#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 2000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 5 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 3 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 7 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 8 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 9 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 9 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } ////////////////////////////////////////////////////////// Wave ///// WAVE 1 - DPS Test { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 50 MaxActive 20 spawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 500 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave ///// WAVE 2 - Multi-tasking { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 20 MaxActive 10 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 1000 TFBot { Template T_TFBot_Giant_Scout Skill Expert } } WaveSpawn // Tank { TotalCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave ///// WAVE 3 - Short range enemies { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave03a" Where spawnbot TotalCount 20 MaxActive 10 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } WaveSpawn { Name "wave03a" Where spawnbot TotalCount 20 MaxActive 10 spawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Class Pyro Skill Expert } } WaveSpawn { WaitForAllSpawned "wave03a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 480 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } } WaveSpawn { WaitForAllSpawned "wave03a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 480 Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } TFBot { Class Pyro Skill Expert } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 4 - Uber town { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot TotalCount 100 MaxActive 10 spawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 Squad { TFBot { Class Heavyweapons Skill Expert } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { WaitForAllSpawned "wave04a" Name "wave04b" Where spawnbot TotalCount 100 MaxActive 10 spawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 Squad { TFBot { Class Soldier Skill Expert } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } WaveSpawn { WaitForAllSpawned "wave04b" Name "wave04c" Where spawnbot TotalCount 50 MaxActive 20 spawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 TFBot { Template T_TFBot_Scout_Bonk Skill Expert } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 5 - Crit city { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave05a" Where spawnbot TotalCount 40 MaxActive 20 spawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 TFBot { Class Demoman Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave05a" Name "wave05b" Where spawnbot TotalCount 40 MaxActive 20 spawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 TFBot { Class pyro Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave05b" Name "wave05c" Where spawnbot TotalCount 40 MaxActive 20 spawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 TFBot { Class Soldier Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave05c" Name "wave05d" Where spawnbot TotalCount 40 MaxActive 20 spawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 400 TFBot { Class Heavyweapons Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave05d" Name "wave05e" Where spawnbot TotalCount 80 MaxActive 20 spawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 800 Squad { TFBot { Class Heavyweapons Skill Expert Attributes "AlwaysCrit" } TFBot { Class Soldier Skill Expert Attributes "AlwaysCrit" } TFBot { Class pyro Skill Expert Attributes "AlwaysCrit" } TFBot { Class Demoman Skill Expert Attributes "AlwaysCrit" } TFBot { Class Scout Skill Expert Attributes "AlwaysCrit" } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 6 - DPS Test - round 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 16 MaxActive 5 spawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Heavyweapons Skill Expert } } WaveSpawn { Where spawnbot TotalCount 100 MaxActive 15 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 TotalCurrency 500 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } WaveSpawn // Tank { TotalCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///// WAVE 7 - More Multi-tasking { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 20 MaxActive 2 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_FAN Skill Expert } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 2 spawnCount 1 WaitBeforeStarting 2.5 WaitBetweenSpawns 5 TotalCurrency 400 TFBot { Template T_TFBot_Giant_Scout_Baseball Skill Expert } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 4 spawnCount 4 WaitBeforeStarting 2.5 WaitBetweenSpawns 15 TotalCurrency 400 TFBot { Class Pyro Skill Expert } } WaveSpawn { Where spawnbot TotalCount 20 MaxActive 4 spawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier Skill Expert } TFBot { Template T_TFBot_Giant_Medic Skill Expert } } } WaveSpawn // Tank { TotalCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //////////////////////// Wave ///// WAVE 8 - Final Push before the bosses { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 400 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 50000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 28 MaxActive 8 spawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 15 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Skill Expert } } } WaveSpawn { Where spawnbot TotalCount 24 MaxActive 4 spawnCount 2 WaitBeforeStarting 2.5 WaitBetweenSpawns 15 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic Skill Expert } } } WaveSpawn { Where spawnbot TotalCount 32 MaxActive 5 spawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 400 TFBot { Class medic Skill Expert } } } ///////////////////////////////////////////////////// Wave ///// WAVE 9 - The Bosses { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Soldier Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 spawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Heavyweapons_HealOnKill Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 7 spawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 7 spawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Class Medic Skill Expert Attributes "AlwaysCrit" } } } }