// Bigrock by Valve
// Missions compiled into one by FaN Scout	(https://steamcommunity.com/profiles/76561198089243988/)
#base robot_standard.pop
#base robot_giant.pop
#base robot_fan.pop
#base robot_caustic.pop
#base robot_typicalcolors_weapons.pop
WaveSchedule
{
	StartingCurrency 1000
	CanBotsAttackWhileInSpawnRoom no
	RespawnWaveTime 5
	AddSentryBusterWhenDamageDealtExceeds 3000
	AddSentryBusterWhenKillCountExceeds 15
	Advanced 1
	Templates
	{
		T_TFBot_Giant_Demo_Barrage
		{
			ClassIcon	demo_scatter_giant
			Health	4000
			Name	"Giant Scatter Demoman"
			Scale	1.7
			Class	Demoman
			Skill	Expert
			WeaponRestrictions	PrimaryOnly
			Attributes	"MiniBoss"
			Tag	"bot_giant"
			Attributes	"HoldFireUntilFullReload"
			ItemAttributes
			{
				ItemName	tf_weapon_grenadelauncher
				"clip size upgrade atomic"	16.0
				"fire rate bonus"	0.2
				"projectile spread angle penalty"	4
				"faster reload rate"	0.44
				"Projectile speed increased"	1.3
				"damage bonus"	1.3
			}
			CharacterAttributes
			{
				"override footstep sound set"	4
				"move speed bonus"	0.4
				"airblast vulnerability multiplier"	0.4
				"health regen"	40
			}
			Item	"summer shades"
			Item	"the cockfighter"
		}
		T_TFBot_Scout_SemiGiant
		{
			Class 	Scout
			Skill 	Normal
			ClassIcon 	scout
			Item 	"The Milkman"
			Name 	"Semi-Giant Scout"
			Health 	300
			Scale 	1.2
			CharacterAttributes
			{
				"head scale" 0.65
				"move speed bonus" 1.15
			}
		}
		T_TFBot_Giant_Soldier_Quadfire_Chief
		{
			ClassIcon	soldier_quadfire_rapid
			Health	30000
			Name	"GreyGravel Station Master"
			Class	Soldier
			Skill	Hard
			WeaponRestrictions	PrimaryOnly
			Item	"grenadier's softcap"
			Item	"public speaker"
			Item	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
			Attributes	MiniBoss
			Attributes	HoldFireUntilFullReload
			Attributes	UseBossHealthBar
			ItemAttributes
			{
				ItemName	"Upgradeable TF_WEAPON_ROCKETLAUNCHER"
				"fire rate bonus"	0.05
				"projectile spread angle penalty"	3
				"faster reload rate" 0.3
				"paintkit_proto_def_index" 210
				"Set_item_texture_wear"	1
				"attach particle effect"	704
			}
			CharacterAttributes
			{
				"move speed bonus" 0.45
				"damage force reduction" 0.25
				"airblast vulnerability multiplier" 0.25
				"override footstep sound set" 3
			}
		}
		T_TFBot_Chief_Demo_Atomic_NoAutoFire
		{
			Class Demoman
			Name "Sir Nukesalot"
			ClassIcon demo_chief_loosecannon
			Health 25000
			Scale 1.9
			Skill Expert
			WeaponRestrictions PrimaryOnly
			Item "The Loose Cannon"
			Item "The Bolted Bicorne"
			Item "A Whiff of the Old Brimstone"
			Attributes MiniBoss
			Attributes UseBossHealthBar
			Attributes AlwaysCrit
			ItemAttributes
			{
				ItemName	"The Loose Cannon"
				"grenade launcher mortar mode" 0
				"faster reload rate" 1.8
				"fire rate bonus" 2
				"clip size penalty" 0.5
				"Projectile speed increased" 0.8
				"projectile spread angle penalty" 5
				"damage bonus" 6
				"damage causes airblast" 1
				"blast radius increased" 1.2
				"paintkit_proto_def_index" 226
				"Set_item_texture_wear"	1
				"attach particle effect"	704
			}
			CharacterAttributes
			{
				"move speed bonus"	0.35
				"damage force reduction" 0.4
				"airblast vulnerability multiplier" 0.4
				"override footstep sound set" 4
			}
		}
	}
	Mission
	{
		Where spawnbot
		Objective DestroySentries
		BeginAtWave 1
		DesiredCount 1
		InitialCooldown 30
		CooldownTime 30
		TFBot
		{
			Template	T_TFBot_SentryBuster
		}
	}
	Mission
	{
		Where spawnbot
		Objective Sniper
		BeginAtWave 1
		DesiredCount 2
		InitialCooldown 30
		CooldownTime 30
		RandomChoice
		{
			TFBot
			{
				Template	T_TFBot_Sniper
			}
			TFBot
			{
				Template	T_TFBot_Sniper_Razorback
			}
			TFBot
			{
				Template	T_TFBot_Sniper_Sydney_Sleeper
				ClassIcon	sniper
			}
			TFBot
			{
				Class	Sniper
				Skill	Expert
				Item	"The Hitman's Heatmaker"
				Item	"Letch's LED"
				Name	"Urban Sniper"
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "{000000}WARNING: BOMBS DO NOT RESET"
			Line "Welcome to FaN Scout's world tour! Only the final boss drops money."
			Line "Desertland: Desert Dazzle (Intermediate)"
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 60
			MaxActive 12
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class   Pyro
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Pyro"
					Item	"gentlemanne_shotgun_coffinnail"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Class   Soldier
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Soldier"
					Item	"gentlemanne_shotgun_dressedtokill"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Class   Heavyweapons
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Heavy"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Class Scout
				Name "Giant Shortstop Scout"
				ClassIcon scout_shortstop_giant
				Skill Normal
				Health 1600
				WeaponRestrictions PrimaryOnly
				Item	"The Shortstop"
				Item	"The Milkman"
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName "The Shortstop"
					"fire rate penalty" 1.25
				}
				CharacterAttributes
				{
					"move speed bonus"	0.75
					"damage force reduction" 0.7
					"airblast vulnerability multiplier" 0.7
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoMan_PrinceTavish
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 1
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop
				Item	"The Milkman"
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				WeaponRestrictions	MeleeOnly
				Item	"The Powerjack"
				Item	"The Attendant"
				ClassIcon	pyro_powerjack
				Name	"Powerjack Pyro"
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
				}
				TFBot
				{
					Class	Pyro
					Item "The Detonator"
					Item "Old Guadalajara"
					WeaponRestrictions SecondaryOnly
					ClassIcon	pyro_flare
				}
			}
		}
		WaveSpawn // Tank 17500 HP
		{
			Name "3a"
			WaitForAllDead "2b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "TankBoss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_a_1"
				Health 17500
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Class Scout
				Name "Slow Giant Scout"
				ClassIcon scout_giant
				Skill Expert
				Health 1800
				WeaponRestrictions PrimaryOnly
				Item	"gentlemanne_scattergun_coffinnail"
				Item	"Messenger's Mail Bag"
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName	"gentlemanne_scattergun_coffinnail"
					"damage bonus"	1.25
				}
				CharacterAttributes
				{
					"move speed bonus"	0.6
					"damage force reduction" 0.7
					"airblast vulnerability multiplier" 0.7
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Demoman
					Skill	Easy
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Demoman
					Skill	Easy
					Item	"The Iron Bomber"
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Demoman
					Skill	Normal
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Demoman
					Skill	Normal
					Item	"The Iron Bomber"
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			Where spawnbot
			WaitForAllDead "3b"
			TotalCount 100
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 30
			WaitBetweenSpawns 5
			TotalCurrency 0
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_Melee
				ClassIcon	scout_bat_nys
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					ClassIcon	soldier_and_demo_giant
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demoman
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn // Tank 18000 HP
		{
			Name "4a"
			WaitForAllDead "3b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "TankBoss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_a_1"
				Health 18000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Skill	Normal
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Skill	Normal
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 60
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER"
						"damage penalty" 0.75
					}
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "The Original"
					ItemAttributes
					{
						ItemName "The Original"
						"damage penalty" 0.75
					}
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "The Cow Mangler 5000"
					ItemAttributes
					{
						ItemName "The Cow Mangler 5000"
						"damage penalty" 0.75
					}
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Boxing_Heavy
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Pusher
				}
			}
		}
		WaveSpawn
		{
			Name "5c"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoMan_PrinceTavish
			}
		}
		WaveSpawn
		{
			Name "5c"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5c"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				WeaponRestrictions	PrimaryOnly
				Skill	Normal
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5c"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				WeaponRestrictions	PrimaryOnly
				Skill	Hard
			}
		}
		WaveSpawn // Tank 20000 HP
		{
			Name "6a"
			WaitForAllDead "5c"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "TankBoss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_b_1"
				Health 20000
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5c"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Flare_Spammer
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllSpawned "6a"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllDead "6a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_RapidFire
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllDead "6a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				WeaponRestrictions	SecondaryOnly
				Item	"powerhouse_pistol_blackdahlia"
				ItemAttributes
				{
					ItemName	"powerhouse_pistol_blackdahlia"
					"fire rate bonus"	0.8
				}
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllDead "6a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_Buff_Banner
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			WaitForAllDead "6b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/norm/sniper_mvm_meleedare02.mp3"
			DoneWarningSound "vo/mvm/norm/sniper_mvm_paincrticialdeath04.mp3"
			TFBot
			{
				Name "Chief SMG Sniper"
				Class Sniper
				ClassIcon sniper_smg_spammer_giant
				Scale 2
				Health 35000
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Skill Hard
				MaxVisionRange 2500
				WeaponRestrictions SecondaryOnly
				Item "Upgradeable TF_WEAPON_SMG"
				Item "Trophy Belt"
				Item "The Extra Layer"
				ItemAttributes
				{
					ItemName "Upgradeable TF_WEAPON_SMG"
					"Paintkit_proto_def_index"	211
					"fire rate bonus"	0.5
					"clip size bonus"	1.5
					"bullets per shot bonus"	1
					"Reload time increased"	1.5
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 6
					"rage giving scale" 0.1
				}
			}
		}
		WaveSpawn
		{
			Name "7a"
			WaitForAllDead "6b"
			Where spawnbot
			TotalCount 20
			MaxActive 20
			SpawnCount 5
			WaitBeforeStarting 1
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class   Pyro
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Pyro"
					Item	"gentlemanne_shotgun_coffinnail"
					Skill	Normal
					ClassIcon	heavy_shotgun
					ItemAttributes
					{
						ItemName	"gentlemanne_shotgun_coffinnail"
						"fire rate bonus"	0.8
						"faster reload rate"	0.6
					}
				}
				TFBot
				{
					Class   Soldier
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Soldier"
					Item	"gentlemanne_shotgun_dressedtokill"
					Skill	Normal
					ClassIcon	heavy_shotgun
					ItemAttributes
					{
						ItemName	"gentlemanne_shotgun_coffinnail"
						"fire rate bonus"	0.8
						"faster reload rate"	0.6
					}
				}
				TFBot
				{
					Class   Heavyweapons
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Heavy"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					Skill	Normal
					ClassIcon	heavy_shotgun
					ItemAttributes
					{
						ItemName	"gentlemanne_shotgun_coffinnail"
						"fire rate bonus"	0.8
						"faster reload rate"	0.6
					}
				}
			}
		}
		WaveSpawn
		{
			Name "7a"
			WaitForAllDead "6b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Flare_Spammer
			}
		}
		WaveSpawn
		{
			Name "7a"
			WaitForAllDead "6b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				ClassIcon	soldier
				Item	"gentlemanne_grenadelauncher_coffinnail"
				ItemAttributes
				{
					ItemName	"gentlemanne_grenadelauncher_coffinnail"
					"override projectile type" 2
				}
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "7b"
			WaitForAllSpawned "7a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
			}
		}
		WaveSpawn
		{
			Name "7b"
			WaitForAllDead "7a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Item	"The Winger"
				WeaponRestrictions	SecondaryOnly
				ItemAttributes
				{
					ItemName	"The Winger"
					"clip size penalty"	1
				}
			}
		}
		WaveSpawn
		{
			Name "7b"
			WaitForAllDead "7a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Medic
				WeaponRestrictions	PrimaryOnly
				ClassIcon	medic_crossbow
				Item	"The Crusader's Crossbow"
				Item	"Berliner's Bucket Helm"
				Name	"Crossbow Medic"
			}
		}
		WaveSpawn
		{
			Name "7b"
			WaitForAllDead "7a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "7b"
			WaitForAllDead "7a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
				ClassIcon	soldier_and_demo_giant
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Kiviak: Quart Quest (Intermediate)"
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				WeaponRestrictions	MeleeOnly
				Skill	Easy
				ClassIcon	pyro_fireaxe_lite
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				WeaponRestrictions	MeleeOnly
				Skill   Normal
				Item	"Weight Room Warmer"
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Heavyweapons_Heavyweight_Champ
					Item	"Weight Room Warmer"
				}
				TFBot
				{
					Class	Medic
					WeaponRestrictions	PrimaryOnly
					ClassIcon	medic_crossbow
					Item	"The Crusader's Crossbow"
					Item	"Berliner's Bucket Helm"
					Name	"Crossbow Medic"
				}
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoMan_PrinceTavish
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Sandman
				ClassIcon scout
				Item	"Weight Room Warmer"
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Class	Sniper
				WeaponRestrictions	SecondaryOnly
				Skill	Easy
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
				Skill	Easy
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 10
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				Skill	Normal
				WeaponRestrictions	SecondaryOnly
				ClassIcon	heavy_shotgun
				Name	"Shotgun Heavy"
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "boss_path_1"
				Health 15000
				Speed 70
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Item	"The Cow Mangler 5000"
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Sniper
				WeaponRestrictions	MeleeOnly
				Skill	Hard
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Medic
				Item	"The Quick-Fix"
