
        X	"0"
        Y	"600"
        Z	"610"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard8"
        TeamNum	3
        X	"-170"
        Y	"1320"
        Z	"410"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard9"
        TeamNum	3
        X	"-1280"
        Y	"1250"
        Z	"310"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard10"
        TeamNum	3
        X	"1280"
        Y	"0"
        Z	"250"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard11"
        TeamNum	3
        X	"300"
        Y	"4850"
        Z	"350"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard12"
        TeamNum	3
        X	"850"
        Y	"3350"
        Z	"370"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard13"
        TeamNum	3
        X	"1075"
        Y	"1250"
        Z	"250"
    }
	ExtraSpawnPoint  
    {
        Name	"spawnbot_blast_hard14"
        TeamNum	3
        X	"-525"
        Y	"550"
        Z	"400"
    }
	ItemAttributes  
	{
		ItemName	"The Force-a-Nature"	// Faster fire rate 50% -> 99%, Bullets per shot 20% -> 40%, Damage penalty 10% -> 5%, Smaller clip size 66% -> 33%
		"fire rate bonus"			0.01
		"bullets per shot bonus"	1.4
		"damage penalty"			0.95
		"clip size penalty"			0.67
	}
	ItemAttributes  
	{
		ItemName	"Festive Force-a-Nature"	// Faster fire rate 50% -> 99%, Bullets per shot 20% -> 40%, Damage penalty 10% -> 5%, Smaller clip size 66% -> 33%
		"fire rate bonus"			0.01
		"bullets per shot bonus"	1.4
		"damage penalty"			0.95
		"clip size penalty"			0.67
	}
	ItemAttributes  
	{
		ItemName	"The Shortstop"	// Slower reload 50% -> 25%, Increased push force taken 20% -> 10%
		"reload time increased hidden"				1.25
		"damage force increase hidden"				1.1
		"airblast vulnerability multiplier hidden"	1.1
	}
	ItemAttributes  
	{
		ItemName	"The Soda Popper"	// Faster fire rate 50% -> 99%, Faster reload 25% -> 50%, Smaller clip size 66% -> 33%
		"fire rate bonus"		0.01
		"Reload time decreased"	0.5
		"clip size penalty"		0.67
	}
	ItemAttributes  
	{
		ItemName	"Baby Face's Blaster"	// Slower move speed 10% -> 5%, Smaller clip size 34% -> 17%, Boost lost on jump 75% -> 37.5%, Boost lost on damage 400% -> 200%
		"move speed penalty"		0.95
		"clip size penalty"			0.83
		"hype resets on jump"		37.5
		"lose hype on take damage"	2
	}
	ItemAttributes  
	{
		ItemName	"The Back Scatter"	// Smaller clip size 34% -> 17%, Reduced accuracy 20% -> 10%
		"clip size penalty"	0.83
		"spread penalty"	1.1
	}
	ItemAttributes  
	{
		ItemName	"Mad Milk"	// Extinguish reduces cooldown 20% -> 40%
		"extinguish reduces cooldown"	0.6
	}
	ItemAttributes  
	{
		ItemName	"Mutated Milk"	// Extinguish reduces cooldown 20% -> 40%
		"extinguish reduces cooldown"	0.6
	}
	ItemAttributes  
	{
		ItemName	"The Winger"	// Damage bonus 15% -> 30%, Smaller clip size 60% -> 30%, Increased jump height while active 25% -> 50%
		"damage bonus"						1.3
		"clip size penalty"					0.7
		"increased jump height from weapon"	1.5
	}
	ItemAttributes  
	{
		ItemName	"Pretty Boy's Pocket Pistol"	// Health on hit 3 -> 6, Faster fire rate 15% -> 30%, Smaller clip size 25% -> 12.5%
		"heal on hit for rapidfire"	6
		"fire rate bonus"			0.7
		"clip size penalty"			0.875
	}
	ItemAttributes  
	{
		ItemName	"The Sandman"	// Reduced max health 15 -> 7
		"max health additive penalty"	-7
	}
	ItemAttributes  
	{
		ItemName	"The Boston Basher"	// Bleed duration 5 -> 10
		"bleeding duration"	10
	}
	ItemAttributes  
	{
		ItemName	"Three-Rune Blade"	// Bleed duration 5 -> 10
		"bleeding duration"	10
	}
	ItemAttributes  
	{
		ItemName	"The Candy Cane"	// Blast damage vulnerability 25% -> 12.5%
		"dmg taken from blast increased"	1.125
	}
	ItemAttributes  
	{
		ItemName	"Sun-on-a-Stick"	// Fire resistance while active 25% -> 50%, Damage penalty 25% -> 12.5%
		"dmg taken from fire reduced on active"	1.5
		"damage penalty"						0.875
	}
	ItemAttributes  
	{
		ItemName	"The Fan O'War"	// Damage penalty 75% -> 37.5%
		"damage penalty"	0.625
	}
	ItemAttributes  
	{
		ItemName	"The Atomizer"	// Extra air jumps while deployed 1 -> 2, Slower deploy time 50% -> 25%, Damage penalty vs players 15% -> 7.5%
		"air dash count"	2
		"single wep deploy time increased"	1.25
		"dmg penalty vs players"			0.925
	}
	ItemAttributes  
	{
		ItemName	"The Wrap Assassin"	// Faster recharge rate 25% -> 50%, Damage penalty 65% -> 32.5%
		"effect bar recharge rate increased"	0.5
		"damage penalty"						0.675
	}
	ItemAttributes  
	{
		ItemName	"The Direct Hit"	// Damage bonus 25% -> 50%, Faster projectile speed 80% -> 160%, Smaller blast radius 70% -> 35%
		"damage bonus"					1.5
		"Projectile speed increased"	2.6
		"Blast radius decreased"		0.65
	}
	ItemAttributes  
	{
		ItemName	"The Black Box"	// Health on hit 20 -> 40, Smaller clip size 25% -> 12.5%
		"health on radius damage"	40
		"clip size penalty"			0.875
	}
	ItemAttributes  
	{
		ItemName	"Festive Black Box"	// Health on hit 20 -> 40, Smaller clip size 25% -> 12.5%
		"health on radius damage"	40
		"clip size penalty"			0.875
	}
	ItemAttributes  
	{
		ItemName	"Rocket Jumper"	// Increased reserve ammo 200% -> 400%, Damage penalty 100% -> 50%
		"maxammo primary increased"	5
		"damage penalty"			0.5
	}
	ItemAttributes  
	{
		ItemName	"The Liberty Launcher"	// Faster projectile speed 40% -> 80%, Bigger clip size 25% -> 50%, Reduced damage from blast jumps 25% -> 50%, Damage penalty 25% -> 12.5%
		"Projectile speed increased"	1.8
		"clip size bonus"				1.5
		"rocket jump damage reduction"	0.5
		"damage penalty"				0.875
	}
	ItemAttributes  
	{
		ItemName	"The Beggar's Bazooka"	// Faster fire rate 70% -> 99%, Slower reload speed 30% -> 15%, Smaller clip size 25% -> 12.5%, Projectile deviation 3 -> 1, Smaller blast radius 20% -> 10%
		"fire rate bonus HIDDEN"			0.01
		"reload time increased hidden"		1.15
		"clip size penalty HIDDEN"			0.875
		"projectile spread angle penalty"	1
		"blast radius decreased"			0.9
	}
	ItemAttributes  
	{
		ItemName	"The Air Strike"	// Reduced damage from blast jumps 15% -> 30%, Faster fire rate while blast jumping 65% -> 99%, Max clip size increase from kills 4 -> 8, Smaller blast radius 10% -> 5%, Damage penalty 15% -> 7.5%
		"rocket jump damage reduction"	0.7
		"rocketjump attackrate bonus"	0.01
		"clipsize increase on kill"		8
		"Blast radius decreased"		0.95
		"damage penalty"				0.925
	}
	ItemAttributes  
	{
		ItemName	"The Gunboats"	// Reduced damage from blast jumps 60% -> 100%
		"rocket jump damage reduction"	0
	}
	ItemAttributes  
	{
		ItemName	"The Battalion's Backup"	// Increased max health 20 -> 40
		"max health additive bonus"	40
	}
	ItemAttributes  
	{
		ItemName	"The Concheror"	// Health regenerated per second 4 -> 8
		"health regen"	8
	}
	ItemAttributes  
	{
		ItemName	"The Mantreads"	// Reduced push force taken 75% -> 100%, Increased air control while blast jumping 200% -> 400%
		"damage force reduction"			0
		"airblast vulnerability multiplier"	0
		"mod_air_control_blast_jump"		5
	}
	ItemAttributes  
	{
		ItemName	"The Equalizer"	// Reduced healing from medics 90% -> 45%
		"reduced_healing_from_medics"	0.55
	}
	ItemAttributes  
	{
		ItemName	"The Disciplinary Action"	// Increased melee range 70% -> 140%, Increased melee bounds 55% -> 110%, Damage penalty 25% -> 12.5%
		"melee range multiplier"	2.4
		"melee bounds multiplier"	2.1
		"damage penalty"			0.875
	}
	ItemAttributes  
	{
		ItemName	"The Market Gardener"	// Slower swing speed 20% -> 10%
		"fire rate penalty"	1.1
	}
	ItemAttributes  
	{
		ItemName	"The Escape Plan"	// Reduced healing from medics 90% -> 45%
		"reduced_healing_from_medics"	0.55
	}
	ItemAttributes  
	{
		ItemName	"The Backburner"	// Increased airblast cost 150% -> 75%
		"airblast cost increased"	1.75
	}
	ItemAttributes  
	{
		ItemName	"Festive Backburner 2014"	// Increased airblast cost 150% -> 75%
		"airblast cost increased"	1.75
	}
	ItemAttributes  
	{
		ItemName	"The Degreaser"	// Faster deploy speed 60% -> 99%, Faster holster speed 30% -> 60%, Reduced afterburn damage 66% -> 33%, Increased airblast cost 25% -> 12.5%
		"single wep deploy time decreased"		0.01
		"switch from wep deploy time decreased"	0.4
		"weapon burn dmg reduced"				0.67
		"airblast cost increased"				1.125
	}
	ItemAttributes  
	{
		ItemName	"The Dragon's Fury"	// Reduced airblast cost 75% -> 100%, Reduced reserve ammo 80% -> 40%
		"airblast cost scale hidden"	0
		"hidden primary max ammo bonus"	0.6
	}
	ItemAttributes  
	{
		ItemName	"The Flare Gun"	// Reduced reserve ammo 50% -> 25%
		"hidden secondary max ammo penalty"	0.75
	}
	ItemAttributes  
	{
		ItemName	"Festive Flare Gun"	// Reduced reserve ammo 50% -> 25%
		"hidden secondary max ammo penalty"	0.75
	}
	ItemAttributes  
	{
		ItemName	"The Detonator"	// Reduced reserve ammo 50% -> 25%, Increased self blast damage 50% -> 25%, Damage penalty 25% -> 12.5%
		"hidden secondary max ammo penalty"	0.75
		"blast dmg to self increased"		1.25
		"damage penalty"					0.875
	}
	ItemAttributes  
	{
		ItemName	"The Manmelter"	// Increased projectile speed 50% -> 100%
		"Projectile speed increased"	2
	}
	ItemAttributes  
	{
		ItemName	"The Scorch Shot"	// Reduced reserve ammo 50% -> 25%, Reduced self push force 35% -> 17.5%, Damage penalty 35% -> 17.5%
		"hidden secondary max ammo penalty"	0.75
		"self dmg push force decreased"		0.825
		"damage penalty"					0.825
	}
	ItemAttributes  
	{
		ItemName	"The Axtinguisher"	// Damage penalty 33% -> 16.5%, Slower holster speed 35% -> 17.5%
		"damage penalty"					0.835
		"single wep holster time increased"	1.175
	}
	ItemAttributes  
	{
		ItemName	"Festive Axtinguisher"	// Damage penalty 33% -> 16.5%, Slower holster speed 35% -> 17.5%
		"damage penalty"					0.835
		"single wep holster time increased"	1.175
	}
	ItemAttributes  
	{
		ItemName	"The Postal Pummeler"	// Damage penalty 33% -> 16.5%, Slower holster speed 35% -> 17.5%
		"damage penalty"					0.835
		"single wep holster time increased"	1.175
	}
	ItemAttributes  
	{
		ItemName	"The Homewrecker"	// Damage bonus vs buildings 100% -> 200%, Damage penalty vs players 25% -> 12.5%
		"dmg bonus vs buildings"	3
		"dmg penalty vs players"	0.875
	}
	ItemAttributes  
	{
		ItemName	"The Maul"	// Damage bonus vs buildings 100% -> 200%, Damage penalty vs players 25% -> 12.5%
		"dmg bonus vs buildings"	3
		"dmg penalty vs players"	0.875
	}
	ItemAttributes  
	{
		ItemName	"The Powerjack"	// Faster move speed 15% -> 30%, Health gained on kill 25 -> 50, Damage vulnerability 20% -> 10%
		"move speed bonus"		1.3
		"heal on kill"			50
		"dmg taken increased"	1.1
	}
	ItemAttributes  
	{
		ItemName	"The Back Scratcher"	// Damage bonus 25% -> 50%, Increased health from packs 50% -> 100%, Reduced health from healers 75% -> 37.5%
		"damage bonus"					1.5
		"health from packs increased"	2
		"health from healers reduced"	0.625
	}
	ItemAttributes  
	{
		ItemName	"Sharpened Volcano Fragment"	// Damage penalty 20% -> 10%
		"damage penalty"	0.9
	}
	ItemAttributes  
	{
		ItemName	"The Neon Annihilator"	// Damage penalty vs players 20% -> 10%
		"dmg penalty vs players"	0.9
	}
	ItemAttributes  
	{
		ItemName	"Promo Neon Annihilator"	// Damage penalty vs players 20% -> 10%
		"dmg penalty vs players"	0.9
	}
	ItemAttributes  
	{
		ItemName	"The Hot Hand"	// Damage penalty 20% -> 10%
		"damage penalty"	0.9
	}
	ItemAttributes  
	{
		ItemName	"The Loch-n-Load"	// Faster projectile speed 25% -> 50%, Damage bonus vs buildings 20% -> 40%, Smaller clip size 25% -> 12.5%, Smaller blast radius 25% -> 12.5%
		"Projectile speed increased"	1.5
		"dmg bonus vs buildings"		1.4
		"clip size penalty"				0.875
		"Blast radius decreased"		0.875
	}
	ItemAttributes  
	{
		ItemName	"Ali Baba's Wee Booties"	// Increased max health 25 -> 50, Increased turn control while charging 200% -> 400%, Move speed bonus with shield 10% -> 20%, Charge restored on kill 25% -> 50%
