//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { Hitscan_soldier { ClassIcon soldier Health 200 Name "Hitscan Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 4 } Item "the gentle munitionne of leisure" } Flame_shotgun_heavy { ClassIcon heavy_shotgun Health 300 Name "Flame Shotgun Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_hwg "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage penalty" 0.33 "Set DamageType Ignite" 3 } Item "heavy do-rag" } Uber_Steal_Scout { ClassIcon scout Health 125 Name "Uber Steal Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the shortstop" "subtract victim medigun charge on hit" 2 "subtract victim cloak on hit" 5 } Item "the shortstop" Item "the virtual viewfinder" } Giant_Sniper_Bowman { ClassIcon sniper_bow Health 3000 Name "Giant Hitscan Bowman" Class Sniper Skill Expert MaxVisionRange 2000 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the fortified compound" "damage bonus" 1.3 "Reload time decreased" 0.8 "fire rate bonus" 0.8 "Projectile speed increased" 2.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } Item "the fortified compound" Item "the fruit shoot" } Giant_Shield_Medic { ClassIcon medic_giant Health 4500 Name "Giant Shield Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "SpawnWithFullCharge" Attributes "MiniBoss" Attributes "ProjectileShield" ItemAttributes { ItemName tf_weapon_syringegun_medic "damage penalty" 0.1 } ItemAttributes { ItemName "the quick-fix" "generate rage on heal" 2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 200 } Item "the quick-fix" } Deflector_Heavy { ClassIcon heavy_deflector Health 300 Name "Deflector Heavy" Class HeavyWeapons Skill Normal ItemAttributes { ItemName tf_weapon_minigun "attack projectiles" 1 } Item "the u-clank-a" } Burst_Fire_Soldier_crits { ClassIcon soldier_burstfire Health 200 Name "Burst Fire Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 1.75 "fire rate bonus" 0.05 "projectile spread angle penalty" 3 } } Extreme_Bomber { ClassIcon demoknight Health 175 Name "Extreme Bomber" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "charge time increased" 5 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 10 "blast dmg to self increased" 10 } Item "the bootlegger" Item "the chargin' targe" Item "the ullapool caber" Item "the ebenezer" } Jane_the_Kid { ClassIcon soldier Health 40000 Name "Jane the Kid" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysFireWeapon" ItemAttributes { ItemName "the disciplinary action" "fire rate bonus" 0.75 "damage bonus" 1.75 "damage causes airblast" 1 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.4 "health regen" 250 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "the mantreads" Item "the disciplinary action" Item "the slo-poke" Item "the mustachioed mann" } Disciplinary_soldier { ClassIcon soldier Health 200 Name "Disciplinary Soldier" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysFireWeapon" CharacterAttributes { "move speed bonus" 1.2 } Item "the mantreads" Item "the disciplinary action" Item "hellhunter's headpiece" } Giant_Extreme_Bomber { ClassIcon demo_bomber Health 1500 Name "Giant Extreme Bomber" Class Demoman Skill Expert Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" ItemAttributes { ItemName "the chargin' targe" "charge time increased" 5 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 100 "blast dmg to self increased" 100 } CharacterAttributes { "use large smoke explosion" 1 } Item "the bootlegger" Item "the chargin' targe" Item "the ullapool caber" Item "the ebenezer" } GOlden_Doe { ClassIcon soldier_burstfire Health 80000 Name "General Goldrock" Scale 1.9 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName concealedkiller_rocketlauncher_sandcannon "clip size upgrade atomic" 46.0 "faster reload rate" 0.1 "fire rate bonus" 0.05 "projectile spread angle penalty" 5 "Projectile speed increased" 0.8 "damage bonus" 2 "heal on kill" 3000 "damage causes airblast" 1 "turn to gold" 1 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item concealedkiller_rocketlauncher_sandcannon Item "the diplomat" Item "the crosslinker's coil" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 5 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 75 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 200 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name soldier TotalCurrency 200 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name scoutrush WaitForAllDead soldier TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Sandman } } } WaveSpawn { WaitForAllDead scoutrush TotalCurrency 400 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name heavyrush TotalCurrency 150 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name scoutrush TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name chargesoldier WaitForAllDead scoutrush TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name soldierrush WaitForAllDead heavyrush TotalCurrency 200 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead chargesoldier TotalCurrency 150 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Extreme_Bomber } } } WaveSpawn { WaitForAllDead chargesoldier TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Fast } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name tankA TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name demorush TotalCurrency 200 TotalCount 80 MaxActive 20 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name heavyrushB WaitForAllDead tankA TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead tankA TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Uber_Steal_Scout } } } WaveSpawn { WaitForAllDead heavyrushB TotalCurrency 400 TotalCount 14 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { Name soldierrush TotalCurrency 200 TotalCount 2 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template Giant_Shield_Medic } } } WaveSpawn { TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name demorush WaitForAllDead soldierrush TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Extreme_Bomber } } } WaveSpawn { WaitForAllDead soldierrush TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Bonk } } } WaveSpawn { WaitForAllDead demorush TotalCurrency 200 TotalCount 40 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template Disciplinary_soldier } } } WaveSpawn { WaitForAllDead demorush TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead demorush TotalCurrency 200 TotalCount 40 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal } } } WaveSpawn { Name boss WaitForAllDead demorush TotalCurrency 550 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Jane_the_Kid ItemAttributes { ItemName "the disciplinary action" "damage bonus" 1.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name shotgunrush TotalCurrency 200 TotalCount 56 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Flame_shotgun_heavy Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name deflerush TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name demorush WaitForAllDead shotgunrush TotalCurrency 300 TotalCount 72 MaxActive 18 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name pyrobowrush WaitForAllDead deflerush TotalCurrency 300 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template Giant_Sniper_Bowman } TFBot { Template Giant_Sniper_Bowman } } } WaveSpawn { WaitForAllDead demorush TotalCurrency 400 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes "AlwaysCrit" } TFBot { Template Burst_Fire_Soldier_crits } TFBot { Template Burst_Fire_Soldier_crits } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template Giant_Extreme_Bomber } } } WaveSpawn { TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot Squad { Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name bonkscout TotalCurrency 400 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name pyroheavy WaitForAllDead bonkscout TotalCurrency 200 TotalCount 80 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Skill Expert Template T_TFBot_Pyro Attributes "AlwaysCrit" } TFBot { Template Deflector_Heavy Attributes "AlwaysCrit" } } } WaveSpawn { Name soldierrush WaitForAllDead pyroheavy TotalCurrency 200 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Hitscan_soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name demorusha WaitForAllDead pyroheavy TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template Giant_Shield_Medic } } } WaveSpawn { Name bonkscout2 WaitForAllSpawned pyroheavy TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { WaitForAllDead soldierrush TotalCurrency 200 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template Deflector_Heavy Attributes "AlwaysCrit" } } } WaveSpawn { Name blacksoldier WaitForAllDead demorusha TotalCurrency 200 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead blacksoldier TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 60000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_a1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead blacksoldier TotalCurrency 100 TotalCount 20 MaxActive 18 SpawnCount 6 WaitBeforeStarting 15 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template Extreme_Bomber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template GOlden_Doe } } } WaveSpawn { TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 0 Support 1 Where spawnbot Squad { TFBot { Template Disciplinary_soldier Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 7 Support 1 Where spawnbot Squad { TFBot { Template Uber_Steal_Scout Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf