#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop https://youtu.be/oavMtUWDBTM { Templates { T_TFBot_Boss_Bigrock_A { ClassIcon boss_ignus Health 100000 Scale 1.9 Name "[SR]Just Named Hyper Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "gentlemanne_minigun_topshelf" "damage bonus" 3.0 "attack projectiles" 2 "heal on kill" 25000 "ragdolls become ash" 1 "ring of fire while aiming" 50 "set damagetype ignite" 1 "damage causes airblast" 1 } ItemAttributes { ItemName "the warsworn helmet" "attach particle effect" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "gentlemanne_minigun_topshelf" Item "the warsworn helmet" Item "the all-father" } T_TFBot_Boss_Bigrock_B { Class Heavyweapons Skill Expert WeaponRestrictions MeleeOnly Name "[SSR]Ultra Captain Punch" ClassIcon heavy_steelfist_tank Health 100000 Scale 1.9 Item "War Head" Item "Iron curtain" Item "fists of steel" Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "fists of steel" "damage bonus" 100.0 "attach particle effect" 1 "critboost on kill" 10 "speed_boost_on_kill" 30 "heal on kill" 10000 "melee range multiplier" 2.0 "cannot be backstabbed" 1 } ItemAttributes { ItemName "War Head" "attach particle effect" 12 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Boss_Bigrock_C { ClassIcon pyro_phlog_giant Health 100000 Scale 1.9 Name "[SR]The Force Master" Class Pyro Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the phlogistinator" "damage bonus" 3.0 "dmg bonus vs buildings" 3 "flame_drag" 1.5 "apply z velocity on damage" -700 "critboost on kill" 100 "apply look velocity on damage" -700 } ItemAttributes { ItemName "arthropod's aspect" "attach particle effect" 2 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 6 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the phlogistinator" Item "the bubble pipe" Item "arthropod's aspect" } T_TFBot_Boss_Isolation_A { ClassIcon scout_publicenemy_giant Health 80000 Name "[SR]The Public Enemy" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "baby face's blaster" "bullets per shot bonus" 10 "scattergun has knockback" 5 "damage bonus" 2.5 "fire rate bonus" 0.5 "faster reload rate" -0.8 } CharacterAttributes { "move speed bonus" 0.6 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "baby face's blaster" Item "pretty boy's pocket pistol" Item "Das Metalmeatencasen" Item "the fed-fightin' fedora" } T_TFBot_Boss_Isolation_B { ClassIcon demoknight_ice Health 70000 Scale 1.9 Name "[SR]The Mann of Cinder" Class Demoman Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "damage bonus" 3 "fire rate bonus" 0.6 "heal on kill" 10000 "attach particle effect" 1 "is australium item" 1 "kill refills meter" 1 "melee range multiplier" 1 } ItemAttributes { ItemName "The Chargin' Targe" "charge recharge rate increased" 1.75 "charge time increased" 50 "Attack not cancel charge" 1 "attach particle effect" 2 } ItemAttributes { ItemName "ali baba's wee booties" "attach particle effect" 2 } CharacterAttributes { "move speed bonus" 0.3 "health regen" 500 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "ali baba's wee booties" Item "The Chargin' Targe" Item "the eyelander" Item "Das Metalmeatencasen" Item "the king of scotland cape" Item "the bolgan" } T_TFBot_Boss_Meltdown_A { ClassIcon boss_ironhelm Health 90000 Name "[SR]The True HeavyWeapons" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "iron curtain" "damage bonus" 25.0 "override projectile type" 2 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "no self blast dmg" 1 } Item "iron curtain" Item "the team captain" } T_TFBot_Boss_Steep_A { ClassIcon demo_sticky Health 75000 Name "[SSR]King Of The Mountain" Scale 1.9 Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName "blood botkiller stickybomb launcher mk.i" "damage bonus" 7.5 "max pipebombs increased" -7 "faster reload rate" -0.8 "Blast radius increased" 2.0 "stickies detonate stickies" 1 "stickybomb charge rate" 0.25 "damage causes airblast" 1 "use large smoke explosion" 1 "no self blast dmg" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 "rage giving scale" 0.5 "no self blast dmg" 1 } Item "blood botkiller stickybomb launcher mk.i" Item "prince tavish's crown" Item "the king of scotland cape" } T_TFBot_Boss_Powerplant_A { Class Pyro Skill Expert Name "[SSR]Dark Flame Master" ClassIcon pyro_backburner_giant Health 66666 Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit ItemAttributes { ItemName "the backburner" "damage bonus" 5 "heal on kill" 10000 "heal on hit for rapidfire" 75 "slow enemy on hit" 1 "lunchbox adds minicrits" 1 "airblast pushback scale" 5 "apply z velocity on damage" -300 "apply look velocity on damage" -300 "mult airblast refire time" 0 "flame_drag" 0.75 "flame_spread_degree" 5 "flame_speed" 1500 "flame_up_speed" 25 "flame_reflect_on_collision" 1 "max_flame_reflection_count" 3 "weapon burn dmg increased" 1.5 "weapon burn time increased" 1.5 } ItemAttributes { ItemName "The Gas Passer" "explode_on_ignite" 1 "mult_item_meter_charge_rate" 0.5 "fuse bonus" 1.35 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.25 } Item "the backburner" Item "blazing bull" Item "fallen angel" Item "tail from the crypt" } T_TFBot_Boss_Powerplant_B { ClassIcon boss_ironbomb Health 60000 Name "[R]NOT LSD" //not LS D: Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Item "The Iron Bomber" Item "Prince Tavish's Crown" Item "The Hurt Locher" Item "The Trash Toter" Attributes MiniBoss Attributes AlwaysCrit Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName "The Iron Bomber" "ragdolls plasma effect" 1 "attach particle effect" 56 "damage bonus" 0.95 "faster reload rate" 0.28 "fire rate bonus" 0.08 "clip size upgrade atomic" 28.