		"max health additive bonus"			50
		"mult charge turn control"			5
		"move speed bonus shield required"	1.2
		"kill refills meter"				0.5
	}
	ItemAttributes  
	{
		ItemName	"The Bootlegger"	// Increased max health 25 -> 50, Increased turn control while charging 200% -> 400%, Move speed bonus with shield 10% -> 20%, Charge restored on kill 25% -> 50%
		"max health additive bonus"			50
		"mult charge turn control"			5
		"move speed bonus shield required"	1.2
		"kill refills meter"				0.5
	}
	ItemAttributes  
	{
		ItemName	"The Loose Cannon"	// Faster projectile speed 20% -> 40%
		"Projectile speed increased"	1.4
	}
	ItemAttributes  
	{
		ItemName	"The Iron Bomber"	// Shorter fuse time 30% -> 60%, Smaller blast radius 15% -> 7.5%
		"fuse bonus"				0.4
		"Blast radius decreased"	0.925
	}
	ItemAttributes  
	{
		ItemName	"The Scottish Resistance"	// Faster fire rate 25% -> 50%, Increased reserve ammo 50% -> 100%, Increased active stickybombs 6 -> 12, Increased stickybomb arm time 0.8 -> 0.4
		"fire rate bonus"				0.5
		"maxammo secondary increased"	2
		"max pipebombs increased"		12
		"sticky arm time penalty"		0.4
	}
	ItemAttributes  
	{
		ItemName	"The Chargin' Targe"	// Fire resistance 50% -> 100%, Blast resistance 30% -> 60%
		"dmg taken from fire reduced"	0
		"dmg taken from blast reduced"	0.4
	}
	ItemAttributes  
	{
		ItemName	"Festive Targe 2014"	// Fire resistance 50% -> 100%, Blast resistance 30% -> 60%
		"dmg taken from fire reduced"	0
		"dmg taken from blast reduced"	0.4
	}
	ItemAttributes  
	{
		ItemName	"Stickybomb Jumper"	// Increased reserve ammo 200% -> 400%, Damage penalty 100% -> 50%, Decreased active stickybombs 6 -> 3
		"maxammo secondary increased"	5
		"damage penalty"				0.5
		"max pipebombs decreased"		-3
	}
	ItemAttributes  
	{
		ItemName	"The Splendid Screen"	// Fire resistance 20% -> 40%, Blast resistance 20% -> 40%, Increased charge impact damage 70% -> 140%, Increased charge recharge rate 50% -> 100%
		"dmg taken from fire reduced"		0.6
		"dmg taken from blast reduced"		0.6
		"charge impact damage increased"	2.4
		"charge recharge rate increased"	2
	}
	ItemAttributes  
	{
		ItemName	"The Tide Turner"	// Fire resistance 15% -> 30%, Blast resistance 15% -> 30%, Charge restored on kill 75% -> 100%
		"dmg taken from fire reduced"	0.7
		"dmg taken from blast reduced"	0.7
		"kill refills meter"			1
	}
	ItemAttributes  
	{
		ItemName	"The Quickiebomb Launcher"	// Reduced stickybomb arm time 0.2 -> 0.4, Faster charge rate 70% -> 99%, Charged stickybomb damage bonus 35% -> 70%, Damage penalty 15% -> 7.5%, Smaller clip size 50% -> 25%
		"sticky arm time bonus"				-0.4
		"stickybomb charge rate"			0.01
		"stickybomb_charge_damage_increase"	1.7
		"damage penalty"					0.925
		"clip size penalty"					0.75
	}
	ItemAttributes  
	{
		ItemName	"The Eyelander"	// Reduced max health 25 -> 12
		"max health additive penalty"	-12
	}
	ItemAttributes  
	{
		ItemName	"Festive Eyelander"	// Reduced max health 25 -> 12
		"max health additive penalty"	-12
	}
	ItemAttributes  
	{
		ItemName	"The Horseless Headless Horseman's Headtaker"	// Reduced max health 25 -> 12
		"max health additive penalty"	-12
	}
	ItemAttributes  
	{
		ItemName	"Nessie's Nine Iron"	// Reduced max health 25 -> 12
		"max health additive penalty"	-12
	}
	ItemAttributes  
	{
		ItemName	"The Scotsman's Skullcutter"	// Damage bonus 20% -> 40%, Slower move speed 15% -> 7.5%
		"damage bonus"			1.4
		"move speed penalty"	0.925
	}
	ItemAttributes  
	{
		ItemName	"The Ullapool Caber"	// Slower swing speed 20% -> 10%, slower deploy speed 100% -> 50%
		"fire rate penalty"					1.1
		"single wep deploy time increased"	1.5
	}
	ItemAttributes  
	{
		ItemName	"The Claidheamohmor"	// Increased charge time 0.5 -> 1, Charge restored on kill 25% -> 50%, Damage vulnerability 15% -> 7.5%
		"charge time increased"	1
		"kill refills meter"	0.5
		"dmg taken increased"	1.075
	}
	ItemAttributes  
	{
		ItemName	"The Persian Persuader"	// Charge restored on hit 20% -> 40%, Reduced primary reserve ammo 80% -> 40%, Reduced secondary reserve ammo 80% -> 40%
		"charge meter on hit"		0.4
		"maxammo primary reduced"	0.6
		"maxammo secondary reduced"	0.6
	}
	ItemAttributes  
	{
		ItemName	"Natascha"	// Damage resistance while spun up below half health 20% -> 40%, Damage penalty 25% -> 12.5%, Slower spin up 30% -> 15%
		"spunup_damage_resistance"		0.6
		"damage penalty"				0.875
		"minigun spinup time increased"	1.15
	}
	ItemAttributes  
	{
		ItemName	"The Brass Beast"	// Damage bonus 20% -> 40%, Damage resistance while spun up below half health 20% -> 40%, Slower spin up 50% -> 25%, Slower move speed while spun up 60% -> 30%
		"damage bonus"					1.4
		"spunup_damage_resistance"		0.6
		"minigun spinup time increased"	1.25
		"aiming movespeed decreased"	0.7
	}
	ItemAttributes  
	{
		ItemName	"Tomislav"	// Faster spin up 20% -> 40%, Increased accuracy 20% -> 40%, Slower firing speed 20% -> 10%
		"minigun spinup time decreased"	0.6
		"weapon spread bonus"			0.6
		"fire rate penalty"				1.1
	}
	ItemAttributes  
	{
		ItemName	"The Huo Long Heatmaker"	// Ring of fire damage 12 -> 24, Damage bonus vs burning players 25% -> 50%, Damage penalty 10% -> 5%, Ammo drained while spun up 4 -> 2
		"ring of fire while aiming"	24
		"damage bonus vs burning"	1.5
		"damage penalty"			0.95
		"uses ammo while aiming"	2
	}
	ItemAttributes  
	{
		ItemName	"Promo Huo Long Heatmaker"	// Ring of fire damage 12 -> 24, Damage bonus vs burning players 25% -> 50%, Damage penalty 10% -> 5%, Ammo drained while spun up 4 -> 2
		"ring of fire while aiming"	24
		"damage bonus vs burning"	1.5
		"damage penalty"			0.95
		"uses ammo while aiming"	2
	}
	ItemAttributes  
	{
		ItemName	"The Family Business"	// Bigger clip size 33% -> 66%, Faster fire rate 15% -> 30%, Damage penalty 15% -> 7.5%
		"clip size bonus"	1.66
		"fire rate bonus"	0.7
		"damage penalty"	0.925
	}
	ItemAttributes  
	{
		ItemName	"The Second Banana"	// Faster recharge rate 50% -> 100%, Reduced healing effect 33% -> 16.5%
		"charge recharge rate increased"	2
		"lunchbox healing decreased"		0.835
	}
	ItemAttributes  
	{
		ItemName	"The Killing Gloves of Boxing"	// Crit boost on kill 5 -> 10, Slower swing speed 20% -> 10%
		"critboost on kill"	10
		"fire rate penalty"	1.1
	}
	ItemAttributes  
	{
		ItemName	"Gloves of Running Urgently"	// Faster move speed while active 30% -> 60%, Slower holster speed 50% -> 25%, Max health drained per second 10 -> 5
		"mult_player_movespeed_active"		1.6
		"single wep holster time increased"	1.25
		"mod_maxhealth_drain_rate"			5
	}
	ItemAttributes  
	{
		ItemName	"Festive Gloves of Running Urgently"	// Faster move speed while active 30% -> 60%, Slower holster speed 50% -> 25%, Max health drained per second 10 -> 5
		"mult_player_movespeed_active"		1.6
		"single wep holster time increased"	1.25
		"mod_maxhealth_drain_rate"			5
	}
	ItemAttributes  
	{
		ItemName	"The Bread Bite"	// Faster move speed while active 30% -> 60%, Slower holster speed 50% -> 25%, Max health drained per second 10 -> 5
		"mult_player_movespeed_active"		1.6
		"single wep holster time increased"	1.25
		"mod_maxhealth_drain_rate"			5
	}
	ItemAttributes  
	{
		ItemName	"Warrior's Spirit"	// Damage bonus 30% -> 60%, Health gained on kill 50 -> 100, Damage vulnerability 30% -> 15%
		"damage bonus"			1.6
		"heal on kill"			100
		"dmg taken increased"	1.15
	}
	ItemAttributes  
	{
		ItemName	"Fists of Steel"	// Ranged damage resistance 40% -> 80%, Melee vulnerability 100% -> 50%, Slower holster speed 100% -> 50%, Reduced max overheal 40% -> 20%, Reduced health from healers 40% -> 20%
		"dmg from ranged reduced"					0.2
		"dmg from melee increased"					1.5
		"single wep holster time increased"			1.5
		"mult_patient_overheal_penalty_active"		0.8
		"mult_health_fromhealers_penalty_active"	0.8
	}
	ItemAttributes  
	{
		ItemName	"The Eviction Notice"	// Faster swing speed 40% -> 80%, Speed boost on hit 3 -> 6, Faster move speed while active 15% -> 30%, Damage penalty 60% -> 30%, Max health drained per second 5 -> 2.5
		"fire rate bonus"				0.2
		"speed_boost_on_hit"			6
		"mult_player_movespeed_active"	1.3
		"damage penalty"				0.7
		"mod_maxhealth_drain_rate"		2.5
	}
	ItemAttributes  
	{
		ItemName	"The Frontier Justice"	// Smaller clip size 50% -> 75%
		"clip size penalty"	0.75
	}
	ItemAttributes  
	{
		ItemName	"Festive Frontier Justice"	// Smaller clip size 50% -> 75%
		"clip size penalty"	0.75
	}
	ItemAttributes  
	{
		ItemName	"The Widowmaker"	// Damage bonus vs sentry target 10% -> 20%, Metal drained per shot 30 -> 15, Metal restored per damage 100% -> 200%
		"damage bonus bullet vs sentry target"	1.2
		"mod ammo per shot"						15
		"add onhit addammo"						200
	}
	ItemAttributes  
	{
		ItemName	"The Pomson 6000"	// Ubercharge drained on hit 10% -> 20%, Cloak drained on hit 20% -> 40%
		"subtract victim medigun charge on hit"	20
		"subtract victim cloak on hit"			40
	}
	ItemAttributes  
	{
		ItemName	"The Rescue Ranger"	// Building pickup metal cost 100 -> 50, Building health restored on hit 60 -> 120, Smaller clip size 33% -> 17.5%, Reduced reserve ammo 50% -> 25%
		"engineer building teleporting pickup"	50
		"arrow heals buildings"					120
		"clip size penalty"						0.835
		"maxammo primary reduced"				0.75
	}
	ItemAttributes  
	{
		ItemName	"The Short Circuit"	// Metal drained per shot 5 -> 2
		"mod ammo per shot"	2
	}
	ItemAttributes  
	{
		ItemName	"The Gunslinger"	// Increased max health 25 -> 50, Faster sentry build rate 150% -> 300%
		"max health additive bonus"				50
		"engineer sentry build rate multiplier"	4
	}
	ItemAttributes  
	{
		ItemName	"The Southern Hospitality"	// Bleed duration 5 -> 10, Fire vulnerability 20% -> 10%
		"bleeding duration"				10
		"dmg taken from fire increased"	1.1
	}
	ItemAttributes  
	{
		ItemName	"The Jag"	// Faster swing speed 15% -> 30%, Faster build rate on hit 30% -> 60%, Damage penalty 25% -> 12.5%, Reduced repair rate 20% -> 10%, Damage penalty vs buildings 33% -> 16.5%
		"fire rate bonus"				0.7
		"Construction rate increased"	1.6
		"damage penalty"				0.875
		"Repair rate decreased"			0.9
		"dmg penalty vs buildings"		0.835
	}
	ItemAttributes  
	{
		ItemName	"The Eureka Effect"	// Teleporter build cost 50% -> 0%, Slower build rate on hit 50% -> 25%, Reduced metal pickups 20% -> 10%
		"mod teleporter cost"			0
		"Construction rate decreased"	0.75
		"metal_pickup_decreased"		0.9
	}
	ItemAttributes  
	{
		ItemName	"The Blutsauger"	// Health restored on hit 3 -> 6, Reduced health regenerated 2 -> 1
		"heal on hit for rapidfire"	6
		"health drain medic"		-1
	}
	ItemAttributes  
	{
		ItemName	"The Crusader's Crossbow"	// Reduced reserve ammo 75% -> 37.5%
		"maxammo primary reduced"	0.625
	}
	ItemAttributes  
	{
		ItemName	"Festive Crusader's Crossbow"	// Reduced reserve ammo 75% -> 37.5%
		"maxammo primary reduced"	0.625
	}
	ItemAttributes  
	{
		ItemName	"The Overdose"	// Damage penalty 15% -> 7.5%, Faster move speed at full ubercharge 20% -> 40%
		"damage penalty"					0.925
		"move speed bonus resource level"	1.4
	}
	ItemAttributes  
	{
		ItemName	"The Kritzkrieg"	// Faster ubercharge build rate 25% -> 50%
		"ubercharge rate bonus"	1.5
	}
	ItemAttributes  
	{
		ItemName	"The Quick-Fix"	// Increased heal rate 40% -> 80%, Faster ubercharge build rate 10% -> 20%, Reduced overheal 50% -> 25%
		"heal rate bonus"		1.8
		"ubercharge rate bonus"	1.2
		"overheal penalty"		0.75
	}
	ItemAttributes  
	{
		ItemName	"The Vaccinator"	// Faster ubercharge build rate 67% -> 134%, Healing damage resistance 10% -> 20%, Slower overheal build rate 66% -> 33%, Slower ubercharge build rate on overhealed target 33% -> 16.5%, Ubercharge damage resistance 75% -> 100%
		"ubercharge rate bonus"				2.34
		"medigun bullet resist passive"		0.2
		"medigun blast resist passive"		0.2
		"medigun fire resist passive"		0.2
		"overheal fill rate reduced"		0.67
		"ubercharge overheal rate penalty"	0.835
		"medigun bullet resist deployed"	1
		"medigun blast resist deployed"		1
		"medigun fire resist deployed"		1
	}
	ItemAttributes  
	{
		ItemName	"The Ubersaw"	// Ubercharge on hit 25% -> 50%, Slower swing speed 20% -> 10%
		"add uber charge on hit"	0.5
		"fire rate penalty"			1.1
	}
	ItemAttributes  
	{
		ItemName	"Festive Ubersaw"	// Ubercharge on hit 25% -> 50%, Slower swing speed 20% -> 10%
		"add uber charge on hit"	0.5
		"fire rate penalty"			1.1
	}
	ItemAttributes  
	{
		ItemName	"The Vita-Saw"	// Reduced max health 10 -> 5
		"max health additive penalty"	-5
	}
	ItemAttributes  
	{
		ItemName	"The Amputator"	// Health regenerated per second 3 -> 6, Damage penalty 20% -> 10%
		"health regen"		6
		"damage penalty"	0.9
	}
	ItemAttributes  
	{
		ItemName	"The Solemn Vow"	// Slower swing speed 10% -> 5%
		"fire rate penalty"	1.05
	}
	ItemAttributes  
	{
		ItemName	"The Sydney Sleeper"	// Increased rifle charge rate 25% -> 50%, Jarate duration at full charge 5 -> 10
		"sniper charge per sec"	1.5
		"jarate duration"		10
	}
	ItemAttributes  
	{
		ItemName	"The Machina"	// Damage bonus at full charge 15% -> 30%
		"sniper full charge damage bonus"	1.3
	}
	ItemAttributes  
	{
		ItemName	"Shooting Star"	// Damage bonus at full charge 15% -> 30%
		"sniper full charge damage bonus"	1.3
	}
	ItemAttributes  
	{
		ItemName	"The Hitman's Heatmaker"	// Focus on kill 35% -> 70%, Focus on assist 15% -> 30%, Damage penalty on body shot 20% -> 10%
		"rage on kill"					70
		"rage on assists"				30
		"damage penalty on bodyshot"	0.9
	}
	ItemAttributes  
	{
		ItemName	"The Classic"	// Damage penalty on body shot 10% -> 5%
		"damage penalty on bodyshot"	0.95
	}
	ItemAttributes  
	{
		ItemName	"The Razorback"	// Reduced max overheal 100% -> 50%
		"patient overheal penalty"	0.5
	}
	ItemAttributes  
	{
		ItemName	"Jarate"	// Extinguish reduces cooldown 20% -> 40%
		"extinguish reduces cooldown"	0.6
	}
	ItemAttributes  
	{
		ItemName	"Festive Jarate"	// Extinguish reduces cooldown 20% -> 40%
		"extinguish reduces cooldown"	0.6
	}
	ItemAttributes  
	{
		ItemName	"The Self-Aware Beauty Mark"	// Extinguish reduces cooldown 20% -> 40%
		"extinguish reduces cooldown"	0.6
	}
	ItemAttributes  
	{
		ItemName	"Darwin's Danger Shield"	// Fire resistance 50% -> 100%
		"dmg taken from fire reduced"	0
	}
	ItemAttributes  
	{
		ItemName	"The Cozy Camper"	// Health regenerated per second 4 -> 8, Knockback resistance while aiming 20% -> 40%
		"health regen"					8
		"aiming knockback resistance"	0.6
	}
	ItemAttributes  
	{
		ItemName	"The Cleaner's Carbine"	// Crikey duration 8 -> 16, Crikey charge rate 100% -> 200%, Smaller clip size 20% -> 10%, Slower firing speed 25% -> 12.5%
		"minicrit_boost_when_charged"	16
		"minicrit_boost_charge_rate"	2
		"clip size penalty"				0.9
		"fire rate penalty"				1.125
	}
	ItemAttributes  
	{
		ItemName	"The Tribalman's Shiv"	// Bleed duration 6 -> 12, Damage penalty 50% -> 25%
		"bleeding duration"	12
		"damage penalty"	0.75
	}
	ItemAttributes  
	{
		ItemName	"The Bushwacka"	// Damage vulnerability 20% -> 10%
		"dmg taken increased"	1.1
	}
	ItemAttributes  
	{
		ItemName	"The Shahanshah"	// Damage bonus below half health 25% -> 50%, Damage penalty above half health 25% -> 12.5%
		"dmg bonus while half dead"		1.5
		"dmg penalty while half alive"	0.875
	}
	ItemAttributes  
	{
		ItemName	"The Ambassador"	// Damage penalty 15% -> 7.5%, Slower firing speed 20% -> 10%
		"damage penalty"	0.925
		"fire rate penalty"	1.1
	}
	ItemAttributes  
	{
		ItemName	"Festive Ambassador"	// Damage penalty 15% -> 7.5%, Slower firing speed 20% -> 10%
		"damage penalty"	0.925
		"fire rate penalty"	1.1
	}
	ItemAttributes  
	{
		ItemName	"L'Etranger"	// Increased cloak duration 40% -> 80%, Cloak on hit 15% -> 30%, Damage penalty 20% -> 10%
		"cloak consume rate decreased"	0.2
		"add cloak on hit"				30
		"damage penalty"				0.9
	}
	ItemAttributes  
	{
		ItemName	"The Enforcer"	// Damage bonus while disguised 20% -> 40%, Slower firing speed 20% -> 10%
		"damage bonus while disguised"	1.4
		"fire rate penalty"				1.1
	}
	ItemAttributes  
	{
		ItemName	"The Diamondback"	// Damage penalty 15% -> 7.5%
		"damage penalty"	0.925
	}
	ItemAttributes  
	{
		ItemName	"The Cloak and Dagger"	// Increased cloak recharge rate 100% -> 200%, Reduced cloak from ammo packs 35% -> 17.5%
		"mult cloak meter regen rate"	3
		"ReducedCloakFromAmmo"			0.825
	}
	ItemAttributes  
	{
		ItemName	"The Dead Ringer"	// Increased cloak recharge rate 50% -> 100%, Increased cloak duration 40% -> 80%, Cloak consumed on feign death 50% -> 25%
		"mult cloak meter regen rate"			2
		"cloak consume rate decreased"			0.2
		"cloak_consume_on_feign_death_activate"	0.75
	}
	ItemAttributes  
	{
		ItemName	"Your Eternal Reward"	// Reduced cloak duration 33% -> 16.5%
		"mult cloak meter consume rate"	1.165
	}
	ItemAttributes  
	{
		ItemName	"The Wanga Prick"	// Reduced cloak duration 33% -> 16.5%
		"mult cloak meter consume rate"	1.165
	}
	ItemAttributes  
	{
		ItemName	"Conniver's Kunai"	// Reduced max health 55 -> 27
		"max health additive penalty"	-27
	}
	ItemAttributes  
	{
		ItemName	"The Big Earner"	// Cloak on kill 30% -> 60%, Speed boost on kill 3 -> 6, Reduced max health 25 -> 12
		"add cloak on kill"				60
		"speed_boost_on_kill"			6
		"max health additive penalty"	-12
	}
	ItemAttributes  
	{
		ItemName	"The Spy-cicle"	// Fireproof when hit by fire 10 -> 20, Recharge time 15 -> 7.5
		"become fireproof on hit by fire"	20
		"melts in fire"						7.5
	}
	ItemAttributes  
	{
		ItemName	"The Reserve Shooter"	// Faster deploy speed 20% -> 40%, Smaller clip size 34% -> 17%
		"single wep deploy time decreased"	0.6
		"clip size penalty"					0.83
	}
	ItemAttributes  
	{
		ItemName	"Panic Attack Shotgun"	// Bullets per shot 50% -> 100%, Faster deploy speed 50% -> 99%, Damage penalty 20% -> 10%
		"bullets per shot bonus"			2
		"single wep deploy time decreased"	0.01
		"damage penalty"					0.9
	}
	ItemAttributes  
	{
		ItemName	"The Pain Train"	// Increased capture rate 1 -> 2, Bullet vulnerability 10% -> 5%
		"increase player capture value"		2
		"dmg taken from bullets increased"	1.05
	}
	ItemAttributes  
	{
		ItemName	"The Half-Zatoichi"	// Total health restored on kill 50% -> 100%
		"restore health on kill"	100
	}
	PointTemplates  
	{
		BlastPhantom	// Wave 1
		{
			OnSpawnOutput
			{
				Target	"!activator"
				Action	"addoutput"
				Param	"renderfx 15"
			}
		}
		Wave1Music
		{
			NoFixup 1
			logic_relay
			{
				"targetname"	"relay_w1_music_play1"
				"OnTrigger"		"music_shipshape,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w1_music_stop1"
				"OnTrigger"		"music_shipshape,FadeOut,3,0,-1"
				"OnTrigger"		"music_shipshape,StopSound,,4,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w1_music_play2"
				"OnTrigger"		"music_shipshape_fast,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w1_music_stop2"
				"OnTrigger"		"music_shipshape_fast,FadeOut,3,0,-1"
			}
			ambient_generic
			{
				"targetname"	"music_shipshape"
				"message"		"fp_ship_shape.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_shipshape"
				"message"		"fp_ship_shape.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_shipshape_fast"
				"message"		"fp_ship_shape_faster.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_shipshape_fast"
				"message"		"fp_ship_shape_faster.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
		}
		GUT_FUCKER_666	// Wave 2
		{
			NoFixup	1
			prop_dynamic
			{
                "model"					"models\workshop\player\items\pyro\short2014_the_gas_guzzler\short2014_the_gas_guzzler.mdl"
                "origin"				"-15 0 -75"
				"angles"				"0 0 0"
				"modelscale"			"3"
                "solid"					"0"
				"skin"					"1"
                "disableshadows"		"1"
                "disablebonefollowers"	"1"			   
			}
			prop_dynamic
			{
                "model"					"models/props_mvm/mvm_human_skull.mdl"
                "origin"				"45 0 50"
				"angles"				"0 0 0"
                "modelscale"			"3.5"
                "solid"					"0"
                "disableshadows"		"1"
                "disablebonefollowers"	"1"	
			}
		}
		Earthquakes_on_the_West_Coast_of_America	// Wave 3
		{
			NoFixup 1
			logic_relay
			{
				"targetname"	"relay_earthquake"
				"OnTrigger"		"shake_jontron,StartShake,,0,-1"
				"OnTrigger"		"shake_jontron,StopShake,,3,-1"
			}
			env_shake
			{
				"targetname"	"shake_jontron"
				"origin"		"0 0 0"
				"amplitude"		"16"
				"duration"		"5"
				"frequency"		"120"
				"spawnflags"	"5"	// shake everywhere, affect players in air
			}
		}
		Wave3Music
		{
			NoFixup 1
			logic_relay
			{
				"targetname"	"relay_w3_music_play1"
				"OnTrigger"		"music_lastman,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w3_music_stop1"
				"OnTrigger"		"music_lastman,FadeOut,3,0,-1"
			}
			ambient_generic
			{
				"targetname"	"music_lastman"
				"message"		"fp_last_man.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_lastman"
				"message"		"fp_last_man.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
		}
		Wave4Music
		{
			NoFixup 1
			logic_relay
			{
				"targetname"	"relay_w4_music_play1"
				"OnTrigger"		"music_onlything,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w4_music_stop1"
				"OnTrigger"		"music_onlything,FadeOut,3,0,-1"
			}
			ambient_generic
			{
				"targetname"	"music_onlything"
				"message"		"fp_only_thing_i_know.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_onlything"
				"message"		"fp_only_thing_i_know.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_onlything"
				"message"		"fp_only_thing_i_know.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_onlything"
				"message"		"fp_only_thing_i_know.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
		}
		Wave5Music
		{
			NoFixup 1
			logic_relay
			{
				"targetname"	"relay_w5_music_play1"
				"OnTrigger"		"music_forum,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w5_music_stop1"
				"OnTrigger"		"music_forum,FadeOut,3,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w5_music_play2"
				"OnTrigger"		"music_countryside,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w5_music_stop2"
				"OnTrigger"		"music_countryside,FadeOut,3,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w5_music_play3"
				"OnTrigger"		"music_cathedral,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w5_music_stop3"
				"OnTrigger"		"music_cathedral,FadeOut,3,0,-1"
			}
			ambient_generic
			{
				"targetname"	"music_forum"
				"message"		"fp_forum.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_forum"
				"message"		"fp_forum.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_countryside"
				"message"		"fp_countryside.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_countryside"
				"message"		"fp_countryside.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_cathedral"
				"message"		"fp_cathedral.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_cathedral"
				"message"		"fp_cathedral.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
		}
		Wave6Music
		{
			NoFixup 1
			logic_relay
			{
				"targetname"	"relay_w6_music_play1"
				"OnTrigger"		"music_herotoo,PlaySound,,0,-1"
			}
			logic_relay
			{
				"targetname"	"relay_w6_music_stop1"
				"OnTrigger"		"music_herotoo,FadeOut,3,0,-1"
			}
			ambient_generic
			{
				"targetname"	"music_herotoo"
				"message"		"fp_hero_too.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
			ambient_generic
			{
				"targetname"	"music_herotoo"
				"message"		"fp_hero_too.mp3"
				"health"		"10"
				"spawnflags"	"17"	// play everywhere, start silent
				"origin"		"0 0 0"