				Item	"The Overdose"
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Flare_Spammer
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				Item	"The Ebenezer"
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_RapidFire
				Item	"The Ebenezer"
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Name "Giant Shotstop Scout"
				Class Scout
				ClassIcon scout_giant_fast
				Health 2000
				Attributes MiniBoss
				Skill Hard
				MaxVisionRange 2000
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "The Shortstop"
				Item "The Milkman"
				ItemAttributes
				{
					ItemName "The Shortstop"
					"damage bonus" 1.25
					"fire rate penalty" 1.25
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.35
					"airblast vulnerability multiplier" 0.4
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Name "Shotgun Heavy"
					Class Heavyweapons
					ClassIcon heavy_shotgun
					Health 300
					Skill Normal
					WeaponRestrictions SecondaryOnly
					Item	"Magnificent Mongolian"
					Item	"Weight Room Warmer"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					ItemAttributes
					{
						ItemName "concealedkiller_shotgun_backwoodsboomstick"
						"faster reload rate" 0.25
						"fire rate bonus" 0.65
						"damage penalty" 0.6
					}
				}
				TFBot
				{
					Name "Heavy Shotgun Soldier"
					Class Soldier
					ClassIcon heavy_shotgun
					Health 200
					Skill Normal
					WeaponRestrictions SecondaryOnly
					Item	"Soldier's Slope Scopers"
					Item	"The Cuban Bristle Crisis"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					ItemAttributes
					{
						ItemName "concealedkiller_shotgun_backwoodsboomstick"
						"faster reload rate" 0.1
						"fire rate bonus" 0.65
						"damage penalty" 0.6
					}
				}
				TFBot
				{
					Name "Heavy Shotgun Pyro"
					Class Pyro
					ClassIcon heavy_shotgun
					Health 175
					Skill Normal
					WeaponRestrictions SecondaryOnly
					Item	"Sweet Smissmas Sweater"
					Item	"Fire Fighter"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					ItemAttributes
					{
						ItemName "concealedkiller_shotgun_backwoodsboomstick"
						"faster reload rate" 0.1
						"fire rate bonus" 0.65
						"damage penalty" 0.6
					}
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllSpawned "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Item	"The Air Strike"
				Skill	Normal
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Name "Giant GRU Heavy"
				Class Heavyweapons
				ClassIcon heavy_champ_giant
				Scale 1.7
				Health 4000
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "Gloves of Running Urgently"
				Item "Pugilist's Protector"
				ItemAttributes
				{
					ItemName "Gloves of Running Urgently"
					"damage bonus"	1.25
					"mod_maxhealth_drain_rate"	0
					"self mark for death"	1
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 2
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 15
			MaxActive 15
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Demoman
					Skill	Hard
					Item	"Killer Exclusive"
					Item	"The Iron Bomber"
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Demoman
					Skill	Easy
					Item	"Law"
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Demoman
					Skill	Normal
					Item	"Civilian Grade JACK Hat"
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 100
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support	1
			TFBot
			{
				Template	T_TFBot_Pyro_Flaregun
			}
		}
		WaveSpawn // Tank 20000 HP
		{
			Name "5a"
			WaitForAllDead "4b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "boss2_path_1"
				Health 20000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Skill	Normal
				Item	"The Winger"
				Item	"Bonk Leadwear"
				WeaponRestrictions	SecondaryOnly
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Hard
				WeaponRestrictions	SecondaryOnly
				Item	"The Detonator"
				Item	"The Attendant"
				Item	"Manndatory Attire"
				ClassIcon	pyro_flare
			}
		}
		WaveSpawn // Tank 25000 HP
		{
			Name "5b"
			WaitForAllDead "5a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "boss_path_1"
				Health 25000
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Class heavyweapons
				Name "Giant Gauntlet Heavy"
				ClassIcon heavy_champ_giant
				Skill Expert
				Health 4000
				Item "Fists of Steel"
				Item "Big Steel Jaw of Summer Fun"
				WeaponRestrictions MeleeOnly
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName "Fists of Steel"
					"fire rate bonus" 0.8
					"damage bonus" 1.2
				}
				CharacterAttributes
				{
					"move speed bonus"	0.5
					"damage force reduction" 0.3
					"airblast vulnerability multiplier" 0.3
					"override footstep sound set" 2
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 30
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
				}
				TFBot
				{
					Template	T_TFBot_Scout_Wrap_Assassin
					ClassIcon	scout_wrap_lite
				}
			}
		}
		WaveSpawn
		{
			Name	"Boss"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/norm/taunts/medic_mvm_taunts15.mp3"
			DoneWarningSound "vo/mvm/norm/medic_mvm_PainCrticialDeath01.mp3"
			TFBot
			{
				Name "Lead Overdose"
				Class Medic
				ClassIcon medic_syringe_milk_spammer
				Health 26650
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "The Overdose"
				Item "The Surgeon's Stahlhelm"
				Item "Practitioner's Processing Mask"
				ItemAttributes
				{
					ItemName "The Overdose"
					"fire rate bonus" 0.25
					"Reload time increased" 1.25
					"damage bonus" 1.25
					"add uber charge on hit" 0.01
					"mad milk syringes" 1
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
					"rage giving scale"	0.1
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 30
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Item	"The Surgeon's Stahlhelm"
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Medic
				WeaponRestrictions	PrimaryOnly
				ClassIcon	medic_crossbow
				Item	"The Crusader's Crossbow"
				Item	"Berliner's Bucket Helm"
				Name	"Crossbow Medic"
			}
		}
		WaveSpawn
		{
			WaitForAllDead	"Boss"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Name	"Giant Crossbow Medic"
				Class	Medic
				ClassIcon	medic_crossbow_giant
				Health	3700
				Attributes	MiniBoss
				Skill	Expert
				WeaponRestrictions	PrimaryOnly
				Tag	bot_giant
				Item	"The Crusader's Crossbow"
				Item	"Berliner's Bucket Helm"
				ItemAttributes
				{
					ItemName "The Crusader's Crossbow"
					"damage bonus"	1.5
					"faster reload rate"	0.75
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	"Boss"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Name	"Giant Fast Medic"
				Class	Medic
				ClassIcon	scout_giant_fast
				Health	2800
				Attributes	MiniBoss
				Attributes	Aggressive
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Tag	bot_giant
				Item	"The Ubersaw"
				Item	"The Scout Shako"
				Item	"Bolt Boy"
				ItemAttributes
				{
					ItemName "The Ubersaw"
					"damage bonus"	1.5
					"fire rate penalty"	1
					"move speed bonus resource level"	1.5
					"hit self on miss" 1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.33
					"damage force reduction" 0.3
					"airblast vulnerability multiplier" 0.3
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Medic
				WeaponRestrictions	MeleeOnly
				ClassIcon	medic_battle
				Attributes	Aggressive
				Name	"Battle Medic"
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Logvalley: Jungle Jammble (Intermediate)"
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				WeaponRestrictions	SecondaryOnly
				Skill	Easy
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 4
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				WeaponRestrictions	MeleeOnly
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 16
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Pyro
					Skill	Easy
				}
				TFBot
				{
					Class	Pyro
					Skill	Easy
					Item	"The Degreaser"
					Item	"Traffic Cone"
				}
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Item	"The Liberty Launcher"
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class   Pyro
					WeaponRestrictions  SecondaryOnly
					Name    "Explosive Slug Shotgun Pyro"
					Item	"Modest Metal Pile of Scrap"
					Item	"harvest_shotgun_autumn"
					ItemAttributes
					{
						ItemName "harvest_shotgun_autumn"
						"fire rate penalty" 1.5
						"faster reload rate" 0.001
						"override projectile type"	2
						"mini rockets"	1
						"damage bonus"	6
					}
					Skill	Normal
					ClassIcon	soldier
				}
				TFBot
				{
					Class   Soldier
					WeaponRestrictions  SecondaryOnly
					Name    "Explosive Slug Shotgun Soldier"
					Item	"Modest Metal Pile of Scrap"
					Item	"harvest_shotgun_autumn"
					ItemAttributes
					{
						ItemName "harvest_shotgun_autumn"
						"fire rate bonus" 1.5
						"faster reload rate" 0.001
						"override projectile type"	2
						"mini rockets"	1
						"damage bonus"	6
					}
					Skill	Normal
					ClassIcon	soldier
				}
				TFBot
				{
					Class   Heavyweapons
					WeaponRestrictions  SecondaryOnly
					Name    "Explosive Slug Shotgun Heavy"
					Item	"Modest Metal Pile of Scrap"
					Item	"harvest_shotgun_autumn"
					ItemAttributes
					{
						ItemName "harvest_shotgun_autumn"
						"fire rate bonus" 1.5
						"faster reload rate" 0.001
						"override projectile type"	2
						"mini rockets"	1
						"damage bonus"	6
					}
					Skill	Normal
					ClassIcon	soldier
				}
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllSpawned "2a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoMan_PrinceTavish
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_b_1"
				Health 17000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 3
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Name "Giant Persian Demoknight"
				Class Demoman
				ClassIcon demoknight_giant
				Scale 1.8
				Health 3600
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "Sultan's Ceremonial"	
				Item "Ali Baba's Wee Booties"
				Item "The Persian Persuader"
				Item "The Splendid Screen"	
				ItemAttributes
				{
					ItemName "The Persian Persuader"
					"critboost on kill" 3
				}
				ItemAttributes
				{
					ItemName "Ali Baba's Wee Booties"
					"max health additive bonus" 0
				}
				CharacterAttributes
				{
					"move speed bonus" 0.4
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 40
			MaxActive 15
			SpawnCount 15
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
					ClassIcon	heavy_champ
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Class	Medic
				WeaponRestrictions	PrimaryOnly
				Skill	Normal
				Attributes	Aggressive
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 45
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Name	"Wrap Assassin Scout"
				WeaponRestrictions	MeleeOnly
				Item	"The Wrap Assassin"
				Item	"Big Elfin Deal"
				Item	"Bootie Time"
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				Name	"Shotgun Heavy"
				Skill	Easy
				ClassIcon	heavy_shotgun
				WeaponRestrictions	SecondaryOnly
				Item	"gentlemanne_shotgun_coffinnail"
				Item	"Capo's Capper"
				ItemAttributes
				{
					ItemName	"gentlemanne_shotgun_coffinnail"
					"clip size bonus" 1.33
					"fire rate bonus"	0.85
					"damage penalty"	0.85
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Soldier
					Skill	Easy
					Item	"harvest_rocketlauncher_autumn"
				}
				TFBot
				{
					Class	Demoman
					Skill	Easy
					Item	"harvest_grenadelauncher_autumn"
					ClassIcon	soldier
					ItemAttributes
					{
						ItemName	"harvest_grenadelauncher_autumn"
						"override projectile type" 2
					}
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			Where spawnbot
			TotalCount 10
			MaxActive 10
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Class	Sniper
				Skill	Easy
				WeaponRestrictions	SecondaryOnly
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				WeaponRestrictions	SecondaryOnly
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				ClassIcon	soldier_giant
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 100
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 60
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support 1
			TFBot
			{
				Class	Medic
				WeaponRestrictions	MeleeOnly
				ClassIcon	medic_battle
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 60
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_a_1"
				Health 20000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 10
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 20
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{	
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
					Health	150
					ClassIcon	sniper
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				WeaponRestrictions	PrimaryOnly
				Item	"The Direct Hit"
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_a_1"
				Health 22222
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_RapidFire
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Pyro_Flaregun
				ClassIcon	pyro
			}
		}
		WaveSpawn
		{
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 120
			WaitBetweenSpawns 60
			TotalCurrency 0
			Support	1
			TFBot
			{
				Class	Soldier
				Skill	Expert
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			FirstSpawnWarningSound	"vo/mvm/mght/taunts/soldier_mvm_m_taunts20.mp3"
			DoneWarningSound	"vo/mvm/mght/soldier_mvm_m_paincrticialdeath01.mp3"
			TotalCurrency 1000
			TFBot
			{
				Name "Chief Bison Spammer"
				Class Soldier
				ClassIcon soldier_bison_spammer
				Scale 1.9
				Health 40000
				Attributes MiniBoss
				Attributes HoldFireUntilFullReload
				Attributes UseBossHealthBar
				Skill Expert
				WeaponRestrictions SecondaryOnly
				Tag bot_giant
				Item "The Righteous Bison"
				Item "Lord Cockswain's Novelty Mutton Chops and Pipe"
				Item "Lord Cockswain's Pith Helmet"
				ItemAttributes
				{
					ItemName "The Righteous Bison"
					"fire rate bonus"	0.25
					"clip size bonus"	7
					"faster reload rate"	0.15
					"projectile spread angle penalty" 1
					"damage bonus"	5
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 3
					"rage giving scale"	0.1
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				WeaponRestrictions	MeleeOnly
				Skill	Hard
				Name	"Luberjack"	// It's a feature not a bug. Stop complaning about it.
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				WeaponRestrictions	MeleeOnly
				Item	"Three-Rune Blade"
				Item	"Sign of the Wolf's School"
				Skill	Easy
				Name	"Sword Scout"
				ItemAttributes
				{
					ItemName	"Three-Rune Blade"
					"hit self on miss"	0
					"is_a_sword" 1
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 45
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoMan_PrinceTavish
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Nebulus: Wacky Workplace (Intermediate)"
			Line "Note: Gatebots converted to normal bots."