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.4 "grenade damage reduction on world contact" 1.5 //landmine mode "fuse bonus" 1.0 //slower fuse gives more change to avoid it } CharacterAttributes { "health regen" 100 "move speed bonus" 0.28 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Boss_Powerplant_C { Health 45000 Name "[R]Danger Mine Zone" ClassIcon demo_landmine_boss MaxVisionRange 9000 Template T_TFBot_Giant_Metalbeard Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the iron bomber" "damage penalty" 0.5 "grenade damage reduction on world contact" 3.5 "damage force increase" 100 "apply z velocity on damage" -100 "fire rate bonus" 0.0001 "faster reload rate" 0.03 "Projectile speed increased" 1.5 "projectile spread angle penalty" 60 "clip size bonus" 30 "Blast radius increased" 1.5 "fuse bonus" 2 "auto fires full clip all at once" 1 "grenade no bounce" 1 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 100 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increased jump height" 1.3 "blast dmg to self increased" 0 "self dmg push force increased" 0 } Item "the iron bomber" Item "a whiff of the old brimstone" Item "scotch bonnet" } T_TFBot_Boss_Spacepost_A { ClassIcon scout_pistol_moon Health 75000 Name "[R]Force-A-Dimension" Class Scout Skill Expert WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" //Attributes "AlwaysCrit" //MaxVisionRange 3000 Scale 1.9 ItemAttributes { ItemName "The C.A.P.P.E.R" "fire rate bonus with reduced health" 0.2 "panic_attack_negative" 1.5 "faster reload rate" 0.0001 "ragdolls become ash" 1 "sniper fires tracer" 1 "fire rate bonus" 0.8 "damage bonus" 2.5 "mod shovel damage boost" 1 "slow enemy on hit" 5 "speed_boost_on_kill" 30 "critboost on kill" 100 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "teufort knight" Item "the boston boom-bringer" Item "Das Metalmeatencasen" Item "The C.A.P.P.E.R" } T_TFBot_Boss_Quetzal_A { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Name "[SR]The Sun God" ClassIcon pyro_dragon_fury_hyper_giant Health 70000 Scale 1.6 Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Dragon's Fury" "mult_item_meter_charge_rate" 0.1 "dmg bonus vs buildings" 2 "damage bonus" 1.5 "attach particle effect" 2 "critboost on kill" 100 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "The Dragon's Fury" Item "the centurion" Item "the steel sixpack" } T_TFBot_Boss_Oxidize_A { ClassIcon demo_loch_boss Health 70000 Name "[SSR]The Human Burster" Class Demoman Skill Expert Scale 1.6 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes UseBossHealthBar ItemAttributes { ItemName "the loch-n-load" "damage bonus" 3 "fire rate bonus" 0.03 "faster reload rate" 0.03 "critboost on kill" 100 "clip size upgrade atomic" 96.0 "projectile spread angle penalty" 2.0 "dmg bonus vs buildings" 51 "Blast radius decreased" 1.2 "Projectile speed increased" 1.5 } ItemAttributes { ItemName "the chargin' targe" "charge impact damage increased" 51 "Attack not cancel charge" 1 } CharacterAttributes { "no self blast dmg" 1 "charge recharge rate increased" 4 "move speed bonus" 0.5 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 4 "bombinomicon effect on death" 1 } Item "the loch-n-load" Item "the chargin' targe" Item "the ullapool caber" Item "sober stuntman" Item "the bearded bombardier" Item "the cool breeze" } T_TFBot_Boss_Area52_A { Health 60000 Name "[R]Buff Banner Master" Scale 1.9 Tag "bot_giant" Class Soldier Skill Expert ClassIcon boss_soldier_buff Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the liberty launcher" "damage bonus" 5.0 "Projectile speed increased" 2.0 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "rage giving scale" 0.1 } Item "the liberty launcher" Item "jumper's jeepcap" Item "The Buff Banner" } T_TFBot_Boss_Area52_B { Health 60000 Tag "bot_giant" Name "[R]The Concheror" Scale 1.9 ClassIcon boss_soldier_conch Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 30.0 "faster reload rate" 0.11 "fire rate bonus" 0.2 "damage bonus" 2.0 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "rage giving scale" 0.1 } Item "soldier samurai hat" Item "The Concheror" } T_TFBot_Boss_Area52_C { Health 60000 Tag "bot_giant" Name "[R]Tank Destroyer" ClassIcon soldier_tankbuster_giant Class Soldier Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "SpawnWithFullCharge" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the black box" "dmg bonus vs buildings" 51 "Projectile speed increased" 0.5 "Blast radius increased" 3.0 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 3 