//EXPERT "BIGROCK": NERVE ENDING //By Y o o v y https://steamcommunity.com/profiles/76561198017198600/ #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 // Starting: $1,000 // Wave 1: $1,100 // Wave 2: $900 // Wave 3: $900 // Wave 4: $1,000 // Wave 5: $1,000 // Wave 6: $1,200 // Wave 7: $900 // Wave 8: $1,000 // Total: $9,700 Templates { T_TFBot_Giant_Pyro_Dragon_Fury { Name "Giant Dragon's Fury Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_dragon_fury_swordstone_giant Attributes MiniBoss Item "The Dragon's Fury" MaxVisionRange 600 CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Heavy_Heater { Name "Giant Heater Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_heater_giant Item "The Huo Long Heatmaker" Attributes MiniBoss ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus" 1.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Heavy_Australium { Name "Giant Australium Heavy" Class Heavyweapons Skill Expert Health 6000 ClassIcon heavy_golden_lite Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Eliminators Safeguard" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.5 "damage bonus" 2.0 "attack projectiles" 1 "minigun spinup time decreased" 0.75 "killstreak idleeffect" 2 } ItemAttributes { ItemName "The Eliminators Safeguard" "set item tint RGB" 15185211 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.5 "override footstep sound set" 2 "health regen" 100 "rage giving scale" 0.1 } } T_TFBot_Heavy_Deflector { Class HeavyWeapons Skill Hard Name "Deflector Heavy" ClassIcon heavy_Deflector Item "The U-Clank-A" Item "Deflector" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Spy_Deadringer_Kunai //UNUSED, Spy support for Wave 8. { Name "Undying Spy" ClassIcon spy_kunai Class Spy Skill Expert Item "The Lacking Moral Fiber Mask" Item "Conniver's Kunai" Item "The Dead Ringer" ItemAttributes { ItemName "Conniver's Kunai" "max health additive bonus" 55 } } T_TFBot_Sniper_Bushwacka //UNUSED, Sniper support for Wave 8. { Name "Bushwacka Sniper" Class Sniper Skill Hard ClassIcon sniper_bushwacka WeaponRestrictions MeleeOnly Item "The Bushwacka" Item "Ol' Snaggletooth" } T_TFBot_Sniper_Jarate //UNUSED, Sniper support for Wave 8. { Name "Jarate Master" Class Sniper Skill Normal ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Attributes AlwaysFireWeapon Item "Jarate" Item "Desert Marauder" Item "The Jarmaments" ItemAttributes { ItemName "Jarate" "effect bar recharge rate increased" 0.1 "fire rate bonus" 2.5 } } T_TFBot_Chief_Medic_Kritzkrieg //UNUSED, Boss support for Wave 8. { ClassIcon medic_kritz_shield_lite Name "Chief Kritzkrieg Medic" Class Medic Skill Expert Health 15000 Item "The Kritzkrieg" Item "Field Practice" Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies Attributes DisableDodge Attributes MiniBoss Attributes AlwaysCrit Attributes UseBossHealthBar ItemAttributes { ItemName "The Krizkrieg" "generate rage on heal" 2 "uber duration bonus" 9999 } CharacterAttributes { "bot medic uber health threshold" 69420 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "move speed bonus" 0.5 "increased jump height" 1.2 } } T_TFBot_Chief_Medic_Vacc_Fire //UNUSED, Boss support for Wave 8. { ClassIcon medic_fire_armored_lite Health 15000 Name "Giant Vaccinator Medic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorFire Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 5 "medigun fire resist passive" 0.5 "medigun fire resist deployed" 1 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "dec2014 Surgeon's Shako" "set item tint RGB" 13595446 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 13371337 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "heal rate bonus" 2 "move speed bonus" 0.5 "increased jump height" 1.2 } Item "dec2014 Surgeon's Shako" } T_TFBot_Chief_Medic_Vacc_Bullet //UNUSED, Boss support for Wave 8. { ClassIcon medic_bullet_armored_lite Health 15000 Name "Bullet Immune Paramedic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBullets Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 1 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "dec2014 Surgeon's Shako" "set item tint RGB" 5801378 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 13371337 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "heal rate bonus" 2 "move speed bonus" 0.5 "increased jump height" 1.2 } Item "dec2014 Surgeon's Shako" } T_TFBot_Chief_Medic_Vacc_Blast //UNUSED, Boss support for Wave 8. { ClassIcon medic_blast_armored_lite Health 15000 Name "Blast Immune Paramedic" Class Medic Skill