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Scout_Melee
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Name	"Bottle Man"
				WeaponRestrictions	MeleeOnly
			}
		}
		WaveSpawn
		{
			Name "1b"
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 60
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Class Soldier
				Name "Giant Rapid Fire Soldier"
				ClassIcon soldier_spammer
				Health 3800
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName "TF_WEAPON_ROCKETLAUNCHER"
					"mod max primary clip override" -1
				}
				CharacterAttributes
				{
					"move speed bonus"	0.44
					"damage force reduction" 0.4
					"airblast vulnerability multiplier" 0.4
					"override footstep sound set" 3
					"Projectile speed increased" 0.65
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Name "Shotgun Soldier"
				Class Soldier
				ClassIcon heavy_shotgun
				Health 200
				Skill Easy
				WeaponRestrictions SecondaryOnly
				Item "gentlemanne_shotgun_coffinnail"
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllSpawned "1b"
			Where spawnbot
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "2bTank"
			WaitForAllSpawned "1b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode	"tank_path_left_start"
				Health 12500
				Speed 75
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout
			}
		}
		WaveSpawn
		{
			Name "2aSupport"
			WaitForAllDead	"2a"
			Where spawnbot
			TotalCount 50
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 0
			Support	1
			TFBot
			{
				Name "Shotgun Heavy"
				Class Heavyweapons
				ClassIcon heavy_shotgun
				Health 300
				Skill Normal
				WeaponRestrictions SecondaryOnly
				Item "gentlemanne_shotgun_coffinnail"
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllSpawned "2a"
			Where spawnbot
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllSpawned "2a"
			Where spawnbot
			TotalCount 28
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			Where spawnbot
			TotalCount 8
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop
				ClassIcon	scout
				Item	"The Milkman"
			}
		}
		WaveSpawn
		{
			Name "3cSupport"
			WaitForAllSpawned "2a"
			Where spawnbot
			Where spawnbot
			TotalCount 20
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support	1
			TFBot
			{
				Template	T_TFBot_Pyro
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllSpawned "3b"
			Where spawnbot
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Item	"warbird_grenadelauncher_butcherbird"
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllSpawned "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Skill	Normal
				Name	"Soda Popper Scout"
				Item	"The Soda Popper"
				Item	"Bonk Leadwear"
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllSpawned "3b"
			Where spawnbot
			TotalCount 8
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllSpawned "3b"
			Where spawnbot
			TotalCount 50
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
				}
				TFBot
				{
					Class Pyro
					Name "Detonator Pyro"
					Skill Normal
					ClassIcon pyro_detonator_lite
					Item "The Detonator"
					WeaponRestrictions SecondaryOnly
					ItemAttributes
					{
						ItemName "The Detonator"
						"damage penalty"	1
						"Reload time increased" 1.5
						"Projectile speed decreased" 0.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllSpawned "4a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllSpawned "4a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Pusher
				ClassIcon	pyro_reflect_daan
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "4a"
			Where spawnbot
			Where spawnbot
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "craftsmann_rocketlauncher_americanpastoral"
				}
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "The Original"
				}
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "The Cow Mangler 5000"
				}
			}
		}
		WaveSpawn
		{
			Name "5c"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Medic
				ClassIcon	medic
			}
		}
		WaveSpawn
		{
			Name "Boss"
			WaitForAllSpawned "5c"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			FirstSpawnWarningSound	"vo/mvm/mght/taunts/soldier_mvm_m_taunts20.mp3"
			DoneWarningSound	"vo/mvm/mght/soldier_mvm_m_paincrticialdeath02.mp3"
			TotalCurrency 1000
			TFBot
			{
				Class Soldier
				Name "Employee Of The Month"
				ClassIcon heavy_shotgun_giant
				Skill Hard
				Health 40000
				WeaponRestrictions SecondaryOnly
				MaxVisionRange 1500
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Item "The Reserve Shooter"	// Does not appear on local servers. Valve you dum dum
				Item "The Soldier's Stogie"
				Item "The Dumb Bell"
				ItemAttributes	// The attributes don't work on local servers. Valve you dum dum
				{
					ItemName "The Reserve Shooter"
					"fire rate penalty" 2.5
					"bullets per shot bonus" 5
					"faster reload rate" 0.1
					"fire rate bonus with reduced health"	1
					"Paintkit_proto_def_index"	226
					"Set_item_texture_wear"	1
				}
				CharacterAttributes
				{
					"move speed bonus"	0.5
					"damage force reduction" 0.3
					"airblast vulnerability multiplier" 0.3
					"override footstep sound set" 3
					"rage giving scale" 0.1
				}
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllSpawned "5c"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Normal
				Item	"The Back Scratcher"
				Name	"Back Scrather Employee"
				WeaponRestrictions	MeleeOnly
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllSpawned "5c"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Scattergun_SlowFire
				Name	"Scout Employee"
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllSpawned "5c"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
				Item	"Larrikin Robin"
				Name	"Bowman Employee"
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllSpawned "5c"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 25
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Crit
				Name	"Crital Manager"
			}
		}
		WaveSpawn
		{
			Name "6b"
			WaitForAllSpawned "5c"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 25
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Flare_Spammer
				Name	"Flare Manager"
			}
		}
		WaveSpawn
		{
			Name "Tank"
			WaitForAllSpawned "5c"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_right_start"
				Health 15000
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Null: System Failure (Intermediate)"
		}
		WaveSpawn
		{
			Name    "1a"
			TotalCurrency	0
			TotalCount	40
			MaxActive	16
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	175
					Name	"MRSW23Y"
					Class	Demoman
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"the tf2vrh"
					CharacterAttributes
					{
						"attach particle effect"	2
					}
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Health	200
					Name	"KNXWYZDJMVZA"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"soldier's sparkplug"
					CharacterAttributes
					{
						"attach particle effect"	2
					}
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			Name    "1aGiant"
			TotalCurrency	0
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	20
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				ClassIcon	pyro
				Health	2600
				Name	"I5UWC3TUEBIHS4TP"
				Scale	1.75
				Class	Pyro
				Skill	Normal
				ClassIcon	pyro_giant
				Attributes  MiniBoss
				Tag	    "bot_giant"
				Item	"concealedkiller_flamethrower_forestfire"
				Item	"rail spikes"
				Item	"firewall helmet"
				ItemAttributes
				{
					ItemName	"firewall helmet"
					"attach particle effect"	63
				}
				CharacterAttributes
				{
					"attach particle effect"	2
					"move speed bonus" 0.4
					"damage force reduction" 0.3
					"airblast vulnerability multiplier" 0.3
					"override footstep sound set" 6
				}
			}
		}
		WaveSpawn
		{
			Name	"1b"
			WaitForAllSpawned	"1a"
			TotalCurrency	0
			TotalCount	15
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Health	175
				Name	"IF4GKICQPFZG6"
				Class	Pyro
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Item	"the bolted birdcage"
				ItemAttributes
				{
					ItemName	"the bolted birdcage"
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			Name	"1b"
			WaitForAllDead	"1a"
			TotalCurrency	0
			TotalCount	40
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	10
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	scout
					Health	125
					Name	"KNRW65LU"
					Class	Scout
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"pyroland_scattergun_shottohell"
					Item	"the beastly bonnet"
					ItemAttributes
					{
						ItemName	"pyroland_scattergun_shottohell"
						"fire rate penalty"	1.25
					}
					ItemAttributes
					{
						ItemName	"the beastly bonnet"
						"attach particle effect"	65
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
				TFBot
				{
					Template	T_TFBot_Scout_Melee
					Name	"IJQXI"
					Item	"the backwards ballcap"
					ItemAttributes
					{
						ItemName	"the backwards ballcap"
						"attach particle effect"	66
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_and_demo_giant
					Health	3600
					Name	"I5UWC3TUEBJW63DENFSXE"
					Scale	1.7
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	MiniBoss
					Attributes	HoldFireUntilFullReload
					Item	"the liberty launcher"
					Item	"the war pig"
					ItemAttributes
					{
						ItemName	"the liberty launcher"
						"clip size upgrade atomic"	5
					}
					ItemAttributes
					{
						ItemName	"the war pig"
						"attach particle effect"	2
						"attach particle effect static"	65
					}
					CharacterAttributes
					{
						"attach particle effect"	2
						"move speed bonus" 0.45
						"damage force reduction" 0.25
						"airblast vulnerability multiplier" 0.25
						"override footstep sound set" 3
					}
				}
				TFBot
				{
					ClassIcon	medic_giant
					Health	2500
					Name	"I5UWC3TUEBGWKZDJMM"
					Scale	1.65
					Class	Medic
					Skill	Expert
					Attributes	MiniBoss
					Item	"the quick-fix"
					Item	"titanium tyrolean"
					Item	"practitioner's processing mask"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.25
					}
					ItemAttributes
					{
						ItemName	"the quick-fix"
						"ubercharge rate penalty"	0.01
					}
					ItemAttributes
					{
						ItemName	"titanium tyrolean"
						"attach particle effect"	65
					}
					CharacterAttributes
					{
						"attach particle effect"	2
						"move speed bonus" 0.4
						"damage force reduction" 0.255
						"airblast vulnerability multiplier" 0.3
						"heal rate bonus" 200
						"health regen"	40
					}
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Health	175
				Name	"IJQWG23COVZG4ZLS"
				Class	Pyro
				Skill	Normal
				ClassIcon	pyro
				WeaponRestrictions	PrimaryOnly
				Item	"the backburner"
				Item	"the holiday headcase"
				ItemAttributes
				{
					ItemName	"the holiday headcase"
					"attach particle effect"	65
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Name	"KNUG65DHOVXA"
				Class Heavyweapons
				ClassIcon heavy_shotgun
				Skill Hard
				WeaponRestrictions SecondaryOnly
				Item	"warbird_shotgun_redbear"
				ItemAttributes
				{
					ItemName "warbird_shotgun_redbear"
					"faster reload rate" 	0.1
					"fire rate bonus" 	2.5
					"bullets per shot bonus" 	2
					"damage bonus" 	0.33
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				ClassIcon	sniper_bow
				Health	132
				Name	"IJXXO3LBNY"
				Class	Sniper
				Skill	Hard
				WeaponRestrictions	PrimaryOnly
				Item	"the huntsman"
				Item	"larrikin robin"
				ItemAttributes
				{
					ItemName	"larrikin robin"
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "1b"
			TotalCurrency	0
			TotalCount	12
			MaxActive	6
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			TFBot
			{
				Health	472
				Name	"KBUXG5DPNQ"
				Scale	1.3
				Class	Scout
				Skill	Easy
				WeaponRestrictions	SecondaryOnly
				Item	"pyroland_pistol_shottohell"
				Item	"orion's belt"
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2a"
			TotalCurrency	0
			TotalCount	20
			MaxActive	10
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	300
					Name	"JBSWC5TZ"
					Class	HeavyWeapons
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Item	"festive minigun 2011"
					Item	"the gridiron guardian"
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
				TFBot
				{
					Health	150
					Name	"JVSWI2LD"
					Class	Medic
					Skill	Hard
					Item	"the quick-fix"
					Item	"halogen head lamp"
					ItemAttributes
					{
						ItemName	tf_weapon_syringegun_medic
						"damage penalty"	0.4
					}
					ItemAttributes
					{
						ItemName	"halogen head lamp"
						"attach particle effect"	66
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2a"
			TotalCurrency	0
			TotalCount	6
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	30
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_and_demo_giant
					Health	3400
					Name	"I5UWC3TUEBJW63DENFSXE"
					Scale	1.7
					Class	Soldier
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Item	"teufort_rocketlauncher_smalltownbringdown"
					Item	"the slo-poke"
					ItemAttributes
					{
						ItemName	teufort_rocketlauncher_smalltownbringdown
						"fire rate bonus"	0.4
					}
					ItemAttributes
					{
						ItemName	"the slo-poke"
						"attach particle effect"	66
					}
					CharacterAttributes
					{
						"attach particle effect"	2
						"move speed bonus" 0.35
						"damage force reduction" 0.25
						"airblast vulnerability multiplier" 0.25
						"override footstep sound set" 3
					}
				}
				TFBot
				{
					ClassIcon	pyro_giant
					Health	3200
					Name	"I5UWC3TUEBIHS4TP"
					Scale	1.6
					Class	Pyro
					Skill	Expert
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Item	"powerhouse_flamethrower_flashfryer"
					Item	"old guadalajara"
					ItemAttributes
					{
						ItemName	powerhouse_flamethrower_flashfryer
						"damage bonus"	1.25
					}
					ItemAttributes
					{
						ItemName	"old guadalajara"
						"attach particle effect"	64
					}
					CharacterAttributes
					{
						"attach particle effect"	2
						"move speed bonus" 0.35
						"damage force reduction" 0.25
						"airblast vulnerability multiplier" 0.25
						"override footstep sound set" 6
					}
				}
				TFBot
				{
					ClassIcon	soldier_and_demo_giant
					Health	3300
					Name	"I5UWC3TUEBCGK3LP"
					Scale	1.7
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Item	"harvest_grenadelauncher_autumn"
					Item	"demoman tricorne"
					Attributes	"MiniBoss"
					ItemAttributes
					{
						ItemName	harvest_grenadelauncher_autumn
						"fire rate bonus"	0.5
					}
					ItemAttributes
					{
						ItemName	"demoman tricorne"
						"attach particle effect"	65
					}
					CharacterAttributes
					{
						"attach particle effect"	2
						"move speed bonus" 0.35
						"damage force reduction" 0.25
						"airblast vulnerability multiplier" 0.25
						"override footstep sound set" 4
					}
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2a"
			TotalCurrency	0
			TotalCount	15
			MaxActive	5
			SpawnCount	3
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Health	175
				Name	"JFZG63RAIJ2XE43U"
				Class	Demoman
				Skill	Normal
				WeaponRestrictions	PrimaryOnly
				ClassIcon	soldier_and_demo
				Attributes	"HoldFireUntilFullReload"
				Item	"the iron bomber"
				Item	"tam o'shanter"
				Item	"summer shades"
				ItemAttributes
				{
					ItemName	"the iron bomber"
					"fire rate bonus"	0.75
					"attach particle effect"	2
					"faster reload rate"	0.85
					"projectile spread angle penalty" 1
				}
				ItemAttributes
				{
					ItemName	"tam o'shanter"
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "2a"
			TotalCurrency	0
			TotalCount	20
			MaxActive	10
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_champ
					Health	300
					Name	"IJXXQZLS"
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	MeleeOnly
					Item	"the killing gloves of boxing"
					Item	"pugilist's protector"
					Item	"the samson skewer"
					ItemAttributes
					{
						ItemName	"the killing gloves of boxing"
						"fire rate bonus"	0.75
					}
					ItemAttributes
					{
						ItemName	"pugilist's protector"
						"attach particle effect"	64
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
				TFBot
				{
					ClassIcon	demo_caber_nys
					Health	175
					Name	"INQWEZLS"
					Class	Demoman
					Skill	Expert
					WeaponRestrictions	MeleeOnly
					Item	"the ullapool caber"
					ItemAttributes
					{
						ItemName	"the ullapool caber"
						"attach particle effect"	2
						"attach particle effect static"	64
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	4a
			WaitForAllDead 3a
			TotalCurrency	0
			TotalCount	30
			MaxActive	15
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				Health	150
				Name	"IJQXI5DMMUQG2ZLE"
				Class	Medic
				Skill	Hard
				WeaponRestrictions	PrimaryOnly
				Item	"the overdose"
				Item	"antlers"
				Item	"the steam pipe"
				ItemAttributes
				{
					ItemName	"the overdose"
					"add uber charge on hit"	0.01
					"attach particle effect"	2
				}
				ItemAttributes
				{
					ItemName	antlers
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			Name	4a