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 "rage giving scale" 0.1 } Item "the black box" Item "the battalion's backup" Item "the grenadier's softcap" } } StartingCurrency 2000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 5 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster //ClassIcon random } } Mission { Objective Sniper Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper ClassIcon random } } Mission { Objective Sniper Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Semiauto ClassIcon random_click } } Mission { Objective Sniper Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 6 TFBot { Template T_TFBot_Sniper_deathray ClassIcon random_hyper } } Mission { Objective Spy Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy ClassIcon random_hyper } } Mission { Objective Sniper Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 6 TFBot { Template T_TFBot_Sniper_deathray ClassIcon random_hyper } } Wave //wave01 - 1500 + 3000 = 4500(4600) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name RANDOM_01 TotalCurrency 2000 TotalCount 100 MaxActive 12 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot RandomChoice { //Scouts TFBot { Class Scout ClassIcon random Skill Expert } TFBot { Template T_TFBot_Scout_Melee ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Bonk ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Sandman_FastCharge ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Jumping_Sandman ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire ClassIcon random } TFBot { Template T_TFBot_Scout_FAN ClassIcon random } TFBot { Template T_TFBot_Scout_Shortstop ClassIcon random } //Soldiers TFBot { Class Soldier ClassIcon random Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon random } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon random } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon random } TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon random Attributes AlwaysCrit } //Pyros TFBot { Class Pyro ClassIcon random Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon random } //Demos TFBot { Class Demoman ClassIcon random Skill Expert } TFBot { Template T_TFBot_Demoman_Knight ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Demoman_Samurai ClassIcon random } TFBot { Template T_TFBot_Demo_Burst ClassIcon random } //Heavies TFBot { Class Heavyweapons ClassIcon random Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon random Attributes AlwaysCrit } //snipers TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon random } //Medic TFBot { Template T_TFBot_Medic ClassIcon random } TFBot { Template T_TFBot_Medic_Quickfix ClassIcon random } //Engi TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag TeleportWhere spawnbot ClassIcon random } //Spy! TFBot { Template T_TFBot_Spy ClassIcon random } } } WaveSpawn { Name RANDOM_01 TotalCurrency 1000 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot RandomChoice { //Scouts TFBot { Template T_TFBot_Giant_Scout ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Scout_Fast ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Scout_Bonk ClassIcon random_giant } //soldiers TFBot { Template T_TFBot_Giant_Soldier ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_Crit ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Soldier_RocketPush ClassIcon random_giant } //pyros TFBot { Template T_TFBot_Giant_Pyro ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer ClassIcon random_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Pyro_Pusher ClassIcon random_giant } //demos TFBot { Template T_TFBot_Giant_Demoman ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Demo_RapidFire ClassIcon random_giant } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish ClassIcon random_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst ClassIcon random_giant } //heavies TFBot { Template T_TFBot_Giant_Heavyweapons ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill ClassIcon random_giant } TFBot { Template T_TFBot_Heavyweapons_Heater ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Boxing_Heavy ClassIcon random_giant Attributes AlwaysCrit } } } } Wave //wave02 - 4600 + 2000 = 6600(6700) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name RANDOM_BOSS TotalCurrency 1000 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Giant_Major_League ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill ClassIcon random_giant } TFBot { Template T_TFBot_Giant_Demo_Spammer_Reload_Chief ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Gauntlet ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Tavish ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Pyro ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Soldier ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Soldier_SlowCrit ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Soldier_RocketPush ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Soldier_Atomic ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Demo_Atomic ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror ClassIcon random_giant } TFBot { Template T_TFBot_Chief_Soldier_Extended_Concheror ClassIcon random_giant } } } WaveSpawn { Name RANDOM_SUPPORT TotalCurrency 1000 TotalCount 100 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Support 1 RandomChoice { //Scouts TFBot { Class Scout ClassIcon random Skill Expert } TFBot { Template T_TFBot_Scout_Melee ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Bonk ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Sandman_FastCharge ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Jumping_Sandman ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire ClassIcon random } TFBot { Template T_TFBot_Scout_FAN ClassIcon random } TFBot { Template T_TFBot_Scout_Shortstop ClassIcon random } //Soldiers TFBot { Class Soldier ClassIcon random Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner ClassIcon random } TFBot { Template T_TFBot_Soldier_Extended_Concheror ClassIcon random } TFBot { Template T_TFBot_Soldier_Extended_Battalion ClassIcon random } TFBot { Template T_TFBot_Soldier_RocketPush ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon random Attributes AlwaysCrit } //Pyros TFBot { Class Pyro ClassIcon random Skill Expert } TFBot { Template T_TFBot_Pyro_Flaregun ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon random } //Demos TFBot { Class Demoman ClassIcon random Skill Expert } TFBot { Template T_TFBot_Demoman_Knight ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Demoman_Samurai ClassIcon random } TFBot { Template T_TFBot_Demo_Burst ClassIcon random } //Heavies TFBot { Class Heavyweapons ClassIcon random Skill Expert } TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavy_IronFist_Airblast ClassIcon random Attributes AlwaysCrit } //snipers TFBot { Template T_TFBot_Sniper_Huntsman ClassIcon random Attributes AlwaysCrit } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon random } //Medic TFBot { Template T_TFBot_Medic ClassIcon random } TFBot { Template T_TFBot_Medic_Quickfix ClassIcon random } //Engi TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag TeleportWhere spawnbot ClassIcon random } //Spy! TFBot { Template T_TFBot_Spy ClassIcon random } } } } Wave //wave03 - 6700 + 2000 = 8700(8800) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name RANDOM_02 TotalCurrency 1000 TotalCount 150 MaxActive 12 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot RandomChoice { //Scouts TFBot { Template T_TFBot_Scout_Fast ClassIcon random_click } TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes AlwaysCrit ClassIcon random_click } TFBot { Template T_TFBot_Scout_FastFire ClassIcon random_click } TFBot { Template T_TFBot_Scout_Burst ClassIcon random_click } TFBot { Template T_TFBot_Scout_UberConsume ClassIcon random_click } TFBot { Template T_TFBot_Scout_Marker_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Scout_Soda_Jump ClassIcon random_click } TFBot { Template T_TFBot_Scout_Blaster_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Scout_FAN_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Scout_Batsaber ClassIcon random_click } TFBot { Template T_TFBot_Scout_Pistol_Accurate ClassIcon random_click } //Soldiers TFBot { Template T_TFBot_Soldier_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Burst_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Direct_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Soldier_TankBuster ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Spammer_Conch ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Burst ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Barrage ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Scatter ClassIcon random_click } TFBot { Template T_TFBot_Soldier_PowerShot ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Stun_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Tanker ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Airborne ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Future ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Future_Ray ClassIcon random_click } //pyros TFBot { Template T_TFBot_Pyro_Gasjockey ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Backburner ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Dragon ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Future ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Gaspasser ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Gaspasser ClassIcon random_click } //demos TFBot { Template T_TFBot_Demo_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Demo_Cluster ClassIcon random_click } TFBot { Template T_TFBot_Demo_Blast ClassIcon random_click } TFBot { Template T_TFBot_Demo_Scatter ClassIcon random_click } TFBot { Template T_TFBot_Demo_Loch_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Demo_Loch_Tankbuster ClassIcon random_click } TFBot { Template T_TFBot_Demo_PowerShot ClassIcon random_click } TFBot { Template T_TFBot_Demoknight_BattleAxe ClassIcon random_click } TFBot { Template T_TFBot_Demo_Chargeknight ClassIcon random_click } TFBot { Template T_TFBot_Demo_Caber ClassIcon random_click } TFBot { Template T_TFBot_Demo_Golf ClassIcon random_click } //heavies