Expert Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBlast Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 4 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 1 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 } ItemAttributes { ItemName "dec2014 Surgeon's Shako" "set item tint RGB" 3329330 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 13371337 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "rage giving scale" 0.1 "heal rate bonus" 2 "move speed bonus" 0.5 "increased jump height" 1.2 } Item "dec2014 Surgeon's Shako" } T_TFBot_Chief_Demoman_BurstFire { Name "Chief Burst Fire Demoman" Class Demoman Skill Expert Health 60000 Scale 1.9 ClassIcon demo_scatter Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar Item "Scotch Bonnet" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size upgrade atomic" 18.0 "faster reload rate" 0.325 "fire rate bonus" 0.05 "Projectile speed increased" 2 "projectile spread angle penalty" 5 "damage bonus" 2.0 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.4 "override footstep sound set" 4 "rage giving scale" 0.1 "health regen" 200 "increased jump height" 1.2 } } T_TFBot_Soldier_Stun //UNUSED, Boss Support for Wave 7. { Name "Rocket Specialist Soldier" Class Soldier Skill Hard ClassIcon soldier_stun Item "The Gilded Guard" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 2 } } T_TFBot_Chief_Soldier_Blackbox //UNUSED, Boss for Wave 7. { Name "Chief Blackbox Soldier" Class Soldier Skill Expert Health 60000 Scale 1.9 ClassIcon soldier_blackbox_giant Item "Fancy Dress Uniform" Item "Honcho's Headgear" Item "The Black Box" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes { ItemName "The Black Box" "blast radius increased" 1.25 "clip size upgrade atomic" 0 "faster reload rate" 1.5 "fire rate bonus" 0.001 "heal on hit for rapidfire" 2000 "projectile spread angle penalty" 4 } CharacterAttributes { "airblast vertical vulnerability multiplier" 0.1 "airblast vulnerability multiplier" 0.1 "damage force reduction" 0.1 "move speed bonus" 0.45 "override footstep sound set" 3 "rage giving scale" 0.1 } } T_TFBot_Engineer_Australium { Name "Australium Engineer" Class Engineer Name Engineer Skill Expert TeleportWhere spawnbot Attributes TeleportToHint Health 1000 Scale 1.3 ClassIcon engineer_golden_lite Item "The Frontier Justice" Item "Upgradeable TF_WEAPON_WRENCH" Item "The Virtual Viewfinder" ItemAttributes { ItemName "The Frontier Justice" "is australium item" 1 "item style override" 1 "killstreak idleeffect" 2 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_WRENCH" "Construction rate increased" 2.5 "engy building health bonus" 2.5 "engy sentry damage bonus" 1.5 "is australium item" 1 "item style override" 1 "killstreak idleeffect" 2 "fire rate bonus" 0.5 "damage bonus" 1.5 } ItemAttributes { ItemName "The Virtual Viewfinder" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 5 "move speed bonus" 1.25 } } T_TFBot_Sniper_Australium { Name "Australium Sniper" Class Sniper Skill Expert Health 250 Scale 1.3 ClassIcon sniper_golden_lite Item "Upgradeable TF_WEAPON_SNIPERRIFLE" Item "The Shahanshah" Item "The Razorback" Item "The Anger" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SNIPERRIFLE" "is australium item" 1 "item style override" 1 "killstreak idleeffect" 2 "damage bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.5 "sniper charge per sec" 2 } ItemAttributes { ItemName "The Shahanshah" "dmg bonus while half dead" 1 "dmg penalty while half alive" 1 "killstreak idleeffect" 2 "damage bonus" 1.5 "fire rate bonus" 0.5 } ItemAttributes { ItemName "The Anger" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.25 } } T_TFBot_Spy_Australium { Name "Australium Spy" Class Spy Skill Expert Health 250 Scale 1.3 ClassIcon spy_golden_lite Item "The Ambassador" Item "Upgradeable TF_WEAPON_KNIFE" Item "The Stealth Steeler" ItemAttributes { ItemName "The Ambassador" "is australium item" 1 "item style override" 1 "killstreak idleeffect" 2 "damage bonus" 1.5 "faster reload rate" 0.5 "fire rate bonus" 0.5 "dmg pierces resists absorbs" 1 } ItemAttributes { ItemName "Upgradeable TF_WEAPON_KNIFE" "is australium item" 1 "item style override" 1 "killstreak idleeffect" 2 "damage bonus" 1.5 "fire rate bonus" 0.5 } ItemAttributes { ItemName "The Stealth Steeler" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.25 } } T_TFBot_Pyro_Australium { Name "Australium Pyro" Class Pyro Skill Expert Health 350 Scale 1.3 ClassIcon pyro_golden_lite Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "is australium item" 