#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 69420 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FlagResetTime //Overrides default bomb reset time { Name "intel" //Name of flag entity on the map ResetTime 90 } ExtraSpawnPoint { Name spawnbot_blue_2 TeamNum 3 X "-1605.692504" Y "4706.199707" Z "67.954887" } ExtraSpawnPoint { Name spawnbot_red_1 TeamNum 3 X "-978.080871" Y "3700.023681" Z "207.382812" } ExtraSpawnPoint { Name spawnbot_red_hidden TeamNum 3 X "099.971740" Y "9999.288085" Z "9999.700439" } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier_SlowCrit } } } WaveSpawn { Name 3 WaitForAllDead 2 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Metalbeard } } } WaveSpawn { Name 4 WaitForAllDead 3 TotalCurrency 400 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Demo_Atomic } } } WaveSpawn { Name red2 TotalCurrency 400 TotalCount 50 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 Where respawnpoints Support limited Squad { TFBot { ClassIcon red_soldier Health 100000 Name Soldier Class Soldier Skill Expert Scale 1.3 Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" BehaviorModifiers Mobber ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 16 "fire rate bonus" 0.00001 "reload time decreased" 0.1 } CharacterAttributes { "move speed bonus" 0.5 } AddCond { Name TF_COND_REPROGRAMMED } RocketCustomParticle eyeboss_projectile HomingRockets { IgnoreDisguisedSpies 0 IgnoreStealthedSpies 0 RocketSpeed 1.5 TurnPower 360 MaxAimError 360 AimTime 10 } } } } WaveSpawn { Name red3 WaitForAllDead red2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 1 Where spawnbot_red_hidden Support limited FirstSpawnOutput { Target boss_deploy_relay Action Trigger } Squad { TFBot { ClassIcon red_soldier Health 1 Name Scout Class Scout Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Chief_Soldier BehaviorModifiers Mobber } } } WaveSpawn { Name red2 TotalCurrency 400 TotalCount 1 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_red_1 Support limited Squad { TFBot { ClassIcon soldier_sergeant_crits_red Template T_TFBot_Chief_Soldier BehaviorModifiers Mobber AddCond { Name TF_COND_REPROGRAMMED } } } } WaveSpawn { Name red3 WaitForAllDead red2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.1 WaitBetweenSpawns 1 Where spawnbot_red_hidden Support limited FirstSpawnOutput { Target boss_deploy_relay Action Trigger } Squad { TFBot { ClassIcon soldier_sergeant_crits_red Health 1 Name Scout Class Scout Skill Normal } } } } } //This file has been generated by http://mvm.tf