			}
		}
	}
	Templates
	{
		T_TFBot_W1Meme_Soldier_Blast
		{
			Class Soldier
			Name "Blast Soldier"
			ClassIcon soldier_libertylauncher
			Skill Normal
			Health 200
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 500
			Attributes HoldFireUntilFullReload
			Attributes IgnoreFlag
			Item "The Liberty Launcher"
			Item "Lord Cockswain's Pith Helmet"
			ItemAttributes
			{
				ItemName "The Liberty Launcher"
				"damage causes airblast"			1
				"damage penalty"					0.5
				"fire rate bonus"					0.01
				"blast radius decreased"			0.8
				"projectile spread angle penalty"	2
			}
			CharacterAttributes
			{
				"move speed bonus"		0.01
				"increased jump height"	0.01
			}
			Action Idle  
		}
		T_TFBot_W1Meme_Soldier_Blast_Phantom
		{
			Class Soldier
			Name "Phantom Blast Soldier"
			ClassIcon soldier_libertylauncher
			Skill Normal
			Health 400
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Attributes IgnoreFlag
			Item "The Liberty Launcher"
			Item "Lord Cockswain's Pith Helmet"
			ItemAttributes
			{
				ItemName "The Liberty Launcher"
				"damage causes airblast"			1
				"damage penalty"					0.5
				"fire rate bonus"					0.01
				"blast radius decreased"			0.8
				"projectile spread angle penalty"	2
			}
			Action Mobber  
			SpawnTemplate "BlastPhantom"  
		}
		T_TFBot_W1Meme_Soldier_Chief_Blast
		{
			Class Soldier
			Name "Chief Blast Soldier"
			ClassIcon soldier_giant
			Health 58000
			Scale 1.8
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			ChangeAttributes  
			{
				Delay		0
				Cooldown	999
				Name		"Intro"
			}
			ChangeAttributes  
			{
				Delay		15
				Cooldown	999
				Name		"Attack"
			}
			EventChangeAttributes
			{
				Intro
				{
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Item "The Liberty Launcher"
					Item "Lord Cockswain's Pith Helmet"
					CharacterAttributes
					{
						"rage giving scale"								0.15
						"move speed bonus"								0.01
						"increased jump height"							0.01
						"damage force reduction"						0.2
						"airblast vulnerability multiplier" 			0.2
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"					3
						"dmg taken increased"							0.01
					}
				}
				Attack
				{
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Item "The Liberty Launcher"
					Item "Lord Cockswain's Pith Helmet"
					ItemAttributes
					{
						ItemName "The Liberty Launcher"
						"damage causes airblast"			1
						"damage penalty"					1
						"fire rate bonus"					0.2
						"clip size upgrade atomic"			5
						"faster reload rate"				0.4
						"projectile spread angle penalty"	3
					}
					CharacterAttributes
					{
						"rage giving scale"								0.15
						"move speed bonus"								0.4
						"damage force reduction"						0.2
						"airblast vulnerability multiplier" 			0.2
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"					3
						"dmg taken increased"							0.01
					}
				}
			}
		}
		T_TFBot_W1Meme_Soldier_Giant_Blast
		{
			Class Soldier
			Name "Chief Blast Soldier Clone"
			ClassIcon soldier_giant
			Skill Expert
			Health 4000
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			Item "The Liberty Launcher"
			Item "Lord Cockswain's Pith Helmet"
			ItemAttributes
			{
				ItemName "The Liberty Launcher"
				"damage causes airblast"			1
				"fire rate bonus"					0.2
				"clip size upgrade atomic"			3
				"faster reload rate"				0.5
				"projectile spread angle penalty"	4
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"		3
				"dmg taken increased"				0.01
			}
			SpawnTemplate "BlastPhantom"  
		}
		T_TFBot_W2Meme_Scout_Sandman
		{
			Class Scout
			Name "Freedom Park Child"
			ClassIcon scout_stun
			Skill Hard
			Health 125
			WeaponRestrictions MeleeOnly
			MaxVisionRange 1000
			Item "The Sandman"
			Item "Batter's Helmet"
			ItemAttributes
			{
				ItemName "The Sandman"
				"effect bar recharge rate increased"	0.2
			}
		}
		T_TFBot_W2Meme_Soldier_Giant_RapidFire
		{
			Class Soldier
			Name "Freedom Park Staff"
			ClassIcon soldier_spammer
			Skill Expert
			Health 4000
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			Item "The Doe-Boy"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				//"paintkit_proto_def_index"			210	// freedom wrapped
				//"set_item_texture_wear"				0	// factory new
				"faster reload rate"				-0.8
				"fire rate bonus"					0.5
				"Projectile speed decreased"		0.65
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"		3
			}
		}
		T_TFBot_W2Meme_Soldier
		{
			Class Soldier
			Name "Freedom Park Guest"
			ClassIcon soldier
			Skill Normal
			Health 200
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			//ItemAttributes
			//{
			//	ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			//	"paintkit_proto_def_index"	210	// freedom wrapped
			//	"set_item_texture_wear"		0	// factory new
			//}
		}
		T_TFBot_W2Meme_Scout
		{
			Class Scout
			Name "Freedom Park Teen"
			ClassIcon scout
			Skill Easy
			Health 125
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Item "Upgradeable TF_WEAPON_SCATTERGUN"
			//ItemAttributes
			//{
			//	ItemName "Upgradeable TF_WEAPON_SCATTERGUN"
			//	"paintkit_proto_def_index"	210	// freedom wrapped
			//	"set_item_texture_wear"		0	// factory new
			//}
		}
		T_TFBot_W2Meme_Soldier_Giant_Charged
		{
			Class Soldier
			Name "Freedom Park Security Guard"
			ClassIcon soldier_crit
			Skill Expert
			Health 4000
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes AlwaysCrit
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			Item "The Slo-Poke"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				//"paintkit_proto_def_index"		210	// freedom wrapped
				//"set_item_texture_wear"			0	// factory new
				"faster reload rate"			-0.8
				"fire rate penalty"				2
				"Projectile speed decreased"	0.5
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"		3
			}
		}
		T_TFBot_W2Meme_Heavy_MrKill
		{
			Class Heavyweapons
			Name "Mr. Kill"
			ClassIcon burger
			Skill Expert
			Health 24000
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1500
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Item "Upgradeable TF_WEAPON_MINIGUN"
			Item "Big Steel Jaw of Summer Fun"
			Item "The Bolshevik Biker"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_MINIGUN"	// TODO: burger model (could not find a good one, rockets will do)
				//"paintkit_proto_def_index"			210	// freedom wrapped
				//"set_item_texture_wear"				0	// factory new
				"override projectile type"			2	// rockets
				"no self blast dmg"					2
				"damage bonus"						1.5
				"projectile spread angle penalty"	2
				"blast radius decreased"			0.5
				"projectile gravity"				400
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"		2
			}
		}
		T_TFBot_W2Meme_HolyTaco
		{
			Class Heavyweapons
			Name "The Holy Taco"
			ClassIcon taco
			Skill Expert
			Health 50000
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Item "Upgradeable TF_WEAPON_FISTS"
			//Item "Football Helmet"
			Item "Honest Halo"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_FISTS"
				"collect currency on kill"		1
				"damage bonus"					4
				"fire rate penalty"				1.35
				"dmg pierces resists absorbs"	1
			}
			CharacterAttributes
			{
				"move speed bonus"					0.4
				"damage force reduction"			0.3
				"airblast vulnerability multiplier"	0.3
				"override footstep sound set"		2
				"head scale"						3
				"torso scale"						0
				"health regen"						500
				"dmg from ranged reduced"			0.01
				"dmg from melee increased"			0.01
				"cancel falling damage"				1
				//"attachment scale"					10
			}
			Action Mobber  
			AlwaysGlow 1  
			AddCond  
			{
				Index	43	// reprogrammed
			}
			//ItemModel  
			//{
			//	ItemName	"Football Helmet"
			//	Model		"models/props_canteen/taco.mdl"
			//}
		}
		T_TFBot_W3Meme_Pyro_Giant
		{
			Class Pyro
			Name "Giant Pyro"
			ClassIcon pyro_giant
			Skill Expert
			Health 3300
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes AlwaysFireWeapon
			Attributes AlwaysCrit
			Item "Upgradeable TF_WEAPON_FLAMETHROWER"
			Item "Impish Ears"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_FLAMETHROWER"
				"paintkit_proto_def_index"	109	// forest fire mk.2
				"set_item_texture_wear"		0	// factory new
				"damage bonus"				1.2
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"		6
			}
		}
		T_TFBot_W3Meme_Soldier
		{
			Class Soldier
			Name "Soldier"
			ClassIcon soldier
			Skill Normal
			Health 200
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			Item "Impish Ears"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				"paintkit_proto_def_index"	109	// forest fire mk.2
				"set_item_texture_wear"		0	// factory new
			}
		}
		T_TFBot_W3Meme_TapDancingCrabDemon
		{
			Class Spy
			Name "Tap Dancing Crab Demon"
			ClassIcon tdcd
			Skill Expert
			Health 5000
			MaxVisionRange 1
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Item "Upgradeable TF_WEAPON_KNIFE"
			Item "Spy Oni Mask"
			Item "The Made Man"
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.6
				"airblast vulnerability multiplier"	0.6
				"override footstep sound set" 		5
				"cannot disguise"					1
				"head scale"						2.5
				"torso scale"						0
			}
			Action FetchFlag  
			UseHumanModel 1  
			Taunt  
			{
				Delay		2
				Duration	999
				Name		"Taunt: Kazotsky Kick"
			}
			ItemModel  
			{
				ItemName	"The Made Man"
				Model		"models/workshop/player/items/spy/sum20_crabe_de_chapeau/sum20_crabe_de_chapeau.mdl"
			}
		}
		T_TFBot_W3Meme_Heavy_Giant_Nerf
		{
			Class Heavyweapons
			Name "Giant Nerflector Heavy"
			ClassIcon heavy_nerf
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1500
			Attributes MiniBoss
			Item "concealedkiller_minigun_kingofthejungle"
			Item "Pugilist's Protector"
			ItemAttributes
			{
				ItemName "concealedkiller_minigun_kingofthejungle"
				"custom projectile model"			"models/weapons/w_models/rocket_nerfdart.mdl"
				"explosion particle"				"ExplosionCore_sapperdestroyed"
				"override projectile type"			2	// rockets
				"set_item_texture_wear"				0	// factory new
				"no self blast dmg"					2
				"damage penalty"					0.5
				"projectile spread angle penalty"	3
				"blast radius decreased"			0.1
				"projectile gravity"				350
			}
			ItemAttributes
			{
				ItemName "Pugilist's Protector"
				"set item tint RGB"	3329330	// the bitter taste of defeat and lime
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"		2
			}
		}
		T_TFBot_W3Meme_Engineer_Widowmaker
		{
			Class Engineer
			Name "Widowmaker Engineer"
			ClassIcon engineer_widowmaker_nys
			Skill Easy
			Health 150
			WeaponRestrictions PrimaryOnly
			Item "The Widowmaker"
			CharacterAttributes
			{
				"torso scale"	2
			}
			Action FetchFlag  
		}
		T_TFBot_W3Meme_Medic_BigHeal
		{
			Class Medic
			Name "Big Heal Medic"
			ClassIcon medic
			Skill Hard
			Health 150
			Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
			Item "The Quick-Fix"
			Item "The Combat Medic's Crusher Cap"
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"ubercharge rate bonus"	0.01
				"heal rate bonus"		10
			}
			CharacterAttributes
			{
				"torso scale"	2
			}
		}
		T_TFBot_W3Meme_JonTron
		{
			Class Heavyweapons
			Name "Jonathan Tronathan"
			ClassIcon jontron
			Skill Expert
			Health 10000
			Scale 1
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Item "Upgradeable TF_WEAPON_FISTS"
			Item "The Well-Rounded Rifleman"
			Item "The Bird-Man of Aberdeen"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_FISTS"
				"custom hit sound" "fp_aint_havin_that.mp3"
				"damage bonus"		1.5
				"fire rate penalty"	2.5
			}
			UseHumanModel 1  
			PainSound "fp_ech.mp3"  
			DeathSound "fp_oh_nooo.mp3"  
		}
		T_TFBot_W3Meme_Skeleton
		{
			Class Heavyweapons
			Name "Surprise Skeleton!"