TFBot { Template T_TFBot_Heavy_Natascha ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Brassbeast ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Tomislav_ ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Penetration ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector_Healonkill ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector_Fire ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Raygun ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Juggernaut ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Shotgun_Burst ClassIcon random_click } //engi TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild Attributes IgnoreFlag ClassIcon random_click TeleportWhere spawnbot } TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Armored Attributes IgnoreFlag ClassIcon random_click TeleportWhere spawnbot } //medic TFBot { Template T_TFBot_Medic_Quickuber_Faster ClassIcon random_click } TFBot { Template T_TFBot_Medic_Quickheal ClassIcon random_click } TFBot { Template T_TFBot_Medic_Kritzkrieg ClassIcon random_click } TFBot { Template T_TFBot_Medic_Armored ClassIcon random_click } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click ClassIcon random_click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click ClassIcon random_click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click ClassIcon random_click } TFBot { Template T_TFBot_Medic_Shield ClassIcon random_click } //snipers TFBot { Template T_TFBot_Sniper_SMG_Critboost ClassIcon random_click } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration ClassIcon random_click } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Flame_Normal ClassIcon random_click } TFBot { Template T_TFBot_Sniper_Hunter ClassIcon random_click } //spies TFBot { Template T_TFBot_Spy_Ninja ClassIcon random_click } TFBot { Template T_TFBot_Spy_Business ClassIcon random_click } TFBot { Template T_TFBot_Spy_Saharan ClassIcon random_click } TFBot { Template T_TFBot_Spy_Sapper ClassIcon random_click } } } WaveSpawn { Name RANDOM_02 TotalCurrency 1000 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot RandomChoice { //Scouts TFBot { Template T_TFBot_Giant_Scout_Fast_Expert ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Scout_Fastfire ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Scout_Burst ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Scout_Baseball_Spammer_Marker ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Scout_Blaster_Pusher ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Scout_FAN_Pusher ClassIcon random_click_giant } //soldiers TFBot { Template T_TFBot_Giant_Soldier_Scatter ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Nuker ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Directhit_NoBuff ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Burst_Pusher ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Fastrocket_Spammer ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Future ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Bison ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Soldier_Future_Ray ClassIcon random_click_giant } //pyros TFBot { Template T_TFBot_Giant_Pyro_Backburner ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Pyro_Pusher_Expert ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Pyro_Future ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Pyro_Dragon ClassIcon random_click_giant } //demos TFBot { Template T_TFBot_Giant_Demo_Blast ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Demo_Scatter ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Demo_Barrage ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Demo_Loch_Spammer ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Demo_Nuker ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_DemoKnight_BattleAxe ClassIcon random_click_giant } //heavies TFBot { Template T_TFBot_Giant_Heavy_Penetration ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Heavy_Healonhit ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Heavy_Natascha ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Heavy_Tomislav ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Heavy_Deflector_Fire ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst ClassIcon random_click_giant } //snipers TFBot { Template T_TFBot_Giant_Sniper_SMG_Spammer ClassIcon random_click_giant } TFBot { Template T_TFBot_Giant_Sniper_Hunter_Penetration ClassIcon random_click_giant } } } } Wave //wave04 - 8800 + 2000 = 10800(10900) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name RANDOM_03_SUPPORT TotalCurrency 1000 TotalCount 100 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Support 1 RandomChoice { //Scouts TFBot { Template T_TFBot_Scout_Fast ClassIcon random_click } TFBot { Template T_TFBot_Scout_Bonk_Fast Attributes AlwaysCrit ClassIcon random_click } TFBot { Template T_TFBot_Scout_FastFire ClassIcon random_click } TFBot { Template T_TFBot_Scout_Burst ClassIcon random_click } TFBot { Template T_TFBot_Scout_UberConsume ClassIcon random_click } TFBot { Template T_TFBot_Scout_Marker_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Scout_Soda_Jump