1 "item style override" 1 "damage bonus" 1.5 "killstreak idleeffect" 2 "mult airblast refire time" 0.5 "lunchbox adds minicrits" 2 "flame_spread_degree" 4 "flame_drag" 4 "flame_up_speed" -50 "flame_speed" 2200 "flame_lifetime" 0.75 "set_item_texture_wear" 0 "flame_reflect_on_collision" 1000 } ItemAttributes { ItemName "Pyro Helm" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.5 } } T_TFBot_Heavy_Australium { Name "Australium Heavy" Class HeavyWeapons Skill Expert Health 600 Scale 1.3 ClassIcon heavy_golden_lite Item "Upgradeable TF_WEAPON_MINIGUN" Item "The Eliminators Safeguard" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "is australium item" 1 "item style override" 1 "fire rate bonus" 0.5 "damage bonus" 1.5 "attack projectiles" 1 "minigun spinup time decreased" 0.75 "killstreak idleeffect" 2 } ItemAttributes { ItemName "The Eliminators Safeguard" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.25 } } T_TFBot_Soldier_Australium { Name "Australium Soldier" Class Soldier Skill Expert Health 400 Scale 1.3 ClassIcon soldier_golden_lite Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Full Metal Drill Hat" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "is australium item" 1 "item style override" 1 "faster reload rate" 0.5 "fire rate bonus" 0.5 "damage bonus" 1.5 "projectile speed increased" 1.5 "killstreak idleeffect" 2 } ItemAttributes { ItemName "Full Metal Drill Hat" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.25 } } T_TFBot_Medic_Australium { Name "Australium Medic" Class Medic Skill Expert Health 300 Scale 1.3 ClassIcon medic_golden_lite WeaponRestrictions SecondaryOnly Item "Upgradeable TF_WEAPON_MEDIGUN" Item "Field Practice" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MEDIGUN" "is australium item" 1 "item style override" 1 "killstreak idleeffect" 2 "ubercharge rate bonus" 5 "heal rate bonus" 200 "uber duration bonus" 4 } ItemAttributes { ItemName "Field Practice" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.25 } } T_TFBot_Demoman_Australium { Name "Australium Demoman" Class Demoman Skill Expert Health 350 Scale 1.3 ClassIcon demo_golden_lite Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Item "Demoman Tricorne" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "is australium item" 1 "item style override" 1 "faster reload rate" 0.5 "fire rate bonus" 0.5 "damage bonus" 1.5 "projectile speed increased" 2 "killstreak idleeffect" 2 } ItemAttributes { ItemName "Demoman Tricorne" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.25 } } T_TFBot_Scout_Australium { Name "Australium Scout" Class Scout Skill Expert Health 250 Scale 1.3 ClassIcon scout_golden_lite Item "Upgradeable TF_WEAPON_SCATTERGUN" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SCATTERGUN" "is australium item" 1 "item style override" 1 "faster reload rate" 0.5 "fire rate bonus" 0.5 "damage bonus" 1.5 "killstreak idleeffect" 2 } ItemAttributes { ItemName "The Fed-Fightin' Fedora" "set item tint RGB" 15185211 } CharacterAttributes { "health regen" 10 "move speed bonus" 1.25 } } T_TFBot_Giant_Heavy_COK { Name "Giant Crit on Kill Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_booster_giant Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Item "Officer's Ushanka" Item "Iron Curtain" ItemAttributes { ItemName "Iron Curtain" "damage bonus" 1.5 "critboost on kill" 5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Giant_Sniper_Huntsman_Spammer_Penetrate { Class Sniper Health 3300 Name "Giant Penetrating RF Bowman" Attributes MiniBoss Item "The Fortified Compound" Item "The Birdman of Australiacatraz" Item "The Falconer" ClassIcon sniper_bow_multi_penetrator Skill Expert ItemAttributes { ItemName "The Fortified Compound" "fire rate bonus" 0.6 "projectile penetration" 3 } CharacterAttributes { "head scale" 0.7 "voice pitch scale" 0.5 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "override footstep sound set" 5 "move speed bonus" 0.5 } } T_TFBot_Sniper_Huntsman_Fire //UNUSED, Boss Support for Wave 5. { Class Sniper Name "Burning Bowman" Skill Hard ClassIcon sniper_bow_fire Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage bonus" 0.5 "set damagetype ignite" 1 "attach particle effect" 13 } } T_TFBot_Chief_Scout_BFB //UNUSED, Boss for Wave 5. { Name "Chief Blaster Scout" Class Scout Skill Expert Health 45000 ClassIcon scout_publicenemy Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" ItemAttributes { ItemName "Baby Face's Blaster" "damage bonus" 1.5 "fire rate bonus" 0.9 "faster reload rate" 0.5 "fire rate bonus