			WaitForAllDead 3a
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				ClassIcon	medic_giant
				Health	3200
				Name	"I5UWC3TUEBGWKZDJMM"
				Scale	1.7
				Class	Medic
				Skill	Hard
				WeaponRestrictions	PrimaryOnly
				Attributes	MiniBoss
				Item	"the blutsauger"
				Item	"killer exclusive"
				Item	"towering pillar of summer shades"
				ItemAttributes
				{
					ItemName	"the blutsauger"
					"attach particle effect"	2
					"fire rate bonus"	0.6
				}
				ItemAttributes
				{
					ItemName	"killer exclusive"
					"attach particle effect"	65
				}
				CharacterAttributes
				{
					"attach particle effect"	2
					"move speed bonus" 0.3
					"damage force reduction" 0.25
					"airblast vulnerability multiplier" 0.25
				}
			}
		}
		WaveSpawn
		{
			Name	4a
			WaitForAllDead 3a
			TotalCurrency	0
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	20
			WaitBetweenSpawns	5
			Where	spawnbot
			Where	spawnbot
			TFBot
			{
				ClassIcon	pyro_flare_rapidfire
				Health	175
				Name	"KNYGC3JAIZWGC4TF"
				Class	Pyro
				Skill	Hard
				WeaponRestrictions	SecondaryOnly
				Item	"the flare gun"
				Item	"the googol glass eyes"
				Item	"towering titanium pillar of hats"
				ItemAttributes
				{
					ItemName	"the flare gun"
					"faster reload rate"	0.6
					"fire rate bonus"	0.6
					"damage penalty"	0.85
				}
				ItemAttributes
				{
					ItemName	"towering titanium pillar of hats"
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			Name 4b
			WaitForAllSpawned 4a
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Name "C9MPE83KDNKG"
				Class Sniper
				ClassIcon sniper_smg
				Scale 1.6
				Health 2600
				Attributes MiniBoss
				Skill Hard
				WeaponRestrictions SecondaryOnly
				Tag bot_giant
				Item "teufort_smg_treadplatetormenter"
				Item "Brim-Full Of Bullets"
				ItemAttributes
				{
					ItemName "teufort_smg_treadplatetormenter"
					"attach particle effect" 701
				}
				ItemAttributes
				{
					ItemName "Brim-Full Of Bullets"
					"attach particle effect" 65
				}
				CharacterAttributes
				{
					"move speed bonus" 0.65
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 5
					"attach particle effect" 2
				}
			}
		}
		WaveSpawn
		{
			Name	4b
			WaitForAllDead	4a
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	5
			WaitBeforeStarting	5
			WaitBetweenSpawns	5
			Where	spawnbot
			TFBot
			{
				ClassIcon	pyro
				Health	175
				Name	"NRQXMYJAMF4GK"
				Class	Pyro
				Skill	Hard
				WeaponRestrictions	MeleeOnly
				Item	"sharpened volcano fragment"
				Item	"the flamboyant flamenco"
				ItemAttributes
				{
					ItemName	"sharpened volcano fragment"
					"attach particle effect"	2
				}
				ItemAttributes
				{
					ItemName	"the flamboyant flamenco"
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"attach particle effect"	2
				}
			}
		}
		WaveSpawn
		{
			Name	4b
			WaitForAllDead	4a
			TotalCurrency	0
			TotalCount	22
			MaxActive	11
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	0
			Where	spawnbot
			TFBot
			{
				ClassIcon	scout_shortstop
				Health	125
				Name	"KNUG64TUON2G64A"
				Class	Scout
				Skill	Normal
				WeaponRestrictions	PrimaryOnly
				Item	"the shortstop"
				Item	"the milkman"
				Item	"mnc mascot outfit"
				ItemAttributes
				{
					ItemName	"the shortstop"
					"attach particle effect"	2
					"fire rate bonus"	0.6
				}
				ItemAttributes
				{
					ItemName	"the milkman"
					"attach particle effect"	65
				}
				CharacterAttributes
				{
					"attach particle effect"	2
					"move speed bonus" 1.3
					"damage force reduction" 0.25
					"airblast vulnerability multiplier" 0.25
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4a
			TotalCurrency	0
			TotalCount	20
			MaxActive	5
			SpawnCount	2
			WaitBeforeStarting	60
			WaitBetweenSpawns	15
			Support	1
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	sniper_smg
					Health	125
					Name	"KNWWOIDTNZUXAZLS"
					Class	Sniper
					Skill	Normal
					WeaponRestrictions	SecondaryOnly
					Item	"pyroland_smg_bluemew"
					Item	"soldered sensei"
					ItemAttributes
					{
						ItemName	pyroland_smg_bluemew
						"damage penalty"	0.75
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name	5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	heavy_giant
					Health	4200
					Name	"I5UWC3TUEBKG63LJONWGC5Q"
					Scale	1.8
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Item	"tomislav"
					Item	"noble nickel amassment of hats"
					ItemAttributes
					{
						ItemName	"tomislav"
						"damage bonus"	1.11
					}
					ItemAttributes
					{
						ItemName	"noble nickel amassment of hats"
						"attach particle effect"	65
					}
					CharacterAttributes
					{
						"attach particle effect"	2
						"move speed bonus" 0.4
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.255
						"override footstep sound set" 2
					}
				}
				TFBot
				{
					ClassIcon	heavy_giant
					Health	4100
					Name	"IJUWOICCOJQXG4Y"
					Scale	1.8
					Class	HeavyWeapons
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"MiniBoss"
					Item	"the brass beast"
					Item	"the bunsen brave"
					ItemAttributes
					{
						ItemName	"the brass beast"
						"damage bonus"	1.22
					}
					ItemAttributes
					{
						ItemName	"the bunsen brave"
						"attach particle effect"	65
					}
					CharacterAttributes
					{
						"attach particle effect"	2
						"move speed bonus" 0.4
						"damage force reduction" 0.25
						"airblast vulnerability multiplier" 0.25
						"override footstep sound set" 2
					}
				}
			}
		}
		WaveSpawn
		{
			Name 5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	20
			MaxActive	10
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Health	200
					Name	"KF2WCZDGNFZGK"
					Class	Soldier
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					Item	"rocket jumper"
					Item	"the doe-boy"
					ClassIcon	soldier_and_demo
					ItemAttributes
					{
						ItemName	"rocket jumper"
						"damage penalty"	0.66
						"fire rate bonus"	0.77
					}
					ItemAttributes
					{
						ItemName	"the doe-boy"
						"attach particle effect"	66
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
				TFBot
				{
					Health	175
					Name	"IJ2XE43UEBCGK3LP"
					Class	Demoman
					Skill	Hard
					WeaponRestrictions	PrimaryOnly
					Attributes	"HoldFireUntilFullReload"
					//Item	"the loose cannon"
					Item	"the buccaneer's bicorne"
					Item	"a whiff of the old brimstone"
					ClassIcon	soldier_and_demo
					//ItemAttributes
					//{
						//ItemName	"the loose cannon"
						//"grenade launcher mortar mode"	0
						//"damage penalty"	0.4
					//}
					ItemAttributes
					{
						ItemName	"the buccaneer's bicorne"
						"attach particle effect"	66
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	60
			WaitBetweenSpawns	60
			Support	1
			Where	spawnbot
			TFBot
			{
				ClassIcon	pyro_homewrecker_lite
				Health	500
				Name	"JBXW2ZLXOJSWG23FOI"
				Class	Pyro
				Skill	Expert
				BehaviorModifiers	Mobber
				WeaponRestrictions	MeleeOnly
				Attributes	"IgnoreFlag"
				Item	"the homewrecker"
				Item	"the special eyes"
				Item	"the federal casemaker"
				ItemAttributes
				{
					ItemName	"the homewrecker"
					"fire rate bonus"	0.77
					"attach particle effect"	31
				}
				ItemAttributes
				{
					ItemName	"the federal casemaker"
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"SET BONUS: dmg from sentry reduced"	0.4
					"move speed bonus"	1.5
					"attach particle effect"	31
				}
			}
		}
		WaveSpawn
		{
			Name 5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				ClassIcon	scout_shortstop_giant
				Health	1600
				Name	"I5UWC3TUEBJWG33VOQ"
				Scale	1.66
				Class	Scout
				Skill	Normal
				WeaponRestrictions	PrimaryOnly
				Attributes	"MiniBoss"
				Item	"the shortstop"
				Item	"the milkman"
				Item	"mnc mascot outfit"
				ItemAttributes
				{
					ItemName	"the shortstop"
					"fire rate bonus"	0.75
				}
				ItemAttributes
				{
					ItemName	"the milkman"
					"attach particle effect"	66
				}
				CharacterAttributes
				{
					"attach particle effect"	2
					"damage force reduction" 0.25
					"airblast vulnerability multiplier" 0.25
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			Name 5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	40
			MaxActive	20
			SpawnCount	10
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					ClassIcon	soldier_pickaxe_dual
					Health	250
					Name	"IVZWGYLQMVZA"
					Class	Soldier
					Skill	Easy
					WeaponRestrictions	MeleeOnly
					Attributes	"SpawnWithFullCharge"
					Item	"the escape plan"
					Item	"soldier samurai hat"
					//BehaviorModifiers	Push
					ItemAttributes
					{
						ItemName	"the escape plan"
						"damage penalty"	0.75
					}
					CharacterAttributes
					{
						"attach particle effect"	2
					}
				}
				TFBot
				{
					ClassIcon	soldier_pickaxe_dual
					Health	250
					Name	"IVYXKYLM"
					Class	Soldier
					Skill	Normal
					WeaponRestrictions	MeleeOnly
					Item	"the equalizer"
					Item	"bucket hat"
					ItemAttributes
					{
						ItemName	"the equalizer"
						"critboost on kill"	5
						"damage bonus" 1.33
					}
					ItemAttributes
					{
						ItemName	"bucket hat"
						"attach particle effect"	66
					}
					CharacterAttributes
					{
						"damage force reduction"	0.4
						"dmg taken increased"	0.75
						"move speed bonus"	1.25
						"attach particle effect"	2
					}
				}
			}
		}
		WaveSpawn
		{
			Name 6a
			WaitForAllDead	5a
			TotalCurrency	1000
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			FirstSpawnWarningSound	"vo/mvm/mght/taunts/demoman_mvm_m_taunts09.mp3"
			DoneWarningSound	"vo/mvm/mght/demoman_mvm_m_paincrticialdeath03.mp3"
			TFBot
			{
				ClassIcon	demo_spammer
				Health	50000
				Name	TG9jaC1OLUxvYWRlcg
				Scale	2
				Class	Demoman
				Skill	Expert
				WeaponRestrictions	PrimaryOnly
				Attributes	"MiniBoss"
				Attributes	"UseBossHealthBar"
				Attributes	"HoldFireUntilFullReload"
				Item	"the loch-n-load"
				Item	"the voodoo juju (slight return)"
				Item	"the liquor locker"
				ItemAttributes
				{
					ItemName	"the loch-n-load"
					"clip size upgrade atomic"	27
					"fire rate bonus"	0.1
					"faster reload rate"	-0.5
					//"projectile spread angle penalty"	2
					"turn to gold"	1
					"attach particle effect"	703
				}
				CharacterAttributes
				{
					"attach particle effect"	2
					"move speed bonus" 0.4
					"damage force reduction" 0.25
					"airblast vulnerability multiplier" 0.25
					"override footstep sound set" 4
					"rage giving scale"	0.4
					"attach particle effect" 98
				}
			}
		}
		WaveSpawn
		{
			Name 6a
			WaitForAllDead	5a
			Where spawnbot
			TotalCount 40
			MaxActive 12
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 2
			TotalCurrency 0
			Support 1
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
					ClassIcon	static
					Name	INUGC3LQ
					CharacterAttributes
					{
						"torso scale" -0.5
						"hand scale" 0
						"head scale" 0
					}
				}
				TFBot
				{
					Class	Scout
					ClassIcon	static
					Item	"The Shortstop"
					Skill	Normal
					Name	KNUG64TUON2G64A
					CharacterAttributes
					{
						"torso scale" 0.22
						"head scale" 0
					}
				}
				TFBot
				{
					Class	Soldier
					Skill	Expert
					Item	"The Liberty Launcher"
					Name	KNXWYZDJMVZA
					ClassIcon	static
					CharacterAttributes
					{
						"hand scale" 0
						"head scale" 0
					}
				}
				TFBot
				{
					Class	Pyro
					Skill	Expert
					Item	"The Back Scratcher"
					Name	IJQWG2ZAKNRXEYLUMNUGKZA
					ClassIcon	static
					WeaponRestrictions	MeleeOnly
					CharacterAttributes
					{
						"hand scale" 2
						"head scale" 1.5
						"torso scale" 0.6
					}
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					ClassIcon	static
					Name	IZWGC4TF
					CharacterAttributes
					{
						"torso scale" 2.6
					}
				}
				TFBot
				{
					Class	Scout
					Item	"pyroland_pistol_shottohell"
					Skill	Hard
					ClassIcon	static
					WeaponRestrictions	SecondaryOnly
					Name	IZWGC4TF
					ItemAttributes
					{
						ItemName	"pyroland_pistol_shottohell"
						"override projectile type"	6
						"fire rate penalty"	2.5
						"damage bonus"	2.5
					}
					CharacterAttributes
					{
						"torso scale" 1.3
						"head scale" 0
					}
				}
				TFBot
				{
					Class	Soldier
					Item	"gentlemanne_rocketlauncher_coffinnail"
					Skill	Expert
					ClassIcon	static
					WeaponRestrictions	PrimaryOnly
					Name	IZWGC4TF
					ItemAttributes
					{
						ItemName	"gentlemanne_rocketlauncher_coffinnail"
						"override projectile type"	6
						"fire rate penalty"	1.3
						"damage penalty"	0.4
						"faster reload rate"	0.001
					}
					CharacterAttributes
					{
						"head scale" 0
					}
				}
				TFBot
				{
					Class	Medic
					WeaponRestrictions	PrimaryOnly
					ClassIcon	static
					Item	"The Crusader's Crossbow"
					Item	"Berliner's Bucket Helm"
					Name	INZG643TMJXXO
					CharacterAttributes
					{
						"torso scale" 1.3
						"hand scale" 0
					}
				}
				TFBot
				{
					Class	Demoman
					Skill	Easy
					Item	"harvest_grenadelauncher_autumn"
					Name	OJXWG23FOQ
					ClassIcon	static
					ItemAttributes
					{
						ItemName	"harvest_grenadelauncher_autumn"
						"override projectile type" 2
					}
					CharacterAttributes
					{
						"hand scale" 0
						"head scale" 2
						"torso scale" 1.25
					}
				}
				TFBot
				{
					Name KNUG65DHOVXA
					Class Soldier
					ClassIcon	static
					Health 200
					Skill Hard
					WeaponRestrictions SecondaryOnly
					Item    "Steel Shako"
					Item    "gentlemanne_shotgun_dressedtokill"
					ItemAttributes
					{
						ItemName "gentlemanne_shotgun_dressedtokill"
						"faster reload rate" 0.1
						"fire rate bonus" 2.5
						"bullets per shot bonus" 3
						"damage bonus" 0.33
					}
					CharacterAttributes
					{
						"hand scale" 2
					}
				}
				TFBot
				{
					Name KNUG65DHOVXA
					Class Pyro
					ClassIcon	static
					Health 175
					Skill Hard
					WeaponRestrictions SecondaryOnly
					Item    "The Scrap Sack"
					Item    "gentlemanne_shotgun_dressedtokill"
					ItemAttributes
					{
						ItemName "gentlemanne_shotgun_dressedtokill"
						"faster reload rate" 0.1
						"fire rate bonus" 2.5
						"bullets per shot bonus" 3
						"damage bonus" 0.33
					}
					CharacterAttributes
					{
						"torso scale" -1.5
						"hand scale" 0
						"head scale" 0
					}
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sandman
					Name	MJQXGZLCMFWGY
					ClassIcon	static
					CharacterAttributes
					{
						"hand scale" 0
						"head scale" -1
					}
				}
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Sky Scrape: Highland Helix (Intermediate)"
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Sandman
				ClassIcon	scout
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_RapidFire
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 12
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				WeaponRestrictions	MeleeOnly
				Item	"The Equalizer"
				ClassIcon	soldier_pickaxe_dual
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop
				ClassIcon	scout
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Name "Giant Soldier"
				Class Soldier
				Health 3700
				Attributes MiniBoss
				Attributes HoldFireUntilFullReload
				Skill Hard
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				ClassIcon	soldier_and_demo_giant
				Item "The Liberty Launcher"
				Item "Jumper's Jeepcap"
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 3
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 25
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class Pyro
				WeaponRestrictions MeleeOnly
				Skill Normal
				Name "Fireaxe Pyro"
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 20
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllSpawned "2a"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Hard
				Attributes AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Scout_Sandman
				ClassIcon	scout
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 8
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Skill	Normal
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 10
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				WeaponRestrictions	MeleeOnly
				Item	"Fists of Steel"
				Name	"Steel Gauntlet"
				ClassIcon	heavy_steelfist
			}
		}
		WaveSpawn
		{
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 100
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support	1
			TFBot
			{
				Class	Pyro
				WeaponRestrictions	SecondaryOnly
				Name	"Shotgun Pyro"
				Item    "The Scrap Sack"
				ClassIcon	heavy_shotgun
			}
		}
		WaveSpawn
		{
			WaitForAllDead "2b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "boss_path_1"
				Health 20000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Name "Giant Shotstop Scout"
				Class Scout
				ClassIcon scout_giant
				Health 1600
				Attributes MiniBoss
				Skill Hard
				MaxVisionRange 2000
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "The Shortstop"
				//Item "Jarate"	// What the fuck were you doing FaN???