ClassIcon random_click } TFBot { Template T_TFBot_Scout_Blaster_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Scout_FAN_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Scout_Batsaber ClassIcon random_click } TFBot { Template T_TFBot_Scout_Pistol_Accurate ClassIcon random_click } //Soldiers TFBot { Template T_TFBot_Soldier_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Burst_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Direct_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Soldier_TankBuster ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Spammer_Conch ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Burst ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Barrage ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Scatter ClassIcon random_click } TFBot { Template T_TFBot_Soldier_PowerShot ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Stun_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Tanker ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Airborne ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Future ClassIcon random_click } TFBot { Template T_TFBot_Soldier_Future_Ray ClassIcon random_click } //pyros TFBot { Template T_TFBot_Pyro_Gasjockey ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Backburner ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Dragon ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Future ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Gaspasser ClassIcon random_click } TFBot { Template T_TFBot_Pyro_Gaspasser ClassIcon random_click } //demos TFBot { Template T_TFBot_Demo_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Demo_Cluster ClassIcon random_click } TFBot { Template T_TFBot_Demo_Blast ClassIcon random_click } TFBot { Template T_TFBot_Demo_Scatter ClassIcon random_click } TFBot { Template T_TFBot_Demo_Loch_Spammer ClassIcon random_click } TFBot { Template T_TFBot_Demo_Loch_Tankbuster ClassIcon random_click } TFBot { Template T_TFBot_Demo_PowerShot ClassIcon random_click } TFBot { Template T_TFBot_Demoknight_BattleAxe ClassIcon random_click } TFBot { Template T_TFBot_Demo_Chargeknight ClassIcon random_click } TFBot { Template T_TFBot_Demo_Caber ClassIcon random_click } TFBot { Template T_TFBot_Demo_Golf ClassIcon random_click } //heavies TFBot { Template T_TFBot_Heavy_Natascha ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Brassbeast ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Tomislav_ ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Penetration ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector_Pusher ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector_Healonkill ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Deflector_Fire ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Raygun ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Juggernaut ClassIcon random_click } TFBot { Template T_TFBot_Heavy_Shotgun_Burst ClassIcon random_click } //engi TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_FastBuild Attributes IgnoreFlag ClassIcon random_click TeleportWhere spawnbot } TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Armored Attributes IgnoreFlag ClassIcon random_click TeleportWhere spawnbot } //medic TFBot { Template T_TFBot_Medic_Quickuber_Faster ClassIcon random_click } TFBot { Template T_TFBot_Medic_Quickheal ClassIcon random_click } TFBot { Template T_TFBot_Medic_Kritzkrieg ClassIcon random_click } TFBot { Template T_TFBot_Medic_Armored ClassIcon random_click } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click ClassIcon random_click } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click ClassIcon random_click } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click ClassIcon random_click } TFBot { Template T_TFBot_Medic_Shield ClassIcon random_click } //snipers TFBot { Template T_TFBot_Sniper_SMG_Critboost ClassIcon random_click } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration ClassIcon random_click } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Flame_Normal ClassIcon random_click } TFBot { Template T_TFBot_Sniper_Hunter ClassIcon random_click } //spies TFBot { Template T_TFBot_Spy_Ninja ClassIcon random_click } TFBot { Template T_TFBot_Spy_Business ClassIcon random_click } TFBot { Template T_TFBot_Spy_Saharan ClassIcon random_click } TFBot { Template T_TFBot_Spy_Sapper ClassIcon random_click } } } WaveSpawn { Name RANDOM_03_HYPER TotalCurrency 1000 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot RandomChoice { //Scouts TFBot { Template T_TFBot_Giant_Scout_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Scout_Hyper_Bonk ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Scout_Burst_Expert ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Scout_FAN_Shotguner ClassIcon random_hyper_giant } //soldiers TFBot { Template T_TFBot_Giant_Soldier_Scatter_Expert ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Soldier_Barrage_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Soldier_Rocketshotgun_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Soldier_Stun_Spammer_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Soldier_Burst_Infinite_Expert