with reduced health" 0.8 } CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "damage force reduction" 0.1 "override footstep sound set" 5 "move speed bonus" 0.7 "rage giving scale" 0.1 } } T_TFBot_Pyro_Dragon_Fury_Extended_Buff_Banner { Name "Extended DF Buff Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_buff_lite Item "The Dragon's Fury" Item "The Buff Banner" MaxVisionRange 650 Attributes SpawnWithFullCharge CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Heavy_Tomislav_Accurate { Class HeavyWeapons Skill Hard Name "Gear Gunner" ClassIcon heavy_accurate_lite Item "Tomislav" Item "The Team Captain" ItemAttributes { ItemName "Tomislav" "minigun spinup time decreased" 0.5 "weapon spread bonus" 0.25 } } T_TFBot_Giant_Demoman_Stickybomb_Spammer //UNUSED, was meant for Giant Rapid Fire Soldiers (Crits) on Wave 5, was going to have Crits. { Class Demoman Skill Expert Health 3300 Classicon demo_sticky_spammer_daan WeaponRestrictions SecondaryOnly Name "Giant Stickybomb Demoman" Attributes MiniBoss ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName TF_WEAPON_PIPEBOMBLAUNCHER "stickybomb charge rate" 0.001 "max pipebombs decreased" -6 "projectile range increased" 0.35 "faster reload rate" -0.8 "fire rate bonus" 0.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Pyro_Airblast { Name "Giant Airblast Pyro" Class Pyro Skill Expert Health 3000 ClassIcon pyro_reflect_daan_giant Attributes MiniBoss Item "Traffic Cone" Item "The Degreaser" ItemAttributes { ItemName "The Degreaser" "mult airblast refire time" 0.5 "airblast pushback scale" 2 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Soldier_Spammer_Burst { Name "Giant Rapid Burst Fire Soldier" Class Soldier Skill Expert Health 4200 ClassIcon soldier_spammer_burstfire Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Armored Authority" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 0.3 "clip size upgrade atomic" 5.0 "fire rate bonus" 0.1 "Projectile speed increased" 0.65 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.5 "override footstep sound set" 3 } } T_TFBot_Scout_FAN_Fixed { Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 } T_TFBot_Pyro_Dragon_Fury_Healonhit { Name "HOH Dragon's Fury Pyro" Class Pyro Skill Hard ClassIcon pyro_dragon_fury_heal_on_hit Item "The Dragon's Fury" Item "Napper's Respite" MaxVisionRange 650 ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for rapidfire" 175 } } T_TFBot_Giant_Heavy_GRU_Armored { Name "Super Lightweight Champ" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_gru_giant Item "gloves of running urgently mvm" Item "pugilist's protector" Attributes MiniBoss WeaponRestrictions MeleeOnly ItemAttributes { ItemName "pugilist's protector" "set item tint RGB" 15185211 } ItemAttributes { ItemName "gloves of running urgently mvm" "damage bonus" 1.2 "fire rate bonus" 0.6 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.6 "override footstep sound set" 2 } } T_TFBot_Demoman_Frag //UNUSED, was meant for the Expert Skilled Demomen on Wave 4. { Class Demoman Name "Frag Demoman" ClassIcon demo_frag_nys Item "The Loch-N-Load" Skill Expert ItemAttributes { ItemName "The Loch-N-Load" "clip size bonus" 1.25 "grenade no spin" 0 "dmg bonus vs buildings" 1 "clip size bonus" 1.25 "Blast radius decreased" 1 "sticky air burst mode" 1 "bleeding duration" 5 "damage bonus" 0.35 } } T_TFBot_Giant_Medic_Kritzkrieg { Name "Giant Kritzkrieg Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_kritz_giant Item "The Kritzkrieg" Item "The Combat Medic's Crusher Cap" Attributes SpawnWithFullCharge Attributes AlwaysCrit Attributes MiniBoss ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 9999 } CharacterAttributes { "bot medic uber health threshold" 69420 "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "heal rate bonus" 200 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_SlowBarrage_Extended_Backup //UNUSED, was meant for Colonel Barrage on Wave 4 with Giant Kritzkrieg Medic. { Name "Battalion Colonel Barrage" Class Soldier Skill Expert Health 4200 ClassIcon soldier_barrage_backup Item "The Battalion's Backup" Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "damage bonus" 1.5 "Projectile speed increased" 0.4 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "increase buff duration" 9.0 "move speed bonus" 0.5 "override footstep sound set" 3 "health regen" 40 } } T_TFBot_Scout_Extended_Concheror { Class Scout Name "Extended Conch Scout" Skill Hard ClassIcon scout_conch_lite Attributes SpawnWithFullCharge Item "The