				Item "The Milkman"
				ItemAttributes
				{
					ItemName "The Shortstop"
					"fire rate bonus" 0.75
				}
				CharacterAttributes
				{
					//"move speed bonus" 0.75
					"damage force reduction" 0.35
					"airblast vulnerability multiplier" 0.4
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Sniper_Huntsman
				}
				TFBot
				{
					Template    T_TFBot_Pyro_Flaregun
					ClassIcon	pyro
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 100
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support 1
			TFBot
			{
				Template    T_TFBot_Scout_Melee
				ClassIcon   scout_bat_nys
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demoman
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Soldier
					WeaponRestrictions	MeleeOnly
					ClassIcon	soldier_pickaxe_escape
					Health	300
					Item	"The Escape Plan"
					Skill	Hard
				}
				TFBot
				{
					Class 	Medic
					Name 	"Quick-Fix Medic"
					Skill 	Hard
					Item 	"The Quick-Fix"
				}
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Sniper
				WeaponRestrictions	MeleeOnly
				ClassIcon	sniper_jug_shahanshah
				Item	"Shahanshah"
				Item	"Desert Marauder"
				Item	"Triggerman's Tacticals"
				Item	"Scoper's Smoke"
				Health	150
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 7
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_Buff_Banner
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class Pyro
					Name "Giant Shotgun Pyro"
					ClassIcon heavy_shotgun_giant
					Skill Hard
					Health 3200
					WeaponRestrictions SecondaryOnly
					MaxVisionRange 1300
					Attributes MiniBoss
					ItemAttributes
					{
						ItemName "TF_WEAPON_SHOTGUN_PYRO"
						"fire rate bonus" 2.25
						"bullets per shot bonus" 7
						"damage penalty" 0.45
						"faster reload rate" 0.1
					}
					CharacterAttributes
					{
						"move speed bonus"	0.7
						"damage force reduction" 0.3
						"airblast vulnerability multiplier" 0.3
						"attack projectiles" 1
						"override footstep sound set" 6
					}
				}
			}
			TFBot
			{
				Class Soldier
				Name "Giant Shotgun Soldier"
				ClassIcon heavy_shotgun_giant
				Skill Hard
				Health 3800
				WeaponRestrictions SecondaryOnly
				MaxVisionRange 1600
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName "TF_WEAPON_SHOTGUN_SOLDIER"
					"fire rate bonus" 2
					"bullets per shot bonus" 5
					"damage penalty" 0.3
					"faster reload rate" 0.1
				}
				CharacterAttributes
				{
					"move speed bonus"	0.7
					"damage force reduction" 0.3
					"airblast vulnerability multiplier" 0.3
					"attack projectiles" 1
					"override footstep sound set" 6
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Scout
					WeaponRestrictions	MeleeOnly
					Name	"Bat Scout"
					Skill	Hard
				}
				TFBot
				{
					Class	Medic
					WeaponRestrictions	MeleeOnly
					Name	"Bonesaw Medic"
					Skill	Hard
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 2
			WaitBetweenSpawns 10
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro
				}
				TFBot
				{
					Template	T_TFBot_Scout_SunStick
					ClassIcon	scout
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_DemoMan_PrinceTavish
				}
				TFBot
				{
					Name "Giant Shovel Soldier"
					Class Soldier
					ClassIcon soldier_shovel
					Health 3800
					Attributes MiniBoss
					Skill Expert
					WeaponRestrictions MeleeOnly
					Tag bot_giant
					Item "Upgradeable TF_WEAPON_SHOVEL"
					ItemAttributes
					{
						ItemName "Upgradeable TF_WEAPON_SHOVEL"
						"critboost on kill" 2
					}
					CharacterAttributes
					{
						"move speed bonus" 0.5
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 3
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "boss_path_b_1"
				Health 25000
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllSpawned "4a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
					ClassIcon	soldier_and_demo_giant
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
				TFBot
				{
					Template	T_TFBot_Demoman_Knight
				}
				TFBot
				{
					Class	Scout
					WeaponRestrictions	MeleeOnly
					Item	"Three-Rune Blade"
					Item	"Sign of the Wolf's School"
					Skill	Easy
					Name	"Sword Scout"
					ItemAttributes
					{
						ItemName	"Three-Rune Blade"
						"hit self on miss"	0
						"is_a_sword" 1
					}
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support	1
			TFBot
			{
				Template	T_TFBot_Pyro_Flaregun
			}
		}
		WaveSpawn
		{
			Name "5aBoss"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound	"vo/mvm/mght/taunts/pyro_mvm_m_taunts02.mp3"
			DoneWarningSound	"vo/mvm/mght/pyro_mvm_m_paincrticialdeath01.mp3"
			TFBot
			{
				Name "Aim Failure"
				Class Pyro
				ClassIcon pyro_scorch
				Scale 2
				Health 37777
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Skill Expert
				WeaponRestrictions SecondaryOnly
				Tag bot_giant
				Item "The Scorch Shot"
				Item "Pyromancer's Mask"
				Item "The Dead Cone"
				ItemAttributes
				{
					ItemName "The Scorch Shot"
					"damage bonus"	4
					"damage penalty"	1
					"damage causes airblast" 1
					"faster reload rate" 0.5
				}
				CharacterAttributes
				{
					"move speed bonus" 0.35
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 6
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 100
			MaxActive 20
			SpawnCount 10
			WaitBeforeStarting 1
			WaitBetweenSpawns 5
			TotalCurrency 0
			Support	Limited
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					Item	"Firewall Helmet"
					Item	"The Tuxxy"
				}
				TFBot
				{
					Class	Scout
					Item	"pyroland_pistol_shottohell"
					Item	"Stereoscopic Shades"
					Item	"The Mutton Mann"
					Item	"The Tuxxy"
					Skill	Normal
					ClassIcon	pyro_flare
					WeaponRestrictions	SecondaryOnly
					ItemAttributes
					{
						ItemName	"pyroland_pistol_shottohell"
						"override projectile type"	6
						"fire rate penalty"	2.5
						"damage bonus"	2.5
					}
				}
				TFBot
				{
					Class	Soldier
					Item	"gentlemanne_rocketlauncher_coffinnail"
					Item	"Reader's Choice"
					Item	"The Tuxxy"
					Item	"The Soldier's Stogie"
					Skill	Normal
					ClassIcon	pyro_flare
					WeaponRestrictions	PrimaryOnly
					ItemAttributes
					{
						ItemName	"gentlemanne_rocketlauncher_coffinnail"
						"override projectile type"	6
						"fire rate penalty"	1.3
						"damage penalty"	0.4
						"faster reload rate"	0.001
					}
				}
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Wharf: Coastal Combat (Intermediate)"
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 50
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Soldier
					Skill	Easy
				}
				TFBot
				{
					Class	Scout
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_Pyro_Flare_Spammer
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 28
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Pyro
					Item    "Brigade Helm"
				}
				TFBot
				{
					Template    T_TFBot_Pyro_Flaregun
					ClassIcon	pyro
					Item    "Old Guadalajara"
				}
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_Soldier_Spammer
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name "2aA"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 3
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_Soldier
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name "2aB"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 45
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Scout_Sandman_FastCharge
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2aA"
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Name "Heavy"
					Class HeavyWeapons
					Skill Normal
				}
				TFBot
				{
					Template    T_TFBot_Pyro_Flaregun
					ClassIcon	pyro
				}
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllSpawned "2aB"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_Demoman
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			//Name "2c"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 30
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support 1
			RandomChoice
			{
				TFBot
				{
					Class Scout
					Name "Shortstop Scout"
					Skill Easy
					ClassIcon scout_shortstop
					WeaponRestrictions PrimaryOnly
					Item    "The Shortstop"
					Item    "The Milkman"
				}
				TFBot
				{
					Template    T_TFBot_Heavyweapons_Shotgun
					Item    "Dealer's Visor"
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllSpawned "2b"
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Name "Shotgun Soldier"
					Class Soldier
					ClassIcon heavy_shotgun
					Health 200
					Skill Normal
					WeaponRestrictions SecondaryOnly
					Item    "Steel Shako"
					Item    "gentlemanne_shotgun_dressedtokill"
					ItemAttributes
					{
						ItemName "gentlemanne_shotgun_dressedtokill"
						"faster reload rate" 0.1
						"fire rate bonus" 2.5
						"bullets per shot bonus" 3
						"damage bonus" 0.33
					}
				}
				TFBot
				{
					Name "Shotgun Pyro"
					Class Pyro
					ClassIcon heavy_shotgun
					Health 175
					Skill Normal
					WeaponRestrictions SecondaryOnly
					Item    "The Scrap Sack"
					Item    "gentlemanne_shotgun_dressedtokill"
					ItemAttributes
					{
						ItemName "gentlemanne_shotgun_dressedtokill"
						"faster reload rate" 0.1
						"fire rate bonus" 2.5
						"bullets per shot bonus" 3
						"damage bonus" 0.33
					}
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllSpawned "2b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_Pyro_Flare_Spammer
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name	"3bTank"
			WaitForAllSpawned "2b"
			TotalCurrency	0
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	15
			WaitBetweenSpawns	0
			Tank
			{
				Health 20000
				Speed 75
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode	boss_path_a1
				OnKilledOutput                                  
				{
					Target boss_dead_relay
					Action Trigger                         
				}
				OnBombDroppedOutput                             
				{
					Target boss_deploy_relay 
					Action Trigger                         
				}
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "2b"
			Where spawnbot
			TotalCount 25
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllDead "3a"
			Where spawnbot
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Giant_Demoman
					Tag bot_giant
					Item    "The War Eagle"
				}
				TFBot
				{
					Template    T_TFBot_Giant_Soldier
					Tag bot_giant
					Item    "The War Eagle"
				}
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllSpawned  "3a"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "4aGateBot"
			WaitForAllSpawned "3c"
			Where spawnbot
			TotalCount 6
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_Pyro
				Attributes	AlwaysFireWeapon
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllSpawned "3c"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Heavyweapons_Heavyweight_Champ
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			//Name "4b"
			WaitForAllSpawned "3c"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support 1
			TFBot
			{
				Template    T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name "4c"
			WaitForAllSpawned "3c"
			Where spawnbot_giant
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_DemoMan_PrinceTavish
				Tag bot_giant
			}
		}
		WaveSpawn // Tank 25000 HP
		{
			Name "4cTank"
			WaitForAllSpawned "3c"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 45
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "boss_path_1"
				Health 25000
				Speed 75
				Skin 1
				OnKilledOutput
				{
					Target boss_dead_relay
					Action Trigger
				}
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "4d"
			WaitForAllDead  "4a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Giant_Boxing_Heavy
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			//Name "4e"
			Where spawnbot
			WaitForAllDead  "4a"
			TotalCount 5
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support 1
			TFBot
			{
				Template    T_TFBot_Pyro_Flaregun
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllSpawned "4d"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template    T_TFBot_Giant_Heavyweapons
					Tag bot_giant
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllSpawned "4d"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				Skill	Easy
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllSpawned "4d"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "4d"
			Where spawnbot
			TotalCount 25
			MaxActive 10
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template    T_TFBot_Scout_Bonk
			} 
		}
		WaveSpawn
		{
			Name "5c"
			WaitForAllSpawned "4d"
			Where spawnbot
			TotalCount 10
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support 1
			TFBot
			{
				Template    T_TFBot_Heavyweapons_Fist
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name "6aBoss"
			WaitForAllSpawned "5b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 4
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/mght/taunts/soldier_mvm_m_taunts15.mp3"
			DoneWarningSound "vo/mvm/mght/soldier_mvm_m_paincrticialdeath03.mp3"
			TFBot
			{
				Class Soldier
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Name "Major Gold"
				Item "The Team Captain"
				Item "The Black Box"
				Item "Fancy Dress Uniform"
				Item "The Gunboats"
				ClassIcon soldier_atomic_golden_lite
				Health 40000
				Scale 1.9
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Attributes HoldFireUntilFullReload
				Attributes SpawnWithFullCharge
				ItemAttributes
				{
					ItemName "The Black Box"
					"killstreak idleeffect" 1
					"is australium item"   1
					"item style override"  1
					"turn to gold" 1
					"damage bonus" 2
					"damage causes airblast" 1
					"faster reload rate" 1.5
					"fire rate penalty" 1.5
					"projectile spread angle penalty" 1
					"blast radius increased" 2.5
					"dmg falloff decreased" 0.25
					"fire rate bonus with reduced health"   1
				}
				CharacterAttributes
				{
					"health regen"	50
					"move speed bonus"	0.4
					"damage force reduction" 0.4
					"airblast vulnerability multiplier" 0.4
					"override footstep sound set" 3
					"airblast vertical vulnerability multiplier" 0.1
				}
				Item	"lord cockswain's novelty mutton chops and pipe"
				Item	"duel medal gold"
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Cargo Ship: Cracked Cargo (Advanced)"
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 40
			MaxActive 8
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_WW2
				Health	150
				CharacterAttributes
				{
					"damage penalty" 0.1
				}
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 40
			MaxActive 8
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Demoman
					Skill	Hard
					ClassIcon	sniper_bow
					Item	"warbird_grenadelauncher_butcherbird"
					ItemAttributes
					{
						ItemName	"warbird_grenadelauncher_butcherbird"
						"override projectile type" 8
						"damage penalty" 0.4
					}
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 30
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Boxing_Heavy
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Melee
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Peacekeeper
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Item	"The Specialist"
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demoman
				Tag bot_giant
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 30
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Shotgun_HoK_Heavy
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_DoubleRocket
				Tag bot_giant
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Skill	Hard
				Scale	1.3
				Health	650
				ClassIcon soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 6
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout
				Item	"The Specialist"
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Incendiary_Rockets
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_WW2
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_TwoPills_Cluster
				Health	650
				Scale	1.3
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop
				ClassIcon	scout
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 3
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class Scout
					Name "Giant Shortstop Scout"
					Skill Hard
					Health 2600
					WeaponRestrictions PrimaryOnly
					Item	"The Shortstop"
					Item	"The Milkman"
					Item	"Das Metalmeatencasen"
					Attributes MiniBoss
					ClassIcon	scout_giant
					ItemAttributes
					{
						ItemName "The Shortstop"
						"fire rate bonus" 0.75
						"damage bonus" 1.25
					}
					CharacterAttributes
					{
						"move speed bonus"	0.75
						"damage force reduction" 0.7
						"airblast vulnerability multiplier" 0.7
						"override footstep sound set" 5
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
				Tag bot_giant
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Item	"The Shortstop"
				Item	"Mad Milk"
				Item	"The Milkman"