ClassIcon random_hyper_giant } //pyros TFBot { Template T_TFBot_Giant_Pyro_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Pyro_Flare_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Pyro_Dragon_Hyper ClassIcon random_hyper_giant } //demos TFBot { Template T_TFBot_Giant_Demo_Scatter_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Demo_Burst_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Demoknight_Hyper ClassIcon random_hyper_giant } //heavies TFBot { Template T_TFBot_Giant_Heavy_Natascha_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Heavy_Brassbeast_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Hyper ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Heavy_Dragon ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Heavy_Shotgun_Burst_Expert ClassIcon random_hyper_giant } //snipers TFBot { Template T_TFBot_Giant_Sniper_SMG_Spammer_Expert ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Penetration_Hyper ClassIcon random_hyper_giant } } } } Wave //wave05 - 10900 + 2000 = 12900(13000) { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_tank TotalCurrency 600 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name FINAL_TANK WaitForAllDead w5_tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 80000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name RANDOM_04_SUPPORT TotalCurrency 1200 TotalCount 100 MaxActive 15 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot Support 1 RandomChoice { //Scouts TFBot { Template T_TFBot_Scout_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Scout_Hyper_Bonk ClassIcon random_hyper } TFBot { Template T_TFBot_Scout_Blaster_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Scout_Burst_Expert ClassIcon random_hyper } TFBot { Template T_TFBot_Scout_Milk_Expert ClassIcon random_hyper } TFBot { Template T_TFBot_Scout_FAN_Shotguner ClassIcon random_hyper } //soldiers TFBot { Template T_TFBot_Soldier_Burst_Expert ClassIcon random_hyper } TFBot { Template T_TFBot_Soldier_Scatter_Expert ClassIcon random_hyper } TFBot { Template T_TFBot_Soldier_Stun_Spammer_Hyper ClassIcon random_hyper } //pyros TFBot { Template T_TFBot_Pyro_Backburner_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Pyro_Dragon_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Pyro_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Pyro_Gaspasser_Explove ClassIcon random_hyper } TFBot { Template T_TFBot_Pyro_Flare_Hyper ClassIcon random_hyper } //demos TFBot { Template T_TFBot_Demo_Burst_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Demo_Scatter_Expert ClassIcon random_hyper } TFBot { Template T_TFBot_Demo_Kamikaze ClassIcon random_hyper } TFBot { Template T_TFBot_Demoknight_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Demo_Loch_Tankbuster_Hyper ClassIcon random_hyper } //heavies TFBot { Template T_TFBot_Heavy_Natascha_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Heavy_Brassbeast_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Heavy_Tomislav_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Heavy_Deflector_Healonkill_Hyper ClassIcon random_hyper } TFBot { Template T_TFBot_Heavy_Dragon ClassIcon random_hyper } TFBot { Template T_TFBot_Heavy_Shotgun_Burst_Expert ClassIcon random_hyper } //engi TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle_Hyper TeleportWhere spawnbot Attributes IgnoreFlag ClassIcon random_hyper } //snipers TFBot { Template T_TFBot_Sniper_SMG_Spammer_Expert ClassIcon random_hyper } TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Penetration_Dmgup ClassIcon random_hyper } //spies TFBot { Template T_TFBot_Spy_Hyper ClassIcon random_hyper } } } } Wave //wave06 - 13000 + 1500 = 14500 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name RANDOM_FINALBOSS TotalCurrency 1500 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 30 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Boss_Area52_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Area52_B ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Area52_C ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Bigrock_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Bigrock_B ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Bigrock_C ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Isolation_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Isolation_B ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Meltdown_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Oxidize_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Powerplant_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Powerplant_B ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Powerplant_C ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Quetzal_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Spacepost_A ClassIcon random_hyper_giant } TFBot { Template T_TFBot_Boss_Steep_A ClassIcon random_hyper_giant } } } WaveSpawn { Name RANDOM_SUPPORT TotalCurrency 0 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Engineer_Sentry_Battle_Hyper ClassIcon random_hyper } } } }