#base robot_standard.pop #base robot_giant.pop #base robot_stardust_new.pop //almost vanilla int //bigrock makes it... interesting i guess //by stardustspy WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 NoRomevisionCosmetics 1 FixedRespawnWaveTime 3 AllowBotExtraSlots 1 ExtraBotSlotsNoDeathcam 1 RobotLimit 30 // only for RED bots MaxRedPlayers 4 // testing PrecacheModel "models\bots\heavy_boss\bot_heavy_boss_gibby.mdl" // AddSentryBusterWhenDamageDealtExceeds 3000 // AddSentryBusterWhenKillCountExceeds 15 // Advanced 1 // EventPopfile Halloween //spawnbot //point temps Mission // Buster { Where spawnbot Objective DestroySentries BeginAtWave 1 RunForThisManyWaves 999 DesiredCount 1 InitialCooldown 0 CooldownTime 75 TFBot { Template T_TFBot_SentryBuster_Fix } } Mission // engineers { Where spawnbot Objective Engineer BeginAtWave 1 RunForThisManyWaves 999 DesiredCount 1 InitialCooldown 35 CooldownTime 75 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Classicon teleporterfix } } Mission // w1 spi { Where spawnbot Objective Spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 25 CooldownTime 65 TFBot { Template T_TFBot_Spy } } Mission // w1 sni { Where spawnbot Objective Sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 1 InitialCooldown 25 CooldownTime 65 TFBot { Template T_TFBot_Sniper } } Mission // For Wave # { Where spawnbot Objective Sniper BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 3 InitialCooldown 25 CooldownTime 60 TFBot { Template T_TFBot_Soldier_Mangler Classicon vex_soldier_mangler CharacterAttributes { "faster reload rate" -1 } } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } Explanation { Line "{green}Teleporter Engineers appear every wave!" } WaveSpawn { Name "a1" Where spawnbot TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6.5 TotalCurrency 100 TFBot { Class Scout Skill Easy } } WaveSpawn { Name "a1.1" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Classicon sniper_bow_multi } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Pyro_Fix } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 30 MaxActive 6 SpawnCount 4 WaitBeforeStarting 14 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Heavyweapons Skill Easy } } WaveSpawn { Name "a3" WaitForAllSpawned "a2" Where spawnbot TotalCount 28 MaxActive 7 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Template T_TFBot_Demoman Skill Hard } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "a1.1" Where spawnbot TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "lunchbox adds minicrits" 2 // good flame particles } } } WaveSpawn { Name "a1" Where spawnbot TotalCount 18 MaxActive 8 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name "a1.2" Where spawnbot TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 18 TotalCurrency 100 TFBot { Template T_TFBot_Demo_Burst_Fix } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 25 MaxActive 8 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1.75 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Expert } } WaveSpawn { Name "a2" WaitForAllSpawned "a1" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Pyro_Fix CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name "a3" WaitForAllSpawned "a1.1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman_Barrage } } WaveSpawn { Name "a3.1" WaitForAllSpawned "a3" Where spawnbot TotalCount 32 MaxActive 12 SpawnCount 12 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 100 Support Limited TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } Wave // Wave3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target holograms_3way_relay Action Trigger } WaveSpawn { Name "a1" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Engineer_Ranger } } WaveSpawn { Name "a1" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } } }