//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Mini_SentryBuster { ClassIcon sentry_buster Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } Item "the ullapool caber" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 2 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Mini_SentryBuster Attributes "MiniBoss" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Attributes "TeleportToHint" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave //1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Huntsman TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.6 "fire rate bonus" 0.6 } Item "the anger" } } } WaveSpawn { TotalCurrency 250 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "SpawnWithFullCharge" Item "bonk leadwear" Item "the bolt boy" } TFBot { Template T_TFBot_Medic_BigHeal Attributes "SpawnWithFullCharge" Item "the kritzkrieg" Item "blighted beak" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot_invasion Where spawnbot Squad { TFBot { TeleportWhere spawnbot_invasion Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName "gold botkiller wrench mk.ii" "Repair rate increased" 0.03 "engineer sentry build rate multiplier" 0.3 "engy sentry fire rate increased" 0.3 } Item "festive shotgun 2014" Item "ttg max pistol" Item "gold botkiller wrench mk.ii" Item "the brainiac goggles" } } } WaveSpawn { WaitForAllDead Huntsman TotalCurrency 125 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher "damage causes airblast" 99.99 } Item "ttg glasses" } } } WaveSpawn { TotalCurrency 125 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 50 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_RocketPush Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "attach particle effect static" 14 "fire rate bonus" 0.01 "faster reload rate" 0.1 "damage causes airblast" 9.9 "clip size upgrade atomic" 2.5 "projectile spread angle penalty" 5 } Item "soldier samurai hat" } } } } Wave //2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name boxer TotalCurrency 200 TotalCount 20 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ItemAttributes { ItemName "the killing gloves of boxing" "melee range multiplier" 4 "damage causes airblast" 4 "attach particle effect static" 16 } CharacterAttributes { "move speed bonus" 2 } Item "the deus specs" } } } WaveSpawn { Name pusher TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_push Health 300 Name HeavyWeapons Class HeavyWeapons Skill Hard Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1.5 "damage penalty" 1.5 } Item "heavy hair" } } } WaveSpawn { WaitForAllDead pusher TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_FAN Attributes "AlwaysCrit" } } } WaveSpawn { TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Shortstop Item "pirate bandana" } } } WaveSpawn { WaitForAllDead boxer TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Medic_QuickUber Item "ze ubermensch" } } } WaveSpawn { TotalCurrency 200 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.99 } Item "summer shades" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 50 WaitBetweenSpawns 40 Support 1 Where spawnbot_invasion Squad { TFBot { Health 600 Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName "carbonado botkiller wrench mk.i" "Repair rate increased" 0.02 "engy sentry fire rate increased" 0.2 "engineer sentry build rate multiplier" 0.2 } Item "carbonado botkiller wrench mk.i" Item "the virtual reality headset" } } } } Wave //3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { WaitForAllDead "pusher pyro" TotalCurrency 250 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "the backwards ballcap" } } } WaveSpawn { Name "pusher pyro" WaitForAllSpawned jumper TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_flamethrower "heal on hit for rapidfire" 300 "fire rate bonus" 10.0 } Item "pyro's beanie" } TFBot { Template T_TFBot_Medic_QuickUber Item "the fashionable megalomaniac" } } } WaveSpawn { Name jumper TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman Attributes "AlwaysCrit" ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.05 "melee range multiplier" 999.9 } CharacterAttributes { "increased jump height" 3 } } } } WaveSpawn { Name steel WaitForAllSpawned jumper TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "melee range multiplier" 999.9 "attach particle effect static" 57 } Item "minnesota slick" } TFBot { Template T_TFBot_Medic_QuickUber Item "the teutonic toque" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 40 Support 1 Where spawnbot Squad { TFBot { Health 700 Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName "silver botkiller wrench mk.i" "Repair rate increased" 0.01 "engy sentry fire rate increased" 0.1 "engineer sentry build rate multiplier" 0.1 } Item "silver botkiller wrench mk.i" Item "the plug-in prospector" } } } WaveSpawn { TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 60 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy Item "the doublecross-comm" } } } WaveSpawn { WaitForAllDead steel TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage causes airblast" 99.99 } Item "the bolt action blitzer" } } } } Wave //4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name squad1 TotalCurrency 200 TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 150 Name Scout Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "sun-on-a-stick" Item "point and shoot" } TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Attributes "AlwaysCrit" Item "handyman's handle" } } } WaveSpawn { Name squad2 WaitForAllDead squad1 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "clip size upgrade atomic" 1.3 "projectile spread angle penalty" 6 "mini rockets" 9 } Item "the war pig" } TFBot { Template T_TFBot_Medic Item "medi-mask" } } } WaveSpawn { Name squad3 WaitForAllSpawned squad2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector_push Template T_TFBot_Giant_Heavyweapons Attributes "AlwaysCrit" ItemAttributes { ItemName natascha "fire rate penalty" 2.5 "damage penalty" 2.0 "damage causes airblast" 3.5 "attack projectiles" 1 } Item "natascha" Item "the unshaved bear" Item "the apparatchik's apparel" } TFBot { Template T_TFBot_Giant_Medic Item "medic mask" } } } WaveSpawn { WaitForAllDead squad3 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Attributes "SpawnWithFullCharge" Item "sidekick's side slick" } } } WaveSpawn { WaitForAllSpawned squad2 TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "faster reload rate" 0.9 "fire rate bonus" 0.9 } Item "the crosslinker's coil" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 WaitBetweenSpawns 50 Support 1 Where spawnbot Squad { TFBot { Health 800 Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName "silver botkiller wrench mk.ii" "Repair rate increased" 0.3 "engy sentry fire rate increased" 3.0 "engineer sentry build rate multiplier" 0.3 } Item "silver botkiller wrench mk.ii" Item "the gold digger" } } } } Wave //5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name gscout1 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 2000 Template T_TFBot_Giant_Scout_Fast Attributes "UseBossHealthBar" ItemAttributes { ItemName "the holy mackerel" "damage causes airblast" 99.99 "melee range multiplier" 999.9 } } } } WaveSpawn { Name tank1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name rapidpyro WaitForAllDead fanscout TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 4000 Template T_TFBot_Giant_Pyro_Flare_Spammer Attributes "AlwaysCrit" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the detonator" "fire rate bonus" 0.06 "damage causes airblast" 6 } Item "the bubble pipe" } TFBot { Template T_TFBot_Medic_QuickUber Item "the ruffled ruprecht" } } } WaveSpawn { Name fanscout TotalCurrency 150 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 3.6 "scattergun knockback mult" 3.6 "damage penalty" 1.6 } } } } WaveSpawn { Name hshotgun WaitForAllDead fanscout TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_shotgun_hwg "attack projectiles" 1 "damage causes airblast" 6 } CharacterAttributes { "move speed bonus" 3 } Item "the tungsten toque" } } } WaveSpawn { Name gsoldierheal WaitForAllDead hshotgun TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Attributes "AlwaysCrit" ItemAttributes { ItemName "the black box" "heal on hit for rapidfire" 2100 } Item "the faux manchu" } } } WaveSpawn { WaitForAllDead hshotgun TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Medic_QuickUber Item "the weather master" } } } WaveSpawn { Name gsoldierconch WaitForAllDead gsoldierheal TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.001 "faster reload rate" 0.9 "damage causes airblast" 99.99 "slow enemy on hit major" 3.3 } Item "the macho mann" } } } WaveSpawn { WaitForAllDead gsoldierheal TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_Buff_Banner Item "the war on smissmas battle hood" } } } WaveSpawn { Name dbomber WaitForAllDead gsoldierconch TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon demo_bomber Template T_TFBot_Demoman Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size penalty" 3.0 "fire rate bonus" 0.2 "faster reload rate" 0.3 "Projectile speed increased" 1.5 } Item "ttg glasses" Item "prince tavish's crown" } } } WaveSpawn { Name gscout2 WaitForAllDead dbomber TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllDead dbomber TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 80 WaitBetweenSpawns 80 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy Item "the belgian detective" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 80 WaitBetweenSpawns 60 Support 1 Where spawnbot Squad { TFBot { Health 900 Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName "festive wrench 2011" "Repair rate increased" 0.2 "engineer sentry build rate multiplier" 0.2 "engy sentry fire rate increased" 2.0 } Item "festive wrench 2011" Item "prehistoric pullover" } } } } Wave //6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name scout1 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { WeaponRestrictions SecondaryOnly Template T_TFBot_Scout_Sandman ItemAttributes { ItemName "the flying guillotine" "attach particle effect static" 9 "effect bar recharge rate increased" 0.09 "throwable fire speed" 9 "throwable recharge time" 0.09 } Item "the flying guillotine" Item "the backwards ballcap" Item "the stereoscopic shades" } } } WaveSpawn { Name pyromed TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" Item "festive flamethrower 2011" Item "the person in the iron mask" } TFBot { Template T_TFBot_Medic Item "berliner's bucket helm" } } } WaveSpawn { Name heavy1 WaitForAllDead pyromed TotalCurrency 50 TotalCount 13 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Class Heavyweapons Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" ItemAttributes { ItemName tomislav "minigun spinup time decreased" 0.01 "slow enemy on hit" 2.0 "fire rate penalty" 1.5 "damage penalty" 1.0 } Item "tomislav" Item "capone's capper" } } } WaveSpawn { Name soldier1 WaitForAllDead heavy1 TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { ClassIcon soldier_sergeant_crits Health 200 Name Soldier Class Soldier Skill Hard Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "Projectile speed increased" 1.0 "fire rate bonus" 0.1 "faster reload rate" 1.0 } Item "tyrant's helm" } } } WaveSpawn { Name tank1 WaitForAllDead scout1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name shortmed WaitForAllDead soldier1 TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Scout_Shortstop Attributes "AlwaysCrit" Item "the wilson weave" } TFBot { Template T_TFBot_Medic_QuickFix Attributes "VaccinatorFire" Item "the virus doctor" } } } WaveSpawn { Name gheavymed WaitForAllDead shortmed TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater ItemAttributes { ItemName "the huo long heatmaker" "damage bonus" 2.0 "minigun spinup time decreased" 0.2 "set damagetype ignite" 2 "attach particle effect static" 2 } Item "big chief" } TFBot { Template T_TFBot_Giant_Medic Attributes "VaccinatorBlast" Item "medic mask" } } } WaveSpawn { Name gdemomed WaitForAllDead gheavymed TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "damage causes airblast" 99.99 } Item "the tavish degroot experience" } TFBot { Template T_TFBot_Giant_Medic Attributes "VaccinatorBullets" Item "the team captain" } } } WaveSpawn { Name gbscout WaitForAllDead tank1 TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Attributes "SpawnWithFullCharge" Item "bonk boy" } } } WaveSpawn { Name gscout WaitForAllDead gheavymed TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "the front runner" } } } WaveSpawn { Name gsoldier WaitForAllDead gbscout TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush Attributes "AlwaysCrit" ItemAttributes { ItemName "the liberty launcher" "attach particle effect static" 701 "fire rate bonus" 0.01 "faster reload rate" 0.1 } Item "the all-father" } TFBot { Template T_TFBot_Medic_QuickUber Item "the nine-pipe problem" } } } WaveSpawn { Name gpyro WaitForAllDead gsoldier TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the triclops" } TFBot { Template T_TFBot_Medic_QuickUber Item "the quadwrangler" } } } WaveSpawn { Name gdemok WaitForAllDead gpyro TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" ItemAttributes { ItemName "the eyelander" "melee range multiplier" 999.9 } Item "the bearded bombardier" } TFBot { Template T_TFBot_Medic_QuickUber Item "vive la france" } } } WaveSpawn { WaitForAllDead gheavymed TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" ItemAttributes { ItemName "fists of steel" "damage causes airblast" 99.99 "melee range multiplier" 999.9 } Item "weight room warmer" } } } WaveSpawn { WaitForAllDead gheavymed TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead gheavymed TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 80 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Spy Item "the au courant assassin" } } } WaveSpawn { TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 100 WaitBetweenSpawns 80 Support 1 Where spawnbot Squad { TFBot { Health 1000 Template T_TFBot_Engineer_Sentry_Teleporter ItemAttributes { ItemName "golden wrench" "engineer sentry build rate multiplier" 0.1 "Repair rate increased" 0.1 "engy sentry fire rate increased" 1.0 } Item "golden wrench" Item "the bruiser's bandanna" } } } WaveSpawn { WaitForAllDead gdemomed TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 40000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } } //This file has been generated by http://mvm.tf