Concheror" CharacterAttributes { "increase buff duration" 9.0 } } T_TFBot_Heavy_BreadMonster { ClassIcon heavy_breadbite_nys Health 750 Name "Bread Monster" Class Heavy Skill Expert Scale 1.4 WeaponRestrictions MeleeOnly Item "The Bread Bite" Item "Bread Heads" Item "Bread Biter" Attributes AlwaysCrit ItemAttributes { ItemName "The Bread Bite" "heal on kill" 25 "mod_maxhealth_drain_rate" 0 "speed_boost_on_kill" 5 } CharacterAttributes { "health regen" 5 } } T_TFBot_Giant_Medic_Regen_Shield { Name "Giant Regen Shield Medic" Class Medic Skill Expert Health 4500 ClassIcon medic_shield_giant Item "The Quick-Fix" Item "Das Naggenvatcher" Attributes ProjectileShield Attributes IgnoreEnemies Attributes DisableDodge Attributes MiniBoss ItemAttributes { ItemName "The Quick-Fix" "generate rage on heal" 2 "ubercharge rate bonus" 0.01 } CharacterAttributes { "airblast vulnerability multiplier" 0.6 "damage force reduction" 0.6 "heal rate bonus" 200 "move speed bonus" 0.5 "health regen" 40 } } T_TFBot_Giant_Heavy_Brassbeast { Name "Giant Brassbeast Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_brass_nys_giant Item "The Brass Beast" Item "Copper's Hard Top" Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "The Brass Beast" "damage bonus" 1.7 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Demoman_Knight_Persian { Class Demoman Name "Persian Demoknight" Skill Expert ClassIcon demoknight_persian_nys WeaponRestrictions MeleeOnly Item "Sultan's Ceremonial" Item "The Persian Persuader" Item "The Splendid Screen" Item "Ali Baba's Wee Booties" ItemAttributes { ItemName "The Persian Persuader" "critboost on kill" 3 } ItemAttributes { ItemName "The Splendid Screen" "attack not cancel charge" 1 } } T_TFBot_Heavy_Deflector_Heater { Class HeavyWeapons Skill Hard Name "Heater Deflector Heavy" ClassIcon heavy_deflector_heater Item "The Bunsen Brave" Item "The Huo Long Heatmaker" ItemAttributes { ItemName "The Huo Long Heatmaker" "attack projectiles" 1 } } T_TFBot_Medic_Vaccinator_Bullet_Yoovy { ClassIcon medic_bullet Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBullets ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 3 "medigun bullet resist passive" 0.5 "medigun bullet resist deployed" 0.7 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 "heal rate bonus" 200 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 5801378 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } Item "medic's mountain cap" } T_TFBot_Medic_Vaccinator_Blast_Yoovy { ClassIcon medic_blast Health 150 Name "Vaccinator Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes IgnoreEnemies Attributes VaccinatorBlast ItemAttributes { ItemName tf_weapon_medigun "medigun charge is resists" 4 "medigun blast resist passive" 0.5 "medigun blast resist deployed" 0.7 "lunchbox adds minicrits" 3 "ubercharge rate bonus" 500 "uber duration bonus" 300 "heal rate bonus" 200 } ItemAttributes { ItemName "medic's mountain cap" "set item tint RGB" 3329330 } CharacterAttributes { "ubercharge rate bonus" 25 "uber duration bonus" 100 "bot medic uber health threshold" 350 } Item "medic's mountain cap" } T_TFBot_Demoman_Stickybomb_Subgiant { Class Demoman Skill Expert Classicon demo_sticky_daan WeaponRestrictions SecondaryOnly Name "Stickybomb Demoman" Health 750 Scale 1.4 Item "The Strontium Stove Pipe" Item "Weight Room Warmer" Attributes AlwayScrit ItemAttributes { ItemName TF_WEAPON_GRENADELAUNCHER "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName TF_WEAPON_PIPEBOMBLAUNCHER "stickybomb charge rate" 0.001 "max pipebombs decreased" -7 "projectile range increased" 0.35 } } T_TFBot_Giant_Heavy_Deflector_HOK //UNUSED, was meant for Giant Deflector Heavy on Wave 3 with Giant Medic. { Name "Giant HOK Deflector Heavy" Class Heavyweapons Skill Expert Health 5000 ClassIcon heavy_deflector_healonkill Item "Deflector" Item "The Tungsten Toque" Attributes MiniBoss MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "heal on kill" 5000 "attack projectiles" 1 "damage bonus" 1.5 } CharacterAttributes { "airblast vulnerability multiplier" 0.3 "damage force reduction" 0.3 "move speed bonus" 0.5 "override footstep sound set" 2 } } T_TFBot_Heavy_Melee { Class HeavyWeapons Name "Brawler Heavy" ClassIcon heavy_fist_nys WeaponRestrictions MeleeOnly Skill Hard Item "Der Maschinensoldaten-Helm" } T_TFBot_Medic_Regen { Class Medic Name "Regen Medic" Item "The Quick-Fix" Item "The Surgeon's Stahlhelm" Skill Hard ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 } CharacterAttributes { "heal rate bonus" 10 "health regen" 4 } } } //Sentrybusters Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Tag bot_giant } } //Spies Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Spy_Australium } } //Snipers Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Name "Razorback Sydney Sniper" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Australium } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 15 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Australium } } //Engineers Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Health 275 } } Wave //WAVE 1 $1,100 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W1_01 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name W1_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavy_Melee Attributes AlwayScrit } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Name "Melee Scout" Attributes AlwayScrit } TFBot { Template T_TFBot_Medic_Regen } } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Soldier Skill Expert } } WaveSpawn { Name W1_02 WaitForAllDead W1_01 TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } Wave //WAVE 2 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Demoman Skill Expert } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons Skill Hard } } WaveSpawn { Name W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name W2_01_TANK TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 Tank { Health 35000 Speed 75 Name "tankboss" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Pyro Skill Normal } } WaveSpawn { Name W2_02 WaitForAllDead W2_01 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class HeavyWeapons Skill Hard } } } Wave //WAVE 3 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W3_01 TotalCurrency 75 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Stickybomb_Subgiant } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_01 TotalCurrency 125 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Name W3_01 TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Item "Scotch Bonnet" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 125 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 125 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Class Demoman Skill Expert } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W3_02 WaitForAllDead W3_01 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 28 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } } Wave //WAVE 4 $1,000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W4_01 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Extended_Concheror } } WaveSpawn { Name W4_01 TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 50000 Speed 75 Name "tankboss" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demo_Burst Item "Scotch Bonnet" } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 200 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 250 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Heavy_Brassbeast } } WaveSpawn { Name W4_02 WaitForAllDead W4_01 TotalCurrency 250 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } } // Wave //WAVE 5 $1,000 // { // WaitWhenDone 65 // Checkpoint Yes // StartWaveOutput // { // Target wave_start_relay // Action Trigger // } // DoneOutput // { // Target wave_finished_relay // Action Trigger // } // WaveSpawn // { // Name W5_01 // TotalCurrency 100 // TotalCount 21 // MaxActive 6 // SpawnCount 3 // WaitBeforeStarting 0 // WaitBetweenSpawns 6 // Where spawnbot // TFBot // { // Template T_TFBot_Pyro_Dragon_Fury_Healonhit // } // } // WaveSpawn // { // Name W5_01 // TotalCurrency 100 // TotalCount 32 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 0 // WaitBetweenSpawns 6 // Where spawnbot // TFBot // { // Template T_TFBot_Scout_Extended_Concheror // Skill Expert // Attributes AlwaysCrit // } // } // WaveSpawn // { // Name W5_01 // TotalCurrency 50 // TotalCount 8 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 6 // Where spawnbot // TFBot // { // Template T_TFBot_Scout_Shortstop // } // } // WaveSpawn // { // Name W5_01 // TotalCurrency 150 // TotalCount 12 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 0 // WaitBetweenSpawns 12 // Where spawnbot // Squad // { // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer_Burst // Attributes AlwaysCrit // } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic // } // TFBot // { // Template T_TFBot_Medic // } // } // } // WaveSpawn // { // Name W5_02 // WaitForAllDead W5_01 // TotalCurrency 175 // TotalCount 4 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 4 // WaitBetweenSpawns 