			ClassIcon boss_skeleton_lite
			Skill Expert
			Health 7500
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Attributes IgnoreFlag
			Item "Upgradeable TF_WEAPON_FISTS"
			Item "Forgotten King's Restless Head"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_FISTS"
				"damage bonus"	5
			}
			CharacterAttributes
			{
				"move speed bonus"	3.5
			}
			UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl"  
			Action Mobber  
		}
		T_TFBot_W3Meme_Engineer_Teleport
		{
			Class Engineer
			Name "Engineer"
			ClassIcon engineer
			Skill Expert
			Health 500
			Attributes TeleportToHint
			TeleportWhere spawnbot
			Item "Upgradeable TF_WEAPON_WRENCH"
			Item "Impish Ears"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_WRENCH"
				"damage bonus"	21
			}
			CharacterAttributes
			{
				"health regen"					1
				"cannot pick up intelligence"	1
			}
		}
		T_TFBot_W4Meme_Pyro
		{
			Class Pyro
			Name "Pyro"
			ClassIcon pyro
			Skill Easy
			Health 175
			WeaponRestrictions PrimaryOnly
			Item "Upgradeable TF_WEAPON_FLAMETHROWER"
		}
		T_TFBot_W4Meme_Scout_Bonk
		{
			Class Scout
			Name "Bonk Scout"
			ClassIcon scout_bonk
			Skill Hard
			Health 125
			WeaponRestrictions MeleeOnly
			Item "Bonk! Atomic Punch"
			Item "Upgradeable TF_WEAPON_BAT"
			Item "Bonk Helm"
			ItemAttributes
			{
				ItemName "Bonk! Atomic Punch"
				"effect bar recharge rate increased"	0.8
				"deploy time decreased"					0.67
			}
		}
		T_TFBot_W4Meme_Jetstream_Sam
		{
			Class Soldier
			Name "Jetstream Sam"
			ClassIcon tank
			Skill Expert
			Health 42000
			Scale 1
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Item "The Half-Zatoichi"
			Item "The Shogun's Shoulder Guard"
			Item "Hero's Tail"
			ItemAttributes
			{
				ItemName "The Half-Zatoichi"
				"damage bonus"				5
				"fire rate penalty"			2
				"honorbound"				0
				"restore health on kill"	0
			}
			ItemAttributes
			{
				ItemName "Hero's Tail"
				"set item tint rgb"		1315860	// a distinctive lack of hue
				"item style override"	1
			}
			CharacterAttributes
			{
				"move speed bonus"								0.5
				"damage force reduction"						0.01
				"airblast vulnerability multiplier" 			0.01
				"airblast vertical vulnerability multiplier"	0.01
				"attachment scale"								1.2
			}
			Action Mobber  
			UseHumanModel 1  
			ItemColor  
			{
				ItemName "The Half-Zatoichi"
				Red		228
				Green	42
				Blue	38
			}
		}
		T_TFBot_W4Meme_Scout_Giant_Fast
		{
			Class Scout
			Name "Super Scout"
			ClassIcon scout_giant_fast
			Skill Expert
			Health 1200
			WeaponRestrictions MeleeOnly
			Attributes MiniBoss
			Item "The Holy Mackerel"
			Item "Bonk Boy"
			CharacterAttributes
			{
				"move speed bonus"						1.3
				"damage force reduction"				0.7
				"airblast vulnerability multiplier"		0.7
				"override footstep sound set"			5
			}
		}
		T_TFBot_W4Meme_Soldier_Crit
		{
			Class Soldier
			Name "Crit Soldier"
			ClassIcon soldier
			Skill Hard
			Health 200
			WeaponRestrictions PrimaryOnly
			Attributes AlwaysCrit
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				"fire rate bonus"		0.6
				"faster reload rate"	-0.8
			}
		}
		T_TFBot_W4Meme_Spy
		{
			Class Spy
			Name "Spy"
			ClassIcon spy
			Skill Expert
			Health 125
			Item "Upgradeable TF_WEAPON_REVOLVER"
			Item "Upgradeable TF_WEAPON_KNIFE"
			CharacterAttributes
			{
				"cannot pick up intelligence"	1
			}
		}
		T_TFBot_W4Meme_Engineer_Teleport
		{
			Class Engineer
			Name "Engineer"
			ClassIcon engineer
			Skill Expert
			Health 500
			Attributes TeleportToHint
			TeleportWhere spawnbot
			Item "Upgradeable TF_WEAPON_WRENCH"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_WRENCH"
				"damage bonus"	21
			}
			CharacterAttributes
			{
				"health regen"					1
				"cannot pick up intelligence"	1
			}
		}
		T_TFBot_W5Meme_Beheaded_Rocketeer
		{
			Class Engineer
			Name "Beheaded Rocketeer"
			ClassIcon scout_capper_nys
			Skill Normal
			Health 150
			WeaponRestrictions SecondaryOnly
			Item "The C.A.P.P.E.R"
			ItemAttributes
			{
				ItemName "The C.A.P.P.E.R"
				"explosion particle"			"ExplosionCore_sapperdestroyed"
				"override projectile type"		2	// rockets
				"damage bonus"					1.6
				"no self blast dmg"				2
				"blast radius decreased"		0.5
				"fire rate penalty"				8
				"Projectile speed decreased"	0.5
			}
			CharacterAttributes
			{
				"head scale"	0
			}
			Action FetchFlag  
			UseHumanModel 1  
		}
		T_TFBot_W5Meme_Scrapjack
		{
			Class Soldier
			Name "Scrapjack"
			ClassIcon soldier_burstfire
			Skill Expert
			Health 5000
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			Attributes AlwaysCrit
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			Item "The Heavy Lifter"
			Item "The Mann Of The House"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				"damage penalty"					0.5
				"faster reload rate"				0.5
				"fire rate bonus"					0.35
				"clip size upgrade atomic"			4
				"projectile spread angle penalty"	2
				"Projectile speed increased"		1.5
			}
			CharacterAttributes
			{
				"move speed bonus"					0.35
				"damage force reduction"			0.4
				"airblast vulnerability multiplier"	0.4
				"override footstep sound set"		3
				"torso scale"						0
			}
			UseHumanModel 1  
		}
		T_TFBot_W5Meme_Biomechanoid_Minor
		{
			Class Soldier
			Name "Biomechanoid Minor"
			ClassIcon soldier_mangler
			Skill Normal
			Health 750
			Scale 1.4
			WeaponRestrictions PrimaryOnly
			Item "The Cow Mangler 5000"
			ItemAttributes
			{
				ItemName "The Cow Mangler 5000"
				"set item tint rgb"			5801378	// team spirit blue
				"override projectile type"	13		// bison/pomson projectile
				"energy weapon penetration"	1		// specify bison projectile
				"projectile penetration"	1
				"fire rate bonus"			0.35
				"faster reload rate"		-0.8
			}
			CharacterAttributes
			{
				"head scale"	0
			}
		}
		T_TFBot_W5Meme_Beheaded_Kamikaze
		{
			Class Demoman
			Name "Beheaded Kamikaze"
			ClassIcon demo_caber_nys
			Skill Hard
			Health 150
			Scale 1.01
			WeaponRestrictions MeleeOnly
			Item "The Tide Turner"
			Item "The Ullapool Caber"
			Item "Dynamite Abs"
			ItemAttributes
			{
				ItemName "The Tide Turner"
				"Attack not cancel charge"					1
				"charge recharge rate increased"			100
				"charge impact damage increased"			0
				"lose demo charge on damage when charging"	0
			}
			ItemAttributes
			{
				ItemName "The Ullapool Caber"	// TODO: replace with bomb model
				"damage bonus"					1.5
				"blast dmg to self increased"	10
			}
			CharacterAttributes
			{
				"head scale"					0
				"bombinomicon effect on death"	1
				"move speed bonus"				0.7
			}
			UseHumanModel 1  
		}
		T_TFBot_W5Meme_Biomechanoid_Major
		{
			Class Soldier
			Name "Biomechanoid Major"
			ClassIcon soldier_crit
			Health 5000
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			Attributes AlwaysCrit
			ChangeAttributes  
			{
				Delay			0
				IfHealthBelow	8000
				Repeats			1
				Cooldown		999
				Name			"Default"
			}
			ChangeAttributes  
			{
				Delay			0
				IfHealthBelow	2000
				Repeats			1
				Cooldown		999
				Name			"Adrenaline"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
						"damage bonus"					1.2
						"fire rate bonus"				0.8
						"clip size penalty"				0.5
						"Projectile speed decreased"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"					0.5
						"damage force reduction"			0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"		3
						"head scale"						0
					}
				}
				Adrenaline
				{
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
						"fire rate bonus"				0.2
						"faster reload rate"			0.4
						"clip size upgrade atomic"		8
						"Projectile speed decreased"	0.5
					}
					CharacterAttributes
					{
						"move speed bonus"					0.5
						"damage force reduction"			0.4
						"airblast vulnerability multiplier"	0.4
						"override footstep sound set"		3
						"head scale"						0
					}
				}
			}
		}
		T_TFBot_W5Meme_KleerSkeleton
		{
			Class Sniper
			Name "Kleer Skeleton"
			ClassIcon sniper_kukri
			Skill Hard
			Health 250
			Scale 1.15
			WeaponRestrictions MeleeOnly
			Item "Upgradeable TF_WEAPON_CLUB"
			Item "Brimstone"
			CharacterAttributes
			{
				"move speed bonus"	1.3
			}
			UseCustomModel "models/bots/skeleton_sniper/skeleton_sniper.mdl"  
		}
		T_TFBot_W5Meme_Werebull
		{
			Class Heavyweapons
			Name "Sirian Werebull"
			ClassIcon heavy_fists_nys
			Skill Hard
			Health 600
			Scale 1.25
			WeaponRestrictions MeleeOnly
			Item "Upgradeable TF_WEAPON_FISTS"
			Item "Minsk Beef"
			CharacterAttributes
			{
				"move speed bonus"	2.3
				"head scale"		2
				"torso scale"		0.25
			}
		}
		T_TFBot_W5Meme_Khnum
		{
			Class Demoman
			Name "Khnum"
			ClassIcon demo_giant
			Skill Expert
			Health 7500
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
			Item "Upgradeable TF_WEAPON_BOTTLE"
			Item "The Horrible Horns"
			Item "The Baphomet Trotters"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER"
				"fire rate bonus"					0.1
				"Projectile speed increased"		1.5
				"projectile spread angle penalty"	3
			}
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_BOTTLE"
				"is_passive_weapon"	1
				"fire rate bonus"	0.075
			}
			CharacterAttributes
			{
				"move speed bonus"					0.4
				"damage force reduction"			0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"		4
				"dmg taken from bullets reduced"	0.8
			}
		}
		T_TFBot_W5Meme_Dante
		{
			Class Heavyweapons
			Name "Dante Jensen"
			ClassIcon dante
			Skill Easy
			Health 5000
			WeaponRestrictions SecondaryOnly
			MaxVisionRange 5000
			ItemAttributes
			{
				ItemName "TF_WEAPON_SHOTGUN_HWG"
				"collect currency on kill"	1
				"faster reload rate"		-0.8
			}
			CharacterAttributes
			{
				"health regen"				500
				"dmg from ranged reduced"	0.01
				"dmg from melee increased"	0.01
				"cancel falling damage"		1
			}
			Action Mobber  
			UseHumanModel 1  
			AlwaysGlow 1  
			AddCond  
			{
				Index	43	// reprogrammed
			}
		}
		T_TFBot_W5Meme_Sniper
		{
			Class Sniper
			Name "Sniper"
			ClassIcon sniper
			Skill Hard
			Health 125
			MaxVisionRange 3000
			Item "Upgradeable TF_WEAPON_SNIPERRIFLE"
			Item "Upgradeable TF_WEAPON_CLUB"
		}
		T_TFBot_W5Meme_Engineer_Teleport
		{
			Class Engineer
			Name "Engineer"
			ClassIcon engineer
			Skill Expert
			Health 500
			Attributes TeleportToHint
			TeleportWhere spawnbot
			Item "Upgradeable TF_WEAPON_WRENCH"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_WRENCH"
				"damage bonus"	21
			}
			CharacterAttributes
			{
				"health regen"					1
				"cannot pick up intelligence"	1
			}
		}
		T_TFBot_W6Meme_Soldier_Chief_Blast
		{
			Class Soldier
			Name "Chief Blast Soldier"
			ClassIcon soldier_libertylauncher_giant
			Health 58000
			Scale 1.8
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			Attributes UseBossHealthBar
			DeathSound "fp_joe_biden.mp3"  
			ChangeAttributes  
			{
				Delay			0
				IfHealthBelow	60000
				Repeats			1
				Cooldown		999
				Name			"Phase1"
			}
			ChangeAttributes  
			{
				Delay			0
				IfHealthBelow	32000
				Repeats			1
				Cooldown		999
				Name			"Phase2"
			}
			ChangeAttributes  
			{
				Delay			0
				IfHealthBelow	10000
				Repeats			1
				Cooldown		999
				Name			"Phase3"
			}
			EventChangeAttributes
			{
				Phase1
				{
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Item "The Liberty Launcher"
					Item "Lord Cockswain's Pith Helmet"
					ItemAttributes
					{
						ItemName "The Liberty Launcher"
						"damage causes airblast"			1
						"damage penalty"					1
						"fire rate bonus"					0.2
						"clip size upgrade atomic"			5
						"faster reload rate"				0.4
						"projectile spread angle penalty"	3
					}
					CharacterAttributes
					{
						"rage giving scale"								0.15
						"move speed bonus"								0.25
						"damage force reduction"						0.2
						"airblast vulnerability multiplier" 			0.2
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"					3
					}
				}
				Phase2
				{
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Item "The Liberty Launcher"
					Item "Lord Cockswain's Pith Helmet"
					ItemAttributes
					{
						ItemName "The Liberty Launcher"
						"damage causes airblast"			1
						"damage penalty"					1
						"fire rate bonus"					0.2
						"clip size upgrade atomic"			5
						"faster reload rate"				0.4
						"projectile spread angle penalty"	3
					}
					CharacterAttributes
					{
						"rage giving scale"								0.15
						"move speed bonus"								0.25
						"damage force reduction"						0.2
						"airblast vulnerability multiplier" 			0.2
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"					3
						"dmg taken increased"							0.5
					}
				}
				Phase3
				{
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Item "The Liberty Launcher"
					Item "Lord Cockswain's Pith Helmet"
					ItemAttributes
					{
						ItemName "The Liberty Launcher"
						"damage causes airblast"			1
						"damage penalty"					1
						"fire rate bonus"					0.2
						"clip size upgrade atomic"			5
						"faster reload rate"				0.4
						"projectile spread angle penalty"	3
					}
					CharacterAttributes
					{
						"rage giving scale"								0.15
						"move speed bonus"								0.25
						"damage force reduction"						0.2
						"airblast vulnerability multiplier" 			0.2
						"airblast vertical vulnerability multiplier"	0.1
						"override footstep sound set"					3
						"dmg taken increased"							0.01
					}
				}
			}
		}
		T_TFBot_W6Meme_Soldier_Conch
		{
			Class Soldier
			Name "Conch Soldier"
			ClassIcon soldier_conch
			Skill Normal
			Health 200
			Attributes HoldFireUntilFullReload
			Attributes SpawnWithFullCharge
			Attributes AlwaysCrit
			Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			Item "The Concheror"
			Item "Furious Fukaamigasa"
			ItemAttributes
			{
				ItemName "The Concheror"
				"increase buff duration"	420
				"deploy time decreased"		0.67
			}
		}
		T_TFBot_W6Meme_Heavy_SteelFist_Push
		{
			Class Heavyweapons
			Name "Steel Gauntlet Pusher"
			ClassIcon heavy_steelfist
			Skill Hard
			Health 900
			Scale 1.5
			WeaponRestrictions MeleeOnly
			Item "Fists Of Steel"
			Item "The Carl"
			ItemAttributes
			{
				ItemName "Fists Of Steel"
				"damage bonus"				1.5
				"damage causes airblast"	1
			}
		}
		T_TFBot_W6Meme_Demoman_Giant_BurstFire
		{
			Class Demoman
			Name "Giant Burst Fire Demoman"
			ClassIcon demo_burst_giant
			Skill Expert
			Health 3300
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes HoldFireUntilFullReload
			Attributes AlwaysCrit
			Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
			Item "Scotch Bonnet"
			Item "The Juggernaut Jacket"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER"
				"faster reload rate"				0.6
				"fire rate bonus"					0.1
				"clip size upgrade atomic"			8
				"Projectile speed increased"		1.2
				"projectile spread angle penalty"	3
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"damage force reduction"			0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"		4
			}
		}
		T_TFBot_W6Meme_Medic_Giant_Regen
		{
			Class Medic
			Name "Giant Regen Medic"
			ClassIcon medic_giant
			Skill Expert
			Health 3000
			Attributes MiniBoss
			Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
			Item "The Quick-Fix"
			Item "The Surgeon's Stahlhelm"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC"
				"damage bonus"	2
			}
			ItemAttributes
			{
				ItemName "The Quick-Fix"
				"ubercharge rate bonus"	0.01
				"heal rate bonus"		200
			}
			CharacterAttributes
			{
				"move speed bonus"					0.5
				"health regen"						50
				"damage force reduction"			0.4
				"airblast vulnerability multiplier"	0.4
			}
		}
		T_TFBot_W6Meme_Heavy
		{
			Class Heavyweapons
			Name "Heavy"
			ClassIcon heavy
			Skill Easy
			Health 300
			WeaponRestrictions PrimaryOnly
			MaxVisionRange 1200
			Item "Upgradeable TF_WEAPON_MINIGUN"
		}
		T_TFBot_W6Meme_Demoman
		{
			Class Demoman
			Name "Demoman"
			ClassIcon demo
			Skill Normal
			Health 175
			WeaponRestrictions PrimaryOnly
			Attributes HoldFireUntilFullReload
			Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
		}
		T_TFBot_W6Meme_Engineer_Battle
		{
			Class Engineer
			Name "Battle Engineer"
			ClassIcon engineer
			Skill Expert
			Health 250
			Item "Upgradeable TF_WEAPON_WRENCH"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_WRENCH"
				"damage bonus"	21
			}
			CharacterAttributes
			{
				"health regen"					1
				"cannot pick up intelligence"	1
			}
		}
		T_TFBot_W6Meme_FatGuy
		{
			Class Heavyweapons
			Name "The Saviour"
			ClassIcon fatman
			Skill Expert
			Health 50000
			WeaponRestrictions MeleeOnly
			Attributes UseBossHealthBar
			Item "Upgradeable TF_WEAPON_FISTS"
			ItemAttributes
			{
				ItemName "Upgradeable TF_WEAPON_FISTS"
				"custom hit sound"				"fp_joe_biden.mp3"
				"damage bonus"					9999
				"dmg pierces resists absorbs"	1
			}
			CharacterAttributes
			{
				"damage force reduction"						0.01
				"airblast vulnerability multiplier" 			0.01
				"airblast vertical vulnerability multiplier"	0.01
				"health regen"									500
				"dmg from ranged reduced"						0.01
				"dmg from melee increased"						0.01
				"cancel falling damage"							1
			}
			UseHumanModel 1  
			AlwaysGlow 1  
			AddCond  
			{
				Index	43	// reprogrammed
			}
		}
		T_TFBot_W6Meme_Sniper
		{
			Class Sniper
			Name "Sniper"
			ClassIcon sniper
			Skill Hard
			Health 125
			MaxVisionRange 3000
			Item "Upgradeable TF_WEAPON_SNIPERRIFLE"
			Item "Upgradeable TF_WEAPON_CLUB"
		}
		T_TFBot_W1Meme_Dialogue_Captain_Intro
		{
			Class Scout
			Name "the target"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Greetings, greetings! Welcome to the soon-to-be site of Freedom Park!"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Before you may be allowed to continue, you must prove your worth by finding and destroying some faulty robots around the park."
