//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Sniper_UberConsume { ClassIcon sniper Health 125 Name "Uber Consume Sniper" Class Sniper Skill Expert MaxVisionRange 2500 Attributes "AlwaysCrit" ItemAttributes { ItemName "the machina" "SRifle Charge rate increased" 2 "subtract victim medigun charge on hit" 25 "subtract victim cloak on hit" 100 } Item "the machina" Item "the razorback" Item "the virtual viewfinder" } Deflector_Heavy { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 } Item "the u-clank-a" } Soldier { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } Infinite_Burst_Fire_Soldier { ClassIcon soldier_burstfire Health 3800 Name "Giant Infinite Burst Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.01 "fire rate bonus" 0.1 "clip size upgrade atomic" 500 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 } Item "worms gear" } Infinite_Burst_Fire_Soldier_boss { ClassIcon soldier_burstfire Health 80000 Name "Chief Infinite Burst Soldier" Scale 1.8 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName tf_weapon_rocketlauncher "move speed bonus" 0.5 "faster reload rate" 0.01 "fire rate bonus" 0.1 "clip size upgrade atomic" 500 "Projectile speed increased" 0.65 } CharacterAttributes { "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "no self blast dmg" 1 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 } Item "worms gear" } Burst_Fire_Pusher { ClassIcon soldier_libertylauncher Health 200 Name "Burst Fire Pusher" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 1 "damage bonus" 0.45 "fire rate bonus" 0.1 "clip size upgrade atomic" 6 "faster reload rate" 0.6 "Blast radius decreased" 1.2 } Item "the liberty launcher" Item "jumper's jeepcap" } Fast_Scout { ClassIcon scout_giant_fast Health 125 Name "Fast Scout" Class Scout Skill Normal WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 2 } Item "bonk boy" } Flame_Heavy { ClassIcon heavy_heater_giant Health 300 Name "Flame Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the huo long heatmaker" "Set DamageType Ignite" 1 } Item "the huo long heatmaker" } Giant_Burst_Push_Demo { ClassIcon demo_burst Health 3300 Name "Giant Burst Push Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7.0 "projectile spread angle penalty" 5 "Projectile speed increased" 1.1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } Demoman_Pusher { ClassIcon demo_cannon Health 175 Name "Demoman Pusher" Class Demoman Skill Easy ItemAttributes { ItemName tf_weapon_grenadelauncher "damage causes airblast" 1 } } Giant_Deflector_Pusher { ClassIcon heavy_deflector_push_normal Health 5000 Name "Giant Deflector Pusher" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" Item "the u-clank-a" } Giant_Rapid_Black_Box_Soldier { ClassIcon soldier_blackbox_giant Health 4200 Name "Giant Rapid Black Box Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the black box" "damage bonus" 0.45 "fire rate bonus" 0.001 "clip size upgrade atomic" 0 "faster reload rate" 0.4 "blast radius increased" 1.25 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 1000 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } Item "the black box" Item "the grenadier's softcap" } Giant_Burst_Shotgun_Heavy { ClassIcon heavy_shotgun Health 5000 Name "Giant Burst Shotgun Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions SecondaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "fire rate bonus" 0.2 "bullets per shot bonus" 10 "damage penalty" 0.5 "faster reload rate" 0.8 "auto fires full clip" 1 "auto fires when full" 1 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "attack projectiles" 1 "override footstep sound set" 2 } Item "universal translator" } Excavator { ClassIcon soldier_stun_spammer_giant Health 80000 Name "Rocket Excavator" Scale 2 Class Soldier Skill Expert Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the direct hit" "rocket specialist" 1 "faster reload rate" 0.00001 "fire rate bonus" 0.05 "clip size upgrade atomic" 1000 "damage bonus" 1 "critboost on kill" 30 "heal on hit for rapidfire" 100 // "Projectile speed increased" 0.9 } CharacterAttributes { "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "no self blast dmg" 1 "rage giving scale" 0.1 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.3 "health regen" 250 } Item "the direct hit" Item "lord cockswain's pith helmet" } Uber_Steal_Scout { ClassIcon scout Health 125 Name "Uber Steal Scout" Class Scout Skill Normal ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 5 } Item "the shortstop" Item "the virtual viewfinder" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 5 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 2 InitialCooldown 5 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_UberConsume } } Mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes Description 1000 StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name demo TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name demo TotalCurrency 200 TotalCount 32 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { TotalCurrency 200 TotalCount 40 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { WaitForAllSpawned demo TotalCurrency 200 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template Deflector_Heavy } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllSpawned demo TotalCurrency 200 TotalCount 24 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1000 (2000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name soldier TotalCurrency 300 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name guntlet WaitForAllSpawned soldier TotalCurrency 200 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast } } } WaveSpawn { WaitForAllDead soldier TotalCurrency 300 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Soldier } } } WaveSpawn { WaitForAllDead soldier TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1200 (3200)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name pyrorush TotalCurrency 500 TotalCount 24 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name demosoldier WaitForAllDead pyrorush TotalCurrency 400 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1100 (4300)" StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Infinite_Burst_Fire_Soldier_boss } } } WaveSpawn { Name scout TotalCurrency 300 TotalCount 60 MaxActive 8 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { Name scout TotalCurrency 300 TotalCount 60 MaxActive 8 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead boss TotalCurrency 300 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template Infinite_Burst_Fire_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1250 (5550)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name heavyrush TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template Giant_Deflector_Pusher } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Support 1 Where spawnbot Squad { TFBot { Template Fast_Scout Attributes "AlwaysCrit" } } } WaveSpawn { Name soldierpush TotalCurrency 300 TotalCount 60 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name demorush WaitForAllDead heavyrush TotalCurrency 300 TotalCount 30 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead soldierpush TotalCurrency 200 TotalCount 60 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Description "1450 (7000)" StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 70000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name heavy TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Flame_Heavy Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned heavy TotalCurrency 150 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name demoknight WaitForAllSpawned heavy TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Soldier Tag "nav_prefer_gate1_flank" Attributes "AlwaysCrit" } } } WaveSpawn { Name blackbox WaitForAllDead demoknight TotalCurrency 150 TotalCount 24 MaxActive 24 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Rapid_Black_Box_Soldier } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name pyrorush WaitForAllDead blackbox TotalCurrency 150 TotalCount 20 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead demoknight TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { WaitForAllDead pyrorush TotalCurrency 200 TotalCount 40 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Deflector_Heavy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead pyrorush TotalCurrency 200 TotalCount 40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Flame_Heavy Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllDead blackbox TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template Giant_Burst_Shotgun_Heavy } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Excavator } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template Uber_Steal_Scout Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf