#base robot_giant.pop #base robot_standard.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 900 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no //All Wave - Sentry Buster Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 52 CooldownTime 72 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1-2 Battle Teleport Engineer Mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 32 CooldownTime 42 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } //WAVE 1 Sydney Sniper Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 42 CooldownTime 66 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } //WAVE 2 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 12 CooldownTime 42 DesiredCount 2 TFBot { Template T_TFBot_Spy } } //WAVE 3 Teleport Teleporter Engineer Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 72 CooldownTime 54 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } //WAVE 4 Sniper Razorback Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 32 CooldownTime 52 DesiredCount 4 TFBot { Template T_TFBot_Sniper Item "the razorback" } } //WAVE 6 Sydney Sniper Razorback Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the razorback" } } //WAVE 6 Spy Saharan Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } //WAVE 6 Spy Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } //WAVE 1 - 800$ Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 13 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w01_a" TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 6 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { WaitForAllDead "w01_a" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name "w01_b" WaitForAllDead "w01_a" TotalCurrency 200 WaitBeforeStarting 4 TotalCount 32 MaxActive 10 SpawnCount 3 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name "w01_c" WaitForAllSpawned "w01_b" TotalCurrency 200 WaitBeforeStarting 6 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 23 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead "w01_c" TotalCurrency 50 TotalCount 44 MaxActive 18 SpawnCount 4 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 2 - 1400$ Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w02_a" TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllSpawned "w02_a" TotalCurrency 150 TotalCount 1 WaitBeforeStarting 4 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 36000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead "w02_a" TotalCurrency 100 WaitBeforeStarting 12 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { Name "w02_b" WaitForAllDead "w02_a" TotalCurrency 200 WaitBeforeStarting 9 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 17 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { WaitForAllDead "w02_b" TotalCurrency 50 WaitBeforeStarting 3 TotalCount 100 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 2 Support 1 Where spawnbot RandomChoice { TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Expert } } } WaveSpawn { WaitForAllDead "w02_b" TotalCurrency 400 WaitBeforeStarting 15 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllDead "w02_b" TotalCurrency 200 WaitBeforeStarting 24 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 3 - $ Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w03_a" TotalCurrency 200 TotalCount 62 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } WaveSpawn { TotalCurrency 150 WaitBeforeStarting 3 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Spy } } WaveSpawn { Name "w03_b" WaitForAllSpawned "w03_a" TotalCurrency 200 WaitBeforeStarting 9 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { WaitForAllDead "w03_a" TotalCurrency 250 WaitBeforeStarting 2 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_Crit } } WaveSpawn { WaitForAllDead "w03_a" TotalCurrency 300 WaitBeforeStarting 4 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Spy } } WaveSpawn { Name "w03_b" WaitForAllDead "w03_a" TotalCurrency 300 TotalCount 1 WaitBeforeStarting 7 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 42000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllDead "w03_b" TotalCurrency 100 WaitBeforeStarting 21 TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCurrency 100 TotalCount 100 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Bonk_Expert } } } //WAVE 4 - 1700$ Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w04_a" TotalCurrency 100 WaitBeforeStarting 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Chief_Pyro CharacterAttributes { "health regen" 50 } } } WaveSpawn { WaitForAllSpawned "w04_a" TotalCurrency 100 WaitBeforeStarting 3 TotalCount 32 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 Support Limited Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name "w04_b" WaitForAllDead "w04_a" TotalCurrency 800 WaitBeforeStarting 8 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Backburner } } WaveSpawn { WaitForAllDead "w04_a" TotalCurrency 100 WaitBeforeStarting 2 TotalCount 21 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 4 Support Limited Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead "w04_b" TotalCurrency 400 WaitBeforeStarting 4 TotalCount 62 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 2 Where spawnbot TFBot { ClassIcon sniper_bow Health 125 Name "Crit Bowman" Class Sniper Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "damage bonus" 1.25 } Item "the huntsman" } } WaveSpawn { TotalCurrency 200 WaitBeforeStarting 0 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 4 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } } //WAVE 5 - 2000$ Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 68000 Name Tank Speed 64 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 150 TotalCount 1 WaitBeforeStarting 86 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 84000 Name Tank Speed 64 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w05_a" TotalCurrency 800 WaitBeforeStarting 6 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Health 8200 Name "Penetration Heavy" Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "iron curtain" "fire rate bonus" 1.2 "projectile penetration heavy" 4 } Item "iron curtain" Item "potato hat" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { TotalCurrency 150 WaitBeforeStarting 12 TotalCount 42 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 5 Where spawnbot TFBot { ClassIcon demoknight Health 175 Name "Hyper Golf Mann" Class Demoman Skill Expert Attributes "AlwaysCrit" ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" 2.5 } ItemAttributes { ItemName "nessie's nine iron" "apply look velocity on damage" 1250 "apply z velocity on damage" 960 "damage bonus" 1.25 } CharacterAttributes { "move speed bonus" 1.35 } Item "ali baba's wee booties" Item "the chargin' targe" Item "nessie's nine iron" Item "the gaelic golf bag" Item "tam o'shanter" } } WaveSpawn { Name "w05_b" WaitForAllDead "w05_a" TotalCurrency 300 WaitBeforeStarting 12 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllDead "w05_a" TotalCurrency 400 WaitBeforeStarting 16 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Major_League } } WaveSpawn { WaitForAllDead "w05_a" TotalCurrency 50 WaitBeforeStarting 19 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 5 Support Limited Where spawnbot TFBot { Template T_TFBot_Medic_QuickUber } } } //WAVE 6 - 1100$ Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay_boss Action Trigger } WaveSpawn { TotalCurrency 500 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 66 Where spawnbot TFBot { ClassIcon heavy_deflector_healonkill Health 120000 Name "Penetration Deflector Chief" Scale 1.9 Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "iron curtain" "projectile penetration heavy" 4 "attack projectiles" 2 "heal on kill" 40000 "damage bonus" 1.6 "fire rate bonus" 1.2 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } Item "iron curtain" Item "potato hat" } } WaveSpawn { TotalCurrency 400 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } WaveSpawn { TotalCurrency 200 TotalCount 42 MaxActive 16 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demo_Loch_Spammer Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 200 WaitBeforeStarting 52 TotalCount 100 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavy_Fire Attributes AlwaysCrit } } } }