WaveSchedule { StartingCurrency 10000 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no ExtraSpawnPoint //Adds spawn points on specified location { Name "spawnsex" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-826.65" Y "4562.02" Z "282.68" } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //WAVE 01a: 27 total, 9 active, Scout (melee only) { Name wave01b Where spawnsex TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 TotalCurrency 200 TFBot { Class Pyro Health 3000 Name "Elder Pyromancer" Skill Expert Item "TF_WEAPON_SPELLBOOK" Item "Sun-on-a-Stick" Attributes MiniBoss ClassIcon spellbook_lite_giant WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Item "The Crone's Dome" Spell { Delay 1 Cooldown 7 Repeats 0 IfSeeTarget 0 Charges 2 Limit 2 Type "Fireball" } Spell { Delay 1 Cooldown 10 Repeats 0 IfSeeTarget 0 Charges 1 Limit 1 IfHealthBelow 1800 Type "Meteor Shower" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 } } } } }