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_Burst
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllSpawned "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Hard
				ClassIcon	pyro_thirddegree
				WeaponRestrictions	MeleeOnly
				Item	"The Third Degree"
				Item	"The Bubble Pipe"
				Item	"Trickster's Turnout Gear"
				ItemAttributes
				{
					ItemName "The Third Degree"
					"damage bonus" 1.5
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Concheror
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
				Tag	bot_giant
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Sandman_FastCharge
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 10
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman_Jarate
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun_HoK_Heavy
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 40
			MaxActive 6
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_TunnelRat
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 8
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer_Reload
					Tag	bot_giant
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Scale	1.3
				Health	400
				Tag bot_giant
				Item	"The Boston Basher"
				ItemAttributes
				{
					ItemName	"The Boston Basher"
					"hit self on miss"	0
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
				Attributes SpawnWithFullCharge
				Item "The Buff Banner"
				ClassIcon soldier_and_demo_giant
				CharacterAttributes
				{
					"increase buff duration"	10
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Soldier
					ClassIcon	soldier_pickaxe_dual
					Name	"Equalizer Soldier"
					Item	"The Equalizer"
					Item	"Stainless Pot"
					WeaponRestrictions	MeleeOnly
				}
				TFBot
				{
					Class	Soldier
					ClassIcon	soldier_pickaxe_dual
					Name	"Escape Plan Soldier"
					Item	"The Escape Plan"
					Item	"Bucket Hat"
					WeaponRestrictions	MeleeOnly
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0.5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Heavyweapons
					Skill	Normal
				}
				TFBot
				{
					Class	Heavyweapons
					Skill	Hard
				}
				TFBot
				{
					Class	Heavyweapons
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			Name "6aBoss"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/norm/taunts/spy_mvm_taunts03.mp3"
			DoneWarningSound "vo/mvm/norm/spy_mvm_paincrticialdeath03.mp3"
			TFBot
			{
				Name "The French Captain"
				Class Spy
				ClassIcon spy_revolver_infinite
				Scale 2
				Health 44000
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Action FetchFlag
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "gentlemanne_revolver_topshelf"
				Item "Bootleg Base Metal Billycock"
				Item "Assassin's Attire"
				Item "Bandit's Boots"
				Item "MvM GateBot Light Spy"
				ItemAttributes
				{
					ItemName "gentlemanne_revolver_topshelf"
					"mod medic healed damage bonus" 1.2
					"damage bonus" 1.25
					"bullets per shot bonus" 2
					"revolver use hit locations" 1
					"fire rate bonus" 0.6
					"faster reload rate" 0.001
					"cannot disguise" 1
					"spread penalty" 0.5
				}
				ItemAttributes
				{
					ItemName "MvM GateBot Light Spy"
					"item style override" 1
				}
				ItemAttributes
				{
					ItemName "Bootleg Base Metal Billycock"
					"set item tint rgb" 8289918
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
					"rage giving scale"	0.1
				}
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 16
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 7
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Medic_QuickFix
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 7
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 22
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Pyro_Incendiary_Rockets
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Incendiary
				}
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 45
			WaitBetweenSpawns 2
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Wrap_Assassin
					Item	"The Big Elfin Deal"
					Item	"The Bootie Time"
					Item	"Seasonal Employee"
				}
				TFBot
				{
					Class	Medic
					Attributes	SpawnWithFullCharge
					Name	"Kritzkrieg Medic"
					Item	"The Kritzkrieg"
					Item	"The Surgeon's Sidearms"
				}
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "6aBoss"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball_Armored
			}
		}
	}
	//
	// Factory goes here
	//
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Oilrig: Odyle Ounce (Advanced)"
		}
		WaveSpawn
		{
			Name "1a1"
			Where spawnbot
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "1a2"
			WaitForAllDead	"1a1"
			Where spawnbot
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
				ItemAttributes
				{
					ItemName	"concealedkiller_rocketlauncher_sandcannon"
					"faster reload rate" 0.9
					"fire rate bonus" 0.9
				}
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "1a3"
			WaitForAllDead	"1a2"
			Where spawnbot
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
				ItemAttributes
				{
					ItemName	"concealedkiller_rocketlauncher_sandcannon"
					"faster reload rate" 0.8
					"fire rate bonus" 0.8
				}
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "1a4"
			WaitForAllDead	"1a3"
			Where spawnbot
			TotalCount 15
			MaxActive 5
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{ 
				Class   Soldier
				Skill   Normal
				Item	"concealedkiller_rocketlauncher_sandcannon"
				ItemAttributes
				{
					ItemName	"concealedkiller_rocketlauncher_sandcannon"
					"faster reload rate" 0.7
					"fire rate bonus" 0.7
				}
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Crit
				ClassIcon	soldier_giant
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
				ClassIcon   soldier_giant
			}
		}
		WaveSpawn
		{
			Name "1d"
			WaitForAllDead "1c"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class Demoman
				Name "Giant Rapid Fire Demoman"
				ClassIcon soldier_giant
				Health 3000
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Attributes HoldFireUntilFullReload
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName "TF_WEAPON_GRENADELAUNCHER"
					"fire rate bonus" 0.5
					"damage force reduction" 0.5
					"override projectile type" 2
				}
				CharacterAttributes
				{
					"move speed bonus"	0.5
					"airblast vulnerability multiplier" 0.5
					"override footstep sound set" 4
				}
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 50
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support	1
			TFBot
			{
				Class	Demoman
				ClassIcon	SOLDIER
				Item	"Upgradeable TF_WEAPON_GRENADELAUNCHER"
				ItemAttributes
				{
					ItemName	"Upgradeable TF_WEAPON_GRENADELAUNCHER"
					"override projectile type" 2
					"Paintkit_proto_def_index" 230
					"Set_item_texture_wear"	1
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1d"
			Where spawnbot
			TotalCount 20
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Heavyweapons
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
					ClassIcon	medic
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1d"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_ScorchShot
				ClassIcon	pyro_scorch
			}
		}
		WaveSpawn
		{
			Name "2aA"
			WaitForAllDead "1d"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Name "Giant Caberknight"
				Class Demoman
				ClassIcon demo_caber_knight
				Scale 1.75
				Health 2000
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "The Chargin' Targe"
				Item "The Ullapool Caber"
				ItemAttributes
				{
					ItemName "The Ullapool Caber"
					"damage bonus"	2
				}
				CharacterAttributes
				{
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
				}
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllSpawned "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 10
			SpawnCount 10
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 2
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Concheror
				ClassIcon	soldier_giant
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Normal
				Scale	1.2
				Health	200
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 8
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Pyro
					Scale	1.4
					Health	650
					Item	"The Back Scratcher"
					Item	"Respectless Robo-Glove"
					WeaponRestrictions MeleeOnly
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoMan_PrinceTavish
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 11
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 3
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
				ClassIcon	pyro_giant
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 16
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball_Armored
			}
		}
		WaveSpawn
		{
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 10
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 10
			TotalCurrency 0
			Support	Limited
			TFBot
			{
				Template	T_TFBot_Engineer_Sentry_Teleporter
				Attributes	IgnoreFlag
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Name	"Rescue Ranger Demoman"
				WeaponRestrictions	SecondaryOnly
				Item	"gentlemanne_stickybomblauncher_coffinnail"
				ItemAttributes
				{
					ItemName	"gentlemanne_stickybomblauncher_coffinnail"
					"override projectile type" 18
				}
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 16
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Expert
				Item	"The Degreaser"
				Item	"Traffic Cone"
				Scale	1.3
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 15
			TotalCurrency 0
			TFBot
			{
				Name	"Giant Fast Medic"
				Class	Medic
				ClassIcon	medic_jug_ubersaw
				Health	2800
				Attributes	MiniBoss
				Attributes	Aggressive
				Skill	Expert
				WeaponRestrictions	MeleeOnly
				Tag	bot_giant
				Item	"The Ubersaw"
				Item	"The Scout Shako"
				Item	"Bolt Boy"
				ItemAttributes
				{
					ItemName "The Ubersaw"
					"damage bonus"	1.5
					"fire rate penalty"	1
					"move speed bonus resource level"	1.5
					"hit self on miss" 1
				}
				CharacterAttributes
				{
					"move speed bonus"	1.33
					"damage force reduction" 0.3
					"airblast vulnerability multiplier" 0.3
					"override footstep sound set" 5
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned "4a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_b_1"
				Health 17500
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Name "Giant Caberman"
				Class Demoman
				ClassIcon demo_caber_knight
				Scale 1.8
				Health 2200
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "The Ullapool Caber"
				Item "Hazard Headgear"
				Item "The Mutton Mann"
				Item "A Whiff of the Old Brimstone"
				ItemAttributes
				{
					ItemName "The Ullapool Caber"
					"damage bonus"	2.5
				}
				CharacterAttributes
				{
					"move speed bonus" 1.25
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 11
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Soldier
					Item	"The Air Strike"
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Template	T_TFBot_Medic_SlowRecharge
					ClassIcon	medic
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_a_1"
				Health 20000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_RocketPush
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 4
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Bonk
				Name	"Giant Bonk Scout"
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_ScorchShot_FastShot
				ClassIcon	pyro_scorch
				Scale	1.3
				Health	200
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Sniper
				Name	"SMG Sniper"
				WeaponRestrictions	SecondaryOnly
				Skill	Hard
				ClassIcon	sniper_smg
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 8
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Pusher
					ClassIcon	pyro_giant
				}
				TFBot
				{
					Class Medic
					Name "Kritz Medic"
					Skill Hard
					Health 150
					Attributes SpawnWithFullCharge
					Item "The Kritzkrieg"
					CharacterAttributes
					{
						"ubercharge rate bonus" 10
						"heal rate bonus" 5
						"uber duration bonus" 5
					}
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 12
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class Pyro
				Scale	1.3
				Name "Igniter Pyro"
				Skill Expert
				Health 250
				WeaponRestrictions PrimaryOnly
				BehaviorModifiers push
				Item "The Degreaser"
				Item "Connoisseur's Cap"
				CharacterAttributes
				{
					"airblast disabled" 1
					"weapon burn time increased" 1.25
					"move speed bonus" 1.75
					"fire rate bonus" 2
					"health regen" 0.05
					"damage force reduction" 0.35
					"airblast vulnerability multiplier" 0.4
					"damage bonus" 0.001
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Item	"concealedkiller_rocketlauncher_sandcannon"
				Skill	Hard
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				ClassIcon	soldier_and_demo
				Item	"harvest_grenadelauncher_autumn"
				ItemAttributes
				{
					ItemName	"harvest_grenadelauncher_autumn"
					"override projectile type" 2
				}
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/mght/taunts/demoman_mvm_m_taunts13.mp3"
			DoneWarningSound "vo/mvm/mght/demoman_mvm_m_paincrticialdeath01.mp3"
			TFBot
			{
				Name "Mr. Tripmine"
				Class Demoman
				ClassIcon demo_caber_nuke
				Scale 1.9
				Health 44444
				Attributes MiniBoss
				Attributes IgnoreFlag
				Attributes UseBossHealthBar
				Skill Expert
				Action Mobber
				WeaponRestrictions MeleeOnly
				Tag bot_giant
				Item "The Ullapool Caber"
				Item "Double Dynamite"
				Item "Spirit of the Bombing Past"
				ItemAttributes
				{				
					ItemName "The Ullapool Caber"
					"regenerate stickbomb" 1	// Will not work with vanilla
					"damage bonus" 6
					"Blast radius increased" 2.5
					"mod mini-crit airborne" 1
					"attach particle effect" 2
					"fire rate penalty"	1.25
				}
				CharacterAttributes
				{
					"move speed bonus" 1.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 4
					"rage giving scale"	0.1
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 1
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Skill	Hard
				Attributes	AlwaysCrit
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 1
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Scout
				WeaponRestrictions	PrimaryOnly
				Attributes	AlwaysCrit
				Health	150
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 6
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			Where spawnbot
			Where spawnbot
			TotalCount 2
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tank_path_a_1"
				Health 25000
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Redcorp: Modernization (Advanced)"
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 0
			WaitBetweenSpawns 3
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Demoman
					Skill	Normal
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Item	"The Surgeon's Stahlhelm"
				}
			}
		}
		WaveSpawn
		{
			Name "1aSoldier"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "1aScouts"
			WaitForAllDead "1aSoldier"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 8
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class Demoman
				Name "Leaping Persain Demoknight"
				ClassIcon demo_caber_knight
				Skill Expert
				Item "The Persian Persuader"
				Item "Ali Baba's Wee Booties"
				Item "The Splendid Screen"
				Item "Sultan's Ceremonial"
				Scale "1.3"
				Tag	"bot_giant"
				Health 650
				WeaponRestrictions MeleeOnly
				Attributes AirChargeOnly
				Attributes AutoJump
					AutoJumpMin 10
					AutoJumpMax 10
				ItemAttributes
				{
					ItemName "The Persian Persuader"
					"minicrits become crits" 1
				}
				ItemAttributes
				{
					ItemName "The Splendid Screen"
					"Attack not cancel charge" 1
				}
				CharacterAttributes
				{
					"charge time increased" 2
					"charge recharge rate increased" 7
					"increased jump height" 2.33
					"bot custom jump particle"	1
					"damage bonus"	1.5
					"boots falling stomp" 1
					"cancel falling damage" 1
				}
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllSpawned "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Easy
			}
		}
		WaveSpawn
		{
			Name "1b"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Shortstop_Milk_Type2
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 30
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 3
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Name	"Bottle Man"
				WeaponRestrictions	MeleeOnly
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman_Jarate
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Skill	Expert
				Item	"The Direct Hit"
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllSpawned "1b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoKnight_Caber
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_Quadfire
				ClassIcon	soldier_and_demo
				Scale	1.4
				Health	650
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class   Pyro
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Pyro"
