//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 5 TFBot { TeleportWhere spawnbot_mission_sniper Template T_TFBot_Sniper_Sydney_Sleeper Attributes "MiniBoss" Attributes "TeleportToHint" } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 1 TFBot { TeleportWhere spawnbot_mission_spy Template T_TFBot_Engineer_Sentry_Teleporter } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Wave1a TotalCurrency 250 TotalCount 34 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "frying pan" Item "treasure hat 2" Item "ttg glasses" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.6 } } } } WaveSpawn { Name Wave1d WaitForAllDead Wave1c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 7500 Name "Super Boxeador" Scale 2 Class HeavyWeapons Skill expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the gridiron guardian" Item "the siberian sophisticate" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName tf_weapon_fists "fire rate bonus" 0.6 "damage bonus" 1.2 } } } } WaveSpawn { Name Wave1b WaitForAllDead Wave1a TotalCurrency 230 TotalCount 13 MaxActive 13 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 150 Name "Medic Ballesta" Class Medic Skill Normal WeaponRestrictions PrimaryOnly Item "the crusader's crossbow" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } } WaveSpawn { Name Wave1c WaitForAllDead Wave1b TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 6000 Name Tank Speed 100 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name Wave1ca WaitForAllSpawned Wave1b TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name Wave1da WaitForAllSpawned Wave1d TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 Where spawnbot_mission_spy WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Item "pugilist's protector" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2c WaitForAllDead wave2b TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 1250 Name "Super Spy" Scale 1.5 Class Spy Skill Normal Attributes "AlwaysCrit" Attributes "MiniBoss" Item "ttg sam revolver" Item "tf_weapon_knife" Item "the galvanized gibus" Item "the blood banker" CharacterAttributes { "move speed bonus" 0.5 } } } } WaveSpawn { Name wave2d WaitForAllDead wave2c TotalCurrency 100 TotalCount 25 MaxActive 25 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name "Soldier Acosador" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "the liberty launcher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" .45 "fire rate bonus" 0.001 "clip size upgrade atomic" -2 "faster reload rate" 1.5 "Blast radius decreased" 1.2 "projectile spread angle penalty" 2 } } } } WaveSpawn { Name wave2e WaitForAllDead wave2c TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 10 Squad { TFBot { Health 3800 Name "Soldier Gigante Ametrallador" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.65 } ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.8 "fire rate bonus" 0.5 } } } } WaveSpawn { Name wave2a TotalCurrency 200 TotalCount 30 MaxActive 30 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Health 300 Name "Heavy Escopeta" Class HeavyWeapons Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_minigun" Item "the family business" Item "tf_weapon_fists" ItemAttributes { ItemName "the family business" "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } } WaveSpawn { Name wave2da WaitForAllDead wave2c TotalCurrency 20 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 150 Name Medico Class Medic Skill Normal Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" } } } WaveSpawn { Name wave2b WaitForAllSpawned wave2a TotalCurrency 100 TotalCount 26 MaxActive 13 SpawnCount 13 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 200 Name "Soldier Justiciero" Class Soldier Skill Normal WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3a TotalCurrency 175 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Health 3300 Name "Demoknight Gigante" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" Item "prince tavish's crown" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName "the eyelander" "critboost on kill" 3 } } } } WaveSpawn { Name wave3b TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name "Jugador de segunda" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.25 } } } } WaveSpawn { Name wave3c WaitForAllDead wave3a TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Health 125 Name "Cazador Principiante" Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" Item "ghastly gibus 2010" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 "projectile spread angle penalty" 5 } } } } WaveSpawn { Name wave3d WaitForAllDead wave3c TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 16000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave3da WaitForAllDead wave3c TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 175 Name "Demo Rafaga" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "clip size penalty" 0.5 "projectile spread angle penalty" 3 } } } } WaveSpawn { Name wave3f WaitForAllDead wave3e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 17500 Name "Demo Gigante Destructor" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "the glasgow great helm" Item "the king of scotland cape" CharacterAttributes { "move speed bonus" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.001 "damage force reduction" 0.5 "clip size upgrade atomic" 10 "faster reload rate" 1.5 } } } } WaveSpawn { Name wave3e WaitForAllDead wave3d TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 1200 Name "Cazador Experto" Scale 1.5 Class Sniper Skill Hard Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } } } } WaveSpawn { Name wave3ea WaitForAllSpawned wave3da TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Meapilas Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" Item "ol' snaggletooth" Item "the outback intellectual" ItemAttributes { ItemName jarate "effect bar recharge rate increased" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2a TotalCurrency 300 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { Tank { Health 3000 Name Tank Speed 150 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name wave2b WaitForAllDead wave2a TotalCurrency 100 TotalCount 72 MaxActive 36 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Health 125 Name "Sol en un palo Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "sun-on-a-stick" } TFBot { Health 175 Name "Pyro Chamuscador" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the scorch shot" Item "tf_weapon_fireaxe" ItemAttributes { ItemName "the scorch shot" "damage bonus" 1 "fire rate bonus" 0.75 "faster reload rate" 1.25 "Projectile speed increased" 0.35 } } } } WaveSpawn { Name wave2e WaitForAllSpawned wave2c TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 3000 Name "Pyro Gigante Reflector" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "the degreaser" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" Item "traffic cone" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName "the degreaser" "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 } } } } WaveSpawn { Name wave2c WaitForAllSpawned wave2b TotalCurrency 320 TotalCount 47 MaxActive 47 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name Heavy Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name wave2d WaitForAllSpawned wave2b TotalCurrency 100 TotalCount 28 MaxActive 14 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Medic_QuickUber Attributes "VaccinatorBullets" Attributes "AlwaysCrit" } TFBot { Health 200 Name "Soldier Exprimevacas" Class Soldier Skill Normal Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrantium helmet" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Squad { TFBot { Health 100 Name "Demoman Terrorista" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "the splendid screen" Item "the ullapool caber" Item "manniversary paper hat" Item "the tartantaloons" ItemAttributes { ItemName "the ullapool caber" "damage causes airblast" 2 "hit self on miss" 100 "Blast radius increased" 2 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5a TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 4000 Name "Coronel Bombardero" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.4 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } } TFBot { Health 4500 Name "Medic Gigante" Class Medic Skill Expert Attributes "MiniBoss" Item "tf_weapon_syringegun_medic" Item "the quick-fix" Item "tf_weapon_bonesaw" Item "the surgeon's stahlhelm" Item "dr. gogglestache" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 "health regen" 40 } ItemAttributes { ItemName "the quick-fix" "ubercharge rate bonus" 0.01 } } } } WaveSpawn { Name wave5b TotalCurrency 200 TotalCount 45 MaxActive 45 SpawnCount 3 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 6 Squad { TFBot { Health 125 Name "Scout Sardina" Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the holy mackerel" } TFBot { Health 125 Name Cazador Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } } TFBot { Health 125 Name Cazador Class Sniper Skill Hard WeaponRestrictions PrimaryOnly Item "the huntsman" Item "tf_weapon_smg" Item "tf_weapon_club" ItemAttributes { ItemName "the huntsman" "damage bonus" 0.5 } } } } WaveSpawn { Name wave5d WaitForAllDead wave5c TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 5000 MaxVisionRange 1200 Name "Heavy Gigante Deflector" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "deflector" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Item "the u-clank-a" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 } } } } WaveSpawn { Name wave5c WaitForAllDead wave5a TotalCurrency 48 TotalCount 14 MaxActive 14 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Health 650 AutoJumpMin 10 AutoJumpMax 10 Name "Samurai Demo" Scale 1.3 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Attributes "AirChargeOnly" Attributes "AutoJump" Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "the splendid screen" Item "the half-zatoichi" Item "demo kabuto" Item "the hurt locher" CharacterAttributes { "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 } ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } } } } WaveSpawn { Name wave5da WaitForAllDead wave5c TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 60 Support 1 Squad { Tank { Health 6000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead wave5a TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 3800 Name "Soldado Bomba De Humo" BehaviorModifiers Mobber Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "the original" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } ItemAttributes { ItemName "the original" "faster reload rate" 1 "fire rate bonus" 2 "Projectile speed increased" 0.5 "use large smoke explosion" 1 "damage penalty" 0.8 "Blast radius decreased" 0.85 } } } } WaveSpawn { Name wave5g WaitForAllSpawned wave5e TotalCurrency 180 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Health 3000 Name "Pyro Gigante Chamuscador" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Item "tf_weapon_flamethrower" Item "the scorch shot" Item "tf_weapon_fireaxe" CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } ItemAttributes { ItemName "the scorch shot" "fire rate bonus" 0.2 "damage causes airblast" 1 } } } } WaveSpawn { Name wave5e WaitForAllSpawned wave5d TotalCurrency 150 TotalCount 17 MaxActive 17 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name wave5f WaitForAllSpawned wave5e TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 Squad { TFBot { Health 3000 Name "Jugador de primera reforzado" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "batter's helmet" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "move speed penalty" 0.75 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Name "Soldier GIgante Ametrallador" Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Name "Heavy Escopeta Gigante" Template T_TFBot_Giant_Heavyweapons_Shotgun } } } WaveSpawn { TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 Squad { TFBot { Name "Demo Rafaga Gigante" Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Squad { TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 150 Name Medic Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Item "tf_weapon_syringegun_medic" Item "tf_weapon_medigun" Item "tf_weapon_bonesaw" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7b WaitForAllDead wave7a TotalCurrency 1337 TotalCount 1 MaxActive 1 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" LastSpawnWarningSound "ui/gamestartup18.mp3" SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 50000 Name "General Sanjurjo" BehaviorModifiers Mobber Template T_TFBot_Chief_Soldier_Atomic ItemAttributes { ItemName "the black box" "damage bonus" 2.7 "faster reload rate" 2 "clip size upgrade atomic" 6 } } } } WaveSpawn { Name wave7a TotalCurrency 0 TotalCount 3 MaxActive 3 StartWaveWarningSound "music/rd_finale.wav" SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 1 RandomChoice { Squad { TFBot { Health 15000 Name "Cabo lanzamisiles" Scale 1.9 BehaviorModifiers Mobber Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "full metal drill hat" CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed increased" 0.4 } } } Squad { TFBot { Health 10000 Name "Jugador de primera" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "the sandman" Item "summer shades" CharacterAttributes { "move speed bonus" 8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.001 } } } Squad { TFBot { Health 20000 Name "Capitán Puños" Scale 1.9 BehaviorModifiers Mobber Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "fists of steel" Item "war head" CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } ItemAttributes { ItemName "fists of steel" "fire rate bonus" 0.6 } } } } } WaveSpawn { Name wave7ba WaitForAllDead wave7a TotalCurrency 0 TotalCount 10 MaxActive 10 FirstSpawnWarningSound "mvm/giant_heavy/giant_heavy_entrance.wav" SpawnCount 2 Where spawnbot WaitBeforeStarting 2 WaitBetweenSpawns 10 Support 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } } } //This file has been generated by http://mvm.tf