				Delay	8
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  The first batch of them have just been deployed."
				Delay	12
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		15
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W1Meme_Dialogue_Captain_Medium
		{
			Class Scout
			Name "the target"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Good job taking out those easy targets."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Another batch has been placed around the park, but be warned, the boys out back think these ones may be haunted."
				Delay	8
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Sounds like a bunch of crap to me though."
				Delay	12
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		15
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W1Meme_Dialogue_Captain_Hard
		{
			Class Scout
			Name "the target"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  While you were destroying those bots, we've picked up something approaching from the mines."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  It looks like we may have upset the creator of these bots and he's coming to give us a piece of his mind."
				Delay	5
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  It also seems like he's bringing some friends. I hope you're ready for a fight."
				Delay	9
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		10
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W1Meme_Dialogue_ChiefBlast_Intro
		{
			Class Scout
			Name "the target"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{99CCFF}Chief Blast Soldier {FBECCB}:  What the hell are you people doing?"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{99CCFF}Chief Blast Soldier {FBECCB}:  Mocking my name by destroying my acolytes?"
				Delay	4
				Repeats	1
			}
			Message  
			{
				Name	"{99CCFF}Chief Blast Soldier {FBECCB}:  My gun may have been faulty during our last encounter but I'm back and itching for revenge now!"
				Delay	8
				Repeats	1
			}
			Message  
			{
				Name	"{99CCFF}Chief Blast Soldier {FBECCB}:  Now enough talk, it's go time!"
				Delay	11
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		15
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W1Meme_Dialogue_Captain_Chief
		{
			Class Scout
			Name "the target"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  I think you guys may want to take out the last of those faulty robots before this guy overwhelms you."
				Delay	0
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		5
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W2Meme_Dialogue_Captain_Intro
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Well done, you have now all been granted entry to see what Freedom Park will be."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  I will play you some pre-recorded messages from none other than Vinesauce Joel to give you an idea of what to expect."
				Delay	5
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		10
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W2Meme_Dialogue_Joel_Welcome
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  Welcome to Freedom Park."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You will now experience total American freedom."
				Delay	2.9
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You will consume."
				Delay	7.6
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You will eat."
				Delay	8.9
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You will have FUN!"
				Delay	10
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  ...at this park."
				Delay	11.6
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You will breast feed a pigeon."
				Delay	13.4
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You will cum to Uncle Sam."
				Delay	15.2
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You will have fun, or else you get in the dreaded Freedom Pit!"
				Delay	17.3
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You're gonna eat burgers, burgers, BURGERS!"
				Delay	23.3
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  YOU'RE GONNA EAT YOU MOTHERFUCKERS!"
				Delay	26.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  I HATE YOU ALL!"
				Delay	28.8
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  GIMME YOUR MONEY!"
				Delay	29.7
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		35
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W2Meme_Dialogue_Joel_GUTFUCKER666
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  Legends speak of the most amazing ride THAT YOU'RE GONNA RIDE ON!"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  GUT FUCKER 666! EAT SOME FUCKING DICKS DICKS DICKS!"
				Delay	7.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  GUUUUUT!"
				Delay	13.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  FUCKERRR!"
				Delay	15.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  IT'LL MAKE YOU SICK! SIICK! SIIIICK!"
				Delay	17.9
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  Exit to the right."
				Delay	22.8
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  Err, no it's the left. Go the left, and get a taco at the taco place."
				Delay	24.3
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		30
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W2Meme_Dialogue_Joel_HolyTaco
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  You have been blessed... by the Holy Taco..."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  To resume being holy, you need to buy more!"
				Delay	4.9
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  Pray to the almighty Taco."
				Delay	10.2
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Joel {B8383B}:  Give Joel your money, or go to Taco HELL!"
				Delay	13
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		15
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W2Meme_Dialogue_Joel_MrKill
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  I desire more freedom."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  I am..."
				Delay	3.9
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  Mr. Kill."
				Delay	7.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  And I demand..."
				Delay	9.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  More tacos!"
				Delay	11.3
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  MUAHAHAHAHAHAA!"
				Delay	14.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  Someone feed me a taco..."
				Delay	19
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  Or else..."
				Delay	22.4
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  I will wait... one year."
				Delay	24.9
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  If I do not get fed enough tacos..."
				Delay	28.5
				Repeats	1
			}
			Message  
			{
				Name	"{803020}Mr. Kill {B8383B}:  Everyone will suffer my WRATH!"
				Delay	32.3
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		35
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W3Meme_Dialogue_Captain_Intro
		{
			Class Scout
			Name "the gremlin"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  We have some more pre-recorded messages for this section."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Although we may have fallen out of contact with the man behind the voice. Hopefully he doesn't show up all upset that we're using them."
				Delay	7
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		10
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W3Meme_Dialogue_Jon_Goblins
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  The sea floor split open and swallowed the Caribbean,"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  Earthquakes ravaged the west coast of America,"
				Delay	2.8
				Repeats	1
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  And goblins were still really, REALLY, scary!"
				Delay	5
				Repeats	1
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  Ew! I don't like 'em! I don't like goblins! ARRGGHH!"
				Delay	7.8
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		10
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W3Meme_Dialogue_Jon_TapDancing
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  Augh! It's disgusting!"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  What is that? That's rancid!"
				Delay	1.1
				Repeats	1
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  Is that a- is that a tap dancing crab demon?"
				Delay	2.2
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		5
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W3Meme_Dialogue_Jon_Nerflector
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  You've gotta be kidding me!"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  What is this? WHAT IS THIS??"
				Delay	3
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		5
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W3Meme_Dialogue_Jon_Upset
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  Jon's gettin' upset!"
				Delay	0
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		5
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W3Meme_Dialogue_Jon_OhNo
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{729E42}Jon {BCDDB3}:  Oh nooo! Noooooo!"
				Delay	0
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		5
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W3Meme_Dialogue_Captain_JonDead
		{
			Class Scout
			Name "the gremlin"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Oh damn you really killed him."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  I'm sure nothing spooky will happen as a result of your actions."
				Delay	6
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		10
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W4Meme_Dialogue_Captain_Intro
		{
			Class Scout
			Name "the only thing i know for real"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Ah, this part is still a work in progress."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  For now just have fun fighting wave 4 of Bone Shaker with your boosted weapons."
				Delay	6
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		10
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W5Meme_Dialogue_Captain_Intro
		{
			Class Scout
			Name "the creature"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  What the hell? Where did waves 5 and 6 go?"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Uhh, just keep shooting at robots while I try to work out what happened."
				Delay	5
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  Also I'm going to send in this Dante guy to help you out. He seems trustworthy enough."
				Delay	10
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		15
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W5Meme_Dialogue_Dante1
		{
			Class Scout
			Name "the creature"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  if i saw a pokemon in real life i'd probably flip it off. show it my middle finger."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  i only have 10 swear word remover potions"
				Delay	11
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  if i worked there and that was me i'd have quite the first day"
				Delay	24
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  send me a friend request, i need to talk to you"
				Delay	38
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  i don't like people having fun or enjoying things! i hate memes! and monster energy."
				Delay	55
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		60
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W5Meme_Dialogue_Dante2
		{
			Class Scout
			Name "the creature"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  this song makes me feel like an old, rotting banana"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  the fact that mario died is sad"
				Delay	13
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  don't do it, this man doesn't actually exist. this guy's existence is questionable. possible cloud demon."
				Delay	26
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  do you like dry wall?"
				Delay	40
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  stay the hell away from me, don't ever talk to me again or i will call the police"
				Delay	53
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  you smoke cigars, i smoke cock"
				Delay	65
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		70
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W5Meme_Dialogue_Dante3
		{
			Class Scout
			Name "the creature"
			ClassIcon scout
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  hey king you dropped this"
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB} has found: {FFD800}Prince Tavish's Crown"
				Delay	3
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  i waited for a long time for that map. please do not be angry at me."
				Delay	14
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  give me an inch and i'll give you three inches"
				Delay	29
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  we came from the light and trees dude. trypophobia exposes deep biotruths."
				Delay	42
				Repeats	1
			}
			Message  
			{
				Name	"{FF3D3D}Dante Jensen {FBECCB}:  samus got me acting unwise"
				Delay	55
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		60
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W6Meme_Dialogue_Captain_Intro
		{
			Class Scout
			Name "the patriot"
			ClassIcon scout_fan
			Health 1000
			Scale 0.01
			Attributes IgnoreFlag
			Attributes IgnoreEnemies
			Attributes SuppressFire
			Attributes DisableDodge
			AddCond  
			{
				Index	43	// reprogrammed
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  So it looks like that guy from earlier on has returned, and he is not happy."
				Delay	0
				Repeats	1
			}
			Message  
			{
				Name	"{5885A2}The Captain {839FA3}:  He's also got a lot more backup now. Be prepared for a hell of a showdown."