12 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Pyro_Dragon_Fury // } // } // WaveSpawn // { // Name W5_02 // WaitForAllDead W5_01 // TotalCurrency 175 // TotalCount 4 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 8 // WaitBetweenSpawns 12 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Soldier_Spammer // } // } // WaveSpawn // { // Name W5_02 // WaitForAllDead W5_01 // TotalCurrency 100 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 4 // WaitBetweenSpawns 0 // Tank // { // Health 60000 // Speed 75 // Name "tankboss" // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } // WaveSpawn // { // Name W5_02 // WaitForAllDead W5_01 // TotalCurrency 200 // TotalCount 35 // MaxActive 10 // SpawnCount 5 // WaitBeforeStarting 4 // WaitBetweenSpawns 6 // Where spawnbot // TFBot // { // Template T_TFBot_Scout_Extended_Concheror // Skill Expert // Attributes AlwayScrit // } // } // WaveSpawn // { // Name W5_02 // WaitForAllDead W5_01 // TotalCurrency 50 // TotalCount 20 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 4 // WaitBetweenSpawns 6 // Where spawnbot // Squad // { // TFBot // { // Template T_TFBot_Heavy_Tomislav_Accurate // } // TFBot // { // Template T_TFBot_Soldier_Extended_Buff_Banner // Item "The Direct Hit" // Skill Expert // } // } // } // WaveSpawn // { // Name W5_BOSS // WaitForAllDead W5_02 // TotalCurrency 50 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 4 // WaitBetweenSpawns 0 // Tank // { // Health 30000 // Speed 75 // Name "tankboss" // OnKilledOutput // { // Target boss_dead_relay // Action Trigger // } // OnBombDroppedOutput // { // Target boss_deploy_relay // Action Trigger // } // } // } // WaveSpawn // { // Name W5_BOSS // WaitForAllDead W5_02 // TotalCurrency 50 // TotalCount 1 // MaxActive 1 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 0 // Where spawnbot_mission_sniper // FirstSpawnWarningSound "vo\mvm\mght\scout_mvm_m_misc02.mp3" // LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" // DoneWarningSound "vo\mvm\mght\scout_mvm_m_paincrticialdeath03.mp3" // TFBot // { // Template T_TFBot_Chief_Scout_BFB // } // } // WaveSpawn // { // Name W5_BOSS_SUPPORT // WaitForAllDead W5_02 // TotalCurrency 0 // TotalCount 10 // MaxActive 10 // SpawnCount 5 // WaitBeforeStarting 10 // WaitBetweenSpawns 10 // Where spawnbot // Support 1 // TFBot // { // Template T_TFBot_Sniper_Huntsman_Fire // } // } // } // Wave //WAVE 6 $1,200 // { // WaitWhenDone 65 // Checkpoint Yes // StartWaveOutput // { // Target wave_start_relay // Action Trigger // } // DoneOutput // { // Target wave_finished_relay // Action Trigger // } // WaveSpawn // { // Name W6_01 // TotalCurrency 100 // TotalCount 28 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 0 // WaitBetweenSpawns 6 // Where spawnbot // Squad // { // TFBot // { // Template T_TFBot_Soldier_Extended_Buff_Banner // } // TFBot // { // Template T_TFBot_Soldier_Extended_Concheror // } // } // } // WaveSpawn // { // Name W6_01 // TotalCurrency 150 // TotalCount 28 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 0 // WaitBetweenSpawns 6 // Where spawnbot // TFBot // { // Class Soldier // Attributes AlwaysCrit // Skill Expert // } // } // WaveSpawn // { // Name W6_01 // TotalCurrency 150 // TotalCount 4 // MaxActive 4 // SpawnCount 2 // WaitBeforeStarting 6 // WaitBetweenSpawns 18 // Where spawnbot // Squad // { // TFBot // { // Template T_TFBot_Giant_Soldier_SlowBarrage // Attributes AlwaysCrit // Attributes UseBossHealthBar // Name "Major Crits" // Item "Full Metal Drill Hat" // ClassIcon soldier_barrage_charged // Health 10000 // } // TFBot // { // Template T_TFBot_Giant_Medic // } // } // } // WaveSpawn // { // Name W6_01 // TotalCurrency 100 // TotalCount 4 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 0 // WaitBetweenSpawns 12 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Scout_Fast // } // } // WaveSpawn // { // Name W6_02 // WaitForAllDead W6_01 // TotalCurrency 150 // TotalCount 3 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 12 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Soldier_Extended_Battalion // Attributes AlwaysCrit // } // } // WaveSpawn // { // Name W6_02 // WaitForAllDead W6_01 // TotalCurrency 150 // TotalCount 3 // MaxActive 2 // SpawnCount 1 // WaitBeforeStarting 10 // WaitBetweenSpawns 12 // Where spawnbot // TFBot // { // Template T_TFBot_Giant_Heavyweapons_Deflector // } // } // WaveSpawn // { // Name W6_02 // WaitForAllDead W6_01 // TotalCurrency 175 // TotalCount 28 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 