					Item	"gentlemanne_shotgun_coffinnail"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Shotgun_Heavy
				}
				TFBot
				{
					Class   Soldier
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Soldier"
					Item	"gentlemanne_shotgun_dressedtokill"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Shotgun_Heavy
				}
				TFBot
				{
					Class   Heavyweapons
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Heavy"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					Skill	Normal
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Shotgun
					Item	"Copper's Hard Top"
					Item	"Security Shades"
				}
			}
		}
		WaveSpawn
		{
			Name "1c"
			WaitForAllDead "1b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball_Armored
			}
		}
		WaveSpawn
		{
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
		WaveSpawn
		{
			WaitForAllDead "1c"
			Where spawnbot
			Where spawnbot
			TotalCount 100
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Scout
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1c"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1c"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{ 
				Template	T_TFBot_Giant_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1c"
			Where spawnbot
			TotalCount 12
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{ 
				Template	T_TFBot_Scout_Sword_Type2
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{ 
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Buff_Banner
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 40
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 12
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				Skill	Normal
				Scale	1.4
				Health	900
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				WeaponRestrictions	MeleeOnly
				Item	"Fists of Steel"
				Name	"Steel Gauntlet"
				ClassIcon	heavy_steelfist
				Skill	Expert
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demoman_Caber
					ClassIcon	demo_caber_knight
				}
				TFBot
				{
					Template	T_TFBot_Giant_DemoKnight_Caber
					ClassIcon	demo_caber_knight
				}
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 6
			MaxActive 3
			SpawnCount 3
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Shotgun_Heavy
				}
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Shotgun_Heavy
				}
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_Shotgun
				}
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 16
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Easy
				Health	650
				Scale	1.3
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 14
			WaitBetweenSpawns 8.5
			TotalCurrency 0
			TFBot
			{
				Name "Giant Directhit Soldier"
				Class Soldier
				ClassIcon soldier_and_demo_giant
				Health 3800
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "The Direct Hit"
				Item "War Pig"
				ItemAttributes
				{
					ItemName "The Direct Hit"
					"fire rate penalty"	1.2
					"faster reload rate" 0.001
					"clip size bonus" 2
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 3
				}
			}
		}
		WaveSpawn
		{
			Where spawnbot
			TotalCount 30
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support 1
			TFBot
			{
				Class	Sniper
				WeaponRestrictions	SecondaryOnly
				Skill	Hard
				ClassIcon	sniper_smg
				Name	"SMG Sniper"
				ItemAttributes
				{
					ItemName	"TF_WEAPON_SMG"
					"fire rate penalty" 1.6
					"damage bonus" 1.3
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 10
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawnsAfterDeath 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer_Reload
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 8
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class Demoman
				Name "Leaping Caber-Knight"
				ClassIcon demo_caber_knight
				Skill Expert
				Item "The Ullapool Caber"
				Item "The Chargin' Targe"
				Item "A Whiff of the Old Brimstone"
				Item "The Bolted Bicorne"
				Scale "1.3"
				Health 650
				WeaponRestrictions MeleeOnly
				Attributes AirChargeOnly
				Attributes AutoJump
					AutoJumpMin 10
					AutoJumpMax 10
				Tag	"bot_giant"
				ItemAttributes
				{
					ItemName "The Ullapool Caber"
					"dmg taken from blast reduced" 0.8
					"no self blast dmg" 1
					"slow enemy on hit major" 6
				}
				ItemAttributes
				{
					ItemName "The Chargin' Targe"
					"Attack not cancel charge" 1
				}
				CharacterAttributes
				{
					"charge time increased" 2
					"charge recharge rate increased" 7
					"increased jump height" 3
					"bot custom jump particle"	1
					"damage bonus"	2
					"boots falling stomp" 1
					"cancel falling damage" 1
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 2
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Skill	Hard
				Scale	1.3
				Health	650
				ClassIcon soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 12
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Sword_Type2
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllSpawned "3a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Skill	Expert
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
				Scale	1.3
				Health	650
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Skill	Expert
				Item	"The Direct Hit"
				ClassIcon	soldier_and_demo
				Name	"Direct Hit Soldier"
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				WeaponRestrictions	MeleeOnly
				Item	"The Escape Plan"
				ClassIcon	soldier_pickaxe_escape
				CharacterAttributes
				{
					"move speed bonus"	0.8
				}
			}
		}
		WaveSpawn
		{
			Name "3c"
			WaitForAllSpawned "3b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Caber
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "3d"
			WaitForAllDead "3c"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Skill	Expert
				Name	"Airblast Pyro"
				Item	"Traffic Cone"
			}
		}
		WaveSpawn
		{
			Name "3d"
			WaitForAllDead "3c"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 7
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Bonk
			}
		}
		WaveSpawn
		{
			Name "3e"
			WaitForAllSpawned "3d"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Skill	Expert
				Item	"The Liberty Launcher"
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "3e"
			WaitForAllSpawned "3d"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_RapidFire
				Attributes SpawnWithFullCharge
				Item "The Concheror"
				ClassIcon soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3e"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/mght/taunts/scout_mvm_m_taunts10.mp3"
			DoneWarningSound "vo/mvm/mght/scout_mvm_m_paincrticialdeath02.mp3"
			TFBot
			{
				Name "Wanted Public Criminal"
				Class Scout
				ClassIcon scout_blaster_push
				Scale 2
				Health 35000
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "Baby Face's Blaster"
				Item "The Fed-Fightin' Fedora"
				Item "The Dillinger's Duffel"
				Item "The Digit Divulger"
				ItemAttributes
				{
					ItemName "Baby Face's Blaster"
					"fire rate penalty" 3
					"bullets per shot bonus" 6
					"damage causes airblast" 1
					"mod medic killed revenge" 1
					"mod max primary clip override" -1
				}
				ItemAttributes
				{
					ItemName "The Fed-Fightin' Fedora"
					"attach particle effect"	60
				}
				ItemAttributes
				{
					ItemName "The Digit Divulger"
					"item style override" 3
				}
				CharacterAttributes
				{
					"damage force reduction" 0.4
					"airblast vulnerability multiplier" 0.4
					"override footstep sound set" 5
					"rage giving scale"	0.1
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "3e"
			Where spawnbot
			TotalCount 100
			MaxActive 12
			SpawnCount 6
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support 1
			RandomChoice
			{
				TFBot
				{
					Class	Scout
					Item	"Baby Face's Blaster"
					Item	"the fed-fightin' fedora"
					Item	"The Soldier's Stogie"
					Name	"Mafia Scout"
					ItemAttributes
					{
						ItemName "Baby Face's Blaster"
						"fire rate penalty" 2
						"mod max primary clip override" -1
						"bullets per shot bonus" 1.5
					}
				}
				TFBot
				{
					Class	Scout
					Item	"Baby Face's Blaster"
					Item	"Capone's Capper"
					Item	"The Soldier's Stogie"
					Name	"Mafia Scout"
					ItemAttributes
					{
						ItemName "Baby Face's Blaster"
						"fire rate penalty" 2
						"mod max primary clip override" -1
						"bullets per shot bonus" 1.5
					}
				}
				TFBot
				{
					Class	HeavyWeapons
					Item	"Capone's Capper"
					Item	"Tomislav"
					Skill	Hard
					Name	"Mafia Heavy"
					ClassIcon	heavy_accurate
					ItemAttributes
					{
						ItemName "Tomislav"
						"bullets per shot bonus" 1.5
					}
				}
				TFBot
				{
					Class	HeavyWeapons
					Item	"Capone's Capper"
					Item	"gentlemanne_shotgun_coffinnail"
					Skill	Hard
					WeaponRestrictions	SecondaryOnly
					ClassIcon	heavy_shotgun
					ItemAttributes
					{
						ItemName "gentlemanne_shotgun_coffinnail"
						"fire rate penalty" 2
						"mod max primary clip override" -1
						"bullets per shot bonus" 1.5
						"damage bonus" 1.2
					}
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
			Target	wave_start_relay
			Action	Trigger
		}
		DoneOutput
		{
			Target	wave_finished_relay
			Action	Trigger
		}
		Explanation
		{
			Line "Trainyard: Spy Sheriff (Advanced)"
		}
		WaveSpawn
		{
			Name	1a
			TotalCurrency	0
			TotalCount	36
			MaxActive	8
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Pyro
					Skill	Easy
					Item	"Rail Spikes"
				}
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman
				}
			}
		}
		WaveSpawn
		{
			Name 1a
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name	1b
			TotalCurrency	0
			TotalCount	20
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_SemiGiant
				}
				TFBot
				{
					Class	Pyro
					Skill	Easy
				}
			}
		}
		WaveSpawn
		{
			Name	1c
			WaitForAllSpawned	1a
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				ClassIcon	soldier_and_demo_giant
				Tag	bot_giant
			}
		}
		WaveSpawn
		{
			Name	1c
			WaitForAllSpawned	1a
			TotalCurrency	0
			TotalCount	32
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	5
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class Soldier
					Name Soldier
					Health	200
					Skill Normal
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Template	T_TFBot_Pyro_Flaregun
					ClassIcon	pyro
					Item	"rail spikes"
					ItemAttributes
					{
						ItemName "The Flare Gun"
						"faster reload rate"	0.75
						"damage bonus"	1.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	2a
			WaitForAllDead	1c
			TotalCurrency	0
			TotalCount	40
			MaxActive	10
			SpawnCount	5
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Soldier
					Skill	Normal
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
			}		
		}
		WaveSpawn
		{
			Name	2a
			WaitForAllDead	1c
			TotalCurrency	0
			TotalCount	2
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons_Shotgun
				ClassIcon	heavy_shotgun_giant
			}
		}
		WaveSpawn
		{
			Name	2b
			WaitForAllDead	2a
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2a
			TotalCurrency	0
			TotalCount	20
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Support	1
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Sandman_FastCharge
				}
			}
		}
		WaveSpawn
		{
			Name	3a
			WaitForAllDead	2b
			TotalCurrency	0
			TotalCount	24
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	Soldier
					Skill	Hard
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Demoman
					Skill	Hard
					ClassIcon	soldier_and_demo
				}
			}		
		}
		WaveSpawn
		{
			Name	3a
			WaitForAllDead	2b
			TotalCurrency	0
			TotalCount	16
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	30
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Scout_Bonk
					Attributes 	AlwaysCrit
					ClassIcon	scout
				}
			}
		}
		WaveSpawn
		{
			Name	3a
			WaitForAllDead	2b
			TotalCurrency	0
			TotalCount	8
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	15
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name "Giant Bowman"
					Class Sniper
					ClassIcon sniper_bow_giant
					Health 2400
					Attributes MiniBoss
					Skill Expert
					WeaponRestrictions PrimaryOnly
					Tag bot_giant
					Item "The Huntsman"
					ItemAttributes
					{
						ItemName "The Huntsman"
						"damage bonus" 1.25
					}
					CharacterAttributes
					{
						"move speed bonus" 0.5
						"damage force reduction" 0.2
						"airblast vulnerability multiplier" 0.2
						"override footstep sound set" 4
					}
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Item	"Firewall Helmet"
					Attributes	AlwaysFireWeapon
				}
			}
		}
		WaveSpawn
		{
			Name	3b
			WaitForAllDead	3a
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Spammer
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	3b
			WaitForAllDead	3a
			TotalCurrency	0
			TotalCount	22
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Class	Scout
				Skill	Normal
			}
		}
		WaveSpawn
		{
			Name	4a
			WaitForAllDead	3b
			TotalCurrency	0
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons
			}
		}
		WaveSpawn
		{
			Name	4a
			WaitForAllDead	3b
			TotalCurrency	0
			TotalCount	20
			MaxActive	12
			SpawnCount	6
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Class	HeavyWeapons
					Skill	Normal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	4b
			WaitForAllDead	4a
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	10
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Crit
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					ClassIcon	medic
				}
			}
		}
		WaveSpawn
		{
			Name	4b
			WaitForAllDead	4a
			TotalCurrency	0
			TotalCount	4
			MaxActive	4
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_RapidFire
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickUber
					ClassIcon	medic
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead 4a
			TotalCurrency	0
			TotalCount    20
			MaxActive    8
			SpawnCount    4
			WaitBeforeStarting    10
			WaitBetweenSpawns    6
			Where    spawnbot
			TFBot
			{
				Template    T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			Name	5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	6
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
				Item	"Firewall Helmet"
			}
		}
		WaveSpawn
		{
			Name	5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	30
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	15
			WaitBetweenSpawns	30
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Buff_Banner
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Extended_Concheror
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			Name	5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	3
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Spammer
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name	5a
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	12
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name	5b
			WaitForAllDead	5a
			TotalCurrency	0
			TotalCount	40
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			Support	Limited
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
		WaveSpawn
		{
			Name 5b
			WaitForAllDead 5a
			Where spawnbot
			TotalCount 8
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4b
			TotalCurrency	0
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Where	spawnbot
			Support	Limited
			TFBot
			{
				Template	T_TFBot_Engineer_Sentry_Teleporter
				ClassIcon	engineer_telein
				Attributes	IgnoreFlag
			}
		}
		WaveSpawn
		{
			Name	6a
			WaitForAllDead	5b
			TotalCurrency	0
			TotalCount	4
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons_Shotgun
				ClassIcon	heavy_shotgun_giant
			}
		}
		WaveSpawn
		{
			Name	6a
			WaitForAllDead	5b
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 1
			WaitBetweenSpawns 10
			TotalCurrency 0
			TFBot
			{
				Name "Giant Direct Hit Soldier"
				Class Soldier
				ClassIcon	soldier_and_demo_giant
				Health 3800
				Attributes MiniBoss
				Skill Expert
				WeaponRestrictions PrimaryOnly
				Tag bot_giant
				Item "The Direct Hit"
				Item "War Pig"
				ItemAttributes
				{
					ItemName "The Direct Hit"
					"fire rate penalty"	1.2
					"mod max primary clip override" -1
				}
				CharacterAttributes
				{
					"move speed bonus" 0.5
					"damage force reduction" 0.2
					"airblast vulnerability multiplier" 0.2
					"override footstep sound set" 3
				}
			}
		}
		WaveSpawn
		{
			Name 6a1
			WaitForAllDead	5b
			Where spawnbot
			TotalCount 40
			MaxActive 10
			SpawnCount 5
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Pyro
					Skill	Normal
					Item	"Rail Spikes"
				}
				TFBot
				{
					Class	Pyro
					Skill	Normal
					Item	"The Degreaser"
					Item	"The Attendant"
				}
			}
		}
		WaveSpawn
		{
			Name	6b
			WaitForAllDead	6a
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	20
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Barrage
					ClassIcon	soldier_and_demo_giant
				}
				TFbot
				{
					Template	T_TFBot_Giant_Medic_Regen
				}
			}
		}
		WaveSpawn
		{
			Name	6b
			WaitForAllDead	6a
			TotalCurrency	0