				Delay	5
				Repeats	1
			}
			ChangeAttributes  
			{
				Delay		0
				Repeats		1
				Cooldown	999
				Name		"Default"
			}
			ChangeAttributes  
			{
				Delay		10
				Repeats		1
				Cooldown	999
				Name		"Kill"
			}
			EventChangeAttributes
			{
				Default
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"move speed bonus"			0.01
						"health regen"				500
						"dmg from ranged reduced"	0.01
						"dmg from melee increased"	0.01
					}
				}
				Kill
				{
					Skill Easy
					WeaponRestrictions MeleeOnly
					Item "Upgradeable TF_WEAPON_BAT"
					CharacterAttributes
					{
						"health regen"	-5000
					}
				}
			}
		}
		T_TFBot_W2Meme_SentryBuster
		{
			Class Demoman
			Name "Sentry Buster"
			ClassIcon sentry_buster
			Skill Expert
			Health 2500
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes IgnoreEnemies
			Attributes DisableDodge
			Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
			CharacterAttributes
			{
				"move speed bonus"					1.85
				"head scale"						3.2
				"torso scale"						0
				"damage force reduction"			0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"		7
				"cannot be backstabbed"				1
			}
		}
		T_TFBot_W5Meme_SentryBuster_Swarm
		{
			Class Demoman
			Name "Lizz Buster Mk.V"
			ClassIcon sentry_buster
			Skill Expert
			Health 1200
			Scale 0.65
			WeaponRestrictions PrimaryOnly
			Attributes MiniBoss
			Attributes IgnoreEnemies
			Attributes DisableDodge
			Item "Upgradeable TF_WEAPON_GRENADELAUNCHER"
			Item "The Brutal Bouffant"
			ItemAttributes
			{
				ItemName "The Brutal Bouffant"
				"set item tint RGB"	10843461
			}
			CharacterAttributes
			{
				"move speed bonus"					1.85
				"head scale"						3.2
				"torso scale"						0
				"damage force reduction"			0.5
				"airblast vulnerability multiplier"	0.5
				"override footstep sound set"		7
				"cannot be backstabbed"				1
			}
		}
	}
	Mission // Waves 2, 3, and 4 Sentry Busters
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	2
		RunForThisManyWaves	3
		InitialCooldown	5
		CooldownTime	20
		DesiredCount	1
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_W2Meme_SentryBuster
			}
			TFBot
			{
				Template	T_TFBot_W2Meme_SentryBuster
			}
			TFBot
			{
				Template	T_TFBot_W2Meme_SentryBuster
				Name	"Cone-head Buster"
				Health	3000
				Item	"Traffic Cone"
			}
			TFBot
			{
				Template	T_TFBot_W2Meme_SentryBuster
				Name	"Bucket-head Buster"
				Health	4000
				Item	"Bucket Hat"
			}
		}
	}
	Mission // Waves 5 and 6 Lizz Busters
	{
		Objective	DestroySentries
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	2
		InitialCooldown	20
		CooldownTime	20
		DesiredCount	1
		Squad
		{
			TFBot
			{
				Template	T_TFBot_W5Meme_SentryBuster_Swarm
			}
			TFBot
			{
				Template	T_TFBot_W5Meme_SentryBuster_Swarm
			}
			TFBot
			{
				Template	T_TFBot_W5Meme_SentryBuster_Swarm
			}
		}
	}
	Mission // Wave 5 Snipers
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	45
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_W5Meme_Sniper
		}
	}
	Mission // Wave 6 Snipers
	{
		Objective	Sniper
		Where	spawnbot_mission_sniper
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	30
		CooldownTime	20
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_W6Meme_Sniper
		}
	}
	Mission // Wave 4 Spies
	{
		Objective	Spy
		Where	spawnbot_mission_spy
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	55
		CooldownTime	30
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_W4Meme_Spy
		}
	}
	Mission // Wave 3 Engineers
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_W3Meme_Engineer_Teleport
		}
	}
	Mission // Wave 4 Engineers
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	4
		RunForThisManyWaves	1
		InitialCooldown	70
		CooldownTime	60
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_W4Meme_Engineer_Teleport
		}
	}
	Mission // Wave 5 Engineers
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	60
		CooldownTime	60
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_W5Meme_Engineer_Teleport
		}
	}
/////////////////
//WAVES
//POPFILE PAYOUT
//START $1200
//DROP W1 $500 / W2 $1300 / W3 $1050 / W4 $1050 / W5 $1500 / W6 $800
//START: $1200 / DROP: $6200 / TOTAL: $6700 / TOTAL PLUS BONUS: $7200
/////////////////

// WAVE 1/6 ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// A - 6 Blast Soldiers, (60)
// B - 8 Blast Soldiers, (80)
// C - 14 Blast Soldiers, (280)
// B Support - 8 Phantom Blast Soldiers, (80)
// C Support - Chief Blast Soldier, (0)
// C Support - 3 Giant Blast Soldiers, (0)
// C Support - 14 Giant Blast Soldiers, (0)
// Total cash in this wave is $500
///////////////////////////////////////////////////////////////////////////
	Wave
	{
	    CustomWaveNumber	1
		CustomMaxWaveNumber	8
        StartWaveOutput
        {
            Target wave_start_relay_boss
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		SpawnTemplate	"Wave1Music"  
		Explanation  
		{
			Line	"{FFD800}Every weapon in this mission has had their upsides doubled and their downsides halved, where applicable."
			Line	"{FFD800}Additionally, most weapon upgrades have had their effects doubled, and canteen prices have been halved."
			Line	"{9AFF9A}Wave 1 uses music from A Hat in Time."
		}
		WaveSpawn // A - 1 Blast Soldier
		{
			Name	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_blast_easy1
			FirstSpawnOutput
			{
				Target	relay_w1_music_play1
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // A - 1 Blast Soldier
		{
			Name	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_blast_easy2
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // A - 1 Blast Soldier
		{
			Name	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_blast_easy3
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // A - 1 Blast Soldier
		{
			Name	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_blast_easy4
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // A - 1 Blast Soldier
		{
			Name	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_blast_easy5
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // A - 1 Blast Soldier
		{
			Name	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot_blast_easy6
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b1
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium1
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b2
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium2
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b3
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium3
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b4
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium4
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b5
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium5
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b6
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium6
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b7
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium7
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // B - 1 Phantom Blast Soldier
		{
			Name	Wave1b
			WaitForAllDead	Wave1b8
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium8
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast_Phantom
			}
		}
		WaveSpawn // C1 - 1 Blast Soldier
		{
			Name	Wave1c1
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard1
			StartWaveOutput
			{
				Target	relay_w1_music_stop1
				Action	Trigger
			}
			FirstSpawnOutput
			{
				Target	relay_w1_music_play2
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C2 - 1 Blast Soldier
		{
			Name	Wave1c2
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard2
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C3 - 1 Blast Soldier
		{
			Name	Wave1c3
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard3
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C4 - 1 Blast Soldier
		{
			Name	Wave1c4
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard4
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C5 - 1 Blast Soldier
		{
			Name	Wave1c5
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard5
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C6 - 1 Blast Soldier
		{
			Name	Wave1c6
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard6
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C7 - 1 Blast Soldier
		{
			Name	Wave1c7
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard7
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C8 - 1 Blast Soldier
		{
			Name	Wave1c8
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard8
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C9 - 1 Blast Soldier
		{
			Name	Wave1c9
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard9
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C10 - 1 Blast Soldier
		{
			Name	Wave1c10
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard10
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C11 - 1 Blast Soldier
		{
			Name	Wave1c11
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard11
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C12 - 1 Blast Soldier
		{
			Name	Wave1c12
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard12
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C13 - 1 Blast Soldier
		{
			Name	Wave1c13
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard13
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // C14 - 1 Blast Soldier
		{
			Name	Wave1c14
			WaitForAllDead	Wave1b
			TotalCurrency	20
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_blast_hard14
			TFBot
			{
				Template	T_TFBot_W1Meme_Soldier_Blast
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b1
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium1
			Support	Limited
			StartWaveOutput
			{
				Target	relay_w1_music_stop1
				Action	Trigger
			}
			FirstSpawnOutput
			{
				Target	relay_w1_music_play1
				Action	Trigger
			}
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b2
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium2
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b3
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium3
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b4
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium4
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b5
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium5
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b6
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium6
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b7
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium7
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // B Support - 1 Blast Soldier
		{
			Name	Wave1b8
			WaitForAllDead	Wave1a
			TotalCurrency	10
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_blast_medium8
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Blast
						ClassIcon	soldier
					}
				}
			}
		}
		WaveSpawn // C Support - Chief Blast Soldier
		{
			WaitForAllDead	Wave1b
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	12
			WaitBetweenSpawns	0
			Where	spawnbot
			Support	Limited
			DoneOutput
			{
				Target	relay_w1_music_stop2
				Action	Trigger
			}
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Chief_Blast
					}
				}
			}
		}
		WaveSpawn // C Support - 3 Giant Blast Soldiers
		{
			WaitForAllDead	Wave1b
			TotalCurrency	0
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	25
			WaitBetweenSpawns	0
			Where	spawnbot
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Giant_Blast
					}
				}
			}
		}
		WaveSpawn // C Support - 1 Giant Blast Soldier
		{
			WaitForAllDead	Wave1c1
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Giant_Blast
					}
				}
			}
		}
		WaveSpawn // C Support - 1 Giant Blast Soldier
		{
			WaitForAllDead	Wave1c6
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Giant_Blast
					}
				}
			}
		}
		WaveSpawn // C Support - 1 Giant Blast Soldier
		{
			WaitForAllDead	Wave1c10
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Giant_Blast
					}
				}
			}
		}
		WaveSpawn // C Support - 1 Giant Blast Soldier
		{
			WaitForAllDead	Wave1c13
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Soldier_Giant_Blast
					}
				}
			}
		}
		WaveSpawn // Dialogue - Captain Intro
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Dialogue_Captain_Intro
					}
				}
			}
		}
		WaveSpawn // Dialogue - Captain Medium Targets
		{
			WaitForAllDead	Wave1a
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Dialogue_Captain_Medium
					}
				}
			}
		}
		WaveSpawn // Dialogue - Captain Hard Targets
		{
			WaitForAllDead	Wave1b
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Dialogue_Captain_Hard
					}
				}
			}
		}
		WaveSpawn // Dialogue - Chief Blast Soldier Intro
		{
			WaitForAllDead	Wave1b
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Dialogue_ChiefBlast_Intro
					}
				}
			}
		}
		WaveSpawn // Dialogue - Captain Hard Targets
		{
			WaitForAllDead	Wave1b
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W1Meme_Dialogue_Captain_Chief
					}
				}
			}
		}
	}
// WAVE 2/6 ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// A1 - 55 Freedom Park Children, (110)
// A2 - 3 Freedom Park Staff Members, (75)
// B1 - THE GUT FUCKER 666, (666)
// B2 - 24 Freedom Park Guests, (120)
// C1 - 42 Freedom Park Teens, (125)
// C2 - 2 Freedom Park Security Guards, (100)
// D - Mr. Kill, (104)
// Ally - The Holy Taco
// Total cash in this wave is $1300
///////////////////////////////////////////////////////////////////////////
	Wave
	{
	    CustomWaveNumber	2
		CustomMaxWaveNumber	8
        StartWaveOutput
        {
            Target wave_start_relay_boss
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		Explanation  
		{
			Line	"{9AFF9A}Wave 2 uses voice clips from Vargskelethor Joel."
		}
		WaveSpawn // A1 - 55 Freedom Park Children
		{
			Name	Wave2a1
			TotalCurrency	110
			TotalCount	55
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			FirstSpawnWarningSound	"fp_welcome.mp3"
			TFBot
			{
				Template	T_TFBot_W2Meme_Scout_Sandman
			}
		}
		WaveSpawn // A2 - 3 Freedom Park Staff Members
		{
			Name	Wave2a2
			TotalCurrency	75
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	18
			WaitBetweenSpawns	16
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W2Meme_Soldier_Giant_RapidFire
			}
		}
		WaveSpawn // B1 - THE GUT FUCKER 666
		{
			Name	Wave2b1
			WaitForAllDead	Wave2a1
			WaitForAllSpawned	Wave2a2
			TotalCurrency	666
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	0
			StartWaveWarningSound	"fp_GUTFUCKER666.mp3"
			FirstSpawnOutput
			{
				Target	boss_spawn_relay
				Action	Trigger
			}
			Tank
			{
				Health	6666
				Name	"tankboss"
				Speed	66
				StartingPathTrackNode	boss_path_a1
				Scale	0.5
				SpawnTemplate	GUT_FUCKER_666
				OnKilledOutput
				{
					Target	boss_dead_relay
					Action	Trigger
				}
				OnBombDroppedOutput
				{
					Target	boss_deploy_relay
					Action	Trigger
				}
			}
		}
		WaveSpawn // B2 - 24 Freedom Park Guests
		{
			Name	Wave2b2
			WaitForAllDead	Wave2a1
			WaitForAllSpawned	Wave2a2
			TotalCurrency	120
			TotalCount	24
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	11
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W2Meme_Soldier
			}
		}
		WaveSpawn // C1 - 42 Freedom Park Teens
		{
			Name	Wave2c1
			WaitForAllDead	Wave2b2
			TotalCurrency	125
			TotalCount	42
			MaxActive	14
			SpawnCount	7
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W2Meme_Scout
			}
		}
		WaveSpawn // C2 - 2 Freedom Park Security Guards
		{
			Name	Wave2c2
			WaitForAllDead	Wave2b2
			TotalCurrency	100
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	22
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W2Meme_Soldier_Giant_Charged
			}
		}
		WaveSpawn // D - Mr. Kill
		{
			Name	Wave2d
			WaitForAllDead	Wave2c2
			TotalCurrency	104
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnWarningSound	"fp_mr_kill.mp3"
			TFBot
			{
				Template	T_TFBot_W2Meme_Heavy_MrKill
			}
		}
		WaveSpawn   // Ally - The Holy Taco
		{
			WaitForAllDead	Wave2b2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			Where	spawnbot_ally
			Support	Limited
			FirstSpawnWarningSound	"fp_holy_taco.mp3"
			TFBot
			{
				Template	T_TFBot_W2Meme_HolyTaco
			}
		}
		WaveSpawn // Dialogue - Captain Intro
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W2Meme_Dialogue_Captain_Intro
					}
				}
			}
		}
		WaveSpawn // Dialogue - Joel Welcome
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W2Meme_Dialogue_Joel_Welcome
					}
				}
			}
		}
		WaveSpawn // Dialogue - Joel GUT FUCKER 666
		{
			WaitForAllDead	Wave2a1
			WaitForAllSpawned	Wave2a2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W2Meme_Dialogue_Joel_GUTFUCKER666
					}
				}
			}
		}
		WaveSpawn // Dialogue - Joel Holy Taco
		{
			WaitForAllDead	Wave2b2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	3
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W2Meme_Dialogue_Joel_HolyTaco
					}
				}
			}
		}
		WaveSpawn // Dialogue - Joel Mr. Kill
		{
			WaitForAllDead	Wave2c2
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W2Meme_Dialogue_Joel_MrKill
					}
				}
			}
		}
	}
// WAVE 3/6 ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// A - 5 Giant Goblin Pyros, (75)
// A - 35 Goblin Soldiers, (105)
// B - Tap Dancing Crab Demon, (100)
// C - 3 Squads; 1 Giant Nerflector Heavy, 4 Tall Widowmaker Engineers, 4 Tall Big Heal Medics, (270)
// D - Jon Jafari, (200)
// E - Surprise Skeleton, (300)
// Engineer mission active
// Total cash in this wave is $1050
///////////////////////////////////////////////////////////////////////////
	Wave
	{
	    CustomWaveNumber	3
		CustomMaxWaveNumber	8
        StartWaveOutput
        {
            Target wave_start_relay_boss
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		SpawnTemplate	"Earthquakes_on_the_West_Coast_of_America"  
		SpawnTemplate	"Wave3Music"  
		Explanation  
		{
			Line	"{9AFF9A}Wave 3 uses voice clips from JonTron and music from Tower Unite."