4 // WaitBetweenSpawns 6 // Where spawnbot // TFBot // { // Class Pyro // Skill Normal // Attributes AlwaysCrit // } // } // WaveSpawn // { // Name W6_02 // WaitForAllDead W6_01 // TotalCurrency 125 // TotalCount 24 // MaxActive 8 // SpawnCount 4 // WaitBeforeStarting 4 // WaitBetweenSpawns 6 // Where spawnbot // Squad // { // TFBot // { // Template T_TFBot_Heavy_Ironfist_Airblast // Attributes AlwaysCrit // } // TFBot // { // Template T_TFBot_Medic_Quickuber // Name "Quick-Uber Medic" // } // } // } // } Wave //WAVE 6 $900 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W7_01 TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Spammer_Penetrate Attributes AlwaysCrit } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_COK } TFBot { Template T_TFBot_Medic_Australium } } } WaveSpawn { Name W7_01 TotalCurrency 100 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demoman_Australium } } WaveSpawn { Name W7_01 TotalCurrency 125 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Scout_Australium } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Tank { Health 50000 Speed 75 Name "tankboss" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 75 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Scout_Australium } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro_Australium } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Soldier_Australium } } WaveSpawn { Name W7_02 WaitForAllDead W7_01 TotalCurrency 50 TotalCount 14 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavy_Australium } } // WaveSpawn // { // Name W7_BOSS // WaitForAllDead W7_02 // WaitBeforeStarting 7.5 // FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_dominationsniper01.mp3" // } // WaveSpawn // { // Name W7_BOSS // WaitForAllDead W7_02 // TotalCurrency 50 // TotalCount 4 // MaxActive 4 // SpawnCount 4 // WaitBeforeStarting 4 // WaitBetweenSpawns 0 // Where spawnbot_mission_sniper // FirstSpawnWarningSound "vo\mvm\mght\taunts\soldier_mvm_m_taunts10.mp3" // LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" // DoneWarningSound "vo\mvm\mght\soldier_mvm_m_paincrticialdeath01.mp3" // Squad // { // TFBot // { // Template T_TFBot_Chief_Soldier_Blackbox // } // TFBot // { // Template T_TFBot_Medic_Australium // } // TFBot // { // Template T_TFBot_Medic_Australium // } // TFBot // { // Template T_TFBot_Medic_Australium // } // } // } // WaveSpawn // { // Name W7_BOSS_SUPPORT // WaitForAllDead W7_02 // TotalCurrency 0 // TotalCount 20 // MaxActive 5 // SpawnCount 1 // WaitBeforeStarting 14 // WaitBetweenSpawns 10 // Where spawnbot // Support Limited // TFBot // { // Template T_TFBot_Soldier_Stun // } // } } Wave //WAVE 8 $1,000 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name W8_01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Australium } TFBot { Template T_TFBot_Medic_Australium } } } WaveSpawn { Name W8_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit Attributes UseBossHealthBar Name "Major Crits" Item "Full Metal Drill Hat" ClassIcon soldier_barrage_charged Health 10000 } } WaveSpawn { Name W8_01 TotalCurrency 150 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Pyro_Australium Attributes AlwaysCrit } } WaveSpawn { Name W8_01 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavy_Ironfist_Airblast Attributes AlwaysCrit } } WaveSpawn { Name W8_02 WaitForAllDead W8_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Tank { Health 50000 Speed 75 Name "tankboss" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W8_02 WaitForAllDead W8_01 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 34 WaitBetweenSpawns 0 Tank { Health 50000 Speed 75 Name "tankbossfinal" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W8_02 WaitForAllDead W8_01 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 11 WaitBetweenSpawns 21 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Regen Medic" } } } WaveSpawn { Name W8_02 WaitForAllDead W8_01 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer } } WaveSpawn { Name W8_02 WaitForAllDead W8_01 TotalCurrency 100 TotalCount 56 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Scout_Australium } } WaveSpawn { Name W8_BOSS WaitForAllSpawned W8_02 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_mission_sniper FirstSpawnWarningSound "vo\mvm\mght\taunts\demoman_mvm_m_taunts03.mp3" LastSpawnWarningSound "mvm\giant_heavy\giant_heavy_entrance.wav" DoneWarningSound "vo\mvm\mght\demoman_mvm_m_paincrticialdeath01.mp3" TFBot { Template T_TFBot_Chief_Demoman_BurstFire } } } }