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	10
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Buff_Banner
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name	6b
			WaitForAllDead	6a
			TotalCurrency	0
			TotalCount	24
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	0
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name	6b
			WaitForAllDead	6a
			TotalCurrency	0
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
			}
		}
		WaveSpawn
		{
			Name 7a
			WaitForAllDead	6b
			Where spawnbot
			TotalCount 22
			MaxActive 11
			SpawnCount 11
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Class	Soldier
					Item	"The Direct Hit"
					Skill	Easy
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Demoman
					Item	"The Loch-n-Load"
					Skill	Normal
					ClassIcon	soldier_and_demo
					ItemAttributes
					{
						ItemName	"The Loch-n-Load"
						"dmg bonus vs buildings"	1
						"damage bonus"	1.2
					}
				}
			}
		}
		WaveSpawn
		{
			Name 7a
			WaitForAllDead	6b
			Where spawnbot
			TotalCount 6
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
				ClassIcon	scout_giant
			}
		}
		WaveSpawn
		{
			Name	7a
			WaitForAllDead	6b
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 15
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Heavyweapons_BrassBeast
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Pusher
					ClassIcon	pyro_giant
					Attributes	AlwaysCrit
				}
			}
		}
		WaveSpawn
		{
			Name	7b
			WaitForAllDead	6b
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	0
			WaitBetweenSpawns	0
			Where	spawnbot
			FirstSpawnWarningSound	"vo/mvm/mght/taunts/demoman_mvm_m_taunts09.mp3"
			DoneWarningSound	"vo/mvm/mght/demoman_mvm_m_paincrticialdeath01.mp3"
			TFBot
			{
				Template	T_TFBot_Chief_Demo_Atomic_NoAutoFire
			}
		}
		WaveSpawn
		{
			Name 7c
			WaitForAllDead 7b
			Where spawnbot
			TotalCount 30
			MaxActive 15
			SpawnCount 15
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class	Heavyweapons
				Skill	Normal

			}
		}
		WaveSpawn
		{
			Name 7c
			WaitForAllDead 7b
			Where spawnbot
			TotalCount 12
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 6
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Sniper_Huntsman_Spammer
					Item	"Professional's Panama"
					Item	"Crocodile Smile"
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
					Item "The Surgeon's Stahlhelm"
				}
			}
		}
		WaveSpawn
		{
			Name 7c
			WaitForAllDead 7b
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop
			}
		}
		WaveSpawn
		{
			Name	7d
			WaitForAllSpawned	7c
			TotalCurrency	500
			TotalCount	1
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	10
			WaitBetweenSpawns	10
			Where	spawnbot
			FirstSpawnWarningSound	"vo/mvm/mght/taunts/soldier_mvm_m_taunts14.mp3"
			DoneWarningSound	"vo/mvm/mght/soldier_mvm_m_paincrticialdeath02.mp3"
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Quadfire_Chief
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6b
			Where spawnbot
			TotalCount 4
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 120
			WaitBetweenSpawns 5
			TotalCurrency 0
			Support	1
			TFBot
			{
				Template	T_TFBot_Scout_Bonk
				WeaponRestrictions	PrimaryOnly
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6b
			TotalCurrency	0
			TotalCount	2
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	0
			WaitBetweenSpawns	30
			Where	spawnbot
			Support	1
			TFBot
			{
				Template	T_TFBot_Engineer_Sentry_Battle
				Attributes	IgnoreFlag
			}
		}
	}
	Wave
	{
		StartWaveOutput
		{
			Target wave_start_relay
			Action Trigger
		}
		DoneOutput
		{
			Target wave_finished_relay
			Action Trigger
		}
		Explanation
		{
			Line "Waterfront: Poisoned Palace (Advanced)"
		}
		WaveSpawn
		{
			Name "1aGiants"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
				}
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 3
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Soldier
					Item	"The Liberty Launcher"
					Skill	Expert
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Soldier
					Skill	Normal
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class	Soldier
					Skill	Hard
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			Name "1a"
			WaitForAllDead "1aGiants"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 15
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Shortstop_Type2
			}
		}
		WaveSpawn
		{
			Name "1a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 35
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "1aSupport"
			Where spawnbot
			TotalCount 20
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support 1
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
				TFBot
				{
					Template	T_TFBot_Scout_Sword
					ClassIcon	demo_caber_knight
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 40
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				Item	"The Homewrecker"
				Skill	Expert
				Name	"Sentry Hitter"
				ClassIcon	pyro_homewrecker_lite
				WeaponRestrictions	MeleeOnly
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_Caustic
				ClassIcon	caustic
			}
		}
		WaveSpawn
		{
			Name "2a"
			WaitForAllDead "1a"
			Where spawnbot
			TotalCount 12
			MaxActive 6
			SpawnCount 6
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier
					ClassIcon	soldier_and_demo_giant
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllDead "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop_Normal
			}
		}
		WaveSpawn
		{
			Name "2b"
			WaitForAllSpawned "2a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_DemoKnight_Caber
				Health	1600
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllSpawned "2b"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 20
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name "2c"
			WaitForAllDead "2b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Pyro_Caustic
				ClassIcon	caustic
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 1
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Caustic
					ClassIcon	caustic
				}
				TFBot
				{
					Template	T_TFBot_Soldier_Caustic
					ClassIcon	caustic
				}
			}
		}
		WaveSpawn
		{
			Name "3a"
			WaitForAllDead "2c"
			Where spawnbot
			TotalCount 6
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Fast
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 8
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop_Small_MadMilk
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_Burst
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 30
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tankpath_alt"
				Health 15000
				Speed 75
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "3b"
			WaitForAllDead "3a"
			Where spawnbot
			TotalCount 12
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 30
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class	Demoman
				Item	"The Loch-n-Load"
				Skill	Easy
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "4aTank"
			WaitForAllDead "3b"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tankpath_same"
				Health 15000
				Speed 65
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Demoman_Caustic_Marauder
					ClassIcon	caustic
					Scale	1.4
					Health	600
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
					Scale	1.3
					Health	400
					Item	"The Steam Pipe"
				}
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "3b"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_RocketShotgun
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "4aTank"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Medic_Fast
			}
		}
		WaveSpawn
		{
			Name "4a"
			WaitForAllDead "4aTank"
			Where spawnbot
			TotalCount 6
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Shortstop_Milk
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllSpawned "4a"
			Where spawnbot
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
				Item "Pugilist's Protector"
				ItemAttributes
				{
					ItemName "Pugilist's Protector"
					"set item tint rgb" 15185211
				}
				CharacterAttributes
				{
					"move speed bonus" 1.2
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllSpawned "4a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Extended_Buff_Banner
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Class	Soldier
				Skill	Hard
				Scale	1.4
				Health	650
				Item	"Exquisite Rack"
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 6
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Soldier_Shotgun_Heavy
				}
				TFBot
				{
					Template	T_TFBot_Giant_Pyro_Shotgun_Heavy
				}
			}
		}
		WaveSpawn
		{
			Name "4b"
			WaitForAllDead "4a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Class	Pyro
				WeaponRestrictions	MeleeOnly
				ClassIcon	pyro_slap
				Item "The Hot Hand"
				Item "Pyromancer's Mask"
				Attributes	AlwaysCrit
				Name	"Hot Hand Pyro"
			}
		}
		WaveSpawn
		{
			Name "5aScouts"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Baseball_Armored
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class	Heavyweapons
					Name	"Heater Heavy"
					Skill	Normal
					Item	"The Huo Long Heatmaker"
					ClassIcon	heavy_heater
				}
				TFBot
				{
					Class	Heavyweapons
					Name	"Heater Heavy"
					Skill	Hard
					Item	"The Huo Long Heatmaker"
					ClassIcon	heavy_heater
					ItemAttributes
					{
						ItemName	"The Huo Long Heatmaker"
						"fire rate penalty"	1.3
					}
				}
			}
		}
		WaveSpawn
		{
			Name "5aScouts"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 10
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Pyro
					Attributes	AlwaysCrit
					CharacterAttributes
					{
						"airblast disabled" 1
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5aScouts"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode "tankpath_same"
				Health 17000
				Speed 65
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demo_Scatter
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "5a"
			WaitForAllDead "4b"
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop_Small_MadMilk
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Soldier_Extended_Buff_Banner
				Scale	1.4
				Health	650
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllSpawned "5a"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_RocketPush
				ClassIcon	soldier_and_demo_giant
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Pyro_Caustic_Blaster
				ClassIcon	caustic
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 20
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Class Soldier
				Item "The Direct Hit"
				Attributes AlwaysCrit
				Skill Expert
				ClassIcon	soldier_and_demo
			}
		}
		WaveSpawn
		{
			Name "5b"
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			WaitForAllDead "5a"
			Where spawnbot
			TotalCount 10
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			Support 1
			TFBot
			{
				Template	T_TFBot_Demoman_Knight
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 40
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class   Pyro
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Pyro"
					Item	"gentlemanne_shotgun_coffinnail"
					Skill	Hard
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Class   Soldier
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Soldier"
					Item	"gentlemanne_shotgun_dressedtokill"
					Skill	Hard
					ClassIcon	heavy_shotgun
				}
				TFBot
				{
					Class   Heavyweapons
					WeaponRestrictions  SecondaryOnly
					Name    "Shotgun Heavy"
					Item	"concealedkiller_shotgun_backwoodsboomstick"
					Skill	Hard
					ClassIcon	heavy_shotgun
				}
			}
		}
		WaveSpawn
		{
			Name "6a"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 40
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 10
			WaitBetweenSpawns 0
			TotalCurrency 0
			RandomChoice
			{
				TFBot
				{
					Class Soldier
					Skill Normal
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "The Black Box"
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class Soldier
					Skill Expert
					Item "The Original"
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class Soldier
					Skill Easy
					Item "The Cow Mangler 5000"
					ClassIcon	soldier_and_demo
				}
				TFBot
				{
					Class Soldier
					Skill Hard
					Item "The Liberty Launcher"
					ClassIcon	soldier_and_demo
				}
			}
		}
		WaveSpawn
		{
			Name "6aGiants1"
			WaitForAllDead "5b"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Heavyweapons_Caustic
				ClassIcon	caustic
			}
		}
		WaveSpawn
		{
			Name "6aGiants2"
			WaitForAllDead "6aGiants1"
			Where spawnbot
			TotalCount 4
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Class Pyro
				Name "Giant Scorch Shot Pyro"
				ClassIcon pyro_scorch
				Skill Expert
				Health 3000
				Item "The Scorch Shot"
				Item "The Head Prize"
				WeaponRestrictions SecondaryOnly
				Attributes MiniBoss
				ItemAttributes
				{
					ItemName "The Scorch Shot"
					"fire rate bonus" 0.4
					"damage causes airblast" 1
				}
				CharacterAttributes
				{
					"move speed bonus"	0.35
					"damage force reduction" 0.6
					"airblast vulnerability multiplier" 0.6
					"override footstep sound set" 6
				}
			}
		}
		WaveSpawn
		{
			Name "6aGiants3"
			WaitForAllDead "6aGiants2"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Demoman_Caber
				ClassIcon	demo_caber_knight
			}
		}
		WaveSpawn
		{
			Name "Boss"
			WaitForAllDead "6aGiants3"
			Where spawnbot
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 0
			TotalCurrency 1000
			FirstSpawnWarningSound "vo/mvm/mght/taunts/scout_mvm_m_taunts03.mp3"
			DoneWarningSound "vo/mvm/mght/scout_mvm_m_paincrticialdeath01.mp3"
			TFBot
			{
				Class Scout
				Skill Hard
				ClassIcon scout_shortstop_hat
				Name "Special Delivery"
				Health 25000
				Scale 1.8
				Attributes MiniBoss
				Attributes UseBossHealthBar
				Item "The Shortstop"
				Item "Mad Milk"
				Item "The Milkman"
				Item "The Holy Mackerel"
				Item "MNC Mascot Outfit"
				Item "Graybanns"
				Item "Speedster's Spandex"
				ItemAttributes
				{
					ItemName "The Shortstop"
					"fire rate penalty" 0.75
					"bullets per shot bonus" 6
					"fire rate bonus with reduced health"	0.25
					"clip size bonus" 2
				}
				ItemAttributes
				{
					ItemName "Mad Milk"
					"effect bar recharge rate increased"	0.25
					"is_passive_weapon" 1
				}
				CharacterAttributes
				{
					"move speed bonus"	0.8
					"damage force reduction" 0.7
					"airblast vulnerability multiplier" 0.7
					"override footstep sound set" 5
					"rage giving scale" 0.1
				}
			}
		}
		WaveSpawn
		{
			Name "7a"
			WaitForAllDead "6aGiants3"
			Where spawnbot
			TotalCount 2
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 5
			WaitBetweenSpawns 0
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_Shortstop_Milk
			}
		}
		WaveSpawn
		{
			Name "7a"
			WaitForAllDead "6aGiants3"
			Where spawnbot
			TotalCount 16
			MaxActive 8
			SpawnCount 2
			WaitBeforeStarting 5
			WaitBetweenSpawns 1
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Shortstop
			}
		}
		WaveSpawn
		{
			Name "7b"
			WaitForAllDead "7a"
			Where spawnbot
			Where spawnbot
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 4
			WaitBeforeStarting 15
			WaitBetweenSpawns 3
			TotalCurrency 0
			TFBot
			{ 
				Class	Scout
				Skill	Hard
			}
		}
		WaveSpawn
		{
			Name "7b"
			WaitForAllDead "7a"
			TotalCount 1
			MaxActive 1
			SpawnCount 1
			WaitBeforeStarting 20
			WaitBetweenSpawns 0
			TotalCurrency 0
			Tank
			{
				Name "tankboss"
				StartingPathTrackNode boss_path_a1 //StartingPathTrackNode tankpath_alt
				Health 16500
				Speed 75
				Skin 1
				OnBombDroppedOutput
				{
					Target boss_deploy_relay
					Action Trigger
				}
			}
		}
		WaveSpawn
		{
			Name "7c"
			WaitForAllDead "7b"
			Where spawnbot
			Where spawnbot
			TotalCount 20
			MaxActive 8
			SpawnCount 8
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Sandman_FastCharge
			}
		}
		WaveSpawn
		{
			Name "7c"
			WaitForAllDead "7b"
			Where spawnbot
			Where spawnbot
			TotalCount 20
			MaxActive 5
			SpawnCount 5
			WaitBeforeStarting 5
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_Sword_Type2
			}
		}
		WaveSpawn
		{
			Name "7d"
			WaitForAllDead "7c"
			Where spawnbot
			Where spawnbot
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 1
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Giant_Scout_FAN
			}
		}
		WaveSpawn
		{
			Name "7d"
			WaitForAllDead "7c"
			Where spawnbot
			Where spawnbot
			Where spawnbot
			TotalCount 4
			MaxActive 2
			SpawnCount 2
			WaitBeforeStarting 0
			WaitBetweenSpawns 5
			TotalCurrency 0
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Scout_SlowMove
				}
			}
		}
		WaveSpawn
		{
			Name "7d"
			WaitForAllDead "7c"
			Where spawnbot
			TotalCount 10
			MaxActive 4
			SpawnCount 4
			WaitBeforeStarting 0
			WaitBetweenSpawns 2
			TotalCurrency 0
			TFBot
			{
				Template	T_TFBot_Scout_FAN
				Scale	1.4
				Health	650
				Item	"Bolt Boy"
			}
		}
	}
}