#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 2000 RespawnWaveTime 10 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 999999 AddSentryBusterWhenKillCountExceeds 999 Mission // sentry buster { Objective DestroySentries InitialCooldown 1000 Where spawnbot BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 1000 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 5 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 3 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 3 TFBot { Class Sniper Skill Expert Name Sniper MaxVisionRange 3000 } } Mission // Engineer - wave 7 { Objective Engineer InitialCooldown 40 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 8 { Objective Engineer InitialCooldown 60 Where spawnbot BeginAtWave 8 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 9 { Objective Engineer InitialCooldown 30 Where spawnbot BeginAtWave 9 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } ////////////////////////////////////////////////////////// Wave /////////////////////////////////////////////////////////////// WAVE 1 - DPS Test (900 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Easy } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 10 spawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Class Pyro Skill Easy Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave /////////////////////////////////////////////////////////////// WAVE 2 - Multi-tasking (900 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 20 MaxActive 4 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout Skill Expert } } WaveSpawn // Tank { TotalCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 45 TotalCurrency 500 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 40 MaxActive 9 spawnCount 3 WaitBeforeStarting 100 WaitBetweenSpawns 2 TotalCurrency 200 Support 1 Randomchoice { TFBot { Class Demoman Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Scout Skill Normal } } } } Wave /////////////////////////////////////////////////////////////// WAVE 3 - Short range enemies (600 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave03a" Where spawnbot TotalCount 20 MaxActive 10 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight Skill Normal } } WaveSpawn { Name "wave03a" Where spawnbot TotalCount 20 MaxActive 10 spawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class Pyro Skill Normal } } WaveSpawn { WaitForAllSpawned "wave03a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } } WaveSpawn { WaitForAllDead "wave03a" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } } } } ///////////////////////////////////////////////////////////////////////////// Wave ////////////////////////////////////////////////////////////////////////////////// WAVE 4 - Uber town (800 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot TotalCount 40 MaxActive 16 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Hard } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { WaitForAllSpawned "wave04a" Name "wave04b" Where spawnbot TotalCount 40 MaxActive 10 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Class Soldier Skill Hard } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } WaveSpawn { WaitForAllDead "wave04a" Name "wave04b" Where spawnbot TotalCount 40 MaxActive 10 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave04b" Name "wave04c" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Giant_Medic Skill Expert } } } } Wave ////////////////////////////////////////////////////////////////////////////////// WAVE 5 - Crit city (1300 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave05a" Where spawnbot TotalCount 20 MaxActive 20 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class Demoman Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave05a" Name "wave05b" Where spawnbot TotalCount 20 MaxActive 20 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Class pyro Skill Expert Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } WaveSpawn { WaitForAllSpawned "wave05b" Name "wave05c" Where spawnbot TotalCount 30 MaxActive 20 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 150 TFBot { Class Soldier Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave05c" Name "wave05d" Where spawnbot TotalCount 40 MaxActive 20 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 TFBot { Class Heavyweapons Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave05d" Name "wave05e" Where spawnbot TotalCount 80 MaxActive 20 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 750 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Burst Skill Expert Attributes "AlwaysCrit" } TFBot { Class Scout ClassIcon scout_bat WeaponRestrictions Meleeonly Skill Expert Attributes "AlwaysCrit" } } } } ///////////////////////////////////////////////////////////////////////////// Wave ////////////////////////////////////////////////////////////////////////////////// WAVE 6 - DPS Test - round 2 (900 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Where spawnbot TotalCount 100 MaxActive 16 spawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 TotalCurrency 500 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert Attributes "AlwaysCrit" } } WaveSpawn // Tank { Name "wave06a" TotalCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 15 TotalCurrency 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot TotalCount 4 MaxActive 4 spawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { WaitForAllSpawned "wave06a" Where spawnbot TotalCount 16 MaxActive 16 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic Skill Expert } } } } ///////////////////////////////////////////////////////////////////////////// Wave ///////////////////////////////////////////////////////////////////////////// WAVE 7 - More Multi-tasking (900 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave07a" Where spawnbot TotalCount 25 MaxActive 20 spawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { WaitForAllSpawned "wave07a" Where spawnbot TotalCount 8 MaxActive 2 spawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { WaitForAllSpawned "wave07a" Where spawnbot TotalCount 8 MaxActive 2 spawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast Skill Expert } } WaveSpawn { WaitForAllSpawned "wave07a" Where spawnbot TotalCount 40 MaxActive 6 spawnCount 3 WaitBeforeStarting 2.5 WaitBetweenSpawns 5 TotalCurrency 200 Support 1 TFBot { Class Pyro Skill Expert } } WaveSpawn { WaitForAllSpawned "wave07a" Where spawnbot TotalCount 10 MaxActive 4 spawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // Tank { Name "wave07b" WaitForAllSpawned "wave07a" TotalCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "wave07b" Where spawnbot TotalCount 20 MaxActive 16 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon Sniper_bow_multi Skill Expert Attributes AlwaysCrit } } } Wave ///////////////////////////////////// WAVE 8 - Final Push before the bosses (900 + 100) { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn // Tank { TotalCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 100000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave08a" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 16 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot TotalCount 16 MaxActive 8 spawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 16 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon Sniper_bow_multi Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic Skill Expert } } } WaveSpawn { WaitForAllSpawned "wave08a" Where spawnbot TotalCount 8 MaxActive 8 spawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 16 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllSpawned "wave08a" Where spawnbot TotalCount 32 MaxActive 4 spawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 200 Support 1 Randomchoice { TFBot { Template T_TFBot_Medic Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber Skill Expert Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal Skill Expert Attributes "AlwaysCrit" } } } } ///////////////////////////////////////////////////// Wave ///// WAVE 9 - The Bosses { StartWaveOutput { Target wave_start_relay_boss Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 4 MaxActive 4 spawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Squad { TFBot { ClassIcon demo_bomber Health 50000 Name "King of Iron" Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Item "the iron bomber" Item "prince tavish's crown" Item "summer shades" ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0 "faster reload rate" 0 "clip size upgrade atomic" -3.0 "Projectile speed increased" 1.1 "damage bonus" 4 } CharacterAttributes { "health regen" 300 "move speed bonus" 0.45 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 } } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 7 spawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Class Soldier Skill Expert Attributes "AlwaysCrit" } } WaveSpawn { Where spawnbot TotalCount 50 MaxActive 5 spawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Medic_BigHeal Skill Expert } } } }