		}
		WaveSpawn // A - 5 Giant Goblin Pyros
		{
			Name	Wave3a
			TotalCurrency	75
			TotalCount	5
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	12
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W3Meme_Pyro_Giant
			}
		}
		WaveSpawn // A - 35 Goblin Soldiers
		{
			Name	Wave3a
			TotalCurrency	105
			TotalCount	35
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W3Meme_Soldier
			}
		}
		WaveSpawn // B - Tap Dancing Crab Demon
		{
			Name	Wave3b
			WaitForAllSpawned	Wave3a
			TotalCurrency	100
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnWarningSound	"fp_tdcd.mp3"
			TFBot
			{
				Template	T_TFBot_W3Meme_TapDancingCrabDemon
			}
		}
		WaveSpawn // C - 3 Squads; 1 Giant Nerflector Heavy, 4 Tall Widowmaker Engineers, 4 Tall Big Heal Medics
		{
			Name	Wave3c
			WaitForAllDead	Wave3b
			TotalCurrency	270
			TotalCount	27
			MaxActive	18
			SpawnCount	9
			WaitBeforeStarting	5
			WaitBetweenSpawns	19
			Where	spawnbot
			FirstSpawnWarningSound	"fp_what_is_this.mp3"
			Squad
			{
				TFBot
				{
					Template	T_TFBot_W3Meme_Heavy_Giant_Nerf
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Engineer_Widowmaker
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Engineer_Widowmaker
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Engineer_Widowmaker
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Engineer_Widowmaker
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_W3Meme_Medic_BigHeal
				}
			}
		}
		WaveSpawn // D - Jon Jafari
		{
			Name	Wave3d
			WaitForAllDead	Wave3c
			TotalCurrency	200
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnWarningSound	"fp_upset.mp3"
			TFBot
			{
				Template	T_TFBot_W3Meme_JonTron
			}
		}
		WaveSpawn // E - Surprise Skeleton
		{
			Name	Wave3e
			WaitForAllDead	Wave3d
			TotalCurrency	300
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	16
			WaitBetweenSpawns	0
			Where	spawnbot
			DoneOutput
			{
				Target	relay_w3_music_stop1
				Action	Trigger
			}
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Skeleton
					}
				}
			}
		}
		WaveSpawn // Dialogue - Captain Intro
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Dialogue_Captain_Intro
					}
				}
			}
		}
		WaveSpawn // Dialogue - JonTron Goblins
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Dialogue_Jon_Goblins
					}
				}
			}
		}
		WaveSpawn // Dialogue - JonTron Tap Dancing Crab Demon
		{
			WaitForAllSpawned	Wave3a
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Dialogue_Jon_TapDancing
					}
				}
			}
		}
		WaveSpawn // Dialogue - JonTron What Is This
		{
			WaitForAllDead	Wave3b
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Dialogue_Jon_Nerflector
					}
				}
			}
		}
		WaveSpawn // Dialogue - JonTron Upset
		{
			WaitForAllDead	Wave3c
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Dialogue_Jon_Upset
					}
				}
			}
		}
		WaveSpawn // Dialogue - JonTron Oh No
		{
			WaitForAllDead	Wave3d
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Dialogue_Jon_OhNo
					}
				}
			}
		}
		WaveSpawn // Dialogue - Captain Jon Dead
		{
			WaitForAllDead	Wave3d
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	4
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			DoneOutput
			{
				Target	relay_w3_music_play1
				Action	Trigger
			}
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W3Meme_Dialogue_Captain_JonDead
					}
				}
			}
		}
		WaveSpawn	// Dummy spawn for relay
		{
			WaitBeforeStarting	13
			WaitBetweenSpawns	0
			FirstSpawnOutput  
			{
				Target	relay_earthquake
				Action	Trigger
			}
		}
		WaveSpawn	// Dummy spawn for sound
		{
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			FirstSpawnWarningSound	"fp_goblins.mp3"
		}
		WaveSpawn	// Dummy spawn for sound
		{
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			FirstSpawnWarningSound	"fp_goblins.mp3"
		}
	}
// WAVE 4/6 ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// 70 Pyros, (350)
// 42 Bonk Scouts, (125)
// Jetstream Sam, (350)
// 2 Super Scouts, (150)
// 15 Crit Soldiers, (75)
// Dummy Support - Bonk Scouts
// Spy mission active
// Engineer mission active
// Total cash in this wave is $1050
///////////////////////////////////////////////////////////////////////////
	Wave
	{
	    CustomWaveNumber	4
		CustomMaxWaveNumber	8
        StartWaveOutput
        {
            Target wave_start_relay_boss
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		SpawnTemplate	"Wave4Music"  
		Explanation  
		{
			Line	"{9AFF9A}Wave 4 uses music from Metal Gear Rising: Revengeance."
		}
		WaveSpawn // 70 Pyros
		{
			TotalCurrency	350
			TotalCount	70
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	10
			WaitBetweenSpawns	2
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W4Meme_Pyro
			}
		}
		WaveSpawn // 42 Bonk Scouts
		{
			TotalCurrency	125
			TotalCount	42
			MaxActive	6
			SpawnCount	6
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W4Meme_Scout_Bonk
			}
		}
		WaveSpawn // Jetstream Sam
		{
			TotalCurrency	350
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	50
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnOutput
			{
				Target	relay_w4_music_play1
				Action	Trigger
			}
			DoneOutput
			{
				Target	relay_w4_music_stop1
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W4Meme_Jetstream_Sam
			}
		}
		WaveSpawn // 2 Super Scouts
		{
			TotalCurrency	150
			TotalCount	2
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	100
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W4Meme_Scout_Giant_Fast
			}
		}
		WaveSpawn // 15 Crit Soldiers
		{
			TotalCurrency	75
			TotalCount	15
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	105
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W4Meme_Soldier_Crit
			}
		}
		WaveSpawn // Dummy Support - Bonk Scouts
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	999
			WaitBetweenSpawns	0
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_W4Meme_Scout_Bonk
			}
		}
		WaveSpawn // Dialogue - Captain Intro
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W4Meme_Dialogue_Captain_Intro
					}
				}
			}
		}
	}
// WAVE 5/6 ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// A - 36 Beheaded Rocketeers, (105)
// A - 3 Scrapjacks, (75)
// A - 16 Biomechanoid Minors, (160)
// B - 64 Beheaded Kamikazes, (190)
// B - 6 Biomechanoid Majors, (300)
// C - 44 Kleer Skeletons, (220)
// C - 15 Sirian Werebulls, (150)
// C - 3 Khnums, (300)
// Ally - Dante Jensen
// Sniper mission active
// Engineer mission active
// Total cash in this wave is $1500
///////////////////////////////////////////////////////////////////////////
	Wave
	{
	    CustomWaveNumber	7
		CustomMaxWaveNumber	8
        StartWaveOutput
        {
            Target wave_start_relay_boss
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		SpawnTemplate	"Wave5Music"  
		Explanation  
		{
			Line	"{9AFF9A}Wave 7 uses music from Serious Sam 4."
		}
		WaveSpawn // A - 36 Beheaded Rocketeers
		{
			Name	Wave4a
			TotalCurrency	105
			TotalCount	36
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	7
			Where	spawnbot
			FirstSpawnOutput
			{
				Target	relay_w5_music_play1
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W5Meme_Beheaded_Rocketeer
			}
		}
		WaveSpawn // A - 3 Scrapjacks
		{
			Name	Wave4a
			TotalCurrency	75
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	21
			WaitBetweenSpawns	17
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W5Meme_Scrapjack
			}
		}
		WaveSpawn // A - 16 Biomechanoid Minors
		{
			Name	Wave4a
			TotalCurrency	160
			TotalCount	16
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	28
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W5Meme_Biomechanoid_Minor
			}
		}
		WaveSpawn // B - 64 Beheaded Kamikazes
		{
			Name	Wave4b
			WaitForAllDead	Wave4a
			TotalCurrency	190
			TotalCount	64
			MaxActive	16
			SpawnCount	8
			WaitBeforeStarting	9
			WaitBetweenSpawns	9
			Where	spawnbot
			StartWaveOutput
			{
				Target	relay_w5_music_stop1
				Action	Trigger
			}
			FirstSpawnOutput
			{
				Target	relay_w5_music_play2
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W5Meme_Beheaded_Kamikaze
			}
		}
		WaveSpawn // B - 6 Biomechanoid Majors
		{
			Name	Wave4b
			WaitForAllDead	Wave4a
			TotalCurrency	300
			TotalCount	6
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	8
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W5Meme_Biomechanoid_Major
			}
		}
		WaveSpawn // C - 44 Kleer Skeletons
		{
			Name	Wave4c
			WaitForAllDead	Wave4b
			TotalCurrency	220
			TotalCount	44
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	7
			Where	spawnbot
			StartWaveOutput
			{
				Target	relay_w5_music_stop2
				Action	Trigger
			}
			FirstSpawnOutput
			{
				Target	relay_w5_music_play3
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W5Meme_KleerSkeleton
			}
		}
		WaveSpawn // C - 15 Sirian Werebulls
		{
			Name	Wave4c
			WaitForAllDead	Wave4b
			TotalCurrency	150
			TotalCount	15
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	13
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W5Meme_Werebull
			}
		}
		WaveSpawn // C - 3 Khnums
		{
			Name	Wave4c
			WaitForAllDead	Wave4b
			TotalCurrency	300
			TotalCount	3
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	16
			WaitBetweenSpawns	24
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_W5Meme_Khnum
			}
		}
		WaveSpawn   // Ally - Dante Jensen
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot_ally
			Support	Limited
			DoneOutput
			{
				Target	relay_w5_music_stop3
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W5Meme_Dante
			}
		}
		WaveSpawn // Dialogue - Captain Intro
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W5Meme_Dialogue_Captain_Intro
					}
				}
			}
		}
		WaveSpawn // Dialogue - Dante Drivel
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	23
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W5Meme_Dialogue_Dante1
					}
				}
			}
		}
		WaveSpawn // Dialogue - Dante Drivel
		{
			WaitForAllDead	Wave4a
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	11
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W5Meme_Dialogue_Dante2
					}
				}
			}
		}
		WaveSpawn // Dialogue - Dante Drivel
		{
			WaitForAllDead	Wave4b
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	9
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W5Meme_Dialogue_Dante3
					}
				}
			}
		}
	}
// WAVE 6/6 ///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// Chief Blast Soldier (True Forme), (250)
// Support - 10 Crit Conch Soldiers, (40)
// Support - 10 Steel Gauntlet Pushers, (100)
// Support - 2 Squads; 1 Giant Crit Burst Fire Demo, 1 Giant Regen Medic, (200)
// Support - Heavies, (80)
// Support - Demos, (80)
// Support - 5 Battle Engineers, (50)
// Ally - Fat Guy Saying Joe Biden
// Sniper mission active
// Total cash in this wave is $800
///////////////////////////////////////////////////////////////////////////
	Wave
	{
	    CustomWaveNumber	8
		CustomMaxWaveNumber	8
        StartWaveOutput
        {
            Target wave_start_relay_boss
            Action Trigger
        }
        DoneOutput
        {
            Target wave_finished_relay
            Action Trigger
        }
		SpawnTemplate	"Wave6Music"  
		Explanation  
		{
			Line	"{9AFF9A}Wave 8 uses music from Serious Sam 4."
		}
		WaveSpawn // Chief Blast Soldier (True Forme)
		{
			TotalCurrency	250
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnOutput
			{
				Target	relay_w6_music_play1
				Action	Trigger
			}
			DoneOutput
			{
				Target	relay_w6_music_stop1
				Action	Trigger
			}
			TFBot
			{
				Template	T_TFBot_W6Meme_Soldier_Chief_Blast
			}
		}
		WaveSpawn // Support - 10 Crit Conch Soldiers
		{
			TotalCurrency	40
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	28
			WaitBetweenSpawns	5
			Where	spawnbot
			Support	Limited
			TFBot
			{
				Template	T_TFBot_W6Meme_Soldier_Conch
			}
		}
		WaveSpawn // Support - 10 Steel Gauntlet Pushers
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	30
			WaitBetweenSpawns	5
			Where	spawnbot
			Support	Limited
			TFBot
			{
				Template	T_TFBot_W6Meme_Heavy_SteelFist_Push
			}
		}
		WaveSpawn // Support - 2 Squads; 1 Giant Crit Burst Fire Demo, 1 Giant Regen Medic
		{
			TotalCurrency	200
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	52
			WaitBetweenSpawns	52
			Where	spawnbot
			Support	Limited
			Squad
			{
				TFBot
				{
					Template	T_TFBot_W6Meme_Demoman_Giant_BurstFire
				}
				TFBot
				{
					Template	T_TFBot_W6Meme_Medic_Giant_Regen
				}
			}
		}
		WaveSpawn // Support - Heavies
		{
			TotalCurrency	80
			TotalCount	16
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	59
			WaitBetweenSpawns	5
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_W6Meme_Heavy
			}
		}
		WaveSpawn // Support - Demos
		{
			TotalCurrency	80
			TotalCount	20
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	59
			WaitBetweenSpawns	5
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_W6Meme_Demoman
			}
		}
		WaveSpawn // Support - 5 Battle Engineers
		{
			TotalCurrency	50
			TotalCount	5
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	76
			WaitBetweenSpawnsAfterDeath	8
			Where	spawnbot
			Support	Limited
			TFBot
			{
				Template	T_TFBot_W6Meme_Engineer_Battle
			}
		}
		WaveSpawn   // Ally - Fat Guy Saying Joe Biden
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	170
			WaitBetweenSpawns	0
			Where	spawnbot_finale
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W6Meme_FatGuy
					}
				}
			}
		}
		WaveSpawn // Dialogue - Captain Intro
		{
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot_dialogue
			Support	Limited
			RandomChoice
			{
				Squad
				{
					TFBot
					{
						Template	T_TFBot_W6Meme_Dialogue_Captain_Intro
					}
				}
			}
		}
	}
}