#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 5 DesiredCount 6 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 3 { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 3 { Objective Sniper InitialCooldown 40 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 3 { Objective Engineer InitialCooldown 50 Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Sniper - wave 4 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Skill Expert Name "Sydney Sleeper Sniper" MaxVisionRange 3000 } } Mission // Engineer - wave 6 { Objective Engineer InitialCooldown 100 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 1 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 Attributes AlwaysCrit } } ////////////////////////////////////////////////////////// Wave ///// WAVE 1 - 1000 + 100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave1A" Where spawnbot TotalCount 25 MaxActive 15 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Class HeavyWeapons Skill Hard } } ///////////////////////////// WaveSpawn { Name "Wave1B" Where spawnbot TotalCount 28 MaxActive 14 spawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllDead "Wave1A" TotalCurrency 400 Squad { TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Hard } } } ///////////////////////////// WaveSpawn { Name "Wave1C" Where spawnbot TotalCount 30 MaxActive 10 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 WaitForAllSpawned "Wave1B" TotalCurrency 200 Support 1 Squad { TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly } TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly } TFBot { ClassIcon heavy_shotgun Health 300 Name "Heavy Shotgun" Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Normal } } } WaveSpawn { Name "Wave1C" Where spawnbot TotalCount 2 MaxActive 2 spawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 25 WaitForAllSpawned "Wave1B" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Giant_Medic } } } } ////////////////////////////////////////////////////////// Wave ///// WAVE 2 - 900 + 100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave2A" Where spawnbot TotalCount 25 MaxActive 8 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 300 Support 1 TFBot { Template T_TFBot_ScorchShot_FastShot Skill Expert } } WaveSpawn { Name "Wave2A" Where spawnbot TotalCount 25 MaxActive 8 spawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 300 Support 1 TFBot { ClassIcon heavy_mittens Health 300 Name "Make 'em Laugh!" Class HeavyWeapons Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "The Holiday Punch" CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } ////////////////////////////////////////////////////////// Wave ///// WAVE 3 - 900 + 100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave3A" Where spawnbot TotalCount 40 MaxActive 8 spawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 300 RandomChoice { TFBot { Class HeavyWeapons Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Class Pyro Skill Expert } } } WaveSpawn { Name "Wave3A" Where spawnbot TotalCount 30 MaxActive 6 spawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } ///////////////////////////// WaveSpawn { Name "Wave3B" Where spawnbot TotalCount 32 MaxActive 8 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 WaitForAllDead "Wave3A" TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } WaveSpawn { Name "Wave3B" Where spawnbot TotalCount 8 MaxActive 3 spawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 WaitForAllDead "Wave3A" TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Samurai Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name "Wave3B" Where spawnbot TotalCount 48 MaxActive 6 spawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 WaitForAllSpawned "Wave3A" TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert Attributes AlwaysCrit } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 4 - 900 + 100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave4A" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill CharacterAttributes { "move speed bonus" 0.5 } } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "Wave4A" Where spawnbot TotalCount 42 MaxActive 14 spawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Demo_Burst Skill Normal } TFBot { Class Pyro Skill Hard } } } ///////////////////////////// WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllDead "Wave4A" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave4B" Where spawnbot TotalCount 18 MaxActive 9 spawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 WaitForAllDead "Wave4A" TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons_BrassBeast } TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } } WaveSpawn { Name "Wave4B" Where spawnbot TotalCount 20 MaxActive 4 spawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 WaitForAllDead "Wave4A" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Name "Wave4B" Where spawnbot TotalCount 20 MaxActive 4 spawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 WaitForAllDead "Wave4A" TotalCurrency 100 Squad { TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal Skill Normal } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 5 - 500 + 100 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 70 MaxActive 14 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } TFBot { Template T_TFBot_ScorchShot_FastShot Skill Expert } TFBot { Health 300 Name "Natascha Heavy" Class HeavyWeapons Skill Expert Item "natascha" } } } /////////// WaveSpawn { Name "Wave5A" Where spawnbot TotalCount 6 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } ///////////////////////////// WaveSpawn { Name "Wave5B" Where spawnbot TotalCount 6 MaxActive 4 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "Wave5A" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire Attributes AlwaysCrit } } ///////////////////////////// WaveSpawn { Name "Wave5C" Where spawnbot TotalCount 5 MaxActive 4 spawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 WaitForAllSpawned "Wave5B" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } ///////////////////////////// WaveSpawn { Name "Wave5D" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 WaitForAllSpawned "Wave5C" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "Wave5D" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 WaitForAllSpawned "Wave5C" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Medic_QuickUber CharacterAttributes { "move speed bonus" 2 } } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 6 - 1800 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave6A" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } ///////////////////////////// WaveSpawn { Name "Wave6B" Where spawnbot TotalCount 48 MaxActive 12 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 WaitForAllSpawned "Wave6A" TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn { Name "Wave6B" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 14 WaitForAllSpawned "Wave6A" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert } } } WaveSpawn { Name "Wave6B" Where spawnbot TotalCount 8 MaxActive 4 spawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 14 WaitForAllSpawned "Wave6A" TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Skill Expert } } } ///////////////////////////// WaveSpawn // Tank { TotalCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 45 WaitForAllDead "Wave6B" TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave6C" Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 35 WaitBetweenSpawns 0 WaitForAllDead "Wave6B" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "Wave6C" Where spawnbot TotalCount 30 MaxActive 20 spawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 2 WaitForAllDead "Wave6B" TotalCurrency 200 TFBot { Class HeavyWeapons Skill Expert Attributes AlwaysCrit } } ///////////////////////////// WaveSpawn { Name "Wave6D" Where spawnbot TotalCount 12 MaxActive 8 spawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 7 WaitForAllSpawned "Wave6C" TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "Wave6D" Where spawnbot TotalCount 40 MaxActive 8 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 WaitForAllSpawned "Wave6C" TotalCurrency 200 RandomChoice { TFBot { Class HeavyWeapons Skill Expert } TFBot { Class Soldier Skill Expert } TFBot { Class Demoman Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { Where spawnbot TotalCount 30 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 WaitForAllSpawned "Wave6C" TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Skill Expert Attributes AlwaysCrit Tag nav_prefer_flank_right BehaviorModifiers push } TFBot { Template T_TFBot_Scout_Bonk Skill Expert Attributes AlwaysCrit Tag nav_prefer_flank_left BehaviorModifiers push } } } WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 WaitForAllSpawned "Wave6C" TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } ////////////////